mirror of
https://github.com/KabKebab/GS13.git
synced 2026-08-21 12:06:15 +01:00
Merge remote-tracking branch 'upstream/master' into nanites
This commit is contained in:
+12
-4
@@ -334,8 +334,13 @@ GLOBAL_LIST_EMPTY(teleportlocs)
|
||||
F.update_fire_light(fire)
|
||||
for(var/obj/machinery/light/L in src)
|
||||
L.update()
|
||||
|
||||
/area/proc/updateicon()
|
||||
/**
|
||||
* Update the icon state of the area
|
||||
*
|
||||
* Im not sure what the heck this does, somethign to do with weather being able to set icon
|
||||
* states on areas?? where the heck would that even display?
|
||||
*/
|
||||
/area/update_icon_state()
|
||||
var/weather_icon
|
||||
for(var/V in SSweather.processing)
|
||||
var/datum/weather/W = V
|
||||
@@ -345,7 +350,10 @@ GLOBAL_LIST_EMPTY(teleportlocs)
|
||||
if(!weather_icon)
|
||||
icon_state = null
|
||||
|
||||
/area/space/updateicon()
|
||||
/**
|
||||
* Update the icon of the area (overridden to always be null for space
|
||||
*/
|
||||
/area/space/update_icon_state()
|
||||
icon_state = null
|
||||
|
||||
/*
|
||||
@@ -378,7 +386,7 @@ GLOBAL_LIST_EMPTY(teleportlocs)
|
||||
/area/proc/power_change()
|
||||
for(var/obj/machinery/M in src) // for each machine in the area
|
||||
M.power_change() // reverify power status (to update icons etc.)
|
||||
updateicon()
|
||||
update_icon()
|
||||
|
||||
/area/proc/usage(chan)
|
||||
var/used = 0
|
||||
|
||||
+927
-901
File diff suppressed because it is too large
Load Diff
@@ -213,6 +213,7 @@
|
||||
weight = 4
|
||||
cost = 10
|
||||
requirements = list(101,101,30,25,20,20,15,15,15,10)
|
||||
minimum_players = 15
|
||||
repeatable = TRUE
|
||||
high_population_requirement = 10
|
||||
flags = TRAITOR_RULESET
|
||||
@@ -229,6 +230,7 @@
|
||||
weight = 4
|
||||
cost = 5
|
||||
requirements = list(101,30,25,20,15,10,10,5,5,5)
|
||||
minimum_players = 10
|
||||
repeatable = TRUE
|
||||
high_population_requirement = 10
|
||||
flags = TRAITOR_RULESET
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
weight = 5
|
||||
cost = 10
|
||||
requirements = list(101,101,30,25,20,20,15,15,15,15)
|
||||
minimum_players = 15
|
||||
high_population_requirement = 10
|
||||
var/autotraitor_cooldown = 450 // 15 minutes (ticks once per 2 sec)
|
||||
chaos_min = 2.5
|
||||
@@ -34,6 +35,7 @@
|
||||
weight = 5
|
||||
cost = 0
|
||||
requirements = list(101,25,25,20,20,15,15,10,10,10)
|
||||
minimum_players = 10
|
||||
high_population_requirement = 10
|
||||
//var/autotraitor_cooldown = 450 // 15 minutes (ticks once per 2 sec)
|
||||
chaos_min = 2.0
|
||||
@@ -186,6 +188,7 @@
|
||||
weight = 3
|
||||
cost = 10
|
||||
requirements = list(101,101,50,40,40,30,30,30,20,20)
|
||||
minimum_players = 15
|
||||
high_population_requirement = 10
|
||||
var/team_mode_probability = 30
|
||||
chaos_min = 3.0
|
||||
|
||||
@@ -1,48 +1,48 @@
|
||||
/obj/machinery/bluespace_beacon
|
||||
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "floor_beaconf"
|
||||
name = "bluespace gigabeacon"
|
||||
desc = "A device that draws power from bluespace and creates a permanent tracking beacon."
|
||||
level = 1 // underfloor
|
||||
layer = LOW_OBJ_LAYER
|
||||
use_power = IDLE_POWER_USE
|
||||
idle_power_usage = 0
|
||||
var/obj/item/beacon/Beacon
|
||||
|
||||
/obj/machinery/bluespace_beacon/Initialize()
|
||||
. = ..()
|
||||
var/turf/T = loc
|
||||
Beacon = new(T)
|
||||
Beacon.invisibility = INVISIBILITY_MAXIMUM
|
||||
|
||||
hide(T.intact)
|
||||
|
||||
/obj/machinery/bluespace_beacon/Destroy()
|
||||
QDEL_NULL(Beacon)
|
||||
return ..()
|
||||
|
||||
// update the invisibility and icon
|
||||
/obj/machinery/bluespace_beacon/hide(intact)
|
||||
invisibility = intact ? INVISIBILITY_MAXIMUM : 0
|
||||
updateicon()
|
||||
|
||||
// update the icon_state
|
||||
/obj/machinery/bluespace_beacon/proc/updateicon()
|
||||
var/state="floor_beacon"
|
||||
|
||||
if(invisibility)
|
||||
icon_state = "[state]f"
|
||||
|
||||
else
|
||||
icon_state = "[state]"
|
||||
|
||||
/obj/machinery/bluespace_beacon/process()
|
||||
if(!Beacon)
|
||||
var/turf/T = loc
|
||||
Beacon = new(T)
|
||||
Beacon.invisibility = INVISIBILITY_MAXIMUM
|
||||
else if (Beacon.loc != loc)
|
||||
Beacon.forceMove(loc)
|
||||
|
||||
updateicon()
|
||||
/obj/machinery/bluespace_beacon
|
||||
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "floor_beaconf"
|
||||
name = "bluespace gigabeacon"
|
||||
desc = "A device that draws power from bluespace and creates a permanent tracking beacon."
|
||||
level = 1 // underfloor
|
||||
layer = LOW_OBJ_LAYER
|
||||
use_power = IDLE_POWER_USE
|
||||
idle_power_usage = 0
|
||||
var/obj/item/beacon/Beacon
|
||||
|
||||
/obj/machinery/bluespace_beacon/Initialize()
|
||||
. = ..()
|
||||
var/turf/T = loc
|
||||
Beacon = new(T)
|
||||
Beacon.invisibility = INVISIBILITY_MAXIMUM
|
||||
|
||||
hide(T.intact)
|
||||
|
||||
/obj/machinery/bluespace_beacon/Destroy()
|
||||
QDEL_NULL(Beacon)
|
||||
return ..()
|
||||
|
||||
// update the invisibility and icon
|
||||
/obj/machinery/bluespace_beacon/hide(intact)
|
||||
invisibility = intact ? INVISIBILITY_MAXIMUM : 0
|
||||
update_icon()
|
||||
|
||||
// update the icon_state
|
||||
/obj/machinery/bluespace_beacon/update_icon()
|
||||
var/state="floor_beacon"
|
||||
|
||||
if(invisibility)
|
||||
icon_state = "[state]f"
|
||||
|
||||
else
|
||||
icon_state = "[state]"
|
||||
|
||||
/obj/machinery/bluespace_beacon/process()
|
||||
if(!Beacon)
|
||||
var/turf/T = loc
|
||||
Beacon = new(T)
|
||||
Beacon.invisibility = INVISIBILITY_MAXIMUM
|
||||
else if (Beacon.loc != loc)
|
||||
Beacon.forceMove(loc)
|
||||
|
||||
update_icon()
|
||||
|
||||
+266
-265
@@ -1,265 +1,266 @@
|
||||
/obj/machinery/button
|
||||
name = "button"
|
||||
desc = "A remote control switch."
