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https://github.com/KabKebab/GS13.git
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agonyyyy
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@@ -27,6 +27,7 @@ GLOBAL_LIST_INIT(huds, list(
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ANTAG_HUD_SOULLESS = new/datum/atom_hud/antag/hidden(),
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ANTAG_HUD_CLOCKWORK = new/datum/atom_hud/antag(),
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ANTAG_HUD_BROTHER = new/datum/atom_hud/antag/hidden(),
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ANTAG_HUD_BLOODSUCKER = new/datum/atom_hud/antag/bloodsucker()
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))
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/datum/atom_hud
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@@ -175,4 +175,49 @@
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mood_change = -5
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/datum/mood_event/revenant_blight/add_effects()
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description = "<span class='umbra'>Just give up, [pick("no one will miss you", "there is nothing you can do to help", "even a clown would be more useful than you", "does it even matter in the end?")]...</span>\n"
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description = "<span class='umbra'>Just give up, [pick("no one will miss you", "there is nothing you can do to help", "even a clown would be more useful than you", "does it even matter in the end?")]...</span>\n"
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/datum/mood_event/vampcandle
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description = "<span class='umbra'>Something is making your mind feel... loose...</span>\n"
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mood_change = -15
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timeout = 1 MINUTES
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/datum/mood_event/drankblood_bad
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description = "<span class='boldwarning'>I drank the blood of a lesser creature. Disgusting.</span>\n"
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mood_change = -3
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timeout = 8 MINUTES
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/datum/mood_event/drankblood_dead
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description = "<span class='boldwarning'>I drank dead blood. I am better than this.</span>\n"
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mood_change = -5
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timeout = 10 MINUTES
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/datum/mood_event/drankblood_synth
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description = "<span class='boldwarning'>I drank synthetic blood. What is wrong with me?</span>\n"
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mood_change = -7
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timeout = 15 MINUTES
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/datum/mood_event/drankkilled
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description = "<span class='boldwarning'>I drank from my victim until they died. I feel...less human.</span>\n"
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mood_change = -10
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timeout = 25 MINUTES
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/datum/mood_event/madevamp
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description = "<span class='boldwarning'>A soul has been cursed to undeath by my own hand.</span>\n"
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mood_change = -10
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timeout = 10 MINUTES
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/datum/mood_event/vampatefood
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description = "<span class='boldwarning'>Mortal nourishment no longer sustains me. I feel unwell.</span>\n"
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mood_change = -6
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timeout = 10 MINUTES
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/datum/mood_event/daylight_1
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description = "<span class='boldwarning'>I slept poorly in a makeshift coffin during the day.</span>\n"
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mood_change = -3
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timeout = 10 MINUTES
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/datum/mood_event/daylight_2
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description = "<span class='boldwarning'>I have been scorched by the unforgiving rays of the sun.</span>\n"
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mood_change = -6
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timeout = 15 MINUTES
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@@ -127,7 +127,7 @@
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mood_change = 2
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timeout = 15 MINUTES
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//Power gamer stuff below
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//Bloodsucker stuff below.
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/datum/mood_event/drankblood
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description = "<span class='nicegreen'>I have fed greedly from that which nourishes me.</span>\n"
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mood_change = 10
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@@ -81,33 +81,55 @@
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icon_state = "asleep"
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//TASER
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/datum/status_effect/electrode
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id = "tased"
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/datum/status_effect/no_combat_mode/
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id = "no_combat_mode"
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blocks_combatmode = TRUE
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status_type = STATUS_EFFECT_REPLACE
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alert_type = null
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status_type = STATUS_EFFECT_REPLACE
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/datum/status_effect/electrode/on_creation(mob/living/new_owner, set_duration)
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/datum/status_effect/no_combat_mode/on_creation(mob/living/new_owner, set_duration)
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if(isnum(set_duration))
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duration = set_duration
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. = ..()
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if(iscarbon(owner))
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var/mob/living/carbon/C = owner
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if(C.combatmode)
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C.toggle_combat_mode(TRUE)
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/datum/status_effect/no_combat_mode/mesmerize
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id = "Mesmerize"
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alert_type = /obj/screen/alert/status_effect/mesmerized
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/obj/screen/alert/status_effect/mesmerized
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name = "Mesmerized"
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desc = "You cant tear your sight from who is in front of you...Their gaze is simply too enthralling.."
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icon = 'icons/mob/actions/bloodsucker.dmi'
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icon_state = "power_mez"
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/datum/status_effect/no_combat_mode/electrode
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id = "tased"
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/datum/status_effect/no_combat_mode/electrode/on_creation(mob/living/new_owner, set_duration)
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if(isnum(set_duration)) //TODO, figure out how to grab from subtype
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duration = set_duration
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. = ..()
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if(iscarbon(owner))
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var/mob/living/carbon/C = owner
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if(C.combatmode)
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C.toggle_combat_mode(TRUE)
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C.add_movespeed_modifier(MOVESPEED_ID_TASED_STATUS, TRUE, override = TRUE, multiplicative_slowdown = 8)
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/datum/status_effect/electrode/on_remove()
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/datum/status_effect/no_combat_mode/electrode/on_remove()
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if(iscarbon(owner))
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var/mob/living/carbon/C = owner
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C.remove_movespeed_modifier(MOVESPEED_ID_TASED_STATUS)
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. = ..()
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/datum/status_effect/electrode/tick()
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/datum/status_effect/no_combat_mode/electrode/tick()
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if(owner)
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owner.adjustStaminaLoss(5) //if you really want to try to stamcrit someone with a taser alone, you can, but it'll take time and good timing.
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/datum/status_effect/electrode/nextmove_modifier() //why is this a proc. its no big deal since this doesnt get called often at all but literally w h y
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/datum/status_effect/no_combat_mode/electrode/nextmove_modifier() //why is this a proc. its no big deal since this doesnt get called often at all but literally w h y
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return 2
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//STASIS
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@@ -698,4 +720,4 @@ datum/status_effect/pacify
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/obj/screen/alert/status_effect/dna_melt
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name = "Genetic Breakdown"
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desc = "I don't feel so good. Your body can't handle the mutations! You have one minute to remove your mutations, or you will be met with a horrible fate."
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icon_state = "dna_melt"
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icon_state = "dna_melt"
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