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https://github.com/KabKebab/GS13.git
synced 2026-02-09 23:27:37 +00:00
areas now have reverbs
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@@ -46,10 +46,12 @@
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overlay_fullscreen("high", /obj/screen/fullscreen/high)
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throw_alert("high", /obj/screen/alert/high)
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SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "high", /datum/mood_event/high)
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sound_environment_override = SOUND_ENVIRONMENT_DRUGGED
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else
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clear_fullscreen("high")
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clear_alert("high")
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SEND_SIGNAL(src, COMSIG_CLEAR_MOOD_EVENT, "high")
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sound_environment_override = SOUND_ENVIRONMENT_NONE
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/mob/living/carbon/set_drugginess(amount)
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druggy = max(amount, 0)
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@@ -129,6 +129,9 @@
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///Whether the mob is updating glide size when movespeed updates or not
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var/updating_glide_size = TRUE
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///Override for sound_environments. If this is set the user will always hear a specific type of reverb (Instead of the area defined reverb)
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var/sound_environment_override = SOUND_ENVIRONMENT_NONE
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var/flavor_text = ""
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var/ooc_text = ""
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var/flavor_text_2 = "" //version of the above that only lasts for the current round.
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