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merge conflict
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@@ -36,7 +36,6 @@
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var/mob/living/carbon/human/H = owner.current
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H.set_species(/datum/species/human) //Plasamen burn up otherwise, and lizards are vulnerable to asimov AIs
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H.equipOutfit(nukeop_outfit)
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H.checkloadappearance()
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return TRUE
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/datum/antagonist/nukeop/greet()
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@@ -53,6 +52,8 @@
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memorize_code()
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if(send_to_spawnpoint)
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move_to_spawnpoint()
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var/mob/living/carbon/human/H = owner.current
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H.checkloadappearance()
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/datum/antagonist/nukeop/get_team()
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return nuke_team
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@@ -124,7 +124,7 @@
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dog_fashion = null
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/obj/item/clothing/head/soft/emt
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name = "EMT cap"
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name = "paramedic cap"
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desc = "It's a baseball hat with a dark turquoise color and a reflective cross on the top."
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icon_state = "emtsoft"
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item_color = "emt"
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@@ -38,10 +38,10 @@
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item_state = "labcoat_cmo"
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/obj/item/clothing/suit/toggle/labcoat/emt
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name = "\improper EMT's jacket"
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desc = "A dark blue jacket with reflective strips for emergency medical technicians."
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name = "paramedic's jacket"
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desc = "A dark blue jacket for paramedics with reflective stripes."
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icon_state = "labcoat_emt"
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item_state = "labcoat_cmo"
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item_state = "labcoat_emt"
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/obj/item/clothing/suit/toggle/labcoat/mad
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name = "\proper The Mad's labcoat"
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@@ -204,4 +204,21 @@
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item_color = "medical_skirt"
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body_parts_covered = CHEST|GROIN|ARMS
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can_adjust = FALSE
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fitted = FEMALE_UNIFORM_TOP
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fitted = FEMALE_UNIFORM_TOP
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/obj/item/clothing/under/rank/medical/emt
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desc = "It's made of a special fiber that provides minor protection against biohazards. It has a dark blue cross on the chest denoting that the wearer is a trained paramedic."
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name = "paramedic jumpsuit"
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icon_state = "emt"
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item_state = "w_suit"
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item_color = "emt"
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/obj/item/clothing/under/rank/medical/emt/skirt
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name = "paramedic jumpskirt"
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desc = "It's made of a special fiber that provides minor protection against biohazards. It has a dark blue cross on the chest denoting that the wearer is a trained paramedic."
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icon_state = "emt_skirt"
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item_state = "w_suit"
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item_color = "emt_skirt"
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body_parts_covered = CHEST|GROIN|ARMS
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can_adjust = FALSE
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fitted = FEMALE_UNIFORM_TOP
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@@ -506,31 +506,3 @@ It's fairly easy to fix if dealing with single letters but not so much with comp
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. = BLOOD_COLOR_BUG
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//add more stuff to the switch if you have more blood colors for different types
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// the defines are in _DEFINES/misc.dm
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mob/proc/checkloadappearance()
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var/mob/living/carbon/human/H = src
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//This will be where the person gets to select their appearance instead of the random character
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if (world.time <= (H.time_initialized + 900) && H.mirrorcanloadappearance == TRUE)
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SEND_SOUND(H, 'sound/misc/server-ready.ogg')
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to_chat(H, "<span class='boldannounce'>This ghost role allows you to select your loaded character's appearance. Make sure you have your ID in your ID slot, if you have one.</span>")
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if(alert(H, "Would you like to load your currently loaded character's appearance?", "This can only be done up until 90s after you spawn.", "Yes", "No") == "Yes" && world.time <= (H.time_initialized + 900))
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H.client.prefs.copy_to(H)
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if (H.custom_body_size) //Do they have a custom size set?
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H.resize(H.custom_body_size * 0.01)
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H.real_name = H.client.prefs.real_name
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H.mind.name = H.real_name //Makes sure to change their mind name to their real name.
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SSquirks.AssignQuirks(H, H.client, TRUE, FALSE, H.job, FALSE)//This Assigns the selected character's quirks
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H.dna.update_dna_identity() //This makes sure their DNA is updated.
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var/obj/item/card/id/idCard = H.get_idcard() //Time to change their ID card as well if they have one.
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if (idCard != null)
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idCard.update_label(H.real_name, idCard.assignment)
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idCard.registered_name = H.real_name
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H.mirrorcanloadappearance = FALSE //Prevents them from using the mirror again.
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SEND_SOUND(H, 'sound/magic/charge.ogg') //Fluff
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to_chat(H, "<span class='boldannounce'>Your head aches for a second. You feel like this is how things should have been.</span>")
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log_game("[key_name(H)] has loaded their default appearance for a ghost role.")
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message_admins("[ADMIN_LOOKUPFLW(H)] has loaded their default appearance for a ghost role.")
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return
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else
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to_chat(H, "<span class='boldannounce'>You either took too long or chose not to change. Alrighty. Remember, you have 90 seconds from spawn to get to a mirror and still do it if you wish.</span>")
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return
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@@ -13,7 +13,7 @@
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e_cost = 100
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/obj/item/ammo_casing/energy/electrode/hos
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e_cost = 200
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e_cost = 100
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/obj/item/ammo_casing/energy/electrode/old
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e_cost = 1000
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@@ -54,6 +54,7 @@
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name = "\improper X-01 MultiPhase Energy Gun"
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desc = "This is an expensive, modern recreation of an antique laser gun. This gun has several unique firemodes, but lacks the ability to recharge over time."
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icon_state = "hoslaser"
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cell_type = /obj/item/stock_parts/cell{charge = 1600; maxcharge = 1600; chargerate = 160}
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force = 10
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ammo_type = list(/obj/item/ammo_casing/energy/electrode/hos, /obj/item/ammo_casing/energy/laser/hos, /obj/item/ammo_casing/energy/disabler)
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ammo_x_offset = 4
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@@ -52,10 +52,13 @@
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/obj/item/clothing/under/rank/medical/blue = 2,
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/obj/item/clothing/under/rank/medical/green = 2,
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/obj/item/clothing/under/rank/medical/purple = 2,
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/obj/item/clothing/under/rank/medical/emt = 5,
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/obj/item/clothing/under/rank/medical/emt/skirt = 5,
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/obj/item/clothing/under/rank/medical = 5,
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/obj/item/clothing/suit/toggle/labcoat = 5,
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/obj/item/clothing/suit/toggle/labcoat/emt = 5,
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/obj/item/clothing/shoes/sneakers/white = 5,
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/obj/item/clothing/shoes/sneakers/blue = 5,
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/obj/item/clothing/head/soft/emt = 5,
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/obj/item/clothing/suit/apron/surgical = 3,
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/obj/item/clothing/mask/surgical = 5)
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