Ports reagents id removal and typepath usage.

This commit is contained in:
Lin
2020-12-09 14:32:36 -03:00
committed by Archie
parent 228192fd62
commit a7c539ac32
323 changed files with 31959 additions and 32469 deletions
@@ -1,71 +1,71 @@
// Note: BYOND is object oriented. There is no reason for this to be copy/pasted blood code.
/obj/effect/decal/cleanable/blood/xeno
name = "xeno blood"
desc = "It's green and acidic. It looks like... <i>blood?</i>"
color = BLOOD_COLOR_XENO
/obj/effect/decal/cleanable/blood/splatter/xeno
color = BLOOD_COLOR_XENO
/obj/effect/decal/cleanable/blood/gibs/xeno
color = BLOOD_COLOR_XENO
gibs_reagent_id = "liquidxenogibs"
gibs_bloodtype = "X*"
/obj/effect/decal/cleanable/blood/gibs/xeno/Initialize(mapload, list/datum/disease/diseases)
. = ..()
update_icon()
/obj/effect/decal/cleanable/blood/gibs/xeno/update_icon()
add_atom_colour(blood_DNA_to_color(), FIXED_COLOUR_PRIORITY)
cut_overlays()
var/mutable_appearance/flesh = mutable_appearance(icon, "[icon_state]x_flesh")
flesh.appearance_flags = RESET_COLOR
flesh.color = body_colors
add_overlay(flesh)
/obj/effect/decal/cleanable/blood/gibs/xeno/streak(list/directions)
set waitfor = FALSE
var/list/diseases = list()
SEND_SIGNAL(src, COMSIG_GIBS_STREAK, directions, diseases)
var/direction = pick(directions)
for(var/i in 0 to pick(0, 200; 1, 150; 2, 50))
sleep(2)
if(i > 0)
var/obj/effect/decal/cleanable/blood/splatter/xeno/splat = new /obj/effect/decal/cleanable/blood/splatter/xeno(loc, diseases)
splat.transfer_blood_dna(blood_DNA, diseases)
if(!step_to(src, get_step(src, direction), 0))
break
/obj/effect/decal/cleanable/blood/gibs/xeno/up
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibup1","gibup1","gibup1")
/obj/effect/decal/cleanable/blood/gibs/xeno/down
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibdown1","gibdown1","gibdown1")
/obj/effect/decal/cleanable/blood/gibs/xeno/body
random_icon_states = list("gibhead", "gibtorso")
/obj/effect/decal/cleanable/blood/gibs/xeno/torso
random_icon_states = list("gibtorso")
/obj/effect/decal/cleanable/blood/gibs/xeno/limb
random_icon_states = list("gibleg", "gibarm")
/obj/effect/decal/cleanable/blood/gibs/xeno/core
random_icon_states = list("gibmid1", "gibmid2", "gibmid3")
/obj/effect/decal/cleanable/blood/gibs/xeno/larva
random_icon_states = list("xgiblarva1", "xgiblarva2")
/obj/effect/decal/cleanable/blood/gibs/xeno/larva/body
random_icon_states = list("xgiblarvahead", "xgiblarvatorso")
/obj/effect/decal/cleanable/blood/xtracks
icon_state = "tracks"
random_icon_states = null
/obj/effect/decal/cleanable/blood/xtracks/Initialize()
add_blood_DNA(list("UNKNOWN DNA" = "X*"))
. = ..()
// Note: BYOND is object oriented. There is no reason for this to be copy/pasted blood code.
