Maybe upgrades conveyor belt code

This commit is contained in:
ReoDaProtovali
2024-09-11 02:15:09 -05:00
parent e503b7e267
commit 97e416170b
4 changed files with 153 additions and 129 deletions
+3 -8
View File
@@ -20,14 +20,9 @@
/datum/supply_pack/engineering/conveyor
name = "Conveyor Assembly Crate"
desc = "Keep production moving along with six conveyor belts. Conveyor switch included. If you have any questions, check out the enclosed instruction book."
cost = 750
contains = list(/obj/item/conveyor_construct,
/obj/item/conveyor_construct,
/obj/item/conveyor_construct,
/obj/item/conveyor_construct,
/obj/item/conveyor_construct,
/obj/item/conveyor_construct,
desc = "Keep production moving along with thirty conveyor belts. Conveyor switch included. If you have any questions, check out the enclosed instruction book."
cost = 1500
contains = list(/obj/item/stack/conveyor/thirty,
/obj/item/conveyor_switch_construct,
/obj/item/paper/guides/conveyor)
crate_name = "conveyor assembly crate"
+129 -112
View File
@@ -2,23 +2,37 @@
//note that corner pieces transfer stuff clockwise when running forward, and anti-clockwise backwards.
GLOBAL_LIST_EMPTY(conveyors_by_id)
#define MAX_CONVEYOR_ITEMS_MOVE 30
/obj/machinery/conveyor
icon = 'icons/obj/recycling.dmi'
icon_state = "conveyor_map"
name = "conveyor belt"
desc = "A conveyor belt."
layer = BELOW_OPEN_DOOR_LAYER
var/operating = 0 // 1 if running forward, -1 if backwards, 0 if off
var/operable = 1 // true if can operate (no broken segments in this belt run)
var/forwards // this is the default (forward) direction, set by the map dir
var/backwards // hopefully self-explanatory
var/movedir // the actual direction to move stuff in
var/list/affecting // the list of all items that will be moved this ptick
var/id = "" // the control ID - must match controller ID
var/verted = 1 // Inverts the direction the conveyor belt moves.
/// 1 if running forward, -1 if backwards, 0 if off
var/operating = 0
/// true if can operate (no broken segments in this belt run)
var/operable = 1
/// this is the default (forward) direction, set by the map dir
var/forwards
/// The opposite of forwards. It's set in a special var for corner belts, which aren't using the opposite direction when in reverse.
var/backwards
/// the actual direction to move stuff in
var/movedir
/// The control ID - must match at least one conveyor switch's ID to be useful.
var/id = ""
// Inverts the direction the conveyor belt moves when true.
var/inverted = FALSE
speed_process = TRUE
/// Are we currently conveying items?
var/conveying = FALSE
/obj/machinery/conveyor/examine(mob/user)
. = ..()
if(inverted)
. += span_notice("It is currently set to go in reverse.")
. += "\nLeft-click with a <b>wrench</b> to rotate."
. += "Left-click with a <b>screwdriver</b> to invert its direction."
/obj/machinery/conveyor/centcom_auto
id = "round_end_belt"
@@ -41,17 +55,8 @@ GLOBAL_LIST_EMPTY(conveyors_by_id)
update_move_direction()
/obj/machinery/conveyor/auto/update()
if(stat & BROKEN)
icon_state = "conveyor-broken"
operating = FALSE
return
else if(!operable)
operating = FALSE
else if(stat & NOPOWER)
operating = FALSE
else
operating = TRUE
icon_state = "conveyor[operating * verted]"
. = ..()
operating = .
