mirror of
https://github.com/KabKebab/GS13.git
synced 2026-08-23 21:16:16 +01:00
Ports reagents id removal and typepath usage.
This commit is contained in:
@@ -1,71 +1,71 @@
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// Note: BYOND is object oriented. There is no reason for this to be copy/pasted blood code.
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/obj/effect/decal/cleanable/blood/xeno
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name = "xeno blood"
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desc = "It's green and acidic. It looks like... <i>blood?</i>"
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color = BLOOD_COLOR_XENO
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/obj/effect/decal/cleanable/blood/splatter/xeno
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color = BLOOD_COLOR_XENO
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/obj/effect/decal/cleanable/blood/gibs/xeno
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color = BLOOD_COLOR_XENO
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gibs_reagent_id = "liquidxenogibs"
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gibs_bloodtype = "X*"
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/obj/effect/decal/cleanable/blood/gibs/xeno/Initialize(mapload, list/datum/disease/diseases)
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. = ..()
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update_icon()
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/obj/effect/decal/cleanable/blood/gibs/xeno/update_icon()
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add_atom_colour(blood_DNA_to_color(), FIXED_COLOUR_PRIORITY)
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cut_overlays()
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var/mutable_appearance/flesh = mutable_appearance(icon, "[icon_state]x_flesh")
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flesh.appearance_flags = RESET_COLOR
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flesh.color = body_colors
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add_overlay(flesh)
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/obj/effect/decal/cleanable/blood/gibs/xeno/streak(list/directions)
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set waitfor = FALSE
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var/list/diseases = list()
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SEND_SIGNAL(src, COMSIG_GIBS_STREAK, directions, diseases)
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var/direction = pick(directions)
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for(var/i in 0 to pick(0, 200; 1, 150; 2, 50))
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sleep(2)
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if(i > 0)
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var/obj/effect/decal/cleanable/blood/splatter/xeno/splat = new /obj/effect/decal/cleanable/blood/splatter/xeno(loc, diseases)
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splat.transfer_blood_dna(blood_DNA, diseases)
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if(!step_to(src, get_step(src, direction), 0))
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break
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/obj/effect/decal/cleanable/blood/gibs/xeno/up
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random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibup1","gibup1","gibup1")
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/obj/effect/decal/cleanable/blood/gibs/xeno/down
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random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibdown1","gibdown1","gibdown1")
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/obj/effect/decal/cleanable/blood/gibs/xeno/body
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random_icon_states = list("gibhead", "gibtorso")
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/obj/effect/decal/cleanable/blood/gibs/xeno/torso
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random_icon_states = list("gibtorso")
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/obj/effect/decal/cleanable/blood/gibs/xeno/limb
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random_icon_states = list("gibleg", "gibarm")
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/obj/effect/decal/cleanable/blood/gibs/xeno/core
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random_icon_states = list("gibmid1", "gibmid2", "gibmid3")
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/obj/effect/decal/cleanable/blood/gibs/xeno/larva
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random_icon_states = list("xgiblarva1", "xgiblarva2")
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/obj/effect/decal/cleanable/blood/gibs/xeno/larva/body
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random_icon_states = list("xgiblarvahead", "xgiblarvatorso")
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/obj/effect/decal/cleanable/blood/xtracks
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icon_state = "tracks"
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random_icon_states = null
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/obj/effect/decal/cleanable/blood/xtracks/Initialize()
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add_blood_DNA(list("UNKNOWN DNA" = "X*"))
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. = ..()
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// Note: BYOND is object oriented. There is no reason for this to be copy/pasted blood code.
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/obj/effect/decal/cleanable/blood/xeno
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name = "xeno blood"
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desc = "It's green and acidic. It looks like... <i>blood?</i>"
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color = BLOOD_COLOR_XENO
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/obj/effect/decal/cleanable/blood/splatter/xeno
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color = BLOOD_COLOR_XENO
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/obj/effect/decal/cleanable/blood/gibs/xeno
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color = BLOOD_COLOR_XENO
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gibs_reagent_id = /datum/reagent/liquidgibs/xeno
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gibs_bloodtype = "X*"
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/obj/effect/decal/cleanable/blood/gibs/xeno/Initialize(mapload, list/datum/disease/diseases)
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. = ..()
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update_icon()
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/obj/effect/decal/cleanable/blood/gibs/xeno/update_icon()
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add_atom_colour(blood_DNA_to_color(), FIXED_COLOUR_PRIORITY)
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cut_overlays()
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var/mutable_appearance/flesh = mutable_appearance(icon, "[icon_state]x_flesh")
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flesh.appearance_flags = RESET_COLOR
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flesh.color = body_colors
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add_overlay(flesh)
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/obj/effect/decal/cleanable/blood/gibs/xeno/streak(list/directions)
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set waitfor = FALSE
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var/list/diseases = list()
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SEND_SIGNAL(src, COMSIG_GIBS_STREAK, directions, diseases)
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var/direction = pick(directions)
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for(var/i in 0 to pick(0, 200; 1, 150; 2, 50))
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sleep(2)
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if(i > 0)
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var/obj/effect/decal/cleanable/blood/splatter/xeno/splat = new /obj/effect/decal/cleanable/blood/splatter/xeno(loc, diseases)
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splat.transfer_blood_dna(blood_DNA, diseases)
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if(!step_to(src, get_step(src, direction), 0))
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break
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/obj/effect/decal/cleanable/blood/gibs/xeno/up
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random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibup1","gibup1","gibup1")
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/obj/effect/decal/cleanable/blood/gibs/xeno/down
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random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibdown1","gibdown1","gibdown1")
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/obj/effect/decal/cleanable/blood/gibs/xeno/body
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random_icon_states = list("gibhead", "gibtorso")
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/obj/effect/decal/cleanable/blood/gibs/xeno/torso
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random_icon_states = list("gibtorso")
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/obj/effect/decal/cleanable/blood/gibs/xeno/limb
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random_icon_states = list("gibleg", "gibarm")
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/obj/effect/decal/cleanable/blood/gibs/xeno/core
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random_icon_states = list("gibmid1", "gibmid2", "gibmid3")
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/obj/effect/decal/cleanable/blood/gibs/xeno/larva
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random_icon_states = list("xgiblarva1", "xgiblarva2")
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/obj/effect/decal/cleanable/blood/gibs/xeno/larva/body
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random_icon_states = list("xgiblarvahead", "xgiblarvatorso")
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/obj/effect/decal/cleanable/blood/xtracks
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icon_state = "tracks"
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random_icon_states = null
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/obj/effect/decal/cleanable/blood/xtracks/Initialize()
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add_blood_DNA(list("UNKNOWN DNA" = "X*"))
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. = ..()
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@@ -7,7 +7,7 @@
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mergeable_decal = FALSE
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bloodiness = 0
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var/body_colors = "#e3ba84" //a default color just in case.
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var/gibs_reagent_id = "liquidgibs"
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var/gibs_reagent_id = /datum/reagent/liquidgibs
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var/gibs_bloodtype = "A+"
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/obj/effect/decal/cleanable/blood/gibs/Initialize(mapload, list/datum/disease/diseases)
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@@ -121,7 +121,6 @@
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//Lizards
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/obj/effect/decal/cleanable/blood/gibs/human/lizard
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body_colors = "117720"
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gibs_reagent_id = "liquidgibs"
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gibs_bloodtype = "L"
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/obj/effect/decal/cleanable/blood/gibs/human/lizard/Initialize(mapload, list/datum/disease/diseases)
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@@ -149,7 +148,7 @@
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// Slime Gibs
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/obj/effect/decal/cleanable/blood/gibs/slime
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desc = "They look gooey and gruesome."
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gibs_reagent_id = "liquidslimegibs"
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gibs_reagent_id = /datum/reagent/liquidgibs/slime
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gibs_bloodtype = "GEL"
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/obj/effect/decal/cleanable/blood/gibs/slime/Initialize(mapload, list/datum/disease/diseases)
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@@ -188,7 +187,7 @@
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/obj/effect/decal/cleanable/blood/gibs/synth
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desc = "They look sludgy and disgusting."
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gibs_reagent_id = "liquidsyntheticgibs"
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gibs_reagent_id = /datum/reagent/liquidgibs/synth
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gibs_bloodtype = "SY"
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/obj/effect/decal/cleanable/blood/gibs/synth/Initialize(mapload, list/datum/disease/diseases)
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@@ -199,7 +198,7 @@
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/obj/effect/decal/cleanable/blood/gibs/ipc
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desc = "They look sharp yet oozing."
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body_colors = "00ff00"
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gibs_reagent_id = "liquidoilgibs"
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gibs_reagent_id = /datum/reagent/liquidgibs/oil
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gibs_bloodtype = "HF"
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/obj/effect/decal/cleanable/blood/gibs/ipc/Initialize(mapload, list/datum/disease/diseases)
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@@ -1,257 +1,255 @@
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/obj/effect/decal/cleanable/generic
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name = "clutter"
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desc = "Someone should clean that up."
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icon = 'icons/obj/objects.dmi'
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icon_state = "shards"
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/obj/effect/decal/cleanable/ash
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name = "ashes"
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desc = "Ashes to ashes, dust to dust, and into space."
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icon = 'icons/obj/objects.dmi'
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icon_state = "ash"
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mergeable_decal = FALSE
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/obj/effect/decal/cleanable/ash/Initialize()
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. = ..()
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reagents.add_reagent("ash", 30)
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pixel_x = rand(-5, 5)
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pixel_y = rand(-5, 5)
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/obj/effect/decal/cleanable/ash/crematorium
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//crematoriums need their own ash cause default ash deletes itself if created in an obj
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turf_loc_check = FALSE
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/obj/effect/decal/cleanable/ash/large
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name = "large pile of ashes"
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icon_state = "big_ash"
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/obj/effect/decal/cleanable/ash/large/Initialize()
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. = ..()
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reagents.add_reagent("ash", 30) //double the amount of ash.
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/obj/effect/decal/cleanable/glass
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name = "tiny shards"
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desc = "Back to sand."
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icon = 'icons/obj/shards.dmi'
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icon_state = "tiny"
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/obj/effect/decal/cleanable/glass/Initialize()
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. = ..()
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setDir(pick(GLOB.cardinals))
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/obj/effect/decal/cleanable/glass/ex_act()
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qdel(src)
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/obj/effect/decal/cleanable/dirt
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name = "dirt"
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desc = "Someone should clean that up."