|
||||
icon = 'icons/obj/stationobjs.dmi'
|
||||
icon_state = "doorctrl"
|
||||
var/skin = "doorctrl"
|
||||
power_channel = ENVIRON
|
||||
var/obj/item/assembly/device
|
||||
var/obj/item/electronics/airlock/board
|
||||
var/device_type = null
|
||||
var/id = null
|
||||
var/initialized_button = 0
|
||||
armor = list("melee" = 50, "bullet" = 50, "laser" = 50, "energy" = 50, "bomb" = 10, "bio" = 100, "rad" = 100, "fire" = 90, "acid" = 70)
|
||||
use_power = IDLE_POWER_USE
|
||||
idle_power_usage = 2
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
|
||||
|
||||
/obj/machinery/button/Initialize(mapload, ndir = 0, built = 0)
|
||||
. = ..()
|
||||
if(built)
|
||||
setDir(ndir)
|
||||
pixel_x = (dir & 3)? 0 : (dir == 4 ? -24 : 24)
|
||||
pixel_y = (dir & 3)? (dir ==1 ? -24 : 24) : 0
|
||||
panel_open = TRUE
|
||||
update_icon()
|
||||
|
||||
|
||||
if(!built && !device && device_type)
|
||||
device = new device_type(src)
|
||||
|
||||
src.check_access(null)
|
||||
|
||||
if(req_access.len || req_one_access.len)
|
||||
board = new(src)
|
||||
if(req_access.len)
|
||||
board.accesses = req_access
|
||||
else
|
||||
board.one_access = 1
|
||||
board.accesses = req_one_access
|
||||
|
||||
|
||||
/obj/machinery/button/update_icon()
|
||||
cut_overlays()
|
||||
if(panel_open)
|
||||
icon_state = "button-open"
|
||||
if(device)
|
||||
add_overlay("button-device")
|
||||
if(board)
|
||||
add_overlay("button-board")
|
||||
|
||||
else
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
icon_state = "[skin]-p"
|
||||
else
|
||||
icon_state = skin
|
||||
|
||||
/obj/machinery/button/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/screwdriver))
|
||||
if(panel_open || allowed(user))
|
||||
default_deconstruction_screwdriver(user, "button-open", "[skin]",W)
|
||||
update_icon()
|
||||
else
|
||||
to_chat(user, "<span class='danger'>Maintenance Access Denied</span>")
|
||||
flick("[skin]-denied", src)
|
||||
return
|
||||
|
||||
if(panel_open)
|
||||
if(!device && istype(W, /obj/item/assembly))
|
||||
if(!user.transferItemToLoc(W, src))
|
||||
to_chat(user, "<span class='warning'>\The [W] is stuck to you!</span>")
|
||||
return
|
||||
device = W
|
||||
to_chat(user, "<span class='notice'>You add [W] to the button.</span>")
|
||||
|
||||
if(!board && istype(W, /obj/item/electronics/airlock))
|
||||
if(!user.transferItemToLoc(W, src))
|
||||
to_chat(user, "<span class='warning'>\The [W] is stuck to you!</span>")
|
||||
return
|
||||
board = W
|
||||
if(board.one_access)
|
||||
req_one_access = board.accesses
|
||||
else
|
||||
req_access = board.accesses
|
||||
to_chat(user, "<span class='notice'>You add [W] to the button.</span>")
|
||||
|
||||
if(!device && !board && istype(W, /obj/item/wrench))
|
||||
to_chat(user, "<span class='notice'>You start unsecuring the button frame...</span>")
|
||||
W.play_tool_sound(src)
|
||||
if(W.use_tool(src, user, 40))
|
||||
to_chat(user, "<span class='notice'>You unsecure the button frame.</span>")
|
||||
transfer_fingerprints_to(new /obj/item/wallframe/button(get_turf(src)))
|
||||
playsound(loc, 'sound/items/deconstruct.ogg', 50, 1)
|
||||
qdel(src)
|
||||
|
||||
update_icon()
|
||||
return
|
||||
|
||||
if(user.a_intent != INTENT_HARM && !(W.item_flags & NOBLUDGEON))
|
||||
return attack_hand(user)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/machinery/button/emag_act(mob/user)
|
||||
if(obj_flags & EMAGGED)
|
||||
return
|
||||
req_access = list()
|
||||
req_one_access = list()
|
||||
playsound(src, "sparks", 100, 1)
|
||||
obj_flags |= EMAGGED
|
||||
|
||||
/obj/machinery/button/attack_ai(mob/user)
|
||||
if(!panel_open)
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/machinery/button/attack_robot(mob/user)
|
||||
return attack_ai(user)
|
||||
|
||||
/obj/machinery/button/proc/setup_device()
|
||||
if(id && istype(device, /obj/item/assembly/control))
|
||||
var/obj/item/assembly/control/A = device
|
||||
A.id = id
|
||||
initialized_button = 1
|
||||
|
||||
/obj/machinery/button/attack_hand(mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
if(!initialized_button)
|
||||
setup_device()
|
||||
add_fingerprint(user)
|
||||
if(panel_open)
|
||||
if(device || board)
|
||||
if(device)
|
||||
device.forceMove(drop_location())
|
||||
device = null
|
||||
if(board)
|
||||
board.forceMove(drop_location())
|
||||
req_access = list()
|
||||
req_one_access = list()
|
||||
board = null
|
||||
update_icon()
|
||||
to_chat(user, "<span class='notice'>You remove electronics from the button frame.</span>")
|
||||
|
||||
else
|
||||
if(skin == "doorctrl")
|
||||
skin = "launcher"
|
||||
else
|
||||
skin = "doorctrl"
|
||||
to_chat(user, "<span class='notice'>You change the button frame's front panel.</span>")
|
||||
return
|
||||
|
||||
if((stat & (NOPOWER|BROKEN)))
|
||||
return
|
||||
|
||||
if(device && device.next_activate > world.time)
|
||||
return
|
||||
|
||||
if(!allowed(user))
|
||||
to_chat(user, "<span class='danger'>Access Denied</span>")
|
||||
flick("[skin]-denied", src)
|
||||
return
|
||||
|
||||
use_power(5)
|
||||
icon_state = "[skin]1"
|
||||
|
||||
if(device)
|
||||
device.pulsed()
|
||||
|
||||
addtimer(CALLBACK(src, .proc/update_icon), 15)
|
||||
|
||||
/obj/machinery/button/power_change()
|
||||
..()
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/machinery/button/door
|
||||
name = "door button"
|
||||
desc = "A door remote control switch."
|
||||
var/normaldoorcontrol = FALSE
|
||||
var/specialfunctions = OPEN // Bitflag, see assembly file
|
||||
|
||||
/obj/machinery/button/door/setup_device()
|
||||
if(!device)
|
||||
if(normaldoorcontrol)
|
||||
var/obj/item/assembly/control/airlock/A = new(src)
|
||||
device = A
|
||||
A.specialfunctions = specialfunctions
|
||||
else
|
||||
device = new /obj/item/assembly/control(src)
|
||||
..()
|
||||
|
||||
/obj/machinery/button/door/incinerator_vent_toxmix
|
||||
name = "combustion chamber vent control"
|
||||
id = INCINERATOR_TOXMIX_VENT
|
||||
req_access = list(ACCESS_TOX)
|
||||
|
||||
/obj/machinery/button/door/incinerator_vent_atmos_main
|
||||
name = "turbine vent control"
|
||||
id = INCINERATOR_ATMOS_MAINVENT
|
||||
req_one_access = list(ACCESS_ATMOSPHERICS, ACCESS_MAINT_TUNNELS)
|
||||
|
||||
/obj/machinery/button/door/incinerator_vent_atmos_aux
|
||||
name = "combustion chamber vent control"
|
||||
id = INCINERATOR_ATMOS_AUXVENT
|
||||
req_one_access = list(ACCESS_ATMOSPHERICS, ACCESS_MAINT_TUNNELS)
|
||||
|
||||
/obj/machinery/button/door/incinerator_vent_syndicatelava_main
|
||||
name = "turbine vent control"
|
||||
id = INCINERATOR_SYNDICATELAVA_MAINVENT
|
||||
req_access = list(ACCESS_SYNDICATE)
|
||||
|
||||
/obj/machinery/button/door/incinerator_vent_syndicatelava_aux
|
||||
name = "combustion chamber vent control"
|
||||
id = INCINERATOR_SYNDICATELAVA_AUXVENT
|
||||
req_access = list(ACCESS_SYNDICATE)
|
||||
|
||||
/obj/machinery/button/massdriver
|
||||
name = "mass driver button"
|
||||
desc = "A remote control switch for a mass driver."
|
||||
icon_state = "launcher"
|
||||
skin = "launcher"
|
||||
device_type = /obj/item/assembly/control/massdriver
|
||||
|
||||
/obj/machinery/button/ignition
|
||||
name = "ignition switch"
|
||||
desc = "A remote control switch for a mounted igniter."
|
||||
icon_state = "launcher"
|
||||
skin = "launcher"
|
||||
device_type = /obj/item/assembly/control/igniter
|
||||
|
||||
/obj/machinery/button/ignition/incinerator
|
||||
name = "combustion chamber ignition switch"
|
||||
desc = "A remote control switch for the combustion chamber's igniter."
