whole lot of random shit lol

- the nutritech nodes are functional now
- more tweaks to necropolis loot crates
- fixed ruin of gluttony
- added special "fatoray scraps" which can be used to reveal research nodes for nutritech
This commit is contained in:
Sonoida
2023-03-20 11:51:13 +01:00
parent 14ca88cde6
commit 98edf50243
14 changed files with 43 additions and 17 deletions
@@ -65,6 +65,8 @@
new /obj/item/circuitboard/machine/plantgenes/vault
if(23)
new /obj/item/grenade/clusterbuster/soap(src)
new /obj/item/grenade/chem_grenade/glitter/pink(src)
new /obj/item/grenade/chem_grenade/glitter/blue(src)
if(24)
new /obj/item/reagent_containers/food/drinks/bottle/holywater/hell(src)
new /obj/item/clothing/suit/space/hardsuit/ert/paranormal/inquisitor/miner(src)
@@ -79,7 +81,7 @@
new /obj/item/clothing/neck/necklace/memento_mori(src)
if(29)
new /obj/item/book/granter/spell/fattening(src)
new /obj/item/reagent_containers/glass/bottle/weightgain(src)
new /obj/item/grenade/chem_grenade/lipoifier_weak(src)
if(30)
new /obj/item/book/granter/spell/fattening/transfer(src)
new /obj/item/book/granter/spell/fattening/steal (src)
+6 -4
View File
@@ -1156,9 +1156,9 @@
display_name = "Nutritional Technology"
description = "Ending world hunger was never made easier!"
prereq_ids = list("biotech") //remember to add "engineering"
design_ids = list("alien_scalpel")
design_ids = list("calorite_collar")
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 10) //REMEMBER TO TWEAK VALUES!
boost_item_paths = list(/obj/item/gun/energy/fatoray)
boost_item_paths = list(/obj/item/gun/energy/fatoray, /obj/item/gun/energy/fatoray/cannon, /obj/item/trash/fatoray_scrap1, /obj/item/trash/fatoray_scrap2)
export_price = 5000
hidden = TRUE
@@ -1166,7 +1166,9 @@
id = "nutritech_tools"
display_name = "Nutri-Tech Tools"
description = "Ever wanted to reach your daily caloric intake in just 5 seconds?"
prereq_ids = list("nutritech") //remember to add "adv_engi" and weapons
design_ids = list("fatoray_weak")
prereq_ids = list("biotech") //remember to add "adv_engi" and weapons
design_ids = list("fatoray_weak", "fatoray_cannon")
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 20)
boost_item_paths = list(/obj/item/gun/energy/fatoray, /obj/item/gun/energy/fatoray/cannon, /obj/item/trash/fatoray_scrap1, /obj/item/trash/fatoray_scrap2)
export_price = 10000
hidden = TRUE
@@ -83,7 +83,7 @@
/obj/effect/gluttony/CanPass(atom/movable/mover, turf/target)//So bullets will fly over and stuff.
if(ishuman(mover))
var/mob/living/carbon/human/H = mover
if(H.nutrition >= FATNESS_LEVEL_FAT)
if(H.fatness >= 1000)
H.visible_message("<span class='warning'>[H] pushes through [src]!</span>", "<span class='notice'>You've seen and eaten worse than this.</span>")
return TRUE
else