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icon_state = "dirt"
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canSmoothWith = list(/obj/effect/decal/cleanable/dirt, /turf/closed/wall, /obj/structure/falsewall)
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smooth = SMOOTH_FALSE
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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/obj/effect/decal/cleanable/dirt/Initialize()
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. = ..()
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var/turf/T = get_turf(src)
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if(T.tiled_dirt)
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smooth = SMOOTH_MORE
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icon = 'icons/effects/dirt.dmi'
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icon_state = ""
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queue_smooth(src)
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queue_smooth_neighbors(src)
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/obj/effect/decal/cleanable/dirt/Destroy()
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queue_smooth_neighbors(src)
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return ..()
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/obj/effect/decal/cleanable/flour
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name = "flour"
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desc = "It's still good. Four second rule!"
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icon_state = "flour"
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/obj/effect/decal/cleanable/greenglow/ecto
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name = "ectoplasmic puddle"
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desc = "You know who to call."
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light_power = 2
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/obj/effect/decal/cleanable/greenglow
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name = "glowing goo"
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desc = "Jeez. I hope that's not for lunch."
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light_color = LIGHT_COLOR_GREEN
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icon_state = "greenglow"
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/obj/effect/decal/cleanable/greenglow/Initialize(mapload)
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. = ..()
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set_light(2, 0.8, "#22FFAA")
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/obj/effect/decal/cleanable/greenglow/radioactive
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name = "radioactive hazard"
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desc = "You should really clean this up..."
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var/rad_pulse_strength = 5
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var/last_event = 0
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var/active = null
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/obj/effect/decal/cleanable/greenglow/radioactive/Crossed(atom/movable/O)
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. = ..()
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if(ismob(O))
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radiate()
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/obj/effect/decal/cleanable/greenglow/radioactive/proc/radiate()
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if(!active)
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if(world.time > last_event+15)
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active = 1
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radiation_pulse(src, rad_pulse_strength)
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for(var/obj/effect/decal/cleanable/greenglow/radioactive/T in orange(1,src))
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T.radiate()
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last_event = world.time
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active = 0
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return
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/obj/effect/decal/cleanable/greenglow/ex_act()
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return
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/obj/effect/decal/cleanable/cobweb
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name = "cobweb"
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desc = "Somebody should remove that."
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gender = NEUTER
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layer = WALL_OBJ_LAYER
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icon_state = "cobweb1"
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resistance_flags = FLAMMABLE
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/obj/effect/decal/cleanable/cobweb/cobweb2
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icon_state = "cobweb2"
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/obj/effect/decal/cleanable/molten_object
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name = "gooey grey mass"
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desc = "It looks like a melted... something."
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gender = NEUTER
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||||
icon = 'icons/effects/effects.dmi'
|
||||
icon_state = "molten"
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mergeable_decal = FALSE
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||||
|
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/obj/effect/decal/cleanable/molten_object/large
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name = "big gooey grey mass"
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icon_state = "big_molten"
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//Vomit (sorry)
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/obj/effect/decal/cleanable/vomit
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name = "vomit"
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desc = "Gosh, how unpleasant."
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||||
icon = 'icons/effects/blood.dmi'
|
||||
icon_state = "vomit_1"
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random_icon_states = list("vomit_1", "vomit_2", "vomit_3", "vomit_4")
|
||||
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/obj/effect/decal/cleanable/vomit/attack_hand(mob/user)
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. = ..()
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||||
if(.)
|
||||
return
|
||||
if(ishuman(user))
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||||
var/mob/living/carbon/human/H = user
|
||||
if(isflyperson(H))
|
||||
playsound(get_turf(src), 'sound/items/drink.ogg', 50, 1) //slurp
|
||||
H.visible_message("<span class='alert'>[H] extends a small proboscis into the vomit pool, sucking it with a slurping sound.</span>")
|
||||
if(reagents)
|
||||
for(var/datum/reagent/R in reagents.reagent_list)
|
||||
if (istype(R, /datum/reagent/consumable))
|
||||
var/datum/reagent/consumable/nutri_check = R
|
||||
if(nutri_check.nutriment_factor >0)
|
||||
H.nutrition += nutri_check.nutriment_factor * nutri_check.volume
|
||||
reagents.remove_reagent(nutri_check.id,nutri_check.volume)
|
||||
reagents.trans_to(H, reagents.total_volume)
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/decal/cleanable/vomit/old
|
||||
name = "crusty dried vomit"
|
||||
desc = "You try not to look at the chunks, and fail."
|
||||
|
||||
/obj/effect/decal/cleanable/vomit/old/Initialize(mapload, list/datum/disease/diseases)
|
||||
. = ..()
|
||||
icon_state += "-old"
|
||||
|
||||
/obj/effect/decal/cleanable/tomato_smudge
|
||||
name = "tomato smudge"
|
||||
desc = "It's red."
|
||||
gender = NEUTER
|
||||
icon = 'icons/effects/tomatodecal.dmi'
|
||||
random_icon_states = list("tomato_floor1", "tomato_floor2", "tomato_floor3")
|
||||
|
||||
/obj/effect/decal/cleanable/plant_smudge
|
||||
name = "plant smudge"
|
||||
gender = NEUTER
|
||||
icon = 'icons/effects/tomatodecal.dmi'
|
||||
random_icon_states = list("smashed_plant")
|
||||
|
||||
/obj/effect/decal/cleanable/egg_smudge
|
||||
name = "smashed egg"
|
||||
desc = "Seems like this one won't hatch."
|
||||
gender = NEUTER
|
||||
icon = 'icons/effects/tomatodecal.dmi'
|
||||
random_icon_states = list("smashed_egg1", "smashed_egg2", "smashed_egg3")
|
||||
|
||||
/obj/effect/decal/cleanable/pie_smudge //honk
|
||||
name = "smashed pie"
|
||||
desc = "It's pie cream from a cream pie."
|
||||
gender = NEUTER
|
||||
icon = 'icons/effects/tomatodecal.dmi'
|
||||
random_icon_states = list("smashed_pie")
|
||||
|
||||
/obj/effect/decal/cleanable/chem_pile
|
||||
name = "chemical pile"
|
||||
desc = "A pile of chemicals. You can't quite tell what's inside it."
|
||||
gender = NEUTER
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "ash"
|
||||
|
||||
/obj/effect/decal/cleanable/shreds
|
||||
name = "shreds"
|
||||
desc = "The shredded remains of what appears to be clothing."
|
||||
icon_state = "shreds"
|
||||
gender = PLURAL
|
||||
mergeable_decal = FALSE
|
||||
|
||||
/obj/effect/decal/cleanable/shreds/ex_act(severity, target)
|
||||
if(severity == 1) //so shreds created during an explosion aren't deleted by the explosion.
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/decal/cleanable/shreds/Initialize()
|
||||
pixel_x = rand(-10, 10)
|
||||
pixel_y = rand(-10, 10)
|
||||
. = ..()
|
||||
|
||||
/obj/effect/decal/cleanable/salt
|
||||
name = "salt pile"
|
||||
desc = "A sizable pile of table salt. Someone must be upset."
|
||||
icon = 'icons/effects/tomatodecal.dmi'
|
||||
icon_state = "salt_pile"
|
||||
gender = NEUTER
|
||||
|
||||
/obj/effect/decal/cleanable/glitter
|
||||
name = "generic glitter pile"
|
||||
desc = "The herpes of arts and crafts."
|
||||
icon = 'icons/effects/atmospherics.dmi'
|
||||
gender = NEUTER
|
||||
|
||||
/obj/effect/decal/cleanable/glitter/pink
|
||||
name = "pink glitter"
|
||||
icon_state = "plasma_old"
|
||||
|
||||
/obj/effect/decal/cleanable/glitter/white
|
||||
name = "white glitter"
|
||||
icon_state = "nitrous_oxide_old"
|
||||
|
||||
/obj/effect/decal/cleanable/glitter/blue
|
||||
name = "blue glitter"
|
||||
icon_state = "freon_old"
|
||||
|
||||
/obj/effect/decal/cleanable/plasma
|
||||
name = "stabilized plasma"
|
||||
desc = "A puddle of stabilized plasma."
|
||||
icon_state = "flour"
|
||||
color = "#9e0089"
|
||||
|
||||
/obj/effect/decal/cleanable/insectguts
|
||||
name = "insect guts"
|
||||
desc = "One bug squashed. Four more will rise in its place."
|
||||
icon = 'icons/effects/blood.dmi'
|
||||
icon_state = "xfloor1"
|
||||
random_icon_states = list("xfloor1", "xfloor2", "xfloor3", "xfloor4", "xfloor5", "xfloor6", "xfloor7")
|
||||
/obj/effect/decal/cleanable/generic
|
||||
name = "clutter"
|
||||
desc = "Someone should clean that up."
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "shards"
|
||||
|
||||
/obj/effect/decal/cleanable/ash
|
||||
name = "ashes"
|
||||
desc = "Ashes to ashes, dust to dust, and into space."
