mirror of
https://github.com/KabKebab/GS13.git
synced 2026-07-19 11:59:03 +01:00
small code tweaks
- limited xwg code to 400% rather than 600% max height - fixed aheal fatness bug - small code cleaning - buffed chaos events - cleared up XWG pref text - readded *beep to be used by everyone
This commit is contained in:
@@ -141,11 +141,11 @@
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weight = 2
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cost = 5
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requirements = list(101,20,15,10,10,10,10,10,10,10)
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high_population_requirement = 15
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high_population_requirement = 8
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//property_weights = list("chaos" = 1, "valid" = 1)
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earliest_start = 60 MINUTES //Skyrat change.
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occurances_max = 2
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chaos_min = 2.5
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chaos_min = 1.5
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//////////////////////////////////////////////
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// //
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@@ -161,10 +161,10 @@
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weight = 2
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cost = 5
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requirements = list(101,20,15,10,10,10,10,10,10,10)
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high_population_requirement = 15
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high_population_requirement = 10
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earliest_start = 60 MINUTES
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occurances_max = 2
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chaos_min = 3
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chaos_min = 2
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//////////////////////////////////////////////
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// //
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@@ -248,7 +248,7 @@
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earliest_start = 45 MINUTES
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repeatable_weight_decrease = 2
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requirements = list(101,101,25,25,20,20,15,15,10,10)
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high_population_requirement = 30
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high_population_requirement = 15
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//property_weights = list("extended" = -2)
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occurances_max = 2
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chaos_min = 3.0
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@@ -272,7 +272,7 @@
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name = "Meteor Wave: Normal"
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cost = 5
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typepath = /datum/round_event/meteor_wave
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chaos_min = 2.8
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chaos_min = 1.9
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required_enemies = list(2,2,2,2,1,1,1,1,0,0)
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return ..()
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@@ -310,11 +310,11 @@
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repeatable_weight_decrease = 2
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cost = 2
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requirements = list(101,101,10,5,5,5,5,5,5,5)
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high_population_requirement = 10
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high_population_requirement = 15
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repeatable = TRUE
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//property_weights = list("extended" = 1)
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occurances_max = 1
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chaos_min = 2.5
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chaos_min = 2.4
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/datum/dynamic_ruleset/event/anomaly_gravitational
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name = "Anomaly: Gravitational"
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@@ -345,7 +345,7 @@
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repeatable = TRUE
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//property_weights = list("extended" = 1)
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occurances_max = 2
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chaos_min = 2.3
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chaos_min = 2.2
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/datum/dynamic_ruleset/event/anomaly_vortex
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name = "Anomaly: Vortex"
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@@ -379,7 +379,7 @@
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occurances_max = 1
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requirements = list(10,10,10,10,10,10,10,10,10,10) //SECURE THAT DISK
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cost = 50
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chaos_min = 4
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chaos_min = 4.5
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map_blacklist = list("LayeniaStation.dmm")
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/datum/dynamic_ruleset/event/operative/get_weight()
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@@ -410,11 +410,11 @@
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enemy_roles = list("Chief Engineer","Station Engineer","Atmospheric Technician")
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required_enemies = list(3,2,2,2,1,1,1,0,0,0)
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requirements = list(101,25,20,15,15,15,10,10,10,10)
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high_population_requirement = 10
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high_population_requirement = 12
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repeatable = TRUE
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//property_weights = list("extended" = -1, "chaos" = 1)
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occurances_max = 1
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chaos_min = 2.2
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chaos_min = 2.4
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/datum/dynamic_ruleset/event/carp_migration
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name = "Carp Migration"
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@@ -425,11 +425,11 @@
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cost = 4
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requirements = list(101,5,5,5,5,1,1,1,1,1)
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high_population_requirement = 10
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earliest_start = 10 MINUTES
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earliest_start = 30 MINUTES
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repeatable = TRUE
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//property_weights = list("extended" = 1)
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occurances_max = 3
