mirror of
https://github.com/KabKebab/GS13.git
synced 2026-07-09 23:21:02 +01:00
Code Cleanup + Cushions
This commit is contained in:
@@ -1,4 +1,24 @@
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/datum/export/sweatshop
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/datum/export/sweatshop/stool
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cost = 850
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unit_name = "custom furniture"
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unit_name = "custom stool"
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export_types = list(/obj/item/processed/wood/stool)
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/datum/export/sweatshop/cushion
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cost = 300
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unit_name = "cloth cushion"
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export_types = list(/obj/item/cushion)
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/datum/export/sweatshop/cushionsilk
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cost = 500
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unit_name = "silk cushion"
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export_types = list(/obj/item/cushion)
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/datum/export/sweatshop/stool/cushioncloth
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cost = 1800
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unit_name = "cushioned stool (cloth)"
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export_types = list(/obj/item/processed/wood/stoolcloth)
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/datum/export/sweatshop/stool/cushionsilk
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cost = 2400
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unit_name = "cushioned stool (cloth)"
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export_types = list(/obj/item/processed/wood/stoolsilk)
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@@ -1,9 +1,13 @@
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//THE TOOLS
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/obj/item/carpentry
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name = "carpentry"
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desc = "You shouldn't be seeing this!"
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icon = 'hyperstation/icons/obj/cargo/sweatshop/sweatshop.dmi'
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usesound = list('sound/effects/picaxe1.ogg', 'sound/effects/picaxe2.ogg', 'sound/effects/picaxe3.ogg')
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/obj/item/handsaw
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/obj/item/carpentry/handsaw
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name = "handsaw"
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desc = "A shoddy tool used to process wood into smaller segments."
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icon = 'hyperstation/icons/obj/cargo/sweatshop/sweatshop.dmi'
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icon_state = "handsaw"
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slot_flags = ITEM_SLOT_BACK
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force = 8
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@@ -12,10 +16,9 @@
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materials = list(MAT_METAL=50)
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attack_verb = list("slashed", "sawed")
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/obj/item/hammer
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/obj/item/carpentry/hammer
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name = "hammer"
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desc = "A tool used to manually bash nails into place."
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icon = 'hyperstation/icons/obj/cargo/sweatshop/sweatshop.dmi'
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icon_state = "hammer"
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slot_flags = ITEM_SLOT_BELT
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force = 7
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@@ -24,10 +27,9 @@
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materials = list(MAT_METAL=100)
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attack_verb = list("bonked", "nailed")
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/obj/item/glue
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/obj/item/carpentry/glue
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name = "glue"
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desc = "Used to haphazardly stick things together; secured by the toughest Monkey Glue(TM)."
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icon = 'hyperstation/icons/obj/cargo/sweatshop/sweatshop.dmi'
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icon_state = "glue"
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force = 0
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sharpness = FALSE
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@@ -35,10 +37,9 @@
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materials = list(MAT_PLASTIC=25)
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attack_verb = list("glued", "coughed")
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/obj/item/borer
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/obj/item/carpentry/borer
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name = "manual borer"
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desc = "An incredibly awful tool used to manually drill holes into something... Surely there's a better option."
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icon = 'hyperstation/icons/obj/cargo/sweatshop/sweatshop.dmi'
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icon_state = "borer"
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force = 3
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sharpness = TRUE
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@@ -46,10 +47,9 @@
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materials = list(MAT_METAL=25)
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attack_verb = list("bored", "drilled")
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/obj/item/sandpaper
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/obj/item/carpentry/sandpaper
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name = "sandpaper strip"
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desc = "A strip of sandpaper, commonly used for sanding down rough surfaces into a more smooth shape."
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icon = 'hyperstation/icons/obj/cargo/sweatshop/sweatshop.dmi'
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icon_state = "sandpaper"
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force = 1
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sharpness = FALSE
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@@ -68,57 +68,68 @@
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materials = list(MAT_METAL=10)
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attack_verb = list("nailed", "screwed")
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/obj/item/processed
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name = "Generic Processed Item"
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desc = "You shouldn't see this!"
