From ae2e3db2653ff06c9df2e9017fcd014b825c4b23 Mon Sep 17 00:00:00 2001 From: CygnusB <39594514+MalricB@users.noreply.github.com> Date: Fri, 4 Dec 2020 16:13:43 -0300 Subject: [PATCH] also nerfs stamina regen a fair bit yeah --- code/modules/antagonists/bloodsucker/bloodsucker_life.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/modules/antagonists/bloodsucker/bloodsucker_life.dm b/code/modules/antagonists/bloodsucker/bloodsucker_life.dm index 9174692b..f5b2efcc 100644 --- a/code/modules/antagonists/bloodsucker/bloodsucker_life.dm +++ b/code/modules/antagonists/bloodsucker/bloodsucker_life.dm @@ -84,8 +84,8 @@ //It is called from your coffin on close (by you only) if(poweron_masquerade == TRUE || owner.current.AmStaked()) return FALSE - owner.current.adjustStaminaLoss(-2 + (regenRate * -10) * mult, 0) // Humans lose stamina damage really quickly. Vamps should heal more. - owner.current.adjustCloneLoss(-1 * (regenRate * 4) * mult, 0) + owner.current.adjustStaminaLoss(-1.5 + (regenRate * -7) * mult, 0) // Humans lose stamina damage really quickly. Vamps should heal more. + owner.current.adjustCloneLoss(-0.1 * (regenRate * 2) * mult, 0) owner.current.adjustOrganLoss(ORGAN_SLOT_BRAIN, -1 * (regenRate * 4) * mult) //adjustBrainLoss(-1 * (regenRate * 4) * mult, 0) // No Bleeding if(ishuman(owner.current)) //NOTE Current bleeding is horrible, not to count the amount of blood ballistics delete.