/obj/effect/decal/cleanable/blood/xeno
name = "xeno blood"
desc = "It's green and acidic. It looks like... <i>blood?</i>"
color = BLOOD_COLOR_XENO
/obj/effect/decal/cleanable/blood/splatter/xeno
color = BLOOD_COLOR_XENO
/obj/effect/decal/cleanable/blood/gibs/xeno
color = BLOOD_COLOR_XENO
gibs_reagent_id = /datum/reagent/liquidgibs/xeno
gibs_bloodtype = "X*"
/obj/effect/decal/cleanable/blood/gibs/xeno/Initialize(mapload, list/datum/disease/diseases)
. = ..()
update_icon()
/obj/effect/decal/cleanable/blood/gibs/xeno/update_icon()
add_atom_colour(blood_DNA_to_color(), FIXED_COLOUR_PRIORITY)
cut_overlays()
var/mutable_appearance/flesh = mutable_appearance(icon, "[icon_state]x_flesh")
flesh.appearance_flags = RESET_COLOR
flesh.color = body_colors
add_overlay(flesh)
/obj/effect/decal/cleanable/blood/gibs/xeno/streak(list/directions)
set waitfor = FALSE
var/list/diseases = list()
SEND_SIGNAL(src, COMSIG_GIBS_STREAK, directions, diseases)
var/direction = pick(directions)
for(var/i in 0 to pick(0, 200; 1, 150; 2, 50))
sleep(2)
if(i > 0)
var/obj/effect/decal/cleanable/blood/splatter/xeno/splat = new /obj/effect/decal/cleanable/blood/splatter/xeno(loc, diseases)
splat.transfer_blood_dna(blood_DNA, diseases)
if(!step_to(src, get_step(src, direction), 0))
break
/obj/effect/decal/cleanable/blood/gibs/xeno/up
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibup1","gibup1","gibup1")
/obj/effect/decal/cleanable/blood/gibs/xeno/down
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibdown1","gibdown1","gibdown1")
/obj/effect/decal/cleanable/blood/gibs/xeno/body
random_icon_states = list("gibhead", "gibtorso")
/obj/effect/decal/cleanable/blood/gibs/xeno/torso
random_icon_states = list("gibtorso")
/obj/effect/decal/cleanable/blood/gibs/xeno/limb
random_icon_states = list("gibleg", "gibarm")
/obj/effect/decal/cleanable/blood/gibs/xeno/core
random_icon_states = list("gibmid1", "gibmid2", "gibmid3")
/obj/effect/decal/cleanable/blood/gibs/xeno/larva
random_icon_states = list("xgiblarva1", "xgiblarva2")
/obj/effect/decal/cleanable/blood/gibs/xeno/larva/body
random_icon_states = list("xgiblarvahead", "xgiblarvatorso")
/obj/effect/decal/cleanable/blood/xtracks
icon_state = "tracks"
random_icon_states = null
/obj/effect/decal/cleanable/blood/xtracks/Initialize()
add_blood_DNA(list("UNKNOWN DNA" = "X*"))
. = ..()
@@ -7,7 +7,7 @@
mergeable_decal = FALSE
bloodiness = 0
var/body_colors = "#e3ba84" //a default color just in case.
var/gibs_reagent_id = "liquidgibs"
var/gibs_reagent_id = /datum/reagent/liquidgibs
var/gibs_bloodtype = "A+"
/obj/effect/decal/cleanable/blood/gibs/Initialize(mapload, list/datum/disease/diseases)
@@ -121,7 +121,6 @@
//Lizards
/obj/effect/decal/cleanable/blood/gibs/human/lizard
body_colors = "117720"
gibs_reagent_id = "liquidgibs"
gibs_bloodtype = "L"
/obj/effect/decal/cleanable/blood/gibs/human/lizard/Initialize(mapload, list/datum/disease/diseases)
@@ -149,7 +148,7 @@
// Slime Gibs
/obj/effect/decal/cleanable/blood/gibs/slime
desc = "They look gooey and gruesome."
gibs_reagent_id = "liquidslimegibs"
gibs_reagent_id = /datum/reagent/liquidgibs/slime
gibs_bloodtype = "GEL"
/obj/effect/decal/cleanable/blood/gibs/slime/Initialize(mapload, list/datum/disease/diseases)
@@ -188,7 +187,7 @@
/obj/effect/decal/cleanable/blood/gibs/synth
desc = "They look sludgy and disgusting."