|
||||
|
||||
/obj/machinery/button/ignition/incinerator/toxmix
|
||||
id = INCINERATOR_TOXMIX_IGNITER
|
||||
|
||||
/obj/machinery/button/ignition/incinerator/atmos
|
||||
id = INCINERATOR_ATMOS_IGNITER
|
||||
|
||||
/obj/machinery/button/ignition/incinerator/syndicatelava
|
||||
id = INCINERATOR_SYNDICATELAVA_IGNITER
|
||||
|
||||
/obj/machinery/button/flasher
|
||||
name = "flasher button"
|
||||
desc = "A remote control switch for a mounted flasher."
|
||||
icon_state = "launcher"
|
||||
skin = "launcher"
|
||||
device_type = /obj/item/assembly/control/flasher
|
||||
|
||||
/obj/machinery/button/crematorium
|
||||
name = "crematorium igniter"
|
||||
desc = "Burn baby burn!"
|
||||
icon_state = "launcher"
|
||||
skin = "launcher"
|
||||
device_type = /obj/item/assembly/control/crematorium
|
||||
req_access = list()
|
||||
id = 1
|
||||
|
||||
/obj/item/wallframe/button
|
||||
name = "button frame"
|
||||
desc = "Used for building buttons."
|
||||
icon_state = "button"
|
||||
result_path = /obj/machinery/button
|
||||
materials = list(MAT_METAL=MINERAL_MATERIAL_AMOUNT)
|
||||
/obj/machinery/button
|
||||
name = "button"
|
||||
desc = "A remote control switch."
|
||||
icon = 'icons/obj/stationobjs.dmi'
|
||||
icon_state = "doorctrl"
|
||||
var/skin = "doorctrl"
|
||||
power_channel = ENVIRON
|
||||
var/obj/item/assembly/device
|
||||
var/obj/item/electronics/airlock/board
|
||||
var/device_type = null
|
||||
var/id = null
|
||||
var/initialized_button = 0
|
||||
armor = list("melee" = 50, "bullet" = 50, "laser" = 50, "energy" = 50, "bomb" = 10, "bio" = 100, "rad" = 100, "fire" = 90, "acid" = 70)
|
||||
use_power = IDLE_POWER_USE
|
||||
idle_power_usage = 2
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
|
||||
|
||||
/obj/machinery/button/Initialize(mapload, ndir = 0, built = 0)
|
||||
. = ..()
|
||||
if(built)
|
||||
setDir(ndir)
|
||||
pixel_x = (dir & 3)? 0 : (dir == 4 ? -24 : 24)
|
||||
pixel_y = (dir & 3)? (dir ==1 ? -24 : 24) : 0
|
||||
panel_open = TRUE
|
||||
update_icon()
|
||||
|
||||
|
||||
if(!built && !device && device_type)
|
||||
device = new device_type(src)
|
||||
|
||||
src.check_access(null)
|
||||
|
||||
if(req_access.len || req_one_access.len)
|
||||
board = new(src)
|
||||
if(req_access.len)
|
||||
board.accesses = req_access
|
||||
else
|
||||
board.one_access = 1
|
||||
board.accesses = req_one_access
|
||||
|
||||
/obj/machinery/button/update_icon_state()
|
||||
if(panel_open)
|
||||
icon_state = "button-open"
|
||||
else if(stat & (NOPOWER|BROKEN))
|
||||
icon_state = "[skin]-p"
|
||||
else
|
||||
icon_state = skin
|
||||
|
||||
/obj/machinery/button/update_overlays()
|
||||
. = ..()
|
||||
if(!panel_open)
|
||||
return
|
||||
if(device)
|
||||
. += "button-device"
|
||||
if(board)
|
||||
. += "button-board"
|
||||
|
||||
/obj/machinery/button/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/screwdriver))
|
||||
if(panel_open || allowed(user))
|
||||
default_deconstruction_screwdriver(user, "button-open", "[skin]",W)
|
||||
update_icon()
|
||||
else
|
||||
to_chat(user, "<span class='danger'>Maintenance Access Denied</span>")
|
||||
flick("[skin]-denied", src)
|
||||
return
|
||||
|
||||
if(panel_open)
|
||||
if(!device && istype(W, /obj/item/assembly))
|
||||
if(!user.transferItemToLoc(W, src))
|
||||
to_chat(user, "<span class='warning'>\The [W] is stuck to you!</span>")
|
||||
return
|
||||
device = W
|
||||
to_chat(user, "<span class='notice'>You add [W] to the button.</span>")
|
||||
|
||||
if(!board && istype(W, /obj/item/electronics/airlock))
|
||||
if(!user.transferItemToLoc(W, src))
|
||||
to_chat(user, "<span class='warning'>\The [W] is stuck to you!</span>")
|
||||
return
|
||||
board = W
|
||||
if(board.one_access)
|
||||
req_one_access = board.accesses
|
||||
else
|
||||
req_access = board.accesses
|
||||
to_chat(user, "<span class='notice'>You add [W] to the button.</span>")
|
||||
|
||||
if(!device && !board && istype(W, /obj/item/wrench))
|
||||
to_chat(user, "<span class='notice'>You start unsecuring the button frame...</span>")
|
||||
W.play_tool_sound(src)
|
||||
if(W.use_tool(src, user, 40))
|
||||
to_chat(user, "<span class='notice'>You unsecure the button frame.</span>")
|
||||
transfer_fingerprints_to(new /obj/item/wallframe/button(get_turf(src)))
|
||||
playsound(loc, 'sound/items/deconstruct.ogg', 50, 1)
|
||||
qdel(src)
|
||||
|
||||
update_icon()
|
||||
return
|
||||
|
||||
if(user.a_intent != INTENT_HARM && !(W.item_flags & NOBLUDGEON))
|
||||
return attack_hand(user)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/machinery/button/emag_act(mob/user)
|
||||
if(obj_flags & EMAGGED)
|
||||
return
|
||||
req_access = list()
|
||||
req_one_access = list()
|
||||
playsound(src, "sparks", 100, 1)
|
||||
obj_flags |= EMAGGED
|
||||
|
||||
/obj/machinery/button/attack_ai(mob/user)
|
||||
if(!panel_open)
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/machinery/button/attack_robot(mob/user)
|
||||
return attack_ai(user)
|
||||
|
||||
/obj/machinery/button/proc/setup_device()
|
||||
if(id && istype(device, /obj/item/assembly/control))
|
||||
var/obj/item/assembly/control/A = device
|
||||
A.id = id
|
||||
initialized_button = 1
|
||||
|
||||
/obj/machinery/button/attack_hand(mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
if(!initialized_button)
|
||||
setup_device()
|
||||
add_fingerprint(user)
|
||||
if(panel_open)
|
||||
if(device || board)
|
||||
if(device)
|
||||
device.forceMove(drop_location())
|
||||
device = null
|
||||
if(board)
|
||||
board.forceMove(drop_location())
|
||||
req_access = list()
|
||||
req_one_access = list()
|
||||
board = null
|
||||
update_icon()
|
||||
to_chat(user, "<span class='notice'>You remove electronics from the button frame.</span>")
|
||||
|
||||
else
|
||||
if(skin == "doorctrl")
|
||||
skin = "launcher"
|
||||
else
|
||||
skin = "doorctrl"
|
||||
to_chat(user, "<span class='notice'>You change the button frame's front panel.</span>")
|
||||
return
|
||||
|
||||
if((stat & (NOPOWER|BROKEN)))
|
||||
return
|
||||
|
||||
if(device && device.next_activate > world.time)
|
||||
return
|
||||
|
||||
if(!allowed(user))
|
||||
to_chat(user, "<span class='danger'>Access Denied</span>")
|
||||
flick("[skin]-denied", src)
|
||||
return
|
||||
|
||||
use_power(5)
|
||||
icon_state = "[skin]1"
|
||||
|
||||
if(device)
|
||||
device.pulsed()
|
||||
|
||||
addtimer(CALLBACK(src, /atom/.proc/update_icon), 15)
|
||||
|
||||
/obj/machinery/button/power_change()
|
||||
..()
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/machinery/button/door
|
||||
name = "door button"
|
||||
desc = "A door remote control switch."
