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whole lot of random shit lol
- the nutritech nodes are functional now - more tweaks to necropolis loot crates - fixed ruin of gluttony - added special "fatoray scraps" which can be used to reveal research nodes for nutritech
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@@ -83,7 +83,7 @@
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/obj/effect/gluttony/CanPass(atom/movable/mover, turf/target)//So bullets will fly over and stuff.
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if(ishuman(mover))
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var/mob/living/carbon/human/H = mover
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if(H.nutrition >= FATNESS_LEVEL_FAT)
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if(H.fatness >= 1000)
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H.visible_message("<span class='warning'>[H] pushes through [src]!</span>", "<span class='notice'>You've seen and eaten worse than this.</span>")
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return TRUE
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else
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