gibs_reagent_id = "liquidsyntheticgibs"
gibs_reagent_id = /datum/reagent/liquidgibs/synth
gibs_bloodtype = "SY"
/obj/effect/decal/cleanable/blood/gibs/synth/Initialize(mapload, list/datum/disease/diseases)
@@ -199,7 +198,7 @@
/obj/effect/decal/cleanable/blood/gibs/ipc
desc = "They look sharp yet oozing."
body_colors = "00ff00"
gibs_reagent_id = "liquidoilgibs"
gibs_reagent_id = /datum/reagent/liquidgibs/oil
gibs_bloodtype = "HF"
/obj/effect/decal/cleanable/blood/gibs/ipc/Initialize(mapload, list/datum/disease/diseases)
+255 -257
View File
@@ -1,257 +1,255 @@
/obj/effect/decal/cleanable/generic
name = "clutter"
desc = "Someone should clean that up."
icon = 'icons/obj/objects.dmi'
icon_state = "shards"
/obj/effect/decal/cleanable/ash
name = "ashes"
desc = "Ashes to ashes, dust to dust, and into space."
icon = 'icons/obj/objects.dmi'
icon_state = "ash"
mergeable_decal = FALSE
/obj/effect/decal/cleanable/ash/Initialize()
. = ..()
reagents.add_reagent("ash", 30)
pixel_x = rand(-5, 5)
pixel_y = rand(-5, 5)
/obj/effect/decal/cleanable/ash/crematorium
//crematoriums need their own ash cause default ash deletes itself if created in an obj
turf_loc_check = FALSE
/obj/effect/decal/cleanable/ash/large
name = "large pile of ashes"
icon_state = "big_ash"
/obj/effect/decal/cleanable/ash/large/Initialize()
. = ..()
reagents.add_reagent("ash", 30) //double the amount of ash.
/obj/effect/decal/cleanable/glass
name = "tiny shards"
desc = "Back to sand."
icon = 'icons/obj/shards.dmi'
icon_state = "tiny"
/obj/effect/decal/cleanable/glass/Initialize()
. = ..()
setDir(pick(GLOB.cardinals))
/obj/effect/decal/cleanable/glass/ex_act()
qdel(src)
/obj/effect/decal/cleanable/dirt
name = "dirt"
desc = "Someone should clean that up."
icon_state = "dirt"
canSmoothWith = list(/obj/effect/decal/cleanable/dirt, /turf/closed/wall, /obj/structure/falsewall)
smooth = SMOOTH_FALSE
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
/obj/effect/decal/cleanable/dirt/Initialize()
. = ..()
var/turf/T = get_turf(src)
if(T.tiled_dirt)
smooth = SMOOTH_MORE
icon = 'icons/effects/dirt.dmi'
icon_state = ""
queue_smooth(src)
queue_smooth_neighbors(src)
/obj/effect/decal/cleanable/dirt/Destroy()
queue_smooth_neighbors(src)
return ..()
/obj/effect/decal/cleanable/flour
name = "flour"
desc = "It's still good. Four second rule!"
icon_state = "flour"
/obj/effect/decal/cleanable/greenglow/ecto
name = "ectoplasmic puddle"
desc = "You know who to call."
light_power = 2
/obj/effect/decal/cleanable/greenglow
name = "glowing goo"
desc = "Jeez. I hope that's not for lunch."
light_color = LIGHT_COLOR_GREEN
icon_state = "greenglow"
/obj/effect/decal/cleanable/greenglow/Initialize(mapload)
. = ..()
set_light(2, 0.8, "#22FFAA")
/obj/effect/decal/cleanable/greenglow/radioactive
name = "radioactive hazard"
desc = "You should really clean this up..."