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "ash"
|
||||
mergeable_decal = FALSE
|
||||
|
||||
/obj/effect/decal/cleanable/ash/Initialize()
|
||||
. = ..()
|
||||
reagents.add_reagent(/datum/reagent/ash, 30)
|
||||
pixel_x = rand(-5, 5)
|
||||
pixel_y = rand(-5, 5)
|
||||
|
||||
/obj/effect/decal/cleanable/ash/crematorium
|
||||
//crematoriums need their own ash cause default ash deletes itself if created in an obj
|
||||
turf_loc_check = FALSE
|
||||
|
||||
/obj/effect/decal/cleanable/ash/large
|
||||
name = "large pile of ashes"
|
||||
icon_state = "big_ash"
|
||||
|
||||
/obj/effect/decal/cleanable/ash/large/Initialize()
|
||||
. = ..()
|
||||
reagents.add_reagent(/datum/reagent/ash, 30) //double the amount of ash.
|
||||
|
||||
/obj/effect/decal/cleanable/glass
|
||||
name = "tiny shards"
|
||||
desc = "Back to sand."
|
||||
icon = 'icons/obj/shards.dmi'
|
||||
icon_state = "tiny"
|
||||
|
||||
/obj/effect/decal/cleanable/glass/Initialize()
|
||||
. = ..()
|
||||
setDir(pick(GLOB.cardinals))
|
||||
|
||||
/obj/effect/decal/cleanable/glass/ex_act()
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/decal/cleanable/dirt
|
||||
name = "dirt"
|
||||
desc = "Someone should clean that up."
|
||||
icon_state = "dirt"
|
||||
canSmoothWith = list(/obj/effect/decal/cleanable/dirt, /turf/closed/wall, /obj/structure/falsewall)
|
||||
smooth = SMOOTH_FALSE
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
|
||||
/obj/effect/decal/cleanable/dirt/Initialize()
|
||||
. = ..()
|
||||
var/turf/T = get_turf(src)
|
||||
if(T.tiled_dirt)
|
||||
smooth = SMOOTH_MORE
|
||||
icon = 'icons/effects/dirt.dmi'
|
||||
icon_state = ""
|
||||
queue_smooth(src)
|
||||
queue_smooth_neighbors(src)
|
||||
|
||||
/obj/effect/decal/cleanable/dirt/Destroy()
|
||||
queue_smooth_neighbors(src)
|
||||
return ..()
|
||||
|
||||
/obj/effect/decal/cleanable/flour
|
||||
name = "flour"
|
||||
desc = "It's still good. Four second rule!"
|
||||
icon_state = "flour"
|
||||
|
||||
/obj/effect/decal/cleanable/greenglow/ecto
|
||||
name = "ectoplasmic puddle"
|
||||
desc = "You know who to call."
|
||||
light_power = 2
|
||||
|
||||
/obj/effect/decal/cleanable/greenglow
|
||||
name = "glowing goo"
|
||||
desc = "Jeez. I hope that's not for lunch."
|
||||
light_color = LIGHT_COLOR_GREEN
|
||||
icon_state = "greenglow"
|
||||
|
||||
/obj/effect/decal/cleanable/greenglow/Initialize(mapload)
|
||||
. = ..()
|
||||
set_light(2, 0.8, "#22FFAA")
|
||||
|
||||
/obj/effect/decal/cleanable/greenglow/radioactive
|
||||
name = "radioactive hazard"
|
||||
desc = "You should really clean this up..."
|
||||
var/rad_pulse_strength = 5
|
||||
var/last_event = 0
|
||||
var/active = null
|
||||
|
||||
/obj/effect/decal/cleanable/greenglow/radioactive/Crossed(atom/movable/O)
|
||||
. = ..()
|
||||
if(ismob(O))
|
||||
radiate()
|
||||
|
||||
/obj/effect/decal/cleanable/greenglow/radioactive/proc/radiate()
|
||||
if(!active)
|
||||
if(world.time > last_event+15)
|
||||
active = 1
|
||||
radiation_pulse(src, rad_pulse_strength)
|
||||
for(var/obj/effect/decal/cleanable/greenglow/radioactive/T in orange(1,src))
|
||||
T.radiate()
|
||||
last_event = world.time
|
||||
active = 0
|
||||
return
|
||||
|
||||
/obj/effect/decal/cleanable/greenglow/ex_act()
|
||||
return
|
||||
|
||||
/obj/effect/decal/cleanable/cobweb
|
||||
name = "cobweb"
|
||||
desc = "Somebody should remove that."
|
||||
gender = NEUTER
|
||||
layer = WALL_OBJ_LAYER
|
||||
icon_state = "cobweb1"
|
||||
resistance_flags = FLAMMABLE
|
||||
|
||||
/obj/effect/decal/cleanable/cobweb/cobweb2
|
||||
icon_state = "cobweb2"
|
||||
|
||||
/obj/effect/decal/cleanable/molten_object
|
||||
name = "gooey grey mass"
|
||||
desc = "It looks like a melted... something."
|
||||
gender = NEUTER
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
icon_state = "molten"
|
||||
mergeable_decal = FALSE
|
||||
|
||||
/obj/effect/decal/cleanable/molten_object/large
|
||||
name = "big gooey grey mass"
|
||||
icon_state = "big_molten"
|
||||
|
||||
//Vomit (sorry)
|
||||
/obj/effect/decal/cleanable/vomit
|
||||
name = "vomit"
|
||||
desc = "Gosh, how unpleasant."
|
||||
icon = 'icons/effects/blood.dmi'
|
||||
icon_state = "vomit_1"
|
||||
random_icon_states = list("vomit_1", "vomit_2", "vomit_3", "vomit_4")
|
||||
|
||||
/obj/effect/decal/cleanable/vomit/attack_hand(mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(isflyperson(H))
|
||||
playsound(get_turf(src), 'sound/items/drink.ogg', 50, 1) //slurp
|
||||
H.visible_message("<span class='alert'>[H] extends a small proboscis into the vomit pool, sucking it with a slurping sound.</span>")
|
||||
if(reagents)
|
||||
for(var/datum/reagent/consumable/R in reagents.reagent_list)
|
||||
if(R.nutriment_factor > 0)
|
||||
H.nutrition += R.nutriment_factor * R.volume
|
||||
reagents.del_reagent(R.type)
|
||||
reagents.trans_to(H, reagents.total_volume)
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/decal/cleanable/vomit/old
|
||||
name = "crusty dried vomit"
|
||||
desc = "You try not to look at the chunks, and fail."
|
||||
|
||||
/obj/effect/decal/cleanable/vomit/old/Initialize(mapload, list/datum/disease/diseases)
|
||||
. = ..()
|
||||
icon_state += "-old"
|
||||
|
||||
/obj/effect/decal/cleanable/tomato_smudge
|
||||
name = "tomato smudge"
|
||||
desc = "It's red."
|
||||
gender = NEUTER
|
||||
icon = 'icons/effects/tomatodecal.dmi'
|
||||
random_icon_states = list("tomato_floor1", "tomato_floor2", "tomato_floor3")
|
||||
|
||||
/obj/effect/decal/cleanable/plant_smudge
|
||||
name = "plant smudge"
|
||||
gender = NEUTER
|
||||
icon = 'icons/effects/tomatodecal.dmi'
|
||||
random_icon_states = list("smashed_plant")
|
||||
|
||||
/obj/effect/decal/cleanable/egg_smudge
|
||||
name = "smashed egg"
|
||||
desc = "Seems like this one won't hatch."
|
||||
gender = NEUTER
|
||||
icon = 'icons/effects/tomatodecal.dmi'
|
||||
random_icon_states = list("smashed_egg1", "smashed_egg2", "smashed_egg3")
|
||||
|
||||
/obj/effect/decal/cleanable/pie_smudge //honk
|
||||
name = "smashed pie"
|
||||
desc = "It's pie cream from a cream pie."
|
||||
gender = NEUTER
|
||||
icon = 'icons/effects/tomatodecal.dmi'
|
||||
random_icon_states = list("smashed_pie")
|
||||
|
||||
/obj/effect/decal/cleanable/chem_pile
|
||||
name = "chemical pile"
|
||||
desc = "A pile of chemicals. You can't quite tell what's inside it."
|
||||
gender = NEUTER
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "ash"
|
||||
|
||||
/obj/effect/decal/cleanable/shreds
|
||||
name = "shreds"
|
||||
desc = "The shredded remains of what appears to be clothing."
|
||||
icon_state = "shreds"
|
||||
gender = PLURAL
|
||||
mergeable_decal = FALSE
|
||||
|
||||
/obj/effect/decal/cleanable/shreds/ex_act(severity, target)
|
||||
if(severity == 1) //so shreds created during an explosion aren't deleted by the explosion.
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/decal/cleanable/shreds/Initialize()
|
||||
pixel_x = rand(-10, 10)
|
||||
pixel_y = rand(-10, 10)
|
||||
. = ..()
|
||||
|
||||
/obj/effect/decal/cleanable/salt
|
||||
name = "salt pile"
|
||||
desc = "A sizable pile of table salt. Someone must be upset."
|
||||
icon = 'icons/effects/tomatodecal.dmi'
|
||||
icon_state = "salt_pile"
|
||||
gender = NEUTER
|
||||
|
||||
/obj/effect/decal/cleanable/glitter
|
||||
name = "generic glitter pile"
|
||||
desc = "The herpes of arts and crafts."
|
||||
icon = 'icons/effects/atmospherics.dmi'
|
||||
gender = NEUTER
|
||||
|
||||
/obj/effect/decal/cleanable/glitter/pink
|
||||
name = "pink glitter"
|
||||
icon_state = "plasma_old"
|
||||
|
||||
/obj/effect/decal/cleanable/glitter/white
|
||||
name = "white glitter"
|
||||
icon_state = "nitrous_oxide_old"
|
||||
|
||||
/obj/effect/decal/cleanable/glitter/blue
|
||||
name = "blue glitter"
|
||||
icon_state = "freon_old"
|
||||
|
||||
/obj/effect/decal/cleanable/plasma
|
||||
name = "stabilized plasma"
|
||||
desc = "A puddle of stabilized plasma."
|
||||
icon_state = "flour"
|
||||
color = "#9e0089"
|
||||
|
||||
/obj/effect/decal/cleanable/insectguts
|
||||
name = "insect guts"
|
||||
desc = "One bug squashed. Four more will rise in its place."
|
||||
icon = 'icons/effects/blood.dmi'
|
||||
icon_state = "xfloor1"
|
||||
random_icon_states = list("xfloor1", "xfloor2", "xfloor3", "xfloor4", "xfloor5", "xfloor6", "xfloor7")
|
||||
|
||||
@@ -1,65 +1,65 @@
|
||||
// Note: BYOND is object oriented. There is no reason for this to be copy/pasted blood code.
