lipolicide tolerance + small fixes

- added new lipolicide tolerance
- fixed missing sound in the chocoslime
- fixed unused variable in respawn mechanic
- nerfed lipolicide: it metabolizes a little more quickly, and it's twice less powerful (also delicately raised OD threshold, so you can have 100u of it in the organism)
- commented and categorized some of the GS quirks
- fixed some doors in CC
This commit is contained in:
GDLW
2023-05-11 18:12:21 +02:00
parent b90c4cdc65
commit a9ca3bebb4
10 changed files with 38 additions and 22 deletions
@@ -607,8 +607,8 @@
taste_description = "mothballs"
reagent_state = LIQUID
color = "#F0FFF0"
metabolization_rate = 0.5 * REAGENTS_METABOLISM
overdose_threshold = 100
metabolization_rate = 0.7 * REAGENTS_METABOLISM
overdose_threshold = 105
/datum/reagent/medicine/lipolicide/overdose_process(mob/living/carbon/C)
. = ..()
@@ -621,8 +621,10 @@
M.adjustToxLoss(1*REM, 0)
if(M.fatness == 0)
M.nutrition = max(M.nutrition - 3, 0) // making the chef more valuable, one meme trap at a time
if(HAS_TRAIT(M, TRAIT_LIPOLICIDE_TOLERANCE)) //GS13 edit
M.adjust_fatness(-1, FATTENING_TYPE_WEIGHT_LOSS)
else
M.adjust_fatness(-10, FATTENING_TYPE_WEIGHT_LOSS)
M.adjust_fatness(-5, FATTENING_TYPE_WEIGHT_LOSS)
M.overeatduration = 0
return ..()