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icon = 'hyperstation/icons/obj/cargo/sweatshop/sweatshop.dmi'
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/obj/item/cushion
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name = "basic cushion"
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desc = "Beats sitting on the floor."
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icon = 'hyperstation/icons/obj/cargo/sweatshop/cloth.dmi'
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icon_state = "clothcushion"
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force = 0
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sharpness = FALSE
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w_class = WEIGHT_CLASS_NORMAL
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attack_verb = list("thomped", "thwacked")
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/obj/item/cushion/silk
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name = "silk cushion"
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desc = "How'd it turn red?!"
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icon_state = "silkcushion"
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//BASIC RECIPES - To do, add sound. As well as refactor everything in a more smart way so we can add the possibility of multiple wood types in the future.
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//saw a plank into two platforms
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/obj/item/processed/wood/plank/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/handsaw))
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if(istype(I, /obj/item/carpentry/handsaw))
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to_chat(user,"<span class='notice'> You begin to saw [src] in half...</span>")
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if(do_after(user, 40))
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new /obj/item/processed/wood/platform(loc)
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new /obj/item/processed/wood/platform(loc) //send help i dont know how to make two in the same line lmfao
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if(do_after(user, 40) && isturf(loc))
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new src.sawobj(loc)
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new src.sawobj(loc) //send help i dont know how to make two in the same line lmfao
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to_chat(user, "<span class='notice'> You saw [src] in half.</span>")
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qdel(src)
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else
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to_chat(user, "<span class='warning'>You need to hold still to saw [src]!</span>")
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else
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..()
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//saw a platform into four blocks
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/obj/item/processed/wood/platform/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/handsaw))
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if(istype(I, /obj/item/carpentry/handsaw))
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to_chat(user,"<span class='notice'> You begin cut [src] into smaller pieces...</span>")
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if(do_after(user, 20))
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new /obj/item/processed/wood/block(loc)
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new /obj/item/processed/wood/block(loc)
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new /obj/item/processed/wood/block(loc)
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new /obj/item/processed/wood/block(loc)
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if(do_after(user, 20) && isturf(loc))
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new src.sawobj(loc)
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new src.sawobj(loc)
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new src.sawobj(loc)
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new src.sawobj(loc)
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to_chat(user, "<span class='notice'> You cut [src] into four pieces.</span>")
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qdel(src)
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else
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to_chat(user, "<span class='warning'>You need to hold still to saw [src]!</span>")
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else
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..()
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//sand a block into a peg
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/obj/item/processed/wood/block/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/sandpaper))
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if(istype(I, /obj/item/carpentry/sandpaper))
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to_chat(user,"<span class='notice'> You carefully begin to sand down [src]...</span>")
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if(do_after(user, 50))
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new /obj/item/processed/wood/peg(loc)
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if(do_after(user, 50) && isturf(loc))
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new src.sandobj(loc)
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to_chat(user, "<span class='notice'> You smooth [src] into a peg.</span>")
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qdel(src)
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else
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to_chat(user, "<span class='warning'>You need to hold still to sand [src]!</span>")
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else
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..()
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//cut heated metal into nails
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/obj/item/processed/metal/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/wirecutters))
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to_chat(user,"<span class='notice'> You tediously begin to cut [src] into several nails...</span>")
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if(do_after(user, 80))
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if(do_after(user, 80) && isturf(loc))
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new /obj/item/nails(loc)
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new /obj/item/nails(loc)
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to_chat(user, "<span class='notice'> You make some crude metal nails.</span>")
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qdel(src)
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@@ -128,24 +139,24 @@
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..()
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//Covered in glue
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//cover a wooden block in glue
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/obj/item/processed/wood/block/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/glue))
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to_chat(user,"<span class='notice'> You begin to glue down one end of the [src]...</span>")
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if(do_after(user, 10))
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new /obj/item/processed/wood/glueblock(loc)
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if(istype(I, /obj/item/carpentry/glue))
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to_chat(user,"<span class='notice'> You begin to glue down one end of [src]...</span>")
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if(do_after(user, 10) && isturf(loc))
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new src.glueobj(loc)
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to_chat(user, "<span class='notice'> You slap some glue onto [src].</span>")
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qdel(src)
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else
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to_chat(user, "<span class='warning'>You need to hold still to glue [src]!</span>")