var/rad_pulse_strength = 5
var/last_event = 0
var/active = null
/obj/effect/decal/cleanable/greenglow/radioactive/Crossed(atom/movable/O)
. = ..()
if(ismob(O))
radiate()
/obj/effect/decal/cleanable/greenglow/radioactive/proc/radiate()
if(!active)
if(world.time > last_event+15)
active = 1
radiation_pulse(src, rad_pulse_strength)
for(var/obj/effect/decal/cleanable/greenglow/radioactive/T in orange(1,src))
T.radiate()
last_event = world.time
active = 0
return
/obj/effect/decal/cleanable/greenglow/ex_act()
return
/obj/effect/decal/cleanable/cobweb
name = "cobweb"
desc = "Somebody should remove that."
gender = NEUTER
layer = WALL_OBJ_LAYER
icon_state = "cobweb1"
resistance_flags = FLAMMABLE
/obj/effect/decal/cleanable/cobweb/cobweb2
icon_state = "cobweb2"
/obj/effect/decal/cleanable/molten_object
name = "gooey grey mass"
desc = "It looks like a melted... something."
gender = NEUTER
icon = 'icons/effects/effects.dmi'
icon_state = "molten"
mergeable_decal = FALSE
/obj/effect/decal/cleanable/molten_object/large
name = "big gooey grey mass"
icon_state = "big_molten"
//Vomit (sorry)
/obj/effect/decal/cleanable/vomit
name = "vomit"
desc = "Gosh, how unpleasant."
icon = 'icons/effects/blood.dmi'
icon_state = "vomit_1"
random_icon_states = list("vomit_1", "vomit_2", "vomit_3", "vomit_4")
/obj/effect/decal/cleanable/vomit/attack_hand(mob/user)
. = ..()
if(.)
return
if(ishuman(user))
var/mob/living/carbon/human/H = user
if(isflyperson(H))
playsound(get_turf(src), 'sound/items/drink.ogg', 50, 1) //slurp
H.visible_message("<span class='alert'>[H] extends a small proboscis into the vomit pool, sucking it with a slurping sound.</span>")
if(reagents)
for(var/datum/reagent/R in reagents.reagent_list)
if (istype(R, /datum/reagent/consumable))
var/datum/reagent/consumable/nutri_check = R
if(nutri_check.nutriment_factor >0)
H.nutrition += nutri_check.nutriment_factor * nutri_check.volume
reagents.remove_reagent(nutri_check.id,nutri_check.volume)
reagents.trans_to(H, reagents.total_volume)
qdel(src)
/obj/effect/decal/cleanable/vomit/old
name = "crusty dried vomit"
desc = "You try not to look at the chunks, and fail."
/obj/effect/decal/cleanable/vomit/old/Initialize(mapload, list/datum/disease/diseases)
. = ..()
icon_state += "-old"
/obj/effect/decal/cleanable/tomato_smudge
name = "tomato smudge"
desc = "It's red."
gender = NEUTER
icon = 'icons/effects/tomatodecal.dmi'
random_icon_states = list("tomato_floor1", "tomato_floor2", "tomato_floor3")
/obj/effect/decal/cleanable/plant_smudge
name = "plant smudge"
gender = NEUTER
icon = 'icons/effects/tomatodecal.dmi'
random_icon_states = list("smashed_plant")
/obj/effect/decal/cleanable/egg_smudge
name = "smashed egg"
desc = "Seems like this one won't hatch."
gender = NEUTER
icon = 'icons/effects/tomatodecal.dmi'
random_icon_states = list("smashed_egg1", "smashed_egg2", "smashed_egg3")
/obj/effect/decal/cleanable/pie_smudge //honk
name = "smashed pie"
desc = "It's pie cream from a cream pie."
gender = NEUTER
icon = 'icons/effects/tomatodecal.dmi'
random_icon_states = list("smashed_pie")
/obj/effect/decal/cleanable/chem_pile
name = "chemical pile"
desc = "A pile of chemicals. You can't quite tell what's inside it."
