whole lot of random shit lol

- the nutritech nodes are functional now
- more tweaks to necropolis loot crates
- fixed ruin of gluttony
- added special "fatoray scraps" which can be used to reveal research nodes for nutritech
This commit is contained in:
Sonoida
2023-03-20 11:51:13 +01:00
parent 14ca88cde6
commit 98edf50243
14 changed files with 43 additions and 17 deletions
+6 -4
View File
@@ -1156,9 +1156,9 @@
display_name = "Nutritional Technology"
description = "Ending world hunger was never made easier!"
prereq_ids = list("biotech") //remember to add "engineering"
design_ids = list("alien_scalpel")
design_ids = list("calorite_collar")
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 10) //REMEMBER TO TWEAK VALUES!
boost_item_paths = list(/obj/item/gun/energy/fatoray)
boost_item_paths = list(/obj/item/gun/energy/fatoray, /obj/item/gun/energy/fatoray/cannon, /obj/item/trash/fatoray_scrap1, /obj/item/trash/fatoray_scrap2)
export_price = 5000
hidden = TRUE
@@ -1166,7 +1166,9 @@
id = "nutritech_tools"
display_name = "Nutri-Tech Tools"
description = "Ever wanted to reach your daily caloric intake in just 5 seconds?"
prereq_ids = list("nutritech") //remember to add "adv_engi" and weapons
design_ids = list("fatoray_weak")
prereq_ids = list("biotech") //remember to add "adv_engi" and weapons
design_ids = list("fatoray_weak", "fatoray_cannon")
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 20)
boost_item_paths = list(/obj/item/gun/energy/fatoray, /obj/item/gun/energy/fatoray/cannon, /obj/item/trash/fatoray_scrap1, /obj/item/trash/fatoray_scrap2)
export_price = 10000
hidden = TRUE