|
||||
|
||||
/obj/effect/decal/cleanable/robot_debris
|
||||
name = "robot debris"
|
||||
desc = "It's a useless heap of junk... <i>or is it?</i>"
|
||||
icon = 'icons/mob/robots.dmi'
|
||||
icon_state = "gib1"
|
||||
layer = LOW_OBJ_LAYER
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7")
|
||||
blood_state = BLOOD_STATE_OIL
|
||||
bloodiness = BLOOD_AMOUNT_PER_DECAL
|
||||
mergeable_decal = FALSE
|
||||
|
||||
/obj/effect/decal/cleanable/robot_debris/Initialize(mapload, list/datum/disease/diseases)
|
||||
. = ..()
|
||||
reagents.add_reagent("liquidoilgibs", 5)
|
||||
|
||||
/obj/effect/decal/cleanable/robot_debris/proc/streak(list/directions)
|
||||
set waitfor = 0
|
||||
var/direction = pick(directions)
|
||||
for (var/i = 0, i < pick(1, 200; 2, 150; 3, 50), i++)
|
||||
sleep(2)
|
||||
if (i > 0)
|
||||
if (prob(40))
|
||||
new /obj/effect/decal/cleanable/oil/streak(src.loc)
|
||||
else if (prob(10))
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
||||
s.set_up(3, 1, src)
|
||||
s.start()
|
||||
if (!step_to(src, get_step(src, direction), 0))
|
||||
break
|
||||
|
||||
/obj/effect/decal/cleanable/robot_debris/ex_act()
|
||||
return
|
||||
|
||||
/obj/effect/decal/cleanable/robot_debris/limb
|
||||
random_icon_states = list("gibarm", "gibleg")
|
||||
|
||||
/obj/effect/decal/cleanable/robot_debris/up
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7","gibup1","gibup1")
|
||||
|
||||
/obj/effect/decal/cleanable/robot_debris/down
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7","gibdown1","gibdown1")
|
||||
|
||||
/obj/effect/decal/cleanable/oil
|
||||
name = "motor oil"
|
||||
desc = "It's black and greasy. Looks like Beepsky made another mess."
|
||||
icon = 'icons/mob/robots.dmi'
|
||||
icon_state = "floor1"
|
||||
random_icon_states = list("floor1", "floor2", "floor3", "floor4", "floor5", "floor6", "floor7")
|
||||
blood_state = BLOOD_STATE_OIL
|
||||
bloodiness = BLOOD_AMOUNT_PER_DECAL
|
||||
|
||||
/obj/effect/decal/cleanable/oil/Initialize()
|
||||
. = ..()
|
||||
reagents.add_reagent("oil", 30)
|
||||
reagents.add_reagent("liquidoilgibs", 5)
|
||||
|
||||
/obj/effect/decal/cleanable/oil/streak
|
||||
random_icon_states = list("streak1", "streak2", "streak3", "streak4", "streak5")
|
||||
|
||||
/obj/effect/decal/cleanable/oil/slippery
|
||||
|
||||
/obj/effect/decal/cleanable/oil/slippery/Initialize()
|
||||
AddComponent(/datum/component/slippery, 80, (NO_SLIP_WHEN_WALKING | SLIDE))
|
||||
// Note: BYOND is object oriented. There is no reason for this to be copy/pasted blood code.
|
||||
|
||||
/obj/effect/decal/cleanable/robot_debris
|
||||
name = "robot debris"
|
||||
desc = "It's a useless heap of junk... <i>or is it?</i>"
|
||||
icon = 'icons/mob/robots.dmi'
|
||||
icon_state = "gib1"
|
||||
layer = LOW_OBJ_LAYER
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7")
|
||||
blood_state = BLOOD_STATE_OIL
|
||||
bloodiness = BLOOD_AMOUNT_PER_DECAL
|
||||
mergeable_decal = FALSE
|
||||
|
||||
/obj/effect/decal/cleanable/robot_debris/Initialize(mapload, list/datum/disease/diseases)
|
||||
. = ..()
|
||||
reagents.add_reagent(/datum/reagent/liquidgibs, 5)
|
||||
|
||||
/obj/effect/decal/cleanable/robot_debris/proc/streak(list/directions)
|
||||
set waitfor = 0
|
||||
var/direction = pick(directions)
|
||||
for (var/i = 0, i < pick(1, 200; 2, 150; 3, 50), i++)
|
||||
sleep(2)
|
||||
if (i > 0)
|
||||
if (prob(40))
|
||||
new /obj/effect/decal/cleanable/oil/streak(src.loc)
|
||||
else if (prob(10))
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
||||
s.set_up(3, 1, src)
|
||||
s.start()
|
||||
if (!step_to(src, get_step(src, direction), 0))
|
||||
break
|
||||
|
||||
/obj/effect/decal/cleanable/robot_debris/ex_act()
|
||||
return
|
||||
|
||||
/obj/effect/decal/cleanable/robot_debris/limb
|
||||
random_icon_states = list("gibarm", "gibleg")
|
||||
|
||||
/obj/effect/decal/cleanable/robot_debris/up
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7","gibup1","gibup1")
|
||||
|
||||
/obj/effect/decal/cleanable/robot_debris/down
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7","gibdown1","gibdown1")
|
||||
|
||||
/obj/effect/decal/cleanable/oil
|
||||
name = "motor oil"
|
||||
desc = "It's black and greasy. Looks like Beepsky made another mess."
|
||||
icon = 'icons/mob/robots.dmi'
|
||||
icon_state = "floor1"
|
||||
random_icon_states = list("floor1", "floor2", "floor3", "floor4", "floor5", "floor6", "floor7")
|
||||
blood_state = BLOOD_STATE_OIL
|
||||
bloodiness = BLOOD_AMOUNT_PER_DECAL
|
||||
|
||||
/obj/effect/decal/cleanable/oil/Initialize()
|
||||
. = ..()
|
||||
reagents.add_reagent(/datum/reagent/oil, 30)
|
||||
reagents.add_reagent(/datum/reagent/liquidgibs/oil, 5)
|
||||
|
||||
/obj/effect/decal/cleanable/oil/streak
|
||||
random_icon_states = list("streak1", "streak2", "streak3", "streak4", "streak5")
|
||||
|
||||
/obj/effect/decal/cleanable/oil/slippery
|
||||
|
||||
/obj/effect/decal/cleanable/oil/slippery/Initialize()
|
||||
AddComponent(/datum/component/slippery, 80, (NO_SLIP_WHEN_WALKING | SLIDE))
|
||||
|
||||
@@ -1,347 +1,347 @@
|
||||
// Foam
|
||||
// Similar to smoke, but slower and mobs absorb its reagent through their exposed skin.
|
||||
#define ALUMINUM_FOAM 1
|
||||
#define IRON_FOAM 2
|
||||
#define RESIN_FOAM 3
|
||||
|
||||
|
||||
/obj/effect/particle_effect/foam
|
||||
name = "foam"
|
||||
icon_state = "foam"
|
||||
opacity = 0
|
||||
anchored = TRUE
|
||||
density = FALSE
|
||||
layer = EDGED_TURF_LAYER
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
var/amount = 3
|
||||
animate_movement = 0
|
||||
var/metal = 0
|
||||
var/lifetime = 40
|
||||
var/reagent_divisor = 7
|
||||
var/static/list/blacklisted_turfs = typecacheof(list(
|
||||
/turf/open/space/transit,
|
||||
/turf/open/chasm,
|
||||
/turf/open/lava))
|
||||
|
||||
/obj/effect/particle_effect/foam/firefighting
|
||||
name = "firefighting foam"
|
||||
lifetime = 20 //doesn't last as long as normal foam
|
||||
amount = 0 //no spread
|
||||
var/absorbed_plasma = 0
|
||||
|
||||
/obj/effect/particle_effect/foam/firefighting/MakeSlippery()
|
||||
return
|
||||
|
||||
/obj/effect/particle_effect/foam/firefighting/process()
|
||||
..()
|
||||
|
||||
var/turf/open/T = get_turf(src)
|
||||
var/obj/effect/hotspot/hotspot = (locate(/obj/effect/hotspot) in T)
|
||||
if(hotspot && istype(T) && T.air)
|
||||
qdel(hotspot)
|
||||
var/datum/gas_mixture/G = T.air
|
||||
var/plas_amt = min(30,G.gases[/datum/gas/plasma]) //Absorb some plasma
|
||||
G.gases[/datum/gas/plasma] -= plas_amt
|
||||
absorbed_plasma += plas_amt
|
||||
if(G.temperature > T20C)
|
||||
G.temperature = max(G.temperature/2,T20C)
|
||||
GAS_GARBAGE_COLLECT(G.gases)
|
||||
T.air_update_turf()
|
||||
|
||||
/obj/effect/particle_effect/foam/firefighting/kill_foam()
|
||||
STOP_PROCESSING(SSfastprocess, src)
|
||||
|
||||
if(absorbed_plasma)
|
||||
var/obj/effect/decal/cleanable/plasma/P = (locate(/obj/effect/decal/cleanable/plasma) in get_turf(src))
|
||||
if(!P)
|
||||
P = new(loc)
|
||||
P.reagents.add_reagent("stable_plasma", absorbed_plasma)
|
||||
|
||||
flick("[icon_state]-disolve", src)
|
||||
QDEL_IN(src, 5)
|
||||
|
||||
/obj/effect/particle_effect/foam/firefighting/foam_mob(mob/living/L)
|
||||
if(!istype(L))
|
||||
return
|
||||
L.adjust_fire_stacks(-2)
|
||||
L.ExtinguishMob()
|
||||
|
||||
/obj/effect/particle_effect/foam/firefighting/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
||||
return
|
||||
|
||||
/obj/effect/particle_effect/foam/metal
|
||||
name = "aluminium foam"
|
||||
metal = ALUMINUM_FOAM
|
||||
icon_state = "mfoam"
|
||||
|
||||
/obj/effect/particle_effect/foam/metal/MakeSlippery()
|
||||
return
|
||||
|
||||
/obj/effect/particle_effect/foam/metal/smart
|
||||
name = "smart foam"
|
||||
|
||||
/obj/effect/particle_effect/foam/metal/iron
|
||||
name = "iron foam"
|
||||
metal = IRON_FOAM
|
||||
|
||||
/obj/effect/particle_effect/foam/metal/resin
|
||||
name = "resin foam"
|
||||
metal = RESIN_FOAM
|
||||
|
||||
/obj/effect/particle_effect/foam/long_life
|
||||
lifetime = 150
|
||||
|
||||
/obj/effect/particle_effect/foam/Initialize()
|
||||
. = ..()
|
||||
MakeSlippery()
|
||||
create_reagents(1000) //limited by the size of the reagent holder anyway.
