oh god oh fuck oh god

This commit is contained in:
shellspeed1
2019-10-15 13:42:18 -07:00
parent 6a0cb72b6a
commit 984417ea63
15 changed files with 113 additions and 9 deletions
+4 -1
View File
@@ -11,6 +11,7 @@
attack_verb = list("attacked", "slapped", "whacked")
///The brain's organ variables are significantly more different than the other organs, with half the decay rate for balance reasons, and twice the maxHealth
decay_factor = STANDARD_ORGAN_DECAY / 4 //30 minutes of decaying to result in a fully damaged brain, since a fast decay rate would be unfun gameplay-wise
healing_factor = STANDARD_ORGAN_HEALING / 2
maxHealth = BRAIN_DAMAGE_DEATH
low_threshold = 45
@@ -247,11 +248,13 @@
to_chat(owner, "<span class='userdanger'>The last spark of life in your brain fizzles out...</span>")
owner.death()
brain_death = TRUE
return
..()
/obj/item/organ/brain/on_death()
if(damage <= BRAIN_DAMAGE_DEATH) //rip
brain_death = FALSE
applyOrganDamage(maxHealth * decay_factor)
..()
/obj/item/organ/brain/applyOrganDamage(var/d, var/maximum = maxHealth)
@@ -1,6 +1,7 @@
/obj/item/organ/alien
icon_state = "xgibmid2"
var/list/alien_powers = list()
organ_flags = ORGAN_NO_SPOIL
/obj/item/organ/alien/Initialize()
. = ..()
-2
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@@ -52,13 +52,11 @@
switch(from.pH)
if(11.5 to INFINITY)
to_chat(src, "<span class='warning'>You taste a strong alkaline flavour!</span>")
T.applyOrganDamage(1)
if(8.5 to 11.5)
to_chat(src, "<span class='notice'>You taste a sort of soapy tone in the mixture.</span>")
if(2.5 to 5.5)
to_chat(src, "<span class='notice'>You taste a sort of acid tone in the mixture.</span>")
if(-INFINITY to 2.5)
to_chat(src, "<span class='warning'>You taste a strong acidic flavour!</span>")
T.applyOrganDamage(1)
#undef DEFAULT_TASTE_SENSITIVITY
@@ -103,6 +103,7 @@
St.purity = 1
N.volume -= 0.002
St.data["grown_volume"] = St.data["grown_volume"] + added_volume
St.name = "[initial(St.name)] [round(St.data["grown_volume"], 0.1)]u colony"
/datum/chemical_reaction/styptic_powder
name = "Styptic Powder"
@@ -785,6 +785,13 @@
surgery = /datum/surgery/advanced/reconstruction
research_icon_state = "surgery_chest"
/datum/design/surgery/surgery_toxinhealing
name = "Body Rejuvenation"
desc = "A surgical procedure that helps deal with oxygen deprecation, and treat toxic damaged. Works on corpses and alive alike without chemicals."
id = "surgery_toxinhealing"
surgery = /datum/surgery/advanced/toxichealing
research_icon_state = "surgery_chest"
/datum/design/surgery/revival
name = "Revival"
desc = "An experimental surgical procedure which involves reconstruction and reactivation of the patient's brain even long after death. The body must still be able to sustain life."
+1 -1
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@@ -115,7 +115,7 @@
display_name = "Advanced Surgery"
description = "When simple medicine doesn't cut it."
prereq_ids = list("adv_biotech")
design_ids = list("surgery_lobotomy", "surgery_reconstruction", "organbox")
design_ids = list("surgery_lobotomy", "surgery_reconstruction","surgery_toxinhealing", "organbox",)
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2500)
export_price = 5000
@@ -0,0 +1,37 @@
/datum/surgery/advanced/toxichealing
name = "Body Rejuvenation"
desc = "A surgical procedure that helps deal with oxygen deprivation, and treats parts damaged due to toxic compounds. Works on corpses and alive alike without chemicals."
steps = list(/datum/surgery_step/incise,
/datum/surgery_step/incise,
/datum/surgery_step/retract_skin,
/datum/surgery_step/incise,
/datum/surgery_step/clamp_bleeders,
/datum/surgery_step/incise,
/datum/surgery_step/retract_skin,
/datum/surgery_step/toxichealing,
/datum/surgery_step/close)
species = list(/mob/living/carbon/human, /mob/living/carbon/monkey)
possible_locs = list(BODY_ZONE_CHEST)
requires_bodypart_type = 0
/datum/surgery_step/toxichealing
name = "rejuvenate body"
implements = list(TOOL_HEMOSTAT = 100, TOOL_SCREWDRIVER = 35, /obj/item/pen = 15)
repeatable = TRUE
time = 25
/datum/surgery_step/toxichealing/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
user.visible_message("[user] starts rejuvenating some of [target]'s flesh back to life.", "<span class='notice'>You start knitting some of [target]'s flesh back to life.</span>")
/datum/surgery_step/toxichealing/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
user.visible_message("[user] fixes some of [target]'s wounds.", "<span class='notice'>You succeed in fixing some of [target]'s wounds.</span>")
target.heal_bodypart_damage(0,0,30) //Heals stam
target.adjustToxLoss(-15, 0, TRUE)
target.adjustOxyLoss(-20, 0)
return TRUE
/datum/surgery_step/toxichealing/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
user.visible_message("[user] screws up!", "<span class='warning'>You screwed up!</span>")
target.take_bodypart_damage(25,0)
return FALSE
+1 -1
View File
@@ -15,7 +15,7 @@
//an incision but with greater bleed, and a 90% base success chance
/datum/surgery_step/incise_heart
name = "incise heart"
implements = list(/obj/item/scalpel = 90, /obj/item/melee/transforming/energy/sword = 45, /obj/item/kitchen/knife = 45,
implements = list(TOOL_SCALPEL = 90, /obj/item/melee/transforming/energy/sword = 45, /obj/item/kitchen/knife = 45,
/obj/item/shard = 25)
time = 16
+30
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@@ -0,0 +1,30 @@
/datum/surgery/embalming //Fast and easy way to husk bodys
name = "Embalming"
desc = "A surgical procedure that prevents a corpse from producing miasma."
steps = list(/datum/surgery_step/incise,
/datum/surgery_step/embalming,
/datum/surgery_step/close)
species = list(/mob/living/carbon/human, /mob/living/carbon/monkey)
possible_locs = list(BODY_ZONE_CHEST)
requires_bodypart_type = 0
/datum/surgery_step/embalming
name = "embalming body"
implements = list(/obj/item/reagent_containers/syringe = 100, /obj/item/pen = 30)
time = 10
chems_needed = list("drying_agent", "sterilizine")
require_all_chems = FALSE
/datum/surgery_step/embalming/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
user.visible_message("[user] starts to embalm [target]'s body.", "<span class='notice'>You start embalming [target]'s body.</span>")
/datum/surgery_step/embalming/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
user.visible_message("[user] embalms [target]'s body.", "<span class='notice'>You succeed in embalming [target]'s body.</span>")
ADD_TRAIT(target, TRAIT_HUSK, MAGIC_TRAIT) //Husk's prevent body smell
return FALSE
/datum/surgery_step/embalming/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
user.visible_message("[user] screws up!", "<span class='warning'>You screwed up!</span>")
ADD_TRAIT(target, TRAIT_NOCLONE, MAGIC_TRAIT) //That body is ruined, but still gives miasma
return FALSE