gender = NEUTER
icon = 'icons/obj/objects.dmi'
icon_state = "ash"
/obj/effect/decal/cleanable/shreds
name = "shreds"
desc = "The shredded remains of what appears to be clothing."
icon_state = "shreds"
gender = PLURAL
mergeable_decal = FALSE
/obj/effect/decal/cleanable/shreds/ex_act(severity, target)
if(severity == 1) //so shreds created during an explosion aren't deleted by the explosion.
qdel(src)
/obj/effect/decal/cleanable/shreds/Initialize()
pixel_x = rand(-10, 10)
pixel_y = rand(-10, 10)
. = ..()
/obj/effect/decal/cleanable/salt
name = "salt pile"
desc = "A sizable pile of table salt. Someone must be upset."
icon = 'icons/effects/tomatodecal.dmi'
icon_state = "salt_pile"
gender = NEUTER
/obj/effect/decal/cleanable/glitter
name = "generic glitter pile"
desc = "The herpes of arts and crafts."
icon = 'icons/effects/atmospherics.dmi'
gender = NEUTER
/obj/effect/decal/cleanable/glitter/pink
name = "pink glitter"
icon_state = "plasma_old"
/obj/effect/decal/cleanable/glitter/white
name = "white glitter"
icon_state = "nitrous_oxide_old"
/obj/effect/decal/cleanable/glitter/blue
name = "blue glitter"
icon_state = "freon_old"
/obj/effect/decal/cleanable/plasma
name = "stabilized plasma"
desc = "A puddle of stabilized plasma."
icon_state = "flour"
color = "#9e0089"
/obj/effect/decal/cleanable/insectguts
name = "insect guts"
desc = "One bug squashed. Four more will rise in its place."
icon = 'icons/effects/blood.dmi'
icon_state = "xfloor1"
random_icon_states = list("xfloor1", "xfloor2", "xfloor3", "xfloor4", "xfloor5", "xfloor6", "xfloor7")
/obj/effect/decal/cleanable/generic
name = "clutter"
desc = "Someone should clean that up."
icon = 'icons/obj/objects.dmi'
icon_state = "shards"
/obj/effect/decal/cleanable/ash
name = "ashes"
desc = "Ashes to ashes, dust to dust, and into space."
icon = 'icons/obj/objects.dmi'
icon_state = "ash"
mergeable_decal = FALSE
/obj/effect/decal/cleanable/ash/Initialize()
. = ..()
reagents.add_reagent(/datum/reagent/ash, 30)
pixel_x = rand(-5, 5)
pixel_y = rand(-5, 5)
/obj/effect/decal/cleanable/ash/crematorium
//crematoriums need their own ash cause default ash deletes itself if created in an obj
turf_loc_check = FALSE
/obj/effect/decal/cleanable/ash/large
name = "large pile of ashes"
icon_state = "big_ash"
/obj/effect/decal/cleanable/ash/large/Initialize()
. = ..()
reagents.add_reagent(/datum/reagent/ash, 30) //double the amount of ash.
/obj/effect/decal/cleanable/glass
name = "tiny shards"
desc = "Back to sand."
icon = 'icons/obj/shards.dmi'
icon_state = "tiny"
/obj/effect/decal/cleanable/glass/Initialize()
. = ..()
setDir(pick(GLOB.cardinals))
/obj/effect/decal/cleanable/glass/ex_act()
qdel(src)
/obj/effect/decal/cleanable/dirt
name = "dirt"
desc = "Someone should clean that up."
icon_state = "dirt"
canSmoothWith = list(/obj/effect/decal/cleanable/dirt, /turf/closed/wall, /obj/structure/falsewall)
smooth = SMOOTH_FALSE
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
/obj/effect/decal/cleanable/dirt/Initialize()
. = ..()
var/turf/T = get_turf(src)
if(T.tiled_dirt)
smooth = SMOOTH_MORE
icon = 'icons/effects/dirt.dmi'
icon_state = ""
queue_smooth(src)
queue_smooth_neighbors(src)
/obj/effect/decal/cleanable/dirt/Destroy()
queue_smooth_neighbors(src)
return ..()
/obj/effect/decal/cleanable/flour
name = "flour"
desc = "It's still good. Four second rule!"
