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https://github.com/KabKebab/GS13.git
synced 2026-07-11 16:08:32 +01:00
fixes various bugs and runtimes
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@@ -31,11 +31,11 @@
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// Laughin' Peas
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/obj/item/seeds/peas/laugh
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name = "pack of laughin' peas"
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desc = "These seeds give off a very soft purple glow.. they should grow into Laughin' Peas."
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name = "pack of laughing peas"
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desc = "These seeds give off a very soft purple glow.. they should grow into Laughing Peas."
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icon_state = "seed-laughpeas"
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species = "laughpeas"
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plantname = "Laughin' Peas"
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plantname = "Laughing Peas"
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product = /obj/item/reagent_containers/food/snacks/grown/laugh
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maturation = 7
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potency = 10
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@@ -53,7 +53,7 @@
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/obj/item/reagent_containers/food/snacks/grown/laugh
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seed = /obj/item/seeds/peas/laugh
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name = "pod of laughin' peas"
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name = "pod of laughing peas"
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desc = "Ridens Cicer, guaranteed to improve your mood dramatically upon consumption!"
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icon_state = "laughpeas"
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filling_color = "#ee7bee"
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@@ -167,7 +167,7 @@
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for (var/obj/T in contents)//Now we find the seed we need to vend
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var/obj/item/seeds/O = T
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if (O.plantname == href_list["name"] && O.lifespan == href_list["li"] && O.endurance == href_list["en"] && O.maturation == href_list["ma"] && O.production == href_list["pr"] && O.yield == href_list["yi"] && O.potency == href_list["pot"])
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if (sanitize(O.plantname) == sanitize(href_list["name"]) && O.lifespan == href_list["li"] && O.endurance == href_list["en"] && O.maturation == href_list["ma"] && O.production == href_list["pr"] && O.yield == href_list["yi"] && O.potency == href_list["pot"])
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O.forceMove(drop_location())
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break
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@@ -260,7 +260,7 @@ mob/visible_message(message, self_message, blind_message, vision_distance = DEFA
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//This is just a commonly used configuration for the equip_to_slot_if_possible() proc, used to equip people when the round starts and when events happen and such.
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//Also bypasses equip delay checks, since the mob isn't actually putting it on.
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/mob/proc/equip_to_slot_or_del(obj/item/W, slot)
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return equip_to_slot_if_possible(W, slot, TRUE, TRUE, FALSE, TRUE)
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return equip_to_slot_if_possible(W, slot, TRUE, TRUE, FALSE, TRUE, FALSE)
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/mob/proc/equip_to_slot_or_store(obj/item/W, slot)
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return equip_to_slot_if_possible(W, slot, FALSE, TRUE, FALSE, TRUE, TRUE)
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