diff --git a/code/modules/research/xenobiology/crossbreeding/_status_effects.dm b/code/modules/research/xenobiology/crossbreeding/_status_effects.dm
index 7b23f285..8b0b6cc6 100644
--- a/code/modules/research/xenobiology/crossbreeding/_status_effects.dm
+++ b/code/modules/research/xenobiology/crossbreeding/_status_effects.dm
@@ -491,6 +491,8 @@ datum/status_effect/rebreathing/tick()
/datum/status_effect/stabilized/purple/tick()
var/is_healing = FALSE
+ if(owner.nutrition <= NUTRITION_LEVEL_STARVING) //No healing if you don't eat
+ return..()
if(owner.getBruteLoss() > 0)
owner.adjustBruteLoss(-0.2)
is_healing = TRUE
@@ -503,6 +505,7 @@ datum/status_effect/rebreathing/tick()
if(is_healing)
examine_text = "SUBJECTPRONOUN is regenerating slowly, purplish goo filling in small injuries!"
new /obj/effect/temp_visual/heal(get_turf(owner), "#FF0000")
+ owner.nutrition -= 5 //Drains nutrition to heal. Idea is to make it seem like it's just speeding up natural regeneration significantly
else
examine_text = null
..()
@@ -544,8 +547,8 @@ datum/status_effect/stabilized/blue/on_remove()
/datum/status_effect/stabilized/yellow
id = "stabilizedyellow"
colour = "yellow"
- var/cooldown = 10
- var/max_cooldown = 10
+ var/cooldown = 30
+ var/max_cooldown = 30
examine_text = "Nearby electronics seem just a little more charged wherever SUBJECTPRONOUN goes."
/datum/status_effect/stabilized/yellow/tick()
@@ -601,6 +604,7 @@ datum/status_effect/stabilized/blue/on_remove()
colour = "dark blue"
/datum/status_effect/stabilized/darkblue/tick()
+ owner.adjust_bodytemperature(min(-1.5)) //Makes you colder, you are soaking wet after all
if(owner.fire_stacks > 0 && prob(80))
owner.fire_stacks--
if(owner.fire_stacks <= 0)
diff --git a/code/modules/research/xenobiology/crossbreeding/regenerative.dm b/code/modules/research/xenobiology/crossbreeding/regenerative.dm
index 194a7183..b6ffc00b 100644
--- a/code/modules/research/xenobiology/crossbreeding/regenerative.dm
+++ b/code/modules/research/xenobiology/crossbreeding/regenerative.dm
@@ -30,7 +30,7 @@ Regenerative extracts:
user.visible_message("[user] crushes the [src] over [user.p_them()]self, the milky goo quickly seeping into [user.p_their()] skin!",
"You squeeze the [src], and it bursts in your hand, splashing you with milky goo which seeps into your skin!")
core_effect_before(H, user)
- target.reagents.add_reagent(/datum/reagent/medicine/regen_jelly,30) //TODO Make these stronger, No aheals but I'll make a new medicine for these to add that heals faster.
+ target.reagents.add_reagent(/datum/reagent/medicine/pure_regen_jelly,5) //No instant aheals. Gives medicine instead, extremely fast acting and very powerful. But not instant.
core_effect(H, user)
playsound(target, 'sound/effects/splat.ogg', 40, 1)
qdel(src)
@@ -51,7 +51,7 @@ Regenerative extracts:
colour = "purple"
/obj/item/slimecross/regenerative/purple/core_effect(mob/living/target, mob/user)
- target.reagents.add_reagent(/datum/reagent/medicine/neo_jelly,15) //Varies what it applies so you get two powerful healing chems at once.
+ target.reagents.add_reagent(/datum/reagent/medicine/pure_neo_jelly,5) //Varies what it applies so you get two powerful healing chems at once since Purples are all about healing.
/obj/item/slimecross/regenerative/blue
colour = "blue"