icon_state = "flour"
/obj/effect/decal/cleanable/greenglow/ecto
name = "ectoplasmic puddle"
desc = "You know who to call."
light_power = 2
/obj/effect/decal/cleanable/greenglow
name = "glowing goo"
desc = "Jeez. I hope that's not for lunch."
light_color = LIGHT_COLOR_GREEN
icon_state = "greenglow"
/obj/effect/decal/cleanable/greenglow/Initialize(mapload)
. = ..()
set_light(2, 0.8, "#22FFAA")
/obj/effect/decal/cleanable/greenglow/radioactive
name = "radioactive hazard"
desc = "You should really clean this up..."
var/rad_pulse_strength = 5
var/last_event = 0
var/active = null
/obj/effect/decal/cleanable/greenglow/radioactive/Crossed(atom/movable/O)
. = ..()
if(ismob(O))
radiate()
/obj/effect/decal/cleanable/greenglow/radioactive/proc/radiate()
if(!active)
if(world.time > last_event+15)
active = 1
radiation_pulse(src, rad_pulse_strength)
for(var/obj/effect/decal/cleanable/greenglow/radioactive/T in orange(1,src))
T.radiate()
last_event = world.time
active = 0
return
/obj/effect/decal/cleanable/greenglow/ex_act()
return
/obj/effect/decal/cleanable/cobweb
name = "cobweb"
desc = "Somebody should remove that."
gender = NEUTER
layer = WALL_OBJ_LAYER
icon_state = "cobweb1"
resistance_flags = FLAMMABLE
/obj/effect/decal/cleanable/cobweb/cobweb2
icon_state = "cobweb2"
/obj/effect/decal/cleanable/molten_object
name = "gooey grey mass"
desc = "It looks like a melted... something."
gender = NEUTER
icon = 'icons/effects/effects.dmi'
icon_state = "molten"
mergeable_decal = FALSE
/obj/effect/decal/cleanable/molten_object/large
name = "big gooey grey mass"
icon_state = "big_molten"
//Vomit (sorry)
/obj/effect/decal/cleanable/vomit
name = "vomit"
desc = "Gosh, how unpleasant."
icon = 'icons/effects/blood.dmi'
icon_state = "vomit_1"
random_icon_states = list("vomit_1", "vomit_2", "vomit_3", "vomit_4")
/obj/effect/decal/cleanable/vomit/attack_hand(mob/user)
. = ..()
if(.)
return
if(ishuman(user))
var/mob/living/carbon/human/H = user
if(isflyperson(H))
playsound(get_turf(src), 'sound/items/drink.ogg', 50, 1) //slurp
H.visible_message("<span class='alert'>[H] extends a small proboscis into the vomit pool, sucking it with a slurping sound.</span>")
if(reagents)
for(var/datum/reagent/consumable/R in reagents.reagent_list)
if(R.nutriment_factor > 0)
H.nutrition += R.nutriment_factor * R.volume
reagents.del_reagent(R.type)
reagents.trans_to(H, reagents.total_volume)
qdel(src)
/obj/effect/decal/cleanable/vomit/old
name = "crusty dried vomit"
desc = "You try not to look at the chunks, and fail."
