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https://github.com/KabKebab/GS13.git
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agonyyyy
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@@ -40,3 +40,20 @@
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#define NOT_DOMINATING -1
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#define MAX_LEADERS_GANG 3
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#define INITIAL_DOM_ATTEMPTS 3
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//Bloodsucker defines
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// Bloodsucker related antag datums
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#define ANTAG_DATUM_BLOODSUCKER /datum/antagonist/bloodsucker
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#define ANTAG_DATUM_VASSAL /datum/antagonist/vassal
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//#define ANTAG_DATUM_HUNTER /datum/antagonist/vamphunter Disabled for now
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// BLOODSUCKER
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#define BLOODSUCKER_LEVEL_TO_EMBRACE 3
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#define BLOODSUCKER_FRENZY_TIME 25 // How long the vamp stays in frenzy.
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#define BLOODSUCKER_FRENZY_OUT_TIME 300 // How long the vamp goes back into frenzy.
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#define BLOODSUCKER_STARVE_VOLUME 5 // Amount of blood, below which a Vamp is at risk of frenzy.
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#define CAT_STRUCTURE "Structures"
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#define MARTIALART_HUNTER "hunter-fu"
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@@ -57,6 +57,7 @@
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#define ANTAG_HUD_SOULLESS 21
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#define ANTAG_HUD_CLOCKWORK 22
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#define ANTAG_HUD_BROTHER 23
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#define ANTAG_HUD_BLOODSUCKER 24
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// Notification action types
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#define NOTIFY_JUMP "jump"
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@@ -35,6 +35,7 @@
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#define ROLE_LAVALAND "lavaland"
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#define ROLE_INTERNAL_AFFAIRS "internal affairs agent"
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#define ROLE_GANG "gangster"
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#define ROLE_BLOODSUCKER "bloodsucker"
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//Hyper
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#define ROLE_LEWD_TRAITOR "lewd traitor"
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@@ -62,7 +63,9 @@ GLOBAL_LIST_INIT(special_roles, list(
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ROLE_OVERTHROW = /datum/game_mode/overthrow,
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ROLE_INTERNAL_AFFAIRS = /datum/game_mode/traitor/internal_affairs,
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ROLE_SENTIENCE,
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ROLE_GANG = /datum/game_mode/gang
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ROLE_GANG = /datum/game_mode/gang,
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ROLE_BLOODSUCKER = /datum/game_mode/bloodsucker
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//ROLE_MONSTERHUNTER Disabled for now
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))
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//Job defines for what happens when you fail to qualify for any job during job selection
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@@ -45,6 +45,7 @@
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#define STATUS_EFFECT_SLEEPING /datum/status_effect/incapacitating/sleeping //the affected is asleep
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#define STATUS_EFFECT_TASED /datum/status_effect/electrode //the affected has been tased, preventing fine muscle control
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#define STATUS_EFFECT_TASED /datum/status_effect/no_combat_mode/electrode/ //the affected has been tased, preventing fine muscle control
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#define STATUS_EFFECT_PACIFY /datum/status_effect/pacify //the affected is pacified, preventing direct hostile actions
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@@ -75,6 +76,9 @@
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#define STATUS_EFFECT_ICHORIAL_STAIN /datum/status_effect/ichorial_stain //Prevents a servant from being revived by vitality matrices for one minute.
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#define STATUS_EFFECT_STASIS /datum/status_effect/incapacitating/stasis //Halts biological functions like bleeding, chemical processing, blood regeneration, walking, etc
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#define STATUS_EFFECT_NO_COMBAT_MODE /datum/status_effect/no_combat_mode //Wont allow combat mode and will disable it
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#define STATUS_EFFECT_MESMERIZE /datum/status_effect/no_combat_mode/mesmerize //Just reskinned no_combat_mode
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/////////////
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// NEUTRAL //
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/////////////
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@@ -124,9 +124,13 @@
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#define TRAIT_ALCOHOL_LIGHTWEIGHT "alcohol_lightweight" //Skyrat port
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#define TRAIT_CURSED_BLOOD "cursed_blood" //Yo dawg I heard you like bloodborne references so I put a
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#define TRAIT_RADRESONANCE "radioactive_resonance" //Hyperstation edit
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#define TRAIT_SWIMMING "swimming" //only applied by /datum/element/swimming, for checking
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#define TRAIT_CAPTAIN_METABOLISM "captain-metabolism"
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#define TRAIT_COLDBLOODED "coldblooded" // Your body is literal room temperature. Does not make you immune to the temp.
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#define TRAIT_NONATURALHEAL "nonaturalheal" // Only Admins can heal you. NOTHING else does it unless it's given the god tag.
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#define TRAIT_NORUNNING "norunning" // You walk!
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#define TRAIT_NOMARROW "nomarrow" // You don't make blood, with chemicals or nanites.
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#define TRAIT_NOPULSE "nopulse" // Your heart doesn't beat.
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//non-mob traits
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#define TRAIT_PARALYSIS "paralysis" //Used for limb-based paralysis, where replacing the limb will fix it
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