diff --git a/hyperstation/code/modules/events/crystalline_reentry.dm b/hyperstation/code/modules/events/crystalline_reentry.dm index 71206465..bcdb01c5 100644 --- a/hyperstation/code/modules/events/crystalline_reentry.dm +++ b/hyperstation/code/modules/events/crystalline_reentry.dm @@ -268,8 +268,8 @@ /obj/structure/spawner/crystalline/proc/delayedInitialize() //Why is this needed? Simple, because apparently explosion is so slow that it triggers after the spawner spawns and kills it on the spot. This just makes it killable. resistance_flags = FIRE_PROOF | LAVA_PROOF - max_integrity = 200 - obj_integrity = 200 + max_integrity = 225 + obj_integrity = 225 /obj/effect/light_emitter/crystalline set_luminosity = 4