|
||||
var/normaldoorcontrol = FALSE
|
||||
var/specialfunctions = OPEN // Bitflag, see assembly file
|
||||
|
||||
/obj/machinery/button/door/setup_device()
|
||||
if(!device)
|
||||
if(normaldoorcontrol)
|
||||
var/obj/item/assembly/control/airlock/A = new(src)
|
||||
device = A
|
||||
A.specialfunctions = specialfunctions
|
||||
else
|
||||
device = new /obj/item/assembly/control(src)
|
||||
..()
|
||||
|
||||
/obj/machinery/button/door/incinerator_vent_toxmix
|
||||
name = "combustion chamber vent control"
|
||||
id = INCINERATOR_TOXMIX_VENT
|
||||
req_access = list(ACCESS_TOX)
|
||||
|
||||
/obj/machinery/button/door/incinerator_vent_atmos_main
|
||||
name = "turbine vent control"
|
||||
id = INCINERATOR_ATMOS_MAINVENT
|
||||
req_one_access = list(ACCESS_ATMOSPHERICS, ACCESS_MAINT_TUNNELS)
|
||||
|
||||
/obj/machinery/button/door/incinerator_vent_atmos_aux
|
||||
name = "combustion chamber vent control"
|
||||
id = INCINERATOR_ATMOS_AUXVENT
|
||||
req_one_access = list(ACCESS_ATMOSPHERICS, ACCESS_MAINT_TUNNELS)
|
||||
|
||||
/obj/machinery/button/door/incinerator_vent_syndicatelava_main
|
||||
name = "turbine vent control"
|
||||
id = INCINERATOR_SYNDICATELAVA_MAINVENT
|
||||
req_access = list(ACCESS_SYNDICATE)
|
||||
|
||||
/obj/machinery/button/door/incinerator_vent_syndicatelava_aux
|
||||
name = "combustion chamber vent control"
|
||||
id = INCINERATOR_SYNDICATELAVA_AUXVENT
|
||||
req_access = list(ACCESS_SYNDICATE)
|
||||
|
||||
/obj/machinery/button/massdriver
|
||||
name = "mass driver button"
|
||||
desc = "A remote control switch for a mass driver."
|
||||
icon_state = "launcher"
|
||||
skin = "launcher"
|
||||
device_type = /obj/item/assembly/control/massdriver
|
||||
|
||||
/obj/machinery/button/ignition
|
||||
name = "ignition switch"
|
||||
desc = "A remote control switch for a mounted igniter."
|
||||
icon_state = "launcher"
|
||||
skin = "launcher"
|
||||
device_type = /obj/item/assembly/control/igniter
|
||||
|
||||
/obj/machinery/button/ignition/incinerator
|
||||
name = "combustion chamber ignition switch"
|
||||
desc = "A remote control switch for the combustion chamber's igniter."
|
||||
|
||||
/obj/machinery/button/ignition/incinerator/toxmix
|
||||
id = INCINERATOR_TOXMIX_IGNITER
|
||||
|
||||
/obj/machinery/button/ignition/incinerator/atmos
|
||||
id = INCINERATOR_ATMOS_IGNITER
|
||||
|
||||
/obj/machinery/button/ignition/incinerator/syndicatelava
|
||||
id = INCINERATOR_SYNDICATELAVA_IGNITER
|
||||
|
||||
/obj/machinery/button/flasher
|
||||
name = "flasher button"
|
||||
desc = "A remote control switch for a mounted flasher."
|
||||
icon_state = "launcher"
|
||||
skin = "launcher"
|
||||
device_type = /obj/item/assembly/control/flasher
|
||||
|
||||
/obj/machinery/button/crematorium
|
||||
name = "crematorium igniter"
|
||||
desc = "Burn baby burn!"
|
||||
icon_state = "launcher"
|
||||
skin = "launcher"
|
||||
device_type = /obj/item/assembly/control/crematorium
|
||||
req_access = list()
|
||||
id = 1
|
||||
|
||||
/obj/item/wallframe/button
|
||||
name = "button frame"
|
||||
desc = "Used for building buttons."
|
||||
icon_state = "button"
|
||||
result_path = /obj/machinery/button
|
||||
materials = list(MAT_METAL=MINERAL_MATERIAL_AMOUNT)
|
||||
|
||||
@@ -292,7 +292,7 @@
|
||||
new /obj/item/stack/cable_coil(loc, 2)
|
||||
qdel(src)
|
||||
|
||||
/obj/machinery/camera/update_icon()
|
||||
/obj/machinery/camera/update_icon_state()
|
||||
if(!status)
|
||||
icon_state = "[initial(icon_state)]1"
|
||||
else if (stat & EMPED)
|
||||
|
||||
+130
-130
@@ -1,130 +1,130 @@
|
||||
/obj/machinery/cell_charger
|
||||
name = "cell charger"
|
||||
desc = "It charges power cells."
|
||||
icon = 'icons/obj/power.dmi'
|
||||
icon_state = "ccharger"
|
||||
use_power = IDLE_POWER_USE
|
||||
idle_power_usage = 5
|
||||
active_power_usage = 60
|
||||
power_channel = EQUIP
|
||||
circuit = /obj/item/circuitboard/machine/cell_charger
|
||||
pass_flags = PASSTABLE
|
||||
var/obj/item/stock_parts/cell/charging = null
|
||||
var/chargelevel = -1
|
||||
var/charge_rate = 500
|
||||
|
||||
/obj/machinery/cell_charger/proc/updateicon()
|
||||
cut_overlays()
|
||||
if(charging)
|
||||
add_overlay(image(charging.icon, charging.icon_state))
|
||||
add_overlay("ccharger-on")
|
||||
if(!(stat & (BROKEN|NOPOWER)))
|
||||
var/newlevel = round(charging.percent() * 4 / 100)
|
||||
chargelevel = newlevel
|
||||
add_overlay("ccharger-o[newlevel]")
|
||||
|
||||
/obj/machinery/cell_charger/examine(mob/user)
|
||||
. = ..()
|
||||
. += "There's [charging ? "a" : "no"] cell in the charger."
|
||||
if(charging)
|
||||
. += "Current charge: [round(charging.percent(), 1)]%."
|
||||
|
||||
/obj/machinery/cell_charger/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/stock_parts/cell) && !panel_open)
|
||||
if(stat & BROKEN)
|
||||
to_chat(user, "<span class='warning'>[src] is broken!</span>")
|
||||
return
|
||||
if(!anchored)
|
||||
to_chat(user, "<span class='warning'>[src] isn't attached to the ground!</span>")
|
||||
return
|
||||
if(charging)
|
||||
to_chat(user, "<span class='warning'>There is already a cell in the charger!</span>")
|
||||
return
|
||||
else
|
||||
var/area/a = loc.loc // Gets our locations location, like a dream within a dream
|
||||
if(!isarea(a))
|
||||
return
|
||||
if(a.power_equip == 0) // There's no APC in this area, don't try to cheat power!
|
||||
to_chat(user, "<span class='warning'>[src] blinks red as you try to insert the cell!</span>")
|
||||
return
|
||||
if(!user.transferItemToLoc(W,src))
|
||||
return
|
||||
|
||||
charging = W
|
||||
user.visible_message("[user] inserts a cell into [src].", "<span class='notice'>You insert a cell into [src].</span>")
|
||||
chargelevel = -1
|
||||
updateicon()
|
||||
else
|
||||
if(!charging && default_deconstruction_screwdriver(user, icon_state, icon_state, W))
|
||||
return
|
||||
if(default_deconstruction_crowbar(W))
|
||||
return
|
||||
if(!charging && default_unfasten_wrench(user, W))
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/machinery/cell_charger/deconstruct()
|
||||
if(charging)
|
||||
charging.forceMove(drop_location())
|
||||
return ..()
|
||||
|
||||
/obj/machinery/cell_charger/Destroy()
|
||||
QDEL_NULL(charging)
|
||||
return ..()
|
||||
|
||||
/obj/machinery/cell_charger/proc/removecell()
|
||||
charging.update_icon()
|
||||
charging = null
|
||||
chargelevel = -1
|
||||
updateicon()
|
||||
|
||||
/obj/machinery/cell_charger/attack_hand(mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
if(!charging)
|
||||
return
|
||||
|
||||
user.put_in_hands(charging)
|
||||
charging.add_fingerprint(user)
|
||||
|
||||
user.visible_message("[user] removes [charging] from [src].", "<span class='notice'>You remove [charging] from [src].</span>")
|
||||
|
||||
removecell()
|
||||
|
||||
/obj/machinery/cell_charger/attack_tk(mob/user)
|
||||
if(!charging)
|
||||
return
|
||||
|
||||
charging.forceMove(loc)
|
||||
to_chat(user, "<span class='notice'>You telekinetically remove [charging] from [src].</span>")
|
||||
|
||||
removecell()
|
||||
|
||||
/obj/machinery/cell_charger/attack_ai(mob/user)
|
||||
return
|
||||
|
||||
/obj/machinery/cell_charger/emp_act(severity)
|
||||
. = ..()
|
||||
|
||||
if(stat & (BROKEN|NOPOWER) || . & EMP_PROTECT_CONTENTS)
|
||||
return
|
||||
|
||||
if(charging)
|
||||
charging.emp_act(severity)
|
||||
|
||||
/obj/machinery/cell_charger/RefreshParts()
|
||||
charge_rate = 500
|
||||
for(var/obj/item/stock_parts/capacitor/C in component_parts)
|
||||
charge_rate *= C.rating
|
||||
|
||||
/obj/machinery/cell_charger/process()
|
||||
if(!charging || !anchored || (stat & (BROKEN|NOPOWER)))
|
||||
return
|
||||
|
||||
if(charging.percent() >= 100)
|
||||
return
|
||||
use_power(charge_rate)
|
||||
charging.give(charge_rate) //this is 2558, efficient batteries exist
|
||||
|
||||
updateicon()
|
||||
/obj/machinery/cell_charger
|
||||
name = "cell charger"
|
||||
desc = "It charges power cells."
