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Merge pull request #11025 from Arturlang/TGUI_Next_Nanites
Ports TGUI Next and a lot of misc updates for nanites.
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@@ -1,11 +1,44 @@
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#define NANITE_TIMER_DEACTIVATE 1
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#define NANITE_TIMER_SELFDELETE 2
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#define NANITE_TIMER_TRIGGER 3
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#define NANITE_TIMER_RESET 4
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#define NANITE_SYNC_DELAY 300
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#define NANITE_SHOCK_IMMUNE 1
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#define NANITE_EMP_IMMUNE 2
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#define NANITE_PROGRAM_LIMIT 20
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#define NANITE_PROGRAM_LIMIT 20
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#define NANITE_BASE_RESEARCH 3.5
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#define NANITE_CLOUD_TOGGLE 1
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#define NANITE_CLOUD_DISABLE 2
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#define NANITE_CLOUD_ENABLE 3
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///Nanite extra settings types: used to help uis know what type an extra setting is
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#define NESTYPE_TEXT "text"
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#define NESTYPE_NUMBER "number"
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#define NESTYPE_TYPE "type"
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#define NESTYPE_BOOLEAN "boolean"
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///Nanite Extra Settings - Note that these will also be the names displayed in the UI
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#define NES_SENT_CODE "Sent Code"
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#define NES_DELAY "Delay"
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#define NES_MODE "Mode"
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#define NES_COMM_CODE "Comm Code"
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#define NES_RELAY_CHANNEL "Relay Channel"
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#define NES_HEALTH_PERCENT "Health Percent"
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#define NES_DIRECTION "Direction"
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#define NES_NANITE_PERCENT "Nanite Percent"
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#define NES_DAMAGE_TYPE "Damage Type"
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#define NES_DAMAGE "Damage"
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#define NES_SENTENCE "Sentence"
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#define NES_MESSAGE "Message"
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#define NES_DIRECTIVE "Directive"
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#define NES_INCLUSIVE_MODE "Inclusive Mode"
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#define NES_HALLUCINATION_TYPE "Hallucination Type"
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#define NES_HALLUCINATION_DETAIL "Hallucination Detail"
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#define NES_MOOD_MESSAGE "Mood Message"
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#define NES_PROGRAM_OVERWRITE "Program Overwrite"
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#define NES_CLOUD_OVERWRITE "Cloud Overwrite"
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#define NES_SCAN_TYPE "Scan Type"
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#define NES_BUTTON_NAME "Button Name"
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#define NES_ICON "Icon"
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#define NES_COLOR "Color"
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@@ -55,6 +55,7 @@
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} while (0)
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#define HAS_TRAIT(target, trait) (target.status_traits ? (target.status_traits[trait] ? TRUE : FALSE) : FALSE)
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#define HAS_TRAIT_FROM(target, trait, source) (target.status_traits ? (target.status_traits[trait] ? (source in target.status_traits[trait]) : FALSE) : FALSE)
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#define HAS_TRAIT_NOT_FROM(target, trait, source) (target.status_traits ? (target.status_traits[trait] ? (length(target.status_traits[trait] - source) > 0) : FALSE) : FALSE)
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//mob traits
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#define TRAIT_BLIND "blind"
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