// create a conveyor
/obj/machinery/conveyor/Initialize(mapload, newdir, newid)
@@ -102,7 +107,7 @@ GLOBAL_LIST_EMPTY(conveyors_by_id)
if(SOUTHWEST)
forwards = WEST
backwards = NORTH
if(verted == -1)
if(inverted)
var/temp = forwards
forwards = backwards
backwards = temp
@@ -112,35 +117,58 @@ GLOBAL_LIST_EMPTY(conveyors_by_id)
movedir = backwards
update()
/obj/machinery/conveyor/update_icon()
if(!operating)
icon_state = "conveyor[inverted ? "-0" : "0"]"
else
icon_state = "conveyor[inverted ? -operating : operating]"
/obj/machinery/conveyor/proc/update()
if(stat & BROKEN)
icon_state = "conveyor-broken"
operating = FALSE
return
if(!operable)
operating = FALSE
. = TRUE
if(stat & NOPOWER)
operating = FALSE
icon_state = "conveyor[operating * verted]"
. = FALSE
update_icon()
// machine process
// move items to the target location
/obj/machinery/conveyor/process()
if(stat & (BROKEN | NOPOWER))
return
if(!operating)
if(!operating || conveying)
return
use_power(6)
affecting = loc.contents - src // moved items will be all in loc
addtimer(CALLBACK(src,PROC_REF(convey), affecting), 1)
//get the first 30 items in contents
var/turf/locturf = loc
var/list/items = locturf.contents - src - locturf.lighting_object
if(!LAZYLEN(items))//Dont do anything at all if theres nothing there but the conveyor
return
var/list/affecting
if(length(items) > MAX_CONVEYOR_ITEMS_MOVE)
affecting = items.Copy(1, MAX_CONVEYOR_ITEMS_MOVE + 1)//Lists start at 1 lol
else
affecting = items
conveying = TRUE
addtimer(CALLBACK(src, .proc/convey, affecting), 1)//Movement effect
/obj/machinery/conveyor/proc/convey(list/affecting)
var/turf/T = get_step(src, movedir)
if(length(T.contents) > 150)
return
for(var/atom/movable/A in affecting)
if((A.loc == loc) && A.has_gravity())
A.ConveyorMove(movedir)
for(var/am in affecting)
if(!ismovable(am)) //This is like a third faster than for(var/atom/movable in affecting)
continue
var/atom/movable/movable_thing = am
//Give this a chance to yield if the server is busy
stoplag()
if(QDELETED(movable_thing) || (movable_thing.loc != loc))
continue
if(iseffect(movable_thing) || isdead(movable_thing))
continue
if(isliving(movable_thing))
var/mob/living/zoommob = movable_thing
if((zoommob.movement_type & FLYING) && !zoommob.stat)
continue
if(!movable_thing.anchored && movable_thing.has_gravity())
step(movable_thing, movedir)
conveying = FALSE
// attack with item, place item on conveyor
/obj/machinery/conveyor/attackby(obj/item/I, mob/user, params)
@@ -148,25 +176,23 @@ GLOBAL_LIST_EMPTY(conveyors_by_id)
user.visible_message("<span class='notice'>[user] struggles to pry up \the [src] with \the [I].</span>", \
"<span class='notice'>You struggle to pry up \the [src] with \the [I].</span>")
if(I.use_tool(src, user, 40, volume=40))
if(!(stat & BROKEN))
var/obj/item/conveyor_construct/C = new/obj/item/conveyor_construct(src.loc)
C.id = id
transfer_fingerprints_to(C)
var/obj/item/stack/conveyor/C = new/obj/item/stack/conveyor(loc, 1, TRUE, id)
C.id = id
transfer_fingerprints_to(C)
to_chat(user, "<span class='notice'>You remove the conveyor belt.</span>")
qdel(src)
if(!(stat & BROKEN))
I.play_tool_sound(src)
setDir(turn(dir,-45))
update_move_direction()
to_chat(user, "<span class='notice'>You rotate [src].</span>")
else if(I.tool_behavior == TOOL_WRENCH)
I.play_tool_sound(src)
setDir(turn(dir,-45))
update_move_direction()
to_chat(user, "<span class='notice'>You rotate [src].</span>")
if(!(stat & BROKEN))
verted = verted * -1
update_move_direction()
to_chat(user, "<span class='notice'>You reverse [src]'s direction.</span>")
else if(I.tool_behavior == TOOL_SCREWDRIVER)
inverted = !inverted
update_move_direction()
to_chat(user, "<span class='notice'>You set [src]'s direction [inverted ? "backwards" : "back to default"].</span>")
update_icon()
else if(user.a_intent != INTENT_HARM)
user.transferItemToLoc(I, drop_location())
@@ -180,34 +206,6 @@ GLOBAL_LIST_EMPTY(conveyors_by_id)
return
user.Move_Pulled(src)
// make the conveyor broken
// also propagate inoperability to any connected conveyor with the same ID
/obj/machinery/conveyor/proc/broken()
stat |= BROKEN
update()
var/obj/machinery/conveyor/C = locate() in get_step(src, dir)
if(C)
C.set_operable(dir, id, 0)
C = locate() in get_step(src, turn(dir,180))
if(C)
C.set_operable(turn(dir,180), id, 0)
//set the operable var if ID matches, propagating in the given direction
/obj/machinery/conveyor/proc/set_operable(stepdir, match_id, op)
if(id != match_id)
return
operable = op
update()
var/obj/machinery/conveyor/C = locate() in get_step(src, stepdir)
if(C)
C.set_operable(stepdir, id, op)
/obj/machinery/conveyor/power_change()
..()
update()
@@ -326,37 +324,6 @@ GLOBAL_LIST_EMPTY(conveyors_by_id)
if((dir == NORTH) || (dir == WEST))
invert_icon = TRUE
//
// CONVEYOR CONSTRUCTION STARTS HERE
//
/obj/item/conveyor_construct
icon = 'icons/obj/recycling.dmi'
icon_state = "conveyor_construct"
name = "conveyor belt assembly"
desc = "A conveyor belt assembly."