|
||||
icon = 'icons/obj/power.dmi'
|
||||
icon_state = "ccharger"
|
||||
use_power = IDLE_POWER_USE
|
||||
idle_power_usage = 5
|
||||
active_power_usage = 60
|
||||
power_channel = EQUIP
|
||||
circuit = /obj/item/circuitboard/machine/cell_charger
|
||||
pass_flags = PASSTABLE
|
||||
var/obj/item/stock_parts/cell/charging = null
|
||||
var/chargelevel = -1
|
||||
var/charge_rate = 500
|
||||
|
||||
/obj/machinery/cell_charger/update_icon()
|
||||
cut_overlays()
|
||||
if(charging)
|
||||
add_overlay(image(charging.icon, charging.icon_state))
|
||||
add_overlay("ccharger-on")
|
||||
if(!(stat & (BROKEN|NOPOWER)))
|
||||
var/newlevel = round(charging.percent() * 4 / 100)
|
||||
chargelevel = newlevel
|
||||
add_overlay("ccharger-o[newlevel]")
|
||||
|
||||
/obj/machinery/cell_charger/examine(mob/user)
|
||||
. = ..()
|
||||
. += "There's [charging ? "a" : "no"] cell in the charger."
|
||||
if(charging)
|
||||
. += "Current charge: [round(charging.percent(), 1)]%."
|
||||
|
||||
/obj/machinery/cell_charger/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/stock_parts/cell) && !panel_open)
|
||||
if(stat & BROKEN)
|
||||
to_chat(user, "<span class='warning'>[src] is broken!</span>")
|
||||
return
|
||||
if(!anchored)
|
||||
to_chat(user, "<span class='warning'>[src] isn't attached to the ground!</span>")
|
||||
return
|
||||
if(charging)
|
||||
to_chat(user, "<span class='warning'>There is already a cell in the charger!</span>")
|
||||
return
|
||||
else
|
||||
var/area/a = loc.loc // Gets our locations location, like a dream within a dream
|
||||
if(!isarea(a))
|
||||
return
|
||||
if(a.power_equip == 0) // There's no APC in this area, don't try to cheat power!
|
||||
to_chat(user, "<span class='warning'>[src] blinks red as you try to insert the cell!</span>")
|
||||
return
|
||||
if(!user.transferItemToLoc(W,src))
|
||||
return
|
||||
|
||||
charging = W
|
||||
user.visible_message("[user] inserts a cell into [src].", "<span class='notice'>You insert a cell into [src].</span>")
|
||||
chargelevel = -1
|
||||
update_icon()
|
||||
else
|
||||
if(!charging && default_deconstruction_screwdriver(user, icon_state, icon_state, W))
|
||||
return
|
||||
if(default_deconstruction_crowbar(W))
|
||||
return
|
||||
if(!charging && default_unfasten_wrench(user, W))
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/machinery/cell_charger/deconstruct()
|
||||
if(charging)
|
||||
charging.forceMove(drop_location())
|
||||
return ..()
|
||||
|
||||
/obj/machinery/cell_charger/Destroy()
|
||||
QDEL_NULL(charging)
|
||||
return ..()
|
||||
|
||||
/obj/machinery/cell_charger/proc/removecell()
|
||||
charging.update_icon()
|
||||
charging = null
|
||||
chargelevel = -1
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/cell_charger/attack_hand(mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
if(!charging)
|
||||
return
|
||||
|
||||
user.put_in_hands(charging)
|
||||
charging.add_fingerprint(user)
|
||||
|
||||
user.visible_message("[user] removes [charging] from [src].", "<span class='notice'>You remove [charging] from [src].</span>")
|
||||
|
||||
removecell()
|
||||
|
||||
/obj/machinery/cell_charger/attack_tk(mob/user)
|
||||
if(!charging)
|
||||
return
|
||||
|
||||
charging.forceMove(loc)
|
||||
to_chat(user, "<span class='notice'>You telekinetically remove [charging] from [src].</span>")
|
||||
|
||||
removecell()
|
||||
|
||||
/obj/machinery/cell_charger/attack_ai(mob/user)
|
||||
return
|
||||
|
||||
/obj/machinery/cell_charger/emp_act(severity)
|
||||
. = ..()
|
||||
|
||||
if(stat & (BROKEN|NOPOWER) || . & EMP_PROTECT_CONTENTS)
|
||||
return
|
||||
|
||||
if(charging)
|
||||
charging.emp_act(severity)
|
||||
|
||||
/obj/machinery/cell_charger/RefreshParts()
|
||||
charge_rate = 500
|
||||
for(var/obj/item/stock_parts/capacitor/C in component_parts)
|
||||
charge_rate *= C.rating
|
||||
|
||||
/obj/machinery/cell_charger/process()
|
||||
if(!charging || !anchored || (stat & (BROKEN|NOPOWER)))
|
||||
return
|
||||
|
||||
if(charging.percent() >= 100)
|
||||
return
|
||||
use_power(charge_rate)
|
||||
charging.give(charge_rate) //this is 2558, efficient batteries exist
|
||||
|
||||
update_icon()
|
||||
|
||||
@@ -38,17 +38,21 @@
|
||||
defib.cell.give(180) //90% efficiency, slightly better than the cell charger's 87.5%
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/defibrillator_mount/update_icon()
|
||||
cut_overlays()
|
||||
if(defib)
|
||||
add_overlay("defib")
|
||||
if(defib.powered)
|
||||
add_overlay(defib.safety ? "online" : "emagged")
|
||||
var/ratio = defib.cell.charge / defib.cell.maxcharge
|
||||
ratio = CEILING(ratio * 4, 1) * 25
|
||||
add_overlay("charge[ratio]")
|
||||
if(clamps_locked)
|
||||
add_overlay("clamps")
|
||||
/obj/machinery/defibrillator_mount/update_overlays()
|
||||
. = ..()
|
||||
if(!defib)
|
||||
return
|
||||
|
||||
. += "defib"
|
||||
|
||||
if(defib.powered)
|
||||
. += (defib.safety ? "online" : "emagged")
|
||||
var/ratio = defib.cell.charge / defib.cell.maxcharge
|
||||
ratio = CEILING(ratio * 4, 1) * 25
|
||||
. += "charge[ratio]"
|
||||
|
||||
if(clamps_locked)
|
||||
. += "clamps"
|
||||
|
||||
/obj/machinery/defibrillator_mount/get_cell()
|
||||
if(defib)
|
||||
|
||||
@@ -1,67 +1,67 @@
|
||||
// the light switch
|
||||
// can have multiple per area
|
||||
// can also operate on non-loc area through "otherarea" var
|
||||
/obj/machinery/light_switch
|
||||
name = "light switch"
|
||||
icon = 'icons/obj/power.dmi'
|
||||
icon_state = "light1"
|
||||
desc = "Make dark."
|
||||
var/on = TRUE
|
||||
var/area/area = null
|
||||
var/otherarea = null
|
||||
|
||||
/obj/machinery/light_switch/Initialize()
|
||||
. = ..()
|
||||
area = get_area(src)
|
||||
|
||||
if(otherarea)
|
||||
area = locate(text2path("/area/[otherarea]"))
|
||||
|
||||
if(!name)
|
||||
name = "light switch ([area.name])"
|
||||
|
||||
on = area.lightswitch
|
||||
updateicon()
|
||||
|
||||
/obj/machinery/light_switch/proc/updateicon()
|
||||
if(stat & NOPOWER)
|
||||
icon_state = "light-p"
|
||||
else
|
||||
if(on)
|
||||
icon_state = "light1"
|
||||
else
|
||||
icon_state = "light0"
|
||||
|
||||
/obj/machinery/light_switch/examine(mob/user)
|
||||
. = ..()
|
||||
. += "It is [on? "on" : "off"]."