|
||||
START_PROCESSING(SSfastprocess, src)
|
||||
playsound(src, 'sound/effects/bubbles2.ogg', 80, 1, -3)
|
||||
|
||||
/obj/effect/particle_effect/foam/proc/MakeSlippery()
|
||||
AddComponent(/datum/component/slippery, 100)
|
||||
|
||||
/obj/effect/particle_effect/foam/Destroy()
|
||||
STOP_PROCESSING(SSfastprocess, src)
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/effect/particle_effect/foam/proc/kill_foam()
|
||||
STOP_PROCESSING(SSfastprocess, src)
|
||||
switch(metal)
|
||||
if(ALUMINUM_FOAM)
|
||||
new /obj/structure/foamedmetal(get_turf(src))
|
||||
if(IRON_FOAM)
|
||||
new /obj/structure/foamedmetal/iron(get_turf(src))
|
||||
if(RESIN_FOAM)
|
||||
new /obj/structure/foamedmetal/resin(get_turf(src))
|
||||
flick("[icon_state]-disolve", src)
|
||||
QDEL_IN(src, 5)
|
||||
|
||||
/obj/effect/particle_effect/foam/smart/kill_foam() //Smart foam adheres to area borders for walls
|
||||
STOP_PROCESSING(SSfastprocess, src)
|
||||
if(metal)
|
||||
var/turf/T = get_turf(src)
|
||||
if(isspaceturf(T)) //Block up any exposed space
|
||||
T.PlaceOnTop(/turf/open/floor/plating/foam)
|
||||
for(var/direction in GLOB.cardinals)
|
||||
var/turf/cardinal_turf = get_step(T, direction)
|
||||
if(get_area(cardinal_turf) != get_area(T)) //We're at an area boundary, so let's block off this turf!
|
||||
new/obj/structure/foamedmetal(T)
|
||||
break
|
||||
flick("[icon_state]-disolve", src)
|
||||
QDEL_IN(src, 5)
|
||||
|
||||
/obj/effect/particle_effect/foam/process()
|
||||
lifetime--
|
||||
if(lifetime < 1)
|
||||
kill_foam()
|
||||
return
|
||||
|
||||
var/fraction = 1/initial(reagent_divisor)
|
||||
for(var/obj/O in range(0,src))
|
||||
if(O.type == src.type)
|
||||
continue
|
||||
if(isturf(O.loc))
|
||||
var/turf/T = O.loc
|
||||
if(T.intact && O.level == 1) //hidden under the floor
|
||||
continue
|
||||
if(lifetime % reagent_divisor)
|
||||
reagents.reaction(O, VAPOR, fraction)
|
||||
var/hit = 0
|
||||
for(var/mob/living/L in range(0,src))
|
||||
hit += foam_mob(L)
|
||||
if(hit)
|
||||
lifetime++ //this is so the decrease from mobs hit and the natural decrease don't cumulate.
|
||||
var/T = get_turf(src)
|
||||
if(lifetime % reagent_divisor)
|
||||
reagents.reaction(T, VAPOR, fraction)
|
||||
|
||||
if(--amount < 0)
|
||||
return
|
||||
spread_foam()
|
||||
|
||||
/obj/effect/particle_effect/foam/proc/foam_mob(mob/living/L)
|
||||
if(lifetime<1)
|
||||
return 0
|
||||
if(!istype(L))
|
||||
return 0
|
||||
var/fraction = 1/initial(reagent_divisor)
|
||||
if(lifetime % reagent_divisor)
|
||||
reagents.reaction(L, VAPOR, fraction)
|
||||
lifetime--
|
||||
return 1
|
||||
|
||||
/obj/effect/particle_effect/foam/proc/spread_foam()
|
||||
var/turf/t_loc = get_turf(src)
|
||||
for(var/turf/T in t_loc.GetAtmosAdjacentTurfs())
|
||||
var/obj/effect/particle_effect/foam/foundfoam = locate() in T //Don't spread foam where there's already foam!
|
||||
if(foundfoam)
|
||||
continue
|
||||
|
||||
if(is_type_in_typecache(T, blacklisted_turfs))
|
||||
continue
|
||||
|
||||
for(var/mob/living/L in T)
|
||||
foam_mob(L)
|
||||
var/obj/effect/particle_effect/foam/F = new src.type(T)
|
||||
F.amount = amount
|
||||
reagents.copy_to(F, (reagents.total_volume))
|
||||
F.add_atom_colour(color, FIXED_COLOUR_PRIORITY)
|
||||
F.metal = metal
|
||||
|
||||
|
||||
/obj/effect/particle_effect/foam/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
||||
if(prob(max(0, exposed_temperature - 475))) //foam dissolves when heated
|
||||
kill_foam()
|
||||
|
||||
|
||||
/obj/effect/particle_effect/foam/metal/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
||||
return
|
||||
|
||||
|
||||
///////////////////////////////////////////////
|
||||
//FOAM EFFECT DATUM
|
||||
/datum/effect_system/foam_spread
|
||||
var/amount = 10 // the size of the foam spread.
|
||||
var/obj/chemholder
|
||||
effect_type = /obj/effect/particle_effect/foam
|
||||
var/metal = 0
|
||||
|
||||
|
||||
/datum/effect_system/foam_spread/metal
|
||||
effect_type = /obj/effect/particle_effect/foam/metal
|
||||
|
||||
|
||||
/datum/effect_system/foam_spread/metal/smart
|
||||
effect_type = /obj/effect/particle_effect/foam/smart
|
||||
|
||||
|
||||
/datum/effect_system/foam_spread/long
|
||||
effect_type = /obj/effect/particle_effect/foam/long_life
|
||||
|
||||
/datum/effect_system/foam_spread/New()
|
||||
..()
|
||||
chemholder = new /obj()
|
||||
var/datum/reagents/R = new/datum/reagents(1000)
|
||||
chemholder.reagents = R
|
||||
R.my_atom = chemholder
|
||||
|
||||
/datum/effect_system/foam_spread/Destroy()
|
||||
qdel(chemholder)
|
||||
chemholder = null
|
||||
return ..()
|
||||
|
||||
/datum/effect_system/foam_spread/set_up(amt=5, loca, datum/reagents/carry = null)
|
||||
if(isturf(loca))
|
||||
location = loca
|
||||
else
|
||||
location = get_turf(loca)
|
||||
|
||||
amount = round(sqrt(amt / 2), 1)
|
||||
carry.copy_to(chemholder, carry.total_volume)
|
||||
|
||||
/datum/effect_system/foam_spread/metal/set_up(amt=5, loca, datum/reagents/carry = null, metaltype)
|
||||
..()
|
||||
metal = metaltype
|
||||
|
||||
/datum/effect_system/foam_spread/start()
|
||||
var/obj/effect/particle_effect/foam/F = new effect_type(location)
|
||||
var/foamcolor = mix_color_from_reagents(chemholder.reagents.reagent_list)
|
||||
chemholder.reagents.copy_to(F, chemholder.reagents.total_volume/amount)
|
||||
F.add_atom_colour(foamcolor, FIXED_COLOUR_PRIORITY)
|
||||
F.amount = amount
|
||||
F.metal = metal
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////
|
||||
// FOAM STRUCTURE. Formed by metal foams. Dense and opaque, but easy to break
|
||||
/obj/structure/foamedmetal
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
icon_state = "metalfoam"
|
||||
density = TRUE
|
||||
opacity = 1 // changed in New()
|
||||
anchored = TRUE
|
||||
layer = EDGED_TURF_LAYER
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
name = "foamed metal"
|
||||
desc = "A lightweight foamed metal wall."
|
||||
gender = PLURAL
|
||||
max_integrity = 20
|
||||
CanAtmosPass = ATMOS_PASS_DENSITY
|
||||
|
||||
/obj/structure/foamedmetal/Initialize()
|
||||
. = ..()
|
||||
air_update_turf(1)
|
||||
|
||||
/obj/structure/foamedmetal/Move()
|
||||
var/turf/T = loc
|
||||
. = ..()
|
||||
move_update_air(T)
|
||||
|
||||
/obj/structure/foamedmetal/attack_paw(mob/user)
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/structure/foamedmetal/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
|
||||
playsound(src.loc, 'sound/weapons/tap.ogg', 100, 1)
|
||||
|
||||
/obj/structure/foamedmetal/attack_hand(mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
user.do_attack_animation(src, ATTACK_EFFECT_PUNCH)
|
||||
to_chat(user, "<span class='warning'>You hit [src] but bounce off it!</span>")
|
||||
playsound(src.loc, 'sound/weapons/tap.ogg', 100, 1)
|
||||
|
||||
/obj/structure/foamedmetal/CanPass(atom/movable/mover, turf/target)
|
||||
return !density
|
||||
|
||||
/obj/structure/foamedmetal/iron
|
||||
max_integrity = 50
|
||||
icon_state = "ironfoam"
|
||||
|
||||
//Atmos Backpack Resin, transparent, prevents atmos and filters the air
|
||||
/obj/structure/foamedmetal/resin
|
||||
name = "\improper ATMOS Resin"
|
||||
desc = "A lightweight, transparent resin used to suffocate fires, scrub the air of toxins, and restore the air to a safe temperature."
|
||||
opacity = FALSE
|
||||
icon_state = "atmos_resin"
|
||||
alpha = 120
|
||||
max_integrity = 10
|
||||
|
||||
/obj/structure/foamedmetal/resin/Initialize()
|
||||
. = ..()
|
||||
if(isopenturf(loc))
|
||||
var/turf/open/O = loc
|
||||
O.ClearWet()
|
||||
if(O.air)
|
||||
var/datum/gas_mixture/G = O.air
|
||||
G.temperature = 293.15
|
||||
for(var/obj/effect/hotspot/H in O)
|
||||
qdel(H)
|
||||
var/list/G_gases = G.gases
|
||||
for(var/I in G_gases)
|
||||
if(I == /datum/gas/oxygen || I == /datum/gas/nitrogen)
|
||||
continue
|
||||
G_gases[I] = 0
|
||||
GAS_GARBAGE_COLLECT(G.gases)
|
||||
O.air_update_turf()
|
||||
for(var/obj/machinery/atmospherics/components/unary/U in O)
|
||||
if(!U.welded)
|
||||
U.welded = TRUE
|
||||
U.update_icon()
|
||||
U.visible_message("<span class='danger'>[U] sealed shut!</span>")
|
||||
for(var/mob/living/L in O)
|
||||
L.ExtinguishMob()
|
||||
for(var/obj/item/Item in O)
|
||||
Item.extinguish()
|
||||
|
||||
/obj/structure/foamedmetal/resin/CanPass(atom/movable/mover, turf/target)
|
||||
if(istype(mover) && (mover.pass_flags & PASSGLASS))
|
||||
return TRUE
|
||||
. = ..()
|
||||
|
||||
#undef ALUMINUM_FOAM
|
||||
#undef IRON_FOAM
|
||||
#undef RESIN_FOAM
|
||||
// Foam
|
||||
// Similar to smoke, but slower and mobs absorb its reagent through their exposed skin.