w_class = WEIGHT_CLASS_BULKY
var/id = "" //inherited by the belt
/obj/item/conveyor_construct/attackby(obj/item/I, mob/user, params)
..()
if(istype(I, /obj/item/conveyor_switch_construct))
to_chat(user, "<span class='notice'>You link the switch to the conveyor belt assembly.</span>")
var/obj/item/conveyor_switch_construct/C = I
id = C.id
/obj/item/conveyor_construct/afterattack(atom/A, mob/user, proximity)
. = ..()
if(!proximity || user.stat || !isfloorturf(A) || istype(A, /area/shuttle))
return
var/cdir = get_dir(A, user)
if(A == user.loc)
to_chat(user, "<span class='notice'>You cannot place a conveyor belt under yourself.</span>")
return
var/obj/machinery/conveyor/C = new/obj/machinery/conveyor(A, cdir, id)
transfer_fingerprints_to(C)
qdel(src)
/obj/item/conveyor_switch_construct
name = "conveyor switch assembly"
desc = "A conveyor control switch assembly."
@@ -385,6 +352,56 @@ GLOBAL_LIST_EMPTY(conveyors_by_id)
transfer_fingerprints_to(NC)
qdel(src)
/obj/item/conveyor_switch_construct/attackby(obj/item/I, mob/user, params)
if(I.tool_behaviour == TOOL_MULTITOOL)
id = "[rand()]"
to_chat(user, span_notice("You pulse \the [src]'s connection, randomly generating a new network ID."))
/obj/item/stack/conveyor
name = "conveyor belt assembly"
desc = "A conveyor belt assembly."
icon = 'icons/obj/recycling.dmi'
icon_state = "conveyor_construct"
max_amount = 30
singular_name = "conveyor belt"
w_class = WEIGHT_CLASS_BULKY
materials = list(/datum/material/iron = 1000)
///id for linking
var/id = "" //inherited by the belt
/obj/item/stack/conveyor/Initialize(mapload, new_amount, merge = TRUE, _id)
. = ..()
id = _id
/obj/item/stack/conveyor/afterattack(atom/A, mob/user, proximity)
. = ..()
if(!proximity || user.stat || !isfloorturf(A) || istype(A, /area/shuttle))
return
var/cdir = get_dir(A, user)
if(A == user.loc)
to_chat(user, "<span class='notice'>You cannot place a conveyor belt under yourself.</span>")
return
var/obj/machinery/conveyor/C = new/obj/machinery/conveyor(A, cdir, id)
transfer_fingerprints_to(C)
use(1)
/obj/item/stack/conveyor/attackby(obj/item/I, mob/user, params)
..()
if(istype(I, /obj/item/conveyor_switch_construct))
to_chat(user, "<span class='notice'>You link the switch to the conveyor belt assembly.</span>")
var/obj/item/conveyor_switch_construct/C = I
id = C.id
if(I.tool_behaviour == TOOL_MULTITOOL)
id = ""
to_chat(user, span_notice("You unlink the conveyor belt assembly from any switches it's connected to."))
/obj/item/stack/conveyor/update_weight()
return FALSE
/obj/item/stack/conveyor/thirty
amount = 30
/obj/item/paper/guides/conveyor
name = "paper- 'Nano-it-up U-build series, #9: Build your very own conveyor belt, in SPACE'"
info = "<h1>Congratulations!</h1><p>You are now the proud owner of the best conveyor set available for space mail order! We at Nano-it-up know you love to prepare your own structures without wasting time, so we have devised a special streamlined assembly procedure that puts all other mail-order products to shame!</p><p>Firstly, you need to link the conveyor switch assembly to each of the conveyor belt assemblies. After doing so, you simply need to install the belt assemblies onto the floor, et voila, belt built. Our special Nano-it-up smart switch will detected any linked assemblies as far as the eye can see! This convenience, you can only have it when you Nano-it-up. Stay nano!</p>"
#undef MAX_CONVEYOR_ITEMS_MOVE
@@ -87,9 +87,10 @@
name = "Conveyor Belt"
id = "conveyor_belt"
build_type = AUTOLATHE
materials = list(MAT_METAL = 5000)
build_path = /obj/item/conveyor_construct
materials = list(MAT_METAL = 3000)
build_path = /obj/item/stack/conveyor
category = list("initial", "Construction")
maxstack = 30
/datum/design/conveyor_switch
name = "Conveyor Belt Switch"