|
||||
|
||||
/obj/machinery/light_switch/interact(mob/user)
|
||||
. = ..()
|
||||
on = !on
|
||||
|
||||
area.lightswitch = on
|
||||
area.updateicon()
|
||||
|
||||
for(var/obj/machinery/light_switch/L in area)
|
||||
L.on = on
|
||||
L.updateicon()
|
||||
|
||||
area.power_change()
|
||||
|
||||
/obj/machinery/light_switch/power_change()
|
||||
|
||||
if(!otherarea)
|
||||
if(powered(LIGHT))
|
||||
stat &= ~NOPOWER
|
||||
else
|
||||
stat |= NOPOWER
|
||||
|
||||
updateicon()
|
||||
|
||||
/obj/machinery/light_switch/emp_act(severity)
|
||||
. = ..()
|
||||
if (. & EMP_PROTECT_SELF)
|
||||
return
|
||||
if(!(stat & (BROKEN|NOPOWER)))
|
||||
power_change()
|
||||
// the light switch
|
||||
// can have multiple per area
|
||||
// can also operate on non-loc area through "otherarea" var
|
||||
/obj/machinery/light_switch
|
||||
name = "light switch"
|
||||
icon = 'icons/obj/power.dmi'
|
||||
icon_state = "light1"
|
||||
desc = "Make dark."
|
||||
var/on = TRUE
|
||||
var/area/area = null
|
||||
var/otherarea = null
|
||||
|
||||
/obj/machinery/light_switch/Initialize()
|
||||
. = ..()
|
||||
area = get_area(src)
|
||||
|
||||
if(otherarea)
|
||||
area = locate(text2path("/area/[otherarea]"))
|
||||
|
||||
if(!name)
|
||||
name = "light switch ([area.name])"
|
||||
|
||||
on = area.lightswitch
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/light_switch/update_icon()
|
||||
if(stat & NOPOWER)
|
||||
icon_state = "light-p"
|
||||
else
|
||||
if(on)
|
||||
icon_state = "light1"
|
||||
else
|
||||
icon_state = "light0"
|
||||
|
||||
/obj/machinery/light_switch/examine(mob/user)
|
||||
. = ..()
|
||||
. += "It is [on? "on" : "off"]."
|
||||
|
||||
/obj/machinery/light_switch/interact(mob/user)
|
||||
. = ..()
|
||||
on = !on
|
||||
|
||||
area.lightswitch = on
|
||||
area.update_icon()
|
||||
|
||||
for(var/obj/machinery/light_switch/L in area)
|
||||
L.on = on
|
||||
L.update_icon()
|
||||
|
||||
area.power_change()
|
||||
|
||||
/obj/machinery/light_switch/power_change()
|
||||
|
||||
if(!otherarea)
|
||||
if(powered(LIGHT))
|
||||
stat &= ~NOPOWER
|
||||
else
|
||||
stat |= NOPOWER
|
||||
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/light_switch/emp_act(severity)
|
||||
. = ..()
|
||||
if (. & EMP_PROTECT_SELF)
|
||||
return
|
||||
if(!(stat & (BROKEN|NOPOWER)))
|
||||
power_change()
|
||||
|
||||
+386
-386
@@ -1,386 +1,386 @@
|
||||
// Magnetic attractor, creates variable magnetic fields and attraction.
|
||||
// Can also be used to emit electron/proton beams to create a center of magnetism on another tile
|
||||
|
||||
// tl;dr: it's magnets lol
|
||||
// This was created for firing ranges, but I suppose this could have other applications - Doohl
|
||||
|
||||
/obj/machinery/magnetic_module
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "floor_magnet-f"
|
||||
name = "electromagnetic generator"
|
||||
desc = "A device that uses station power to create points of magnetic energy."
|
||||
level = 1 // underfloor
|
||||
layer = LOW_OBJ_LAYER
|
||||
use_power = IDLE_POWER_USE
|
||||
idle_power_usage = 50
|
||||
|
||||
var/freq = FREQ_MAGNETS // radio frequency
|
||||
var/electricity_level = 1 // intensity of the magnetic pull
|
||||
var/magnetic_field = 1 // the range of magnetic attraction
|
||||
var/code = 0 // frequency code, they should be different unless you have a group of magnets working together or something
|
||||
var/turf/center // the center of magnetic attraction
|
||||
var/on = FALSE
|
||||
var/magneting = FALSE
|
||||
|
||||
// x, y modifiers to the center turf; (0, 0) is centered on the magnet, whereas (1, -1) is one tile right, one tile down
|
||||
var/center_x = 0
|
||||
var/center_y = 0
|
||||
var/max_dist = 20 // absolute value of center_x,y cannot exceed this integer
|
||||
|
||||
/obj/machinery/magnetic_module/Initialize()
|
||||
..()
|
||||
var/turf/T = loc
|
||||
hide(T.intact)
|
||||
center = T
|
||||
SSradio.add_object(src, freq, RADIO_MAGNETS)
|
||||
return INITIALIZE_HINT_LATELOAD
|
||||
|
||||
/obj/machinery/magnetic_module/LateInitialize()
|
||||
magnetic_process()
|
||||
|
||||
/obj/machinery/magnetic_module/Destroy()
|
||||
SSradio.remove_object(src, freq)
|
||||
center = null
|
||||
return ..()
|
||||
|
||||
// update the invisibility and icon
|
||||
/obj/machinery/magnetic_module/hide(intact)
|
||||
invisibility = intact ? INVISIBILITY_MAXIMUM : 0
|
||||
updateicon()
|
||||
|
||||
// update the icon_state
|
||||
/obj/machinery/magnetic_module/proc/updateicon()
|
||||
var/state="floor_magnet"
|
||||
var/onstate=""
|
||||
if(!on)
|
||||
onstate="0"
|
||||
|
||||
if(invisibility)
|
||||
icon_state = "[state][onstate]-f" // if invisible, set icon to faded version
|
||||
// in case of being revealed by T-scanner
|
||||
else
|
||||
icon_state = "[state][onstate]"
|
||||
|
||||
/obj/machinery/magnetic_module/receive_signal(datum/signal/signal)
|
||||
|
||||
var/command = signal.data["command"]
|
||||
var/modifier = signal.data["modifier"]
|
||||
var/signal_code = signal.data["code"]
|
||||
if(command && (signal_code == code))
|
||||
|
||||
Cmd(command, modifier)
|
||||
|
||||
|
||||
|
||||
/obj/machinery/magnetic_module/proc/Cmd(command, modifier)
|
||||
|
||||
if(command)
|
||||
switch(command)
|
||||
if("set-electriclevel")
|
||||
if(modifier)
|
||||
electricity_level = modifier
|
||||
if("set-magneticfield")
|
||||
if(modifier)
|
||||
magnetic_field = modifier
|
||||
|
||||
if("add-elec")
|
||||
electricity_level++
|
||||
if(electricity_level > 12)
|
||||
electricity_level = 12
|
||||
if("sub-elec")
|
||||
electricity_level--
|
||||
if(electricity_level <= 0)
|
||||
electricity_level = 1
|
||||
if("add-mag")
|
||||
magnetic_field++
|
||||
if(magnetic_field > 4)
|
||||
magnetic_field = 4
|
||||
if("sub-mag")
|
||||
magnetic_field--
|
||||
if(magnetic_field <= 0)
|
||||
magnetic_field = 1
|
||||
|
||||
if("set-x")
|
||||
if(modifier)
|
||||
center_x = modifier
|
||||
if("set-y")
|
||||
if(modifier)
|
||||
center_y = modifier
|
||||
|
||||
if("N") // NORTH
|
||||
center_y++
|
||||
if("S") // SOUTH
|
||||
center_y--
|
||||
if("E") // EAST
|
||||
center_x++
|
||||
if("W") // WEST
|
||||
center_x--
|
||||
if("C") // CENTER
|
||||
center_x = 0
|
||||
center_y = 0
|
||||
if("R") // RANDOM
|
||||
center_x = rand(-max_dist, max_dist)
|
||||
center_y = rand(-max_dist, max_dist)
|
||||
|
||||
if("set-code")
|
||||
if(modifier)
|
||||
code = modifier
|
||||
if("toggle-power")
|
||||
on = !on
|
||||
|
||||
if(on)
|
||||
INVOKE_ASYNC(src, .proc/magnetic_process)
|
||||
|
||||
|
||||
|
||||
/obj/machinery/magnetic_module/process()
|
||||
if(stat & NOPOWER)
|
||||
on = FALSE
|
||||
|
||||
// Sanity checks:
|
||||
if(electricity_level <= 0)
|
||||
electricity_level = 1
|
||||
if(magnetic_field <= 0)
|
||||
magnetic_field = 1
|
||||
|
||||
|
||||
// Limitations:
|
||||
if(abs(center_x) > max_dist)
|
||||
center_x = max_dist
|
||||
if(abs(center_y) > max_dist)
|
||||
center_y = max_dist
|
||||
if(magnetic_field > 4)
|
||||
magnetic_field = 4
|
||||
if(electricity_level > 12)
|
||||
electricity_level = 12
|
||||
|
||||
// Update power usage:
|
||||
if(on)
|
||||
use_power = ACTIVE_POWER_USE
|
||||
active_power_usage = electricity_level*15
|
||||
else
|
||||
use_power = NO_POWER_USE
|
||||
|
||||
updateicon()
|
||||
|
||||
|
||||
/obj/machinery/magnetic_module/proc/magnetic_process() // proc that actually does the magneting
|
||||
if(magneting)
|
||||
return
|
||||
while(on)
|
||||
|
||||
magneting = TRUE
|
||||
center = locate(x+center_x, y+center_y, z)
|
||||
if(center)
|
||||
for(var/obj/M in orange(magnetic_field, center))
|
||||
if(!M.anchored && (M.flags_1 & CONDUCT_1))
|
||||
step_towards(M, center)
|
||||
|
||||
for(var/mob/living/silicon/S in orange(magnetic_field, center))
|
||||
if(isAI(S))
|
||||
continue
|
||||
step_towards(S, center)
|
||||
|
||||
use_power(electricity_level * 5)
|
||||
sleep(13 - electricity_level)
|
||||
|
||||
magneting = FALSE
|
||||
|
||||
|
||||
|
||||
|
||||
/obj/machinery/magnetic_controller
|
||||
name = "magnetic control console"
|
||||
icon = 'icons/obj/airlock_machines.dmi' // uses an airlock machine icon, THINK GREEN HELP THE ENVIRONMENT - RECYCLING!
