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areas now have reverbs
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@@ -129,6 +129,9 @@
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///Whether the mob is updating glide size when movespeed updates or not
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var/updating_glide_size = TRUE
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///Override for sound_environments. If this is set the user will always hear a specific type of reverb (Instead of the area defined reverb)
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var/sound_environment_override = SOUND_ENVIRONMENT_NONE
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var/flavor_text = ""
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var/ooc_text = ""
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var/flavor_text_2 = "" //version of the above that only lasts for the current round.
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