|
||||
#define ALUMINUM_FOAM 1
|
||||
#define IRON_FOAM 2
|
||||
#define RESIN_FOAM 3
|
||||
|
||||
|
||||
/obj/effect/particle_effect/foam
|
||||
name = "foam"
|
||||
icon_state = "foam"
|
||||
opacity = 0
|
||||
anchored = TRUE
|
||||
density = FALSE
|
||||
layer = EDGED_TURF_LAYER
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
var/amount = 3
|
||||
animate_movement = 0
|
||||
var/metal = 0
|
||||
var/lifetime = 40
|
||||
var/reagent_divisor = 7
|
||||
var/static/list/blacklisted_turfs = typecacheof(list(
|
||||
/turf/open/space/transit,
|
||||
/turf/open/chasm,
|
||||
/turf/open/lava))
|
||||
|
||||
/obj/effect/particle_effect/foam/firefighting
|
||||
name = "firefighting foam"
|
||||
lifetime = 20 //doesn't last as long as normal foam
|
||||
amount = 0 //no spread
|
||||
var/absorbed_plasma = 0
|
||||
|
||||
/obj/effect/particle_effect/foam/firefighting/MakeSlippery()
|
||||
return
|
||||
|
||||
/obj/effect/particle_effect/foam/firefighting/process()
|
||||
..()
|
||||
|
||||
var/turf/open/T = get_turf(src)
|
||||
var/obj/effect/hotspot/hotspot = (locate(/obj/effect/hotspot) in T)
|
||||
if(hotspot && istype(T) && T.air)
|
||||
qdel(hotspot)
|
||||
var/datum/gas_mixture/G = T.air
|
||||
var/plas_amt = min(30,G.gases[/datum/gas/plasma]) //Absorb some plasma
|
||||
G.gases[/datum/gas/plasma] -= plas_amt
|
||||
absorbed_plasma += plas_amt
|
||||
if(G.temperature > T20C)
|
||||
G.temperature = max(G.temperature/2,T20C)
|
||||
GAS_GARBAGE_COLLECT(G.gases)
|
||||
T.air_update_turf()
|
||||
|
||||
/obj/effect/particle_effect/foam/firefighting/kill_foam()
|
||||
STOP_PROCESSING(SSfastprocess, src)
|
||||
|
||||
if(absorbed_plasma)
|
||||
var/obj/effect/decal/cleanable/plasma/P = (locate(/obj/effect/decal/cleanable/plasma) in get_turf(src))
|
||||
if(!P)
|
||||
P = new(loc)
|
||||
P.reagents.add_reagent(/datum/reagent/stable_plasma, absorbed_plasma)
|
||||
|
||||
flick("[icon_state]-disolve", src)
|
||||
QDEL_IN(src, 5)
|
||||
|
||||
/obj/effect/particle_effect/foam/firefighting/foam_mob(mob/living/L)
|
||||
if(!istype(L))
|
||||
return
|
||||
L.adjust_fire_stacks(-2)
|
||||
L.ExtinguishMob()
|
||||
|
||||
/obj/effect/particle_effect/foam/firefighting/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
||||
return
|
||||
|
||||
/obj/effect/particle_effect/foam/metal
|
||||
name = "aluminium foam"
|
||||
metal = ALUMINUM_FOAM
|
||||
icon_state = "mfoam"
|
||||
|
||||
/obj/effect/particle_effect/foam/metal/MakeSlippery()
|
||||
return
|
||||
|
||||
/obj/effect/particle_effect/foam/metal/smart
|
||||
name = "smart foam"
|
||||
|
||||
/obj/effect/particle_effect/foam/metal/iron
|
||||
name = "iron foam"
|
||||
metal = IRON_FOAM
|
||||
|
||||
/obj/effect/particle_effect/foam/metal/resin
|
||||
name = "resin foam"
|
||||
metal = RESIN_FOAM
|
||||
|
||||
/obj/effect/particle_effect/foam/long_life
|
||||
lifetime = 150
|
||||
|
||||
/obj/effect/particle_effect/foam/Initialize()
|
||||
. = ..()
|
||||
MakeSlippery()
|
||||
create_reagents(1000) //limited by the size of the reagent holder anyway.
|
||||
START_PROCESSING(SSfastprocess, src)
|
||||
playsound(src, 'sound/effects/bubbles2.ogg', 80, 1, -3)
|
||||
|
||||
/obj/effect/particle_effect/foam/proc/MakeSlippery()
|
||||
AddComponent(/datum/component/slippery, 100)
|
||||
|
||||
/obj/effect/particle_effect/foam/Destroy()
|
||||
STOP_PROCESSING(SSfastprocess, src)
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/effect/particle_effect/foam/proc/kill_foam()
|
||||
STOP_PROCESSING(SSfastprocess, src)
|
||||
switch(metal)
|
||||
if(ALUMINUM_FOAM)
|
||||
new /obj/structure/foamedmetal(get_turf(src))
|
||||
if(IRON_FOAM)
|
||||
new /obj/structure/foamedmetal/iron(get_turf(src))
|
||||
if(RESIN_FOAM)
|
||||
new /obj/structure/foamedmetal/resin(get_turf(src))
|
||||
flick("[icon_state]-disolve", src)
|
||||
QDEL_IN(src, 5)
|
||||
|
||||
/obj/effect/particle_effect/foam/smart/kill_foam() //Smart foam adheres to area borders for walls
|
||||
STOP_PROCESSING(SSfastprocess, src)
|
||||
if(metal)
|
||||
var/turf/T = get_turf(src)
|
||||
if(isspaceturf(T)) //Block up any exposed space
|
||||
T.PlaceOnTop(/turf/open/floor/plating/foam)
|
||||
for(var/direction in GLOB.cardinals)
|
||||
var/turf/cardinal_turf = get_step(T, direction)
|
||||
if(get_area(cardinal_turf) != get_area(T)) //We're at an area boundary, so let's block off this turf!
|
||||
new/obj/structure/foamedmetal(T)
|
||||
break
|
||||
flick("[icon_state]-disolve", src)
|
||||
QDEL_IN(src, 5)
|
||||
|
||||
/obj/effect/particle_effect/foam/process()
|
||||
lifetime--
|
||||
if(lifetime < 1)
|
||||
kill_foam()
|
||||
return
|
||||
|
||||
var/fraction = 1/initial(reagent_divisor)
|
||||
for(var/obj/O in range(0,src))
|
||||
if(O.type == src.type)
|
||||
continue
|
||||
if(isturf(O.loc))
|
||||
var/turf/T = O.loc
|
||||
if(T.intact && O.level == 1) //hidden under the floor
|
||||
continue
|
||||
if(lifetime % reagent_divisor)
|
||||
reagents.reaction(O, VAPOR, fraction)
|
||||
var/hit = 0
|
||||
for(var/mob/living/L in range(0,src))
|
||||
hit += foam_mob(L)
|
||||
if(hit)
|
||||
lifetime++ //this is so the decrease from mobs hit and the natural decrease don't cumulate.
|
||||
var/T = get_turf(src)
|
||||
if(lifetime % reagent_divisor)
|
||||
reagents.reaction(T, VAPOR, fraction)
|
||||
|
||||
if(--amount < 0)
|
||||
return
|
||||
spread_foam()
|
||||
|
||||
/obj/effect/particle_effect/foam/proc/foam_mob(mob/living/L)
|
||||
if(lifetime<1)
|
||||
return 0
|
||||
if(!istype(L))
|
||||
return 0
|
||||
var/fraction = 1/initial(reagent_divisor)
|
||||
if(lifetime % reagent_divisor)
|
||||
reagents.reaction(L, VAPOR, fraction)
|
||||
lifetime--
|
||||
return 1
|
||||
|
||||
/obj/effect/particle_effect/foam/proc/spread_foam()
|
||||
var/turf/t_loc = get_turf(src)
|
||||
for(var/turf/T in t_loc.GetAtmosAdjacentTurfs())
|
||||
var/obj/effect/particle_effect/foam/foundfoam = locate() in T //Don't spread foam where there's already foam!
|
||||
if(foundfoam)
|
||||
continue
|
||||
|
||||
if(is_type_in_typecache(T, blacklisted_turfs))
|
||||
continue
|
||||
|
||||
for(var/mob/living/L in T)
|
||||
foam_mob(L)
|
||||
var/obj/effect/particle_effect/foam/F = new src.type(T)
|
||||
F.amount = amount
|
||||
reagents.copy_to(F, (reagents.total_volume))
|
||||
F.add_atom_colour(color, FIXED_COLOUR_PRIORITY)
|
||||
F.metal = metal
|
||||
|
||||
|
||||
/obj/effect/particle_effect/foam/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
||||
if(prob(max(0, exposed_temperature - 475))) //foam dissolves when heated
|
||||
kill_foam()
|
||||
|
||||
|
||||
/obj/effect/particle_effect/foam/metal/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
||||
return
|
||||
|
||||
|
||||
///////////////////////////////////////////////
|
||||
//FOAM EFFECT DATUM
|
||||
/datum/effect_system/foam_spread
|
||||
var/amount = 10 // the size of the foam spread.