|
||||
icon_state = "airlock_control_standby"
|
||||
density = FALSE
|
||||
use_power = IDLE_POWER_USE
|
||||
idle_power_usage = 45
|
||||
var/frequency = FREQ_MAGNETS
|
||||
var/code = 0
|
||||
var/list/magnets = list()
|
||||
var/title = "Magnetic Control Console"
|
||||
var/autolink = 0 // if set to 1, can't probe for other magnets!
|
||||
|
||||
var/pathpos = 1 // position in the path
|
||||
var/path = "w;e;e;w;s;n;n;s" // text path of the magnet
|
||||
var/speed = 1 // lowest = 1, highest = 10
|
||||
var/list/rpath = list() // real path of the magnet, used in iterator
|
||||
|
||||
var/moving = 0 // 1 if scheduled to loop
|
||||
var/looping = 0 // 1 if looping
|
||||
|
||||
var/datum/radio_frequency/radio_connection
|
||||
|
||||
|
||||
/obj/machinery/magnetic_controller/Initialize()
|
||||
. = ..()
|
||||
if(autolink)
|
||||
for(var/obj/machinery/magnetic_module/M in GLOB.machines)
|
||||
if(M.freq == frequency && M.code == code)
|
||||
magnets.Add(M)
|
||||
|
||||
if(path) // check for default path
|
||||
filter_path() // renders rpath
|
||||
radio_connection = SSradio.add_object(src, frequency, RADIO_MAGNETS)
|
||||
|
||||
/obj/machinery/magnetic_controller/Destroy()
|
||||
SSradio.remove_object(src, frequency)
|
||||
magnets = null
|
||||
rpath = null
|
||||
return ..()
|
||||
|
||||
/obj/machinery/magnetic_controller/process()
|
||||
if(magnets.len == 0 && autolink)
|
||||
for(var/obj/machinery/magnetic_module/M in GLOB.machines)
|
||||
if(M.freq == frequency && M.code == code)
|
||||
magnets.Add(M)
|
||||
|
||||
/obj/machinery/magnetic_controller/ui_interact(mob/user)
|
||||
. = ..()
|
||||
var/dat = "<B>Magnetic Control Console</B><BR><BR>"
|
||||
if(!autolink)
|
||||
dat += {"
|
||||
Frequency: <a href='?src=[REF(src)];operation=setfreq'>[frequency]</a><br>
|
||||
Code: <a href='?src=[REF(src)];operation=setfreq'>[code]</a><br>
|
||||
<a href='?src=[REF(src)];operation=probe'>Probe Generators</a><br>
|
||||
"}
|
||||
|
||||
if(magnets.len >= 1)
|
||||
|
||||
dat += "Magnets confirmed: <br>"
|
||||
var/i = 0
|
||||
for(var/obj/machinery/magnetic_module/M in magnets)
|
||||
i++
|
||||
dat += " < \[[i]\] (<a href='?src=[REF(src)];radio-op=togglepower'>[M.on ? "On":"Off"]</a>) | Electricity level: <a href='?src=[REF(src)];radio-op=minuselec'>-</a> [M.electricity_level] <a href='?src=[REF(src)];radio-op=pluselec'>+</a>; Magnetic field: <a href='?src=[REF(src)];radio-op=minusmag'>-</a> [M.magnetic_field] <a href='?src=[REF(src)];radio-op=plusmag'>+</a><br>"
|
||||
|
||||
dat += "<br>Speed: <a href='?src=[REF(src)];operation=minusspeed'>-</a> [speed] <a href='?src=[REF(src)];operation=plusspeed'>+</a><br>"
|
||||
dat += "Path: {<a href='?src=[REF(src)];operation=setpath'>[path]</a>}<br>"
|
||||
dat += "Moving: <a href='?src=[REF(src)];operation=togglemoving'>[moving ? "Enabled":"Disabled"]</a>"
|
||||
|
||||
|
||||
user << browse(dat, "window=magnet;size=400x500")
|
||||
onclose(user, "magnet")
|
||||
|
||||
/obj/machinery/magnetic_controller/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
usr.set_machine(src)
|
||||
|
||||
if(href_list["radio-op"])
|
||||
|
||||
// Prepare signal beforehand, because this is a radio operation
|
||||
var/datum/signal/signal = new(list("code" = code))
|
||||
|
||||
// Apply any necessary commands
|
||||
switch(href_list["radio-op"])
|
||||
if("togglepower")
|
||||
signal.data["command"] = "toggle-power"
|
||||
|
||||
if("minuselec")
|
||||
signal.data["command"] = "sub-elec"
|
||||
if("pluselec")
|
||||
signal.data["command"] = "add-elec"
|
||||
|
||||
if("minusmag")
|
||||
signal.data["command"] = "sub-mag"
|
||||
if("plusmag")
|
||||
signal.data["command"] = "add-mag"
|
||||
|
||||
|
||||
// Broadcast the signal
|
||||
|
||||
radio_connection.post_signal(src, signal, filter = RADIO_MAGNETS)
|
||||
|
||||
spawn(1)
|
||||
updateUsrDialog() // pretty sure this increases responsiveness
|
||||
|
||||
if(href_list["operation"])
|
||||
switch(href_list["operation"])
|
||||
if("plusspeed")
|
||||
speed ++
|
||||
if(speed > 10)
|
||||
speed = 10
|
||||
if("minusspeed")
|
||||
speed --
|
||||
if(speed <= 0)
|
||||
speed = 1
|
||||
if("setpath")
|
||||
var/newpath = stripped_input(usr, "Please define a new path!", "New Path", path, MAX_MESSAGE_LEN)
|
||||
if(newpath && newpath != "")
|
||||
moving = 0 // stop moving
|
||||
path = newpath
|
||||
pathpos = 1 // reset position
|
||||
filter_path() // renders rpath
|
||||
|
||||
if("togglemoving")
|
||||
moving = !moving
|
||||
if(moving)
|
||||
spawn() MagnetMove()
|
||||
|
||||
|
||||
updateUsrDialog()
|
||||
|
||||
/obj/machinery/magnetic_controller/proc/MagnetMove()
|
||||
if(looping)
|
||||
return
|
||||
|
||||
while(moving && rpath.len >= 1)
|
||||
|
||||
if(stat & (BROKEN|NOPOWER))
|
||||
break
|
||||
|
||||
looping = 1
|
||||
|
||||
// Prepare the radio signal
|
||||
var/datum/signal/signal = new(list("code" = code))
|
||||
|
||||
if(pathpos > rpath.len) // if the position is greater than the length, we just loop through the list!
