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Ninja Nerf
Emp 25 > 40 Ninja Star 1 > 10 Teleport 3 sec > 10 sec No more capture objectives Changed an instance of Nanotrasen to Kinaris.
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@@ -27,7 +27,7 @@
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/datum/antagonist/ninja/proc/addMemories()
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antag_memory += "I am an elite mercenary assassin of the mighty Spider Clan. A <font color='red'><B>SPACE NINJA</B></font>!<br>"
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antag_memory += "Surprise is my weapon. Shadows are my armor. Without them, I am nothing. (//initialize your suit by clicking the initialize UI button, to use abilities like stealth)!<br>"
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antag_memory += "Officially, [helping_station?"Nanotrasen":"The Syndicate"] are my employer.<br>"
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antag_memory += "Officially, [helping_station?"Kinaris":"The Syndicate"] are my employer.<br>"
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/datum/antagonist/ninja/proc/addObjectives(quantity = 6)
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var/list/possible_targets = list()
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@@ -39,7 +39,7 @@
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else if(M.assigned_role in GLOB.command_positions)
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possible_targets[M] = 1 //good-guy
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var/list/possible_objectives = list(1,2,3,4)
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var/list/possible_objectives = list(1,2,3)
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while(objectives.len < quantity)
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switch(pick_n_take(possible_objectives))
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@@ -73,6 +73,7 @@
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O.target = M
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O.explanation_text = "Protect \the [M.current.real_name], the [M.assigned_role], from harm."
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objectives += O
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/*
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if(4) //debrain/capture
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if(!possible_targets.len) continue
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var/selected = rand(1,possible_targets.len)
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@@ -91,6 +92,7 @@
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O.owner = owner
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O.gen_amount_goal()
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objectives += O
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*/
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else
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break
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var/datum/objective/O = new /datum/objective/survive()
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@@ -102,5 +102,5 @@
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/datum/action/innate/dash/ninja
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current_charges = 3
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max_charges = 3
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charge_rate = 30
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charge_rate = 100
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recharge_sound = null
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@@ -3,7 +3,7 @@
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//Disables nearby tech equipment.
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/obj/item/clothing/suit/space/space_ninja/proc/ninjapulse()
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if(!ninjacost(250,N_STEALTH_CANCEL))
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if(!ninjacost(400,N_STEALTH_CANCEL))
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var/mob/living/carbon/human/H = affecting
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playsound(H.loc, 'sound/effects/empulse.ogg', 60, 2)
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empulse(H, 4, 6) //Procs sure are nice. Slightly weaker than wizard's disable tch.
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@@ -2,7 +2,7 @@
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//Creates a throwing star
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/obj/item/clothing/suit/space/space_ninja/proc/ninjastar()
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if(!ninjacost(10))
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if(!ninjacost(100))
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var/mob/living/carbon/human/H = affecting
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var/obj/item/throwing_star/ninja/N = new(H)
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if(H.put_in_hands(N))
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