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else
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..()
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//cover a wooden peg in glue
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/obj/item/processed/wood/peg/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/glue))
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if(istype(I, /obj/item/carpentry/glue))
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to_chat(user,"<span class='notice'> You begin to glue down one end of the [src]...</span>")
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if(do_after(user, 10))
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new /obj/item/processed/wood/gluepeg(loc)
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if(do_after(user, 10) && isturf(loc))
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new src.glueobj(loc)
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to_chat(user, "<span class='notice'> You slap some glue onto [src].</span>")
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qdel(src)
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else
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@@ -154,12 +165,12 @@
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..()
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//Seats
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//bore a platform into a seat
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/obj/item/processed/wood/platform/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/borer))
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if(istype(I, /obj/item/carpentry/borer))
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to_chat(user,"<span class='notice'> You begin to cut four holes into [src]...</span>")
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if(do_after(user, 40))
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new /obj/item/processed/wood/seat(loc)
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if(do_after(user, 40) && isturf(loc))
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new src.boreobj(loc)
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to_chat(user, "<span class='notice'> You drill four holes into [src].</span>")
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qdel(src)
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else
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@@ -171,7 +182,7 @@
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/obj/item/processed/wood/stool1/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/nails))
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to_chat(user,"<span class='notice'> You place nails into [src]...</span>")
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if(do_after(user, 20))
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if(do_after(user, 20) && isturf(loc))
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new /obj/item/processed/wood/stool2(loc)
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to_chat(user, "<span class='notice'> The nails are ready to be hammered.</span>")
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qdel(src)
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@@ -182,9 +193,9 @@
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..()
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/obj/item/processed/wood/stool2/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/hammer))
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if(istype(I, /obj/item/carpentry/hammer))
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to_chat(user,"<span class='notice'> You begin to hammer the [src]...</span>")
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if(do_after(user, 30))
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if(do_after(user, 30) && isturf(loc))
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new /obj/item/processed/wood/stool3(loc)
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to_chat(user, "<span class='notice'> The nails are hammered into place.</span>")
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qdel(src)
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@@ -194,9 +205,9 @@
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..()
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/obj/item/processed/wood/stool3/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/sandpaper))
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if(istype(I, /obj/item/carpentry/sandpaper))
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to_chat(user,"<span class='notice'> You begin to sand the [src]...</span>")
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if(do_after(user, 30))
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if(do_after(user, 30) && isturf(loc))
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new /obj/item/processed/wood/stool4(loc)
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to_chat(user, "<span class='notice'> You sand down the [src].</span>")
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qdel(src)
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@@ -208,7 +219,7 @@
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/obj/item/processed/wood/stool4/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/processed/wood/glueblock))
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to_chat(user,"<span class='notice'> You add some finishing touches to the [src]...</span>")
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if(do_after(user, 30))
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if(do_after(user, 30) && isturf(loc))
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new /obj/item/processed/wood/stool(loc)
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to_chat(user, "<span class='notice'> You complete the [src].</span>")
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qdel(src)
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@@ -217,3 +228,29 @@
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to_chat(user, "<span class='warning'>You need to hold still to refine [src]!</span>")
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else
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..()
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/obj/item/processed/wood/stool/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/cushion))
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to_chat(user,"<span class='notice'> You secure a cloth cushion to [src]...</span>")
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if(do_after(user, 30) && isturf(loc))
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new /obj/item/processed/wood/stoolcloth(loc)
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to_chat(user, "<span class='notice'> You add a cushion to [src].</span>")
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qdel(src)
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qdel(I)
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else
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to_chat(user, "<span class='warning'>You need to hold still to detail [src]!</span>")
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else
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..()
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/obj/item/processed/wood/stool/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/cushion/silk))
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to_chat(user,"<span class='notice'> You secure a silk cushion to [src]...</span>")
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if(do_after(user, 30) && isturf(loc))
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new /obj/item/processed/wood/stoolsilk(loc)
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to_chat(user, "<span class='notice'> You add a cushion to [src].</span>")
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qdel(src)
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qdel(I)
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else
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to_chat(user, "<span class='warning'>You need to hold still to detail [src]!</span>")
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else
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..()
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@@ -5,12 +5,19 @@
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desc = "You shouldn't see this!"
