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https://github.com/KabKebab/GS13.git
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lipolicide tolerance + small fixes
- added new lipolicide tolerance - fixed missing sound in the chocoslime - fixed unused variable in respawn mechanic - nerfed lipolicide: it metabolizes a little more quickly, and it's twice less powerful (also delicately raised OD threshold, so you can have 100u of it in the organism) - commented and categorized some of the GS quirks - fixed some doors in CC
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@@ -452,8 +452,8 @@ mob/visible_message(message, self_message, blind_message, vision_distance = DEFA
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if(!usr.client.respawn_observing)
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var/responserespawn = alert(src,"Are you sure you want to respawn?","Warning","Yes","No")
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// if(responserespawn != "Yes")
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// return
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if(responserespawn != "Yes")
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return
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// usr.client.pastcharacters += usr.real_name
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//GS13 - commented out to allow players to rejoin with the same char
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@@ -607,8 +607,8 @@
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taste_description = "mothballs"
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reagent_state = LIQUID
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color = "#F0FFF0"
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metabolization_rate = 0.5 * REAGENTS_METABOLISM
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overdose_threshold = 100
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metabolization_rate = 0.7 * REAGENTS_METABOLISM
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overdose_threshold = 105
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/datum/reagent/medicine/lipolicide/overdose_process(mob/living/carbon/C)
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. = ..()
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@@ -621,8 +621,10 @@
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M.adjustToxLoss(1*REM, 0)
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if(M.fatness == 0)
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M.nutrition = max(M.nutrition - 3, 0) // making the chef more valuable, one meme trap at a time
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if(HAS_TRAIT(M, TRAIT_LIPOLICIDE_TOLERANCE)) //GS13 edit
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M.adjust_fatness(-1, FATTENING_TYPE_WEIGHT_LOSS)
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else
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M.adjust_fatness(-10, FATTENING_TYPE_WEIGHT_LOSS)
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M.adjust_fatness(-5, FATTENING_TYPE_WEIGHT_LOSS)
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M.overeatduration = 0
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return ..()
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