From 9cf0ca814bc1a87f8f1fe7a56980d95ba597e1c3 Mon Sep 17 00:00:00 2001
From: QuoteFox <49098813+quotefox@users.noreply.github.com>
Date: Sat, 20 Mar 2021 19:01:30 +0000
Subject: [PATCH] Revert "some fixes!"
This reverts commit 0c5effbc7bb176218bfad75ce8ab1a1918903a8a.
---
code/__DEFINES/mobs.dm | 4 ++--
code/game/objects/items/melee/misc.dm | 2 +-
code/modules/mob/living/carbon/human/examine.dm | 4 ++--
code/modules/projectiles/ammunition/energy/stun.dm | 2 +-
code/modules/projectiles/projectile/beams.dm | 2 +-
html/statbrowser.html | 4 +---
modular_citadel/code/game/objects/items/melee/misc.dm | 2 +-
modular_citadel/code/modules/mob/living/living.dm | 2 +-
8 files changed, 10 insertions(+), 12 deletions(-)
diff --git a/code/__DEFINES/mobs.dm b/code/__DEFINES/mobs.dm
index a4de5572..3e46a1e8 100644
--- a/code/__DEFINES/mobs.dm
+++ b/code/__DEFINES/mobs.dm
@@ -259,8 +259,8 @@
#define POCKET_STRIP_DELAY 40 //time taken (in deciseconds) to search somebody's pockets
#define DOOR_CRUSH_DAMAGE 15 //the amount of damage that airlocks deal when they crush you
-#define HUNGER_FACTOR 0.03 //factor at which mob nutrition decreases
-#define THIRST_FACTOR 0.03 //factor at which mob thirst decreases
+#define HUNGER_FACTOR 0.08 //factor at which mob nutrition decreases
+#define THIRST_FACTOR 0.08 //factor at which mob thirst decreases
#define REAGENTS_METABOLISM 0.4 //How many units of reagent are consumed per tick, by default.
#define REAGENTS_EFFECT_MULTIPLIER (REAGENTS_METABOLISM / 0.4) // By defining the effect multiplier this way, it'll exactly adjust all effects according to how they originally were with the 0.4 metabolism
diff --git a/code/game/objects/items/melee/misc.dm b/code/game/objects/items/melee/misc.dm
index aa1f49a0..1f0c1c49 100644
--- a/code/game/objects/items/melee/misc.dm
+++ b/code/game/objects/items/melee/misc.dm
@@ -273,7 +273,7 @@
icon_state = "telebaton_1"
item_state = "nullrod"
w_class = WEIGHT_CLASS_BULKY //doesnt fit in backpack when its on for balance
- force = 50 //stunbaton damage
+ force = 10 //stunbaton damage
attack_verb = list("smacked", "struck", "cracked", "beaten")
else
to_chat(user, "You collapse the baton.")
diff --git a/code/modules/mob/living/carbon/human/examine.dm b/code/modules/mob/living/carbon/human/examine.dm
index dc89f8b6..ab583c70 100644
--- a/code/modules/mob/living/carbon/human/examine.dm
+++ b/code/modules/mob/living/carbon/human/examine.dm
@@ -427,10 +427,10 @@
output += "
...?"
else
. += "[print_flavor_text()]"
- output += "
[url_encode(json_encode(flavor_text))]"
+ output += "
[replacetext(sanitize(html_decode(flavor_text)), "#", "
")]"
if(ooc_text)
output += "
OOC"
- output += "
[url_encode(json_encode(ooc_text))]"
+ output += "
[replacetext(sanitize(html_decode(ooc_text)), "#", "
")]" SEND_SIGNAL(src, COMSIG_PARENT_EXAMINE, user, msg) . += "*---------*" diff --git a/code/modules/projectiles/ammunition/energy/stun.dm b/code/modules/projectiles/ammunition/energy/stun.dm index 261cefcd..fcf69c32 100644 --- a/code/modules/projectiles/ammunition/energy/stun.dm +++ b/code/modules/projectiles/ammunition/energy/stun.dm @@ -24,4 +24,4 @@ e_cost = 40 fire_sound = 'sound/weapons/taser2.ogg' harmful = FALSE - click_cooldown_override = 4 + click_cooldown_override = 3.5 diff --git a/code/modules/projectiles/projectile/beams.dm b/code/modules/projectiles/projectile/beams.dm index 12c7dd36..5065eed6 100644 --- a/code/modules/projectiles/projectile/beams.dm +++ b/code/modules/projectiles/projectile/beams.dm @@ -69,7 +69,7 @@ /obj/item/projectile/beam/disabler name = "disabler beam" icon_state = "omnilaser" - damage = 35 // Citadel change for balance from 36 + damage = 24 // Citadel change for balance from 36 damage_type = STAMINA flag = "energy" hitsound = 'sound/weapons/tap.ogg' diff --git a/html/statbrowser.html b/html/statbrowser.html index c9856acc..8430f9a8 100644 --- a/html/statbrowser.html +++ b/html/statbrowser.html @@ -275,8 +275,6 @@ var status_tab_parts = ["loading..."]; var current_tab = null; var mc_tab_parts = [["loading...", ""]]; var examine_tab_parts = ["Mob Examine Text"]; -var examine_flavour = []; -var examine_ooc = []; var href_token = null; var spells = []; var spell_tabs = []; @@ -691,7 +689,7 @@ function draw_mc() { } -function update_examine(html,flavour,ooc) { +function update_examine(html) { examine_tab_parts = html } diff --git a/modular_citadel/code/game/objects/items/melee/misc.dm b/modular_citadel/code/game/objects/items/melee/misc.dm index d922a00e..6a53adcc 100644 --- a/modular_citadel/code/game/objects/items/melee/misc.dm +++ b/modular_citadel/code/game/objects/items/melee/misc.dm @@ -3,7 +3,7 @@ var/stun_stam_cost_coeff = 1.25 var/hardstun_ds = 1 var/softstun_ds = 0 - var/stam_dmg = 50 + var/stam_dmg = 30 cooldown = 20 total_mass = 3.75 diff --git a/modular_citadel/code/modules/mob/living/living.dm b/modular_citadel/code/modules/mob/living/living.dm index 5ec2ab8c..1da32245 100644 --- a/modular_citadel/code/modules/mob/living/living.dm +++ b/modular_citadel/code/modules/mob/living/living.dm @@ -19,7 +19,7 @@ /mob/living/movement_delay(ignorewalk = 0) . = ..() if(resting) - . += 6 + . += 3 /atom var/pseudo_z_axis