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icon = 'hyperstation/icons/obj/cargo/sweatshop/wooden.dmi'
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sharpness = FALSE
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attack_verb = list("slapped", "thunked")
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var/sawobj = /obj/item/condom
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var/glueobj = /obj/item/dildo
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var/sandobj = /obj/item/carpentry/sandpaper
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var/boreobj = /obj/item/carpentry/borer
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/obj/item/processed/wood/plank
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name = "processable wooden plank"
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desc = "A somewhat sturdy refined plank. This can be used in various applications."
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icon_state = "plank"
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sharpness = FALSE
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force = 3
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w_class = WEIGHT_CLASS_HUGE
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sawobj = /obj/item/processed/wood/platform
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/obj/item/processed/wood/platform
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name = "wood platform"
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@@ -18,7 +25,8 @@
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icon_state = "platform"
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force = 3
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w_class = WEIGHT_CLASS_NORMAL
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attack_verb = list("slapped", "thunked")
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sawobj = /obj/item/processed/wood/block
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boreobj = /obj/item/processed/wood/seat
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/obj/item/processed/wood/block
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name = "wood block"
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@@ -26,7 +34,8 @@
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icon_state = "block"
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force = 2
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w_class = WEIGHT_CLASS_SMALL
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attack_verb = list("slapped", "thunked")
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sandobj = /obj/item/processed/wood/peg
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glueobj = /obj/item/processed/wood/glueblock
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/obj/item/processed/wood/peg
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name = "wood peg"
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@@ -35,6 +44,7 @@
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force = 1
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w_class = WEIGHT_CLASS_TINY
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attack_verb = list("donked", "thunked")
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glueobj = /obj/item/processed/wood/gluepeg
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//glue
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@@ -98,5 +108,21 @@
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name = "custom stool"
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desc = "An intricite, custom stool."
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icon_state = "stool"
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force = 4
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force = 10
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w_class = WEIGHT_CLASS_BULKY
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//Let's make it soft and more expensive
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/obj/item/processed/wood/stoolcloth
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name = "cloth-cushioned stool"
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desc = "A custom stool with a cloth cushion."
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icon_state = "stoolcloth"
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force = 10
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w_class = WEIGHT_CLASS_BULKY
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/obj/item/processed/wood/stoolsilk
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name = "cloth-cushioned stool"
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desc = "A custom stool with a silk cushion."
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icon_state = "stoolsilk"
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force = 11 //lol
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w_class = WEIGHT_CLASS_BULKY
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@@ -30,3 +30,17 @@
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reqs = list(/obj/item/processed/wood/seat = 1, /obj/item/processed/wood/gluepeg = 4)
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category = CAT_MISC
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result = /obj/item/processed/wood/stool1
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/datum/crafting_recipe/clothcushion
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name = "Cloth Cushion"
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reqs = list(/obj/item/stack/sheet/cloth = 2, /obj/item/stack/sheet/cotton = 5)
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tools = list(TOOL_WIRECUTTER)
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category = CAT_MISC
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result = /obj/item/cushion
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/datum/crafting_recipe/silkcushion
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name = "Silk Cushion"
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reqs = list(/obj/item/stack/sheet/silk = 2, /obj/item/stack/sheet/cotton = 5)
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tools = list(TOOL_WIRECUTTER)
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category = CAT_MISC
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result = /obj/item/cushion/silk
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