/obj/effect/decal/cleanable/vomit/old/Initialize(mapload, list/datum/disease/diseases)
. = ..()
icon_state += "-old"
/obj/effect/decal/cleanable/tomato_smudge
name = "tomato smudge"
desc = "It's red."
gender = NEUTER
icon = 'icons/effects/tomatodecal.dmi'
random_icon_states = list("tomato_floor1", "tomato_floor2", "tomato_floor3")
/obj/effect/decal/cleanable/plant_smudge
name = "plant smudge"
gender = NEUTER
icon = 'icons/effects/tomatodecal.dmi'
random_icon_states = list("smashed_plant")
/obj/effect/decal/cleanable/egg_smudge
name = "smashed egg"
desc = "Seems like this one won't hatch."
gender = NEUTER
icon = 'icons/effects/tomatodecal.dmi'
random_icon_states = list("smashed_egg1", "smashed_egg2", "smashed_egg3")
/obj/effect/decal/cleanable/pie_smudge //honk
name = "smashed pie"
desc = "It's pie cream from a cream pie."
gender = NEUTER
icon = 'icons/effects/tomatodecal.dmi'
random_icon_states = list("smashed_pie")
/obj/effect/decal/cleanable/chem_pile
name = "chemical pile"
desc = "A pile of chemicals. You can't quite tell what's inside it."
gender = NEUTER
icon = 'icons/obj/objects.dmi'
icon_state = "ash"
/obj/effect/decal/cleanable/shreds
name = "shreds"
desc = "The shredded remains of what appears to be clothing."
icon_state = "shreds"
gender = PLURAL
mergeable_decal = FALSE
/obj/effect/decal/cleanable/shreds/ex_act(severity, target)
if(severity == 1) //so shreds created during an explosion aren't deleted by the explosion.
qdel(src)
/obj/effect/decal/cleanable/shreds/Initialize()
pixel_x = rand(-10, 10)
pixel_y = rand(-10, 10)
. = ..()
/obj/effect/decal/cleanable/salt
name = "salt pile"
desc = "A sizable pile of table salt. Someone must be upset."
icon = 'icons/effects/tomatodecal.dmi'
icon_state = "salt_pile"
gender = NEUTER
/obj/effect/decal/cleanable/glitter
name = "generic glitter pile"
desc = "The herpes of arts and crafts."
icon = 'icons/effects/atmospherics.dmi'
gender = NEUTER
/obj/effect/decal/cleanable/glitter/pink
name = "pink glitter"
icon_state = "plasma_old"
/obj/effect/decal/cleanable/glitter/white
name = "white glitter"
icon_state = "nitrous_oxide_old"
/obj/effect/decal/cleanable/glitter/blue
name = "blue glitter"
icon_state = "freon_old"
/obj/effect/decal/cleanable/plasma
name = "stabilized plasma"
desc = "A puddle of stabilized plasma."
icon_state = "flour"
color = "#9e0089"
/obj/effect/decal/cleanable/insectguts
name = "insect guts"
desc = "One bug squashed. Four more will rise in its place."
icon = 'icons/effects/blood.dmi'
icon_state = "xfloor1"
random_icon_states = list("xfloor1", "xfloor2", "xfloor3", "xfloor4", "xfloor5", "xfloor6", "xfloor7")
@@ -1,65 +1,65 @@
// Note: BYOND is object oriented. There is no reason for this to be copy/pasted blood code.
/obj/effect/decal/cleanable/robot_debris
name = "robot debris"
desc = "It's a useless heap of junk... <i>or is it?</i>"
icon = 'icons/mob/robots.dmi'
icon_state = "gib1"
layer = LOW_OBJ_LAYER
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7")
blood_state = BLOOD_STATE_OIL
bloodiness = BLOOD_AMOUNT_PER_DECAL
mergeable_decal = FALSE
/obj/effect/decal/cleanable/robot_debris/Initialize(mapload, list/datum/disease/diseases)
. = ..()
reagents.add_reagent("liquidoilgibs", 5)
/obj/effect/decal/cleanable/robot_debris/proc/streak(list/directions)
set waitfor = 0
var/direction = pick(directions)
for (var/i = 0, i < pick(1, 200; 2, 150; 3, 50), i++)
sleep(2)
if (i > 0)
if (prob(40))
new /obj/effect/decal/cleanable/oil/streak(src.loc)
else if (prob(10))
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(3, 1, src)
s.start()
if (!step_to(src, get_step(src, direction), 0))
break
/obj/effect/decal/cleanable/robot_debris/ex_act()
return
/obj/effect/decal/cleanable/robot_debris/limb
random_icon_states = list("gibarm", "gibleg")
/obj/effect/decal/cleanable/robot_debris/up
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7","gibup1","gibup1")
/obj/effect/decal/cleanable/robot_debris/down
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7","gibdown1","gibdown1")
/obj/effect/decal/cleanable/oil
name = "motor oil"
desc = "It's black and greasy. Looks like Beepsky made another mess."
