areas now have reverbs

This commit is contained in:
QuoteFox
2021-03-23 10:03:03 +00:00
parent 7b4e122ed5
commit 9594a65526
14 changed files with 173 additions and 12 deletions
+2 -2
View File
@@ -307,7 +307,7 @@
last_staminaloss = owner.getStaminaLoss()
owner.log_message("gained blood-drunk stun immunity", LOG_ATTACK)
owner.add_stun_absorption("blooddrunk", INFINITY, 4)
owner.playsound_local(get_turf(owner), 'sound/effects/singlebeat.ogg', 40, 1)
owner.playsound_local(get_turf(owner), 'sound/effects/singlebeat.ogg', 40, 1, use_reverb = FALSE)
/datum/status_effect/blooddrunk/tick() //multiply the effect of healing by 10
if(owner.health > last_health)
@@ -362,7 +362,7 @@
if(needs_health_update)
owner.updatehealth()
owner.playsound_local(get_turf(owner), 'sound/effects/singlebeat.ogg', 40, 1)
owner.playsound_local(get_turf(owner), 'sound/effects/singlebeat.ogg', 40, 1, use_reverb = FALSE)
last_health = owner.health
/datum/status_effect/blooddrunk/on_remove()