|
||||
var/obj/chemholder
|
||||
effect_type = /obj/effect/particle_effect/foam
|
||||
var/metal = 0
|
||||
|
||||
|
||||
/datum/effect_system/foam_spread/metal
|
||||
effect_type = /obj/effect/particle_effect/foam/metal
|
||||
|
||||
|
||||
/datum/effect_system/foam_spread/metal/smart
|
||||
effect_type = /obj/effect/particle_effect/foam/smart
|
||||
|
||||
|
||||
/datum/effect_system/foam_spread/long
|
||||
effect_type = /obj/effect/particle_effect/foam/long_life
|
||||
|
||||
/datum/effect_system/foam_spread/New()
|
||||
..()
|
||||
chemholder = new /obj()
|
||||
var/datum/reagents/R = new/datum/reagents(1000)
|
||||
chemholder.reagents = R
|
||||
R.my_atom = chemholder
|
||||
|
||||
/datum/effect_system/foam_spread/Destroy()
|
||||
qdel(chemholder)
|
||||
chemholder = null
|
||||
return ..()
|
||||
|
||||
/datum/effect_system/foam_spread/set_up(amt=5, loca, datum/reagents/carry = null)
|
||||
if(isturf(loca))
|
||||
location = loca
|
||||
else
|
||||
location = get_turf(loca)
|
||||
|
||||
amount = round(sqrt(amt / 2), 1)
|
||||
carry.copy_to(chemholder, carry.total_volume)
|
||||
|
||||
/datum/effect_system/foam_spread/metal/set_up(amt=5, loca, datum/reagents/carry = null, metaltype)
|
||||
..()
|
||||
metal = metaltype
|
||||
|
||||
/datum/effect_system/foam_spread/start()
|
||||
var/obj/effect/particle_effect/foam/F = new effect_type(location)
|
||||
var/foamcolor = mix_color_from_reagents(chemholder.reagents.reagent_list)
|
||||
chemholder.reagents.copy_to(F, chemholder.reagents.total_volume/amount)
|
||||
F.add_atom_colour(foamcolor, FIXED_COLOUR_PRIORITY)
|
||||
F.amount = amount
|
||||
F.metal = metal
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////
|
||||
// FOAM STRUCTURE. Formed by metal foams. Dense and opaque, but easy to break
|
||||
/obj/structure/foamedmetal
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
icon_state = "metalfoam"
|
||||
density = TRUE
|
||||
opacity = 1 // changed in New()
|
||||
anchored = TRUE
|
||||
layer = EDGED_TURF_LAYER
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
name = "foamed metal"
|
||||
desc = "A lightweight foamed metal wall."
|
||||
gender = PLURAL
|
||||
max_integrity = 20
|
||||
CanAtmosPass = ATMOS_PASS_DENSITY
|
||||
|
||||
/obj/structure/foamedmetal/Initialize()
|
||||
. = ..()
|
||||
air_update_turf(1)
|
||||
|
||||
/obj/structure/foamedmetal/Move()
|
||||
var/turf/T = loc
|
||||
. = ..()
|
||||
move_update_air(T)
|
||||
|
||||
/obj/structure/foamedmetal/attack_paw(mob/user)
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/structure/foamedmetal/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
|
||||
playsound(src.loc, 'sound/weapons/tap.ogg', 100, 1)
|
||||
|
||||
/obj/structure/foamedmetal/attack_hand(mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
user.do_attack_animation(src, ATTACK_EFFECT_PUNCH)
|
||||
to_chat(user, "<span class='warning'>You hit [src] but bounce off it!</span>")
|
||||
playsound(src.loc, 'sound/weapons/tap.ogg', 100, 1)
|
||||
|
||||
/obj/structure/foamedmetal/CanPass(atom/movable/mover, turf/target)
|
||||
return !density
|
||||
|
||||
/obj/structure/foamedmetal/iron
|
||||
max_integrity = 50
|
||||
icon_state = "ironfoam"
|
||||
|
||||
//Atmos Backpack Resin, transparent, prevents atmos and filters the air
|
||||
/obj/structure/foamedmetal/resin
|
||||
name = "\improper ATMOS Resin"
|
||||
desc = "A lightweight, transparent resin used to suffocate fires, scrub the air of toxins, and restore the air to a safe temperature."
|
||||
opacity = FALSE
|
||||
icon_state = "atmos_resin"
|
||||
alpha = 120
|
||||
max_integrity = 10
|
||||
|
||||
/obj/structure/foamedmetal/resin/Initialize()
|
||||
. = ..()
|
||||
if(isopenturf(loc))
|
||||
var/turf/open/O = loc
|
||||
O.ClearWet()
|
||||
if(O.air)
|
||||
var/datum/gas_mixture/G = O.air
|
||||
G.temperature = 293.15
|
||||
for(var/obj/effect/hotspot/H in O)
|
||||
qdel(H)
|
||||
var/list/G_gases = G.gases
|
||||
for(var/I in G_gases)
|
||||
if(I == /datum/gas/oxygen || I == /datum/gas/nitrogen)
|
||||
continue
|
||||
G_gases[I] = 0
|
||||
GAS_GARBAGE_COLLECT(G.gases)
|
||||
O.air_update_turf()
|
||||
for(var/obj/machinery/atmospherics/components/unary/U in O)
|
||||
if(!U.welded)
|
||||
U.welded = TRUE
|
||||
U.update_icon()
|
||||
U.visible_message("<span class='danger'>[U] sealed shut!</span>")
|
||||
for(var/mob/living/L in O)
|
||||
L.ExtinguishMob()
|
||||
for(var/obj/item/Item in O)
|
||||
Item.extinguish()
|
||||
|
||||
/obj/structure/foamedmetal/resin/CanPass(atom/movable/mover, turf/target)
|
||||
if(istype(mover) && (mover.pass_flags & PASSGLASS))
|
||||
return TRUE
|
||||
. = ..()
|
||||
|
||||
#undef ALUMINUM_FOAM
|
||||
#undef IRON_FOAM
|
||||
#undef RESIN_FOAM
|
||||
|
||||
+176
-176
@@ -1,176 +1,176 @@
|
||||
/obj/effect/mine
|
||||
name = "dummy mine"
|
||||
desc = "Better stay away from that thing."
|
||||
density = FALSE
|
||||
anchored = TRUE
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
icon_state = "uglymine"
|
||||
var/triggered = 0
|
||||
|
||||
/obj/effect/mine/proc/mineEffect(mob/victim)
|
||||
to_chat(victim, "<span class='danger'>*click*</span>")
|
||||
|
||||
/obj/effect/mine/Crossed(AM as mob|obj)
|
||||
if(isturf(loc))
|
||||
if(ismob(AM))
|
||||
var/mob/MM = AM
|
||||
if(!(MM.movement_type & FLYING))
|
||||
triggermine(AM)
|
||||
else
|
||||
triggermine(AM)
|
||||
|
||||
/obj/effect/mine/proc/triggermine(mob/victim)
|
||||
if(triggered)
|
||||
return
|
||||
visible_message("<span class='danger'>[victim] sets off [icon2html(src, viewers(src))] [src]!</span>")
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
||||
s.set_up(3, 1, src)
|
||||
s.start()
|
||||
mineEffect(victim)
|
||||
triggered = 1
|
||||
qdel(src)
|
||||
|
||||
|
||||
/obj/effect/mine/explosive
|
||||
name = "explosive mine"
|
||||
var/range_devastation = 0
|
||||
var/range_heavy = 1
|
||||
var/range_light = 2
|
||||
var/range_flash = 3
|
||||
|
||||
/obj/effect/mine/explosive/mineEffect(mob/victim)
|
||||
explosion(loc, range_devastation, range_heavy, range_light, range_flash)
|
||||
|
||||
|
||||
/obj/effect/mine/stun
|
||||
name = "stun mine"
|
||||
var/stun_time = 80
|
||||
|
||||
/obj/effect/mine/stun/mineEffect(mob/living/victim)
|
||||
if(isliving(victim))
|
||||
victim.Knockdown(stun_time)
|
||||
|
||||
/obj/effect/mine/kickmine
|
||||
name = "kick mine"
|
||||
|
||||
/obj/effect/mine/kickmine/mineEffect(mob/victim)
|
||||
if(isliving(victim) && victim.client)
|
||||
to_chat(victim, "<span class='userdanger'>You have been kicked FOR NO REISIN!</span>")
|
||||
qdel(victim.client)
|
||||
|
||||
|
||||
/obj/effect/mine/gas
|
||||
name = "oxygen mine"
|
||||
var/gas_amount = 360
|
||||
var/gas_type = "o2"
|
||||
|
||||
/obj/effect/mine/gas/mineEffect(mob/victim)
|
||||
atmos_spawn_air("[gas_type]=[gas_amount]")
|
||||
|
||||
|
||||
/obj/effect/mine/gas/plasma
|
||||
name = "plasma mine"
|
||||
gas_type = "plasma"
|
||||
|
||||
|
||||
/obj/effect/mine/gas/n2o
|
||||
name = "\improper N2O mine"
|
||||
gas_type = "n2o"
|
||||
|
||||
|
||||
/obj/effect/mine/sound
|
||||
name = "honkblaster 1000"
|
||||
var/sound = 'sound/items/bikehorn.ogg'
|
||||
|
||||
/obj/effect/mine/sound/mineEffect(mob/victim)
|
||||
playsound(loc, sound, 100, 1)
|
||||
|
||||
|
||||
/obj/effect/mine/sound/bwoink
|
||||
name = "bwoink mine"
|
||||
sound = 'sound/effects/adminhelp.ogg'
|
||||
|
||||
/obj/effect/mine/pickup
|
||||
name = "pickup"
|
||||
desc = "pick me up"
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
icon_state = "electricity2"
|
||||
density = FALSE
|
||||
var/duration = 0
|
||||
|
||||
/obj/effect/mine/pickup/Initialize()
|
||||
. = ..()
|
||||
animate(src, pixel_y = 4, time = 20, loop = -1)
|
||||
|
||||
/obj/effect/mine/pickup/triggermine(mob/victim)
|
||||
if(triggered)
|
||||
return
|
||||
triggered = 1
|
||||
invisibility = INVISIBILITY_ABSTRACT
|
||||
mineEffect(victim)
|
||||
qdel(src)
|
||||
|
||||
|
||||
/obj/effect/mine/pickup/bloodbath
|
||||
name = "Red Orb"
|
||||
desc = "You feel angry just looking at it."
