diff --git a/code/game/gamemodes/dynamic/dynamic_rulesets_midround.dm b/code/game/gamemodes/dynamic/dynamic_rulesets_midround.dm index afc7ad0a..8d063c7e 100644 --- a/code/game/gamemodes/dynamic/dynamic_rulesets_midround.dm +++ b/code/game/gamemodes/dynamic/dynamic_rulesets_midround.dm @@ -210,7 +210,7 @@ restricted_roles = list("AI", "Cyborg", "Positronic Brain") protected_roles = list("Rookie", "Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster") required_candidates = 1 - enemy_roles = list("Security Officer", "Detective", "Head of Security", "Captain") + enemy_roles = list("Rookie", "Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster") required_enemies = list(2,2,1,1,1,1,1,0,0,0) weight = 4 cost = 10 @@ -847,7 +847,7 @@ datum/dynamic_ruleset/midround/bloodcult/trim_candidates() restricted_roles = list("AI", "Cyborg") protected_roles = list("Rookie", "Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster") required_candidates = 1 - enemy_roles = list("Security Officer","Head of Security","Captain","AI","Cyborg","Chaplain","Curator") + enemy_roles = list("Security Officer", "Head of Security", "Captain", "AI", "Cyborg", "Chaplain", "Curator", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster") required_enemies = list(3,2,2,2,2,2,2,2,2,2) weight = 3 cost = 10