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chaos_min = 0.5
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chaos_min = 0.7
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map_blacklist = list("LayeniaStation.dmm")
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/datum/dynamic_ruleset/event/communications_blackout
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@@ -445,7 +445,7 @@
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high_population_requirement = 5
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repeatable = TRUE
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//property_weights = list("extended" = 1, "chaos" = 1)
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occurances_max = 5
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occurances_max = 4
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/datum/dynamic_ruleset/event/processor_overload
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name = "Processor Overload"
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@@ -474,12 +474,12 @@
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enemy_roles = list("Chief Engineer","Station Engineer")
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required_enemies = list(1,1,1,0,0,0,0,0,0,0)
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requirements = list(5,5,5,5,5,5,5,0,0,0)
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high_population_requirement = 5
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high_population_requirement = 7
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repeatable = TRUE
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earliest_start = 10 MINUTES
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earliest_start = 50 MINUTES
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//property_weights = list("extended" = 1)
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//always_max_weight = TRUE
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occurances_max = 0
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occurances_max = 2
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map_blacklist = list("LayeniaStation.dmm")
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/datum/dynamic_ruleset/event/major_dust
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@@ -492,10 +492,10 @@
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enemy_roles = list("Chief Engineer","Station Engineer")
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required_enemies = list(2,2,1,1,1,1,1,1,1,1)
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requirements = list(15,10,9,8,7,6,5,4,3,2)
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high_population_requirement = 10
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high_population_requirement = 12
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repeatable = TRUE
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//property_weights = list("extended" = 1)
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occurances_max = 2
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occurances_max = 1
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map_blacklist = list("LayeniaStation.dmm")
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@@ -510,7 +510,7 @@
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requirements = list(3,3,2,2,1,1,0,0,0,0)
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high_population_requirement = 5
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repeatable = TRUE
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occurances_max = 10
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occurances_max = 6
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map_blacklist = list("KiloStation.dmm")
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// /datum/dynamic_ruleset/event/heart_attack
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@@ -569,7 +569,7 @@
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enemy_roles = list("AI","Medical Doctor","Station Engineer","Head of Personnel","Captain")
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required_enemies = list(2,2,2,2,2,2,2,2,2,0)
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requirements = list(5,5,5,5,5,5,5,5,5,5)
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high_population_requirement = 5
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high_population_requirement = 6
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//property_weights = list("extended" = 1)
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occurances_max = 2
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chaos_min = 1.3
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@@ -692,7 +692,7 @@
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/datum/dynamic_ruleset/event/bureaucratic_error
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name = "Bureaucratic Error"
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requirements = list(0,0,0,0,0,0,0,0,0,0)
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high_population_requirement = 0
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high_population_requirement = 8
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typepath = /datum/round_event/bureaucratic_error
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occurances_max = 1
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weight = 5
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@@ -748,7 +748,7 @@
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weight = 4
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repeatable_weight_decrease = 5
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repeatable = TRUE
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occurances_max = 2
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occurances_max = 3
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/datum/dynamic_ruleset/event/mice_migration
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name = "Mice Migration"
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@@ -756,7 +756,7 @@
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enemy_roles = list("Chief Engineer","Station Engineer","Atmospheric Technician")
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required_enemies = list(1,1,1,1,1,1,0,0,0,0)
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requirements = list(5,5,5,5,0,0,0,0,0,0)
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high_population_requirement = 0
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high_population_requirement = 5
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weight = 10
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repeatable_weight_decrease = 3
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repeatable = TRUE
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@@ -802,10 +802,10 @@
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required_enemies = list(2,2,2,1,1,1,1,1,1,0)
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requirements = list(101,101,10,9,8,7,5,5,5,0)
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cost = 2
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high_population_requirement = 18
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high_population_requirement = 12
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weight = 4
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repeatable_weight_decrease = 2
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earliest_start = 20 MINUTES
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earliest_start = 50 MINUTES
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repeatable = TRUE
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occurances_max = 2
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