|
||||
duration = 1200 //2min
|
||||
color = "#FF0000"
|
||||
|
||||
/obj/effect/mine/pickup/bloodbath/mineEffect(mob/living/carbon/victim)
|
||||
if(!victim.client || !istype(victim))
|
||||
return
|
||||
to_chat(victim, "<span class='reallybig redtext'>RIP AND TEAR</span>")
|
||||
var/old_color = victim.client.color
|
||||
var/static/list/red_splash = list(1,0,0,0.8,0.2,0, 0.8,0,0.2,0.1,0,0)
|
||||
var/static/list/pure_red = list(0,0,0,0,0,0,0,0,0,1,0,0)
|
||||
|
||||
spawn(0)
|
||||
new /datum/hallucination/delusion(victim, TRUE, "demon",duration,0)
|
||||
|
||||
var/obj/item/twohanded/required/chainsaw/doomslayer/chainsaw = new(victim.loc)
|
||||
victim.log_message("entered a blood frenzy", LOG_ATTACK)
|
||||
|
||||
ADD_TRAIT(chainsaw, TRAIT_NODROP, CHAINSAW_FRENZY_TRAIT)
|
||||
victim.drop_all_held_items()
|
||||
victim.put_in_hands(chainsaw, forced = TRUE)
|
||||
chainsaw.attack_self(victim)
|
||||
chainsaw.wield(victim)
|
||||
victim.reagents.add_reagent("adminordrazine",25)
|
||||
to_chat(victim, "<span class='warning'>KILL, KILL, KILL! YOU HAVE NO ALLIES ANYMORE, KILL THEM ALL!</span>")
|
||||
|
||||
victim.client.color = pure_red
|
||||
animate(victim.client,color = red_splash, time = 10, easing = SINE_EASING|EASE_OUT)
|
||||
sleep(10)
|
||||
animate(victim.client,color = old_color, time = duration)//, easing = SINE_EASING|EASE_OUT)
|
||||
sleep(duration)
|
||||
to_chat(victim, "<span class='notice'>Your bloodlust seeps back into the bog of your subconscious and you regain self control.</span>")
|
||||
qdel(chainsaw)
|
||||
victim.log_message("exited a blood frenzy", LOG_ATTACK)
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/mine/pickup/healing
|
||||
name = "Blue Orb"
|
||||
desc = "You feel better just looking at it."
|
||||
color = "#0000FF"
|
||||
|
||||
/obj/effect/mine/pickup/healing/mineEffect(mob/living/carbon/victim)
|
||||
if(!victim.client || !istype(victim))
|
||||
return
|
||||
to_chat(victim, "<span class='notice'>You feel great!</span>")
|
||||
victim.revive(full_heal = 1, admin_revive = 1)
|
||||
|
||||
/obj/effect/mine/pickup/speed
|
||||
name = "Yellow Orb"
|
||||
desc = "You feel faster just looking at it."
|
||||
color = "#FFFF00"
|
||||
duration = 300
|
||||
|
||||
/obj/effect/mine/pickup/speed/mineEffect(mob/living/carbon/victim)
|
||||
if(!victim.client || !istype(victim))
|
||||
return
|
||||
to_chat(victim, "<span class='notice'>You feel fast!</span>")
|
||||
ADD_TRAIT(victim, TRAIT_GOTTAGOREALLYFAST, "yellow_orb")
|
||||
sleep(duration)
|
||||
REMOVE_TRAIT(victim, TRAIT_GOTTAGOREALLYFAST, "yellow_orb")
|
||||
to_chat(victim, "<span class='notice'>You slow down.</span>")
|
||||
/obj/effect/mine
|
||||
name = "dummy mine"
|
||||
desc = "Better stay away from that thing."
|
||||
density = FALSE
|
||||
anchored = TRUE
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
icon_state = "uglymine"
|
||||
var/triggered = 0
|
||||
|
||||
/obj/effect/mine/proc/mineEffect(mob/victim)
|
||||
to_chat(victim, "<span class='danger'>*click*</span>")
|
||||
|
||||
/obj/effect/mine/Crossed(AM as mob|obj)
|
||||
if(isturf(loc))
|
||||
if(ismob(AM))
|
||||
var/mob/MM = AM
|
||||
if(!(MM.movement_type & FLYING))
|
||||
triggermine(AM)
|
||||
else
|
||||
triggermine(AM)
|
||||
|
||||
/obj/effect/mine/proc/triggermine(mob/victim)
|
||||
if(triggered)
|
||||
return
|
||||
visible_message("<span class='danger'>[victim] sets off [icon2html(src, viewers(src))] [src]!</span>")
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
||||
s.set_up(3, 1, src)
|
||||
s.start()
|
||||
mineEffect(victim)
|
||||
triggered = 1
|
||||
qdel(src)
|
||||
|
||||
|
||||
/obj/effect/mine/explosive
|
||||
name = "explosive mine"
|
||||
var/range_devastation = 0
|
||||
var/range_heavy = 1
|
||||
var/range_light = 2
|
||||
var/range_flash = 3
|
||||
|
||||
/obj/effect/mine/explosive/mineEffect(mob/victim)
|
||||
explosion(loc, range_devastation, range_heavy, range_light, range_flash)
|
||||
|
||||
|
||||
/obj/effect/mine/stun
|
||||
name = "stun mine"
|
||||
var/stun_time = 80
|
||||
|
||||
/obj/effect/mine/stun/mineEffect(mob/living/victim)
|
||||
if(isliving(victim))
|
||||
victim.Knockdown(stun_time)
|
||||
|
||||
/obj/effect/mine/kickmine
|
||||
name = "kick mine"
|
||||
|
||||
/obj/effect/mine/kickmine/mineEffect(mob/victim)
|
||||
if(isliving(victim) && victim.client)
|
||||
to_chat(victim, "<span class='userdanger'>You have been kicked FOR NO REISIN!</span>")
|
||||
qdel(victim.client)
|
||||
|
||||
|
||||
/obj/effect/mine/gas
|
||||
name = "oxygen mine"
|
||||
var/gas_amount = 360
|
||||
var/gas_type = "o2"
|
||||
|
||||
/obj/effect/mine/gas/mineEffect(mob/victim)
|
||||
atmos_spawn_air("[gas_type]=[gas_amount]")
|
||||
|
||||
|
||||
/obj/effect/mine/gas/plasma
|
||||
name = "plasma mine"
|
||||
gas_type = "plasma"
|
||||
|
||||
|
||||
/obj/effect/mine/gas/n2o
|
||||
name = "\improper N2O mine"
|
||||
gas_type = "n2o"
|
||||
|
||||
|
||||
/obj/effect/mine/sound
|
||||
name = "honkblaster 1000"
|
||||
var/sound = 'sound/items/bikehorn.ogg'
|
||||
|
||||
/obj/effect/mine/sound/mineEffect(mob/victim)
|
||||
playsound(loc, sound, 100, 1)
|
||||
|
||||
|
||||
/obj/effect/mine/sound/bwoink
|
||||
name = "bwoink mine"
|
||||
sound = 'sound/effects/adminhelp.ogg'
|
||||
|
||||
/obj/effect/mine/pickup
|
||||
name = "pickup"
|
||||
desc = "pick me up"
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
icon_state = "electricity2"
|
||||
density = FALSE
|
||||
var/duration = 0
|
||||
|
||||
/obj/effect/mine/pickup/Initialize()
|
||||
. = ..()
|
||||
animate(src, pixel_y = 4, time = 20, loop = -1)
|
||||
|
||||
/obj/effect/mine/pickup/triggermine(mob/victim)
|
||||
if(triggered)
|
||||
return
|
||||
triggered = 1
|
||||
invisibility = INVISIBILITY_ABSTRACT
|
||||
mineEffect(victim)
|
||||
qdel(src)
|
||||
|
||||
|
||||
/obj/effect/mine/pickup/bloodbath
|
||||
name = "Red Orb"
|
||||
desc = "You feel angry just looking at it."
|
||||
duration = 1200 //2min
|
||||
color = "#FF0000"
|
||||
|
||||
/obj/effect/mine/pickup/bloodbath/mineEffect(mob/living/carbon/victim)
|
||||
if(!victim.client || !istype(victim))
|
||||
return
|
||||
to_chat(victim, "<span class='reallybig redtext'>RIP AND TEAR</span>")
|
||||
var/old_color = victim.client.color
|
||||
var/static/list/red_splash = list(1,0,0,0.8,0.2,0, 0.8,0,0.2,0.1,0,0)
|
||||
var/static/list/pure_red = list(0,0,0,0,0,0,0,0,0,1,0,0)
|
||||
|
||||
spawn(0)
|
||||
new /datum/hallucination/delusion(victim, TRUE, "demon",duration,0)
|
||||
|
||||
var/obj/item/twohanded/required/chainsaw/doomslayer/chainsaw = new(victim.loc)
|
||||
victim.log_message("entered a blood frenzy", LOG_ATTACK)
|
||||
|
||||
ADD_TRAIT(chainsaw, TRAIT_NODROP, CHAINSAW_FRENZY_TRAIT)
|
||||
victim.drop_all_held_items()
|
||||
victim.put_in_hands(chainsaw, forced = TRUE)
|
||||
chainsaw.attack_self(victim)
|
||||
chainsaw.wield(victim)
|
||||
victim.reagents.add_reagent(/datum/reagent/medicine/adminordrazine,25)
|
||||
to_chat(victim, "<span class='warning'>KILL, KILL, KILL! YOU HAVE NO ALLIES ANYMORE, KILL THEM ALL!</span>")
|
||||
|
||||
victim.client.color = pure_red
|
||||
animate(victim.client,color = red_splash, time = 10, easing = SINE_EASING|EASE_OUT)
|
||||
sleep(10)
|
||||
animate(victim.client,color = old_color, time = duration)//, easing = SINE_EASING|EASE_OUT)
|
||||
sleep(duration)
|
||||
to_chat(victim, "<span class='notice'>Your bloodlust seeps back into the bog of your subconscious and you regain self control.</span>")
|
||||
qdel(chainsaw)
|
||||
victim.log_message("exited a blood frenzy", LOG_ATTACK)
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/mine/pickup/healing
|
||||
name = "Blue Orb"
|
||||
desc = "You feel better just looking at it."
|
||||
color = "#0000FF"
|
||||
|
||||
/obj/effect/mine/pickup/healing/mineEffect(mob/living/carbon/victim)
|
||||
if(!victim.client || !istype(victim))
|
||||
return
|
||||
to_chat(victim, "<span class='notice'>You feel great!</span>")
|
||||
victim.revive(full_heal = 1, admin_revive = 1)
|
||||
|
||||
/obj/effect/mine/pickup/speed
|
||||
name = "Yellow Orb"
|
||||
desc = "You feel faster just looking at it."
|
||||
color = "#FFFF00"
|
||||
duration = 300
|
||||
|
||||
/obj/effect/mine/pickup/speed/mineEffect(mob/living/carbon/victim)
|
||||
if(!victim.client || !istype(victim))
|
||||
return
|
||||
to_chat(victim, "<span class='notice'>You feel fast!</span>")
|
||||
ADD_TRAIT(victim, TRAIT_GOTTAGOREALLYFAST, "yellow_orb")
|
||||
sleep(duration)
|
||||
REMOVE_TRAIT(victim, TRAIT_GOTTAGOREALLYFAST, "yellow_orb")
|
||||
to_chat(victim, "<span class='notice'>You slow down.</span>")
|
||||
|
||||
Reference in New Issue
Block a user