icon = 'icons/mob/robots.dmi'
icon_state = "floor1"
random_icon_states = list("floor1", "floor2", "floor3", "floor4", "floor5", "floor6", "floor7")
blood_state = BLOOD_STATE_OIL
bloodiness = BLOOD_AMOUNT_PER_DECAL
/obj/effect/decal/cleanable/oil/Initialize()
. = ..()
reagents.add_reagent("oil", 30)
reagents.add_reagent("liquidoilgibs", 5)
/obj/effect/decal/cleanable/oil/streak
random_icon_states = list("streak1", "streak2", "streak3", "streak4", "streak5")
/obj/effect/decal/cleanable/oil/slippery
/obj/effect/decal/cleanable/oil/slippery/Initialize()
AddComponent(/datum/component/slippery, 80, (NO_SLIP_WHEN_WALKING | SLIDE))
// Note: BYOND is object oriented. There is no reason for this to be copy/pasted blood code.
/obj/effect/decal/cleanable/robot_debris
name = "robot debris"
desc = "It's a useless heap of junk... <i>or is it?</i>"
icon = 'icons/mob/robots.dmi'
icon_state = "gib1"
layer = LOW_OBJ_LAYER
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7")
blood_state = BLOOD_STATE_OIL
bloodiness = BLOOD_AMOUNT_PER_DECAL
mergeable_decal = FALSE
/obj/effect/decal/cleanable/robot_debris/Initialize(mapload, list/datum/disease/diseases)
. = ..()
reagents.add_reagent(/datum/reagent/liquidgibs, 5)
/obj/effect/decal/cleanable/robot_debris/proc/streak(list/directions)
set waitfor = 0
var/direction = pick(directions)
for (var/i = 0, i < pick(1, 200; 2, 150; 3, 50), i++)
sleep(2)
if (i > 0)
if (prob(40))
new /obj/effect/decal/cleanable/oil/streak(src.loc)
else if (prob(10))
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(3, 1, src)
s.start()
if (!step_to(src, get_step(src, direction), 0))
break
/obj/effect/decal/cleanable/robot_debris/ex_act()
return
/obj/effect/decal/cleanable/robot_debris/limb
random_icon_states = list("gibarm", "gibleg")
/obj/effect/decal/cleanable/robot_debris/up
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7","gibup1","gibup1")
/obj/effect/decal/cleanable/robot_debris/down
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7","gibdown1","gibdown1")
/obj/effect/decal/cleanable/oil
name = "motor oil"
desc = "It's black and greasy. Looks like Beepsky made another mess."
icon = 'icons/mob/robots.dmi'
icon_state = "floor1"
random_icon_states = list("floor1", "floor2", "floor3", "floor4", "floor5", "floor6", "floor7")
blood_state = BLOOD_STATE_OIL
bloodiness = BLOOD_AMOUNT_PER_DECAL
/obj/effect/decal/cleanable/oil/Initialize()
. = ..()
reagents.add_reagent(/datum/reagent/oil, 30)
reagents.add_reagent(/datum/reagent/liquidgibs/oil, 5)
/obj/effect/decal/cleanable/oil/streak
random_icon_states = list("streak1", "streak2", "streak3", "streak4", "streak5")
/obj/effect/decal/cleanable/oil/slippery
/obj/effect/decal/cleanable/oil/slippery/Initialize()
AddComponent(/datum/component/slippery, 80, (NO_SLIP_WHEN_WALKING | SLIDE))