|
||||
pathpos = 1
|
||||
|
||||
var/nextmove = uppertext(rpath[pathpos]) // makes it un-case-sensitive
|
||||
|
||||
if(!(nextmove in list("N","S","E","W","C","R")))
|
||||
// N, S, E, W are directional
|
||||
// C is center
|
||||
// R is random (in magnetic field's bounds)
|
||||
qdel(signal)
|
||||
break // break the loop if the character located is invalid
|
||||
|
||||
signal.data["command"] = nextmove
|
||||
|
||||
|
||||
pathpos++ // increase iterator
|
||||
|
||||
// Broadcast the signal
|
||||
spawn()
|
||||
radio_connection.post_signal(src, signal, filter = RADIO_MAGNETS)
|
||||
|
||||
if(speed == 10)
|
||||
sleep(1)
|
||||
else
|
||||
sleep(12-speed)
|
||||
|
||||
looping = 0
|
||||
|
||||
|
||||
/obj/machinery/magnetic_controller/proc/filter_path()
|
||||
// Generates the rpath variable using the path string, think of this as "string2list"
|
||||
// Doesn't use params2list() because of the akward way it stacks entities
|
||||
rpath = list() // clear rpath
|
||||
var/maximum_characters = 50
|
||||
|
||||
var/lentext = length(path)
|
||||
var/nextchar = ""
|
||||
var/charcount = 0
|
||||
|
||||
for(var/i = 1, i <= lentext, i += length(nextchar)) // iterates through all characters in path
|
||||
nextchar = path[i] // find next character
|
||||
|
||||
if(nextchar in list(";", "&", "*", " ")) // if char is a separator, ignore
|
||||
continue
|
||||
rpath += nextchar // else, add to list
|
||||
// there doesn't HAVE to be separators but it makes paths syntatically visible
|
||||
charcount++
|
||||
if(charcount >= maximum_characters)
|
||||
break
|
||||
// Magnetic attractor, creates variable magnetic fields and attraction.
|
||||
// Can also be used to emit electron/proton beams to create a center of magnetism on another tile
|
||||
|
||||
// tl;dr: it's magnets lol
|
||||
// This was created for firing ranges, but I suppose this could have other applications - Doohl
|
||||
|
||||
/obj/machinery/magnetic_module
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "floor_magnet-f"
|
||||
name = "electromagnetic generator"
|
||||
desc = "A device that uses station power to create points of magnetic energy."
|
||||
level = 1 // underfloor
|
||||
layer = LOW_OBJ_LAYER
|
||||
use_power = IDLE_POWER_USE
|
||||
idle_power_usage = 50
|
||||
|
||||
var/freq = FREQ_MAGNETS // radio frequency
|
||||
var/electricity_level = 1 // intensity of the magnetic pull
|
||||
var/magnetic_field = 1 // the range of magnetic attraction
|
||||
var/code = 0 // frequency code, they should be different unless you have a group of magnets working together or something
|
||||
var/turf/center // the center of magnetic attraction
|
||||
var/on = FALSE
|
||||
var/magneting = FALSE
|
||||
|
||||
// x, y modifiers to the center turf; (0, 0) is centered on the magnet, whereas (1, -1) is one tile right, one tile down
|
||||
var/center_x = 0
|
||||
var/center_y = 0
|
||||
var/max_dist = 20 // absolute value of center_x,y cannot exceed this integer
|
||||
|
||||
/obj/machinery/magnetic_module/Initialize()
|
||||
..()
|
||||
var/turf/T = loc
|
||||
hide(T.intact)
|
||||
center = T
|
||||
SSradio.add_object(src, freq, RADIO_MAGNETS)
|
||||
return INITIALIZE_HINT_LATELOAD
|
||||
|
||||
/obj/machinery/magnetic_module/LateInitialize()
|
||||
magnetic_process()
|
||||
|
||||
/obj/machinery/magnetic_module/Destroy()
|
||||
SSradio.remove_object(src, freq)
|
||||
center = null
|
||||
return ..()
|
||||
|
||||
// update the invisibility and icon
|
||||
/obj/machinery/magnetic_module/hide(intact)
|
||||
invisibility = intact ? INVISIBILITY_MAXIMUM : 0
|
||||
update_icon()
|
||||
|
||||
// update the icon_state
|
||||
/obj/machinery/magnetic_module/update_icon()
|
||||
var/state="floor_magnet"
|
||||
var/onstate=""
|
||||
if(!on)
|
||||
onstate="0"
|
||||
|
||||
if(invisibility)
|
||||
icon_state = "[state][onstate]-f" // if invisible, set icon to faded version
|
||||
// in case of being revealed by T-scanner
|
||||
else
|
||||
icon_state = "[state][onstate]"
|
||||
|
||||
/obj/machinery/magnetic_module/receive_signal(datum/signal/signal)
|
||||
|
||||
var/command = signal.data["command"]
|
||||
var/modifier = signal.data["modifier"]
|
||||
var/signal_code = signal.data["code"]
|
||||
if(command && (signal_code == code))
|
||||
|
||||
Cmd(command, modifier)
|
||||
|
||||
|
||||
|
||||
/obj/machinery/magnetic_module/proc/Cmd(command, modifier)
|
||||
|
||||
if(command)
|
||||
switch(command)
|
||||
if("set-electriclevel")
|
||||
if(modifier)
|
||||
electricity_level = modifier
|
||||
if("set-magneticfield")
|
||||
if(modifier)
|
||||
magnetic_field = modifier
|
||||
|
||||
if("add-elec")
|
||||
electricity_level++
|
||||
if(electricity_level > 12)
|
||||
electricity_level = 12
|
||||
if("sub-elec")
|
||||
electricity_level--
|
||||
if(electricity_level <= 0)
|
||||
electricity_level = 1
|
||||
if("add-mag")
|
||||
magnetic_field++
|
||||
if(magnetic_field > 4)
|
||||
magnetic_field = 4
|
||||
if("sub-mag")
|
||||
magnetic_field--
|
||||
if(magnetic_field <= 0)
|
||||
magnetic_field = 1
|
||||
|
||||
if("set-x")
|
||||
if(modifier)
|
||||
center_x = modifier
|
||||
if("set-y")
|
||||
if(modifier)
|
||||
center_y = modifier
|
||||
|
||||
if("N") // NORTH
|
||||
center_y++
|
||||
if("S") // SOUTH
|
||||
center_y--
|
||||
if("E") // EAST
|
||||
center_x++
|
||||
if("W") // WEST
|
||||
center_x--
|
||||
if("C") // CENTER
|
||||
center_x = 0
|
||||
center_y = 0
|
||||
if("R") // RANDOM
|
||||
center_x = rand(-max_dist, max_dist)
|
||||
center_y = rand(-max_dist, max_dist)
|
||||
|
||||
if("set-code")
|
||||
if(modifier)
|
||||
code = modifier
|
||||
if("toggle-power")
|
||||
on = !on
|
||||
|
||||
if(on)
|
||||
INVOKE_ASYNC(src, .proc/magnetic_process)
|
||||
|
||||
|
||||
|
||||
/obj/machinery/magnetic_module/process()
|
||||
if(stat & NOPOWER)
|
||||
on = FALSE
|
||||
|
||||
// Sanity checks:
|
||||
if(electricity_level <= 0)
|
||||
electricity_level = 1
|
||||
if(magnetic_field <= 0)
|
||||
magnetic_field = 1
|
||||
|
||||
|
||||
// Limitations:
|
||||
if(abs(center_x) > max_dist)
|
||||
center_x = max_dist
|
||||
if(abs(center_y) > max_dist)
|
||||
center_y = max_dist
|
||||
if(magnetic_field > 4)
|
||||
magnetic_field = 4
|
||||
if(electricity_level > 12)
|
||||
electricity_level = 12
|
||||
|
||||
// Update power usage:
|
||||
if(on)
|
||||
use_power = ACTIVE_POWER_USE
|
||||
active_power_usage = electricity_level*15
|
||||
else
|
||||
use_power = NO_POWER_USE
|
||||
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/machinery/magnetic_module/proc/magnetic_process() // proc that actually does the magneting
|
||||
if(magneting)
|
||||
return
|
||||
while(on)
|
||||
|
||||
magneting = TRUE
|
||||
center = locate(x+center_x, y+center_y, z)
|
||||
if(center)
|
||||
for(var/obj/M in orange(magnetic_field, center))
|
||||
if(!M.anchored && (M.flags_1 & CONDUCT_1))
|
||||
step_towards(M, center)
|
||||
|
||||
for(var/mob/living/silicon/S in orange(magnetic_field, center))
|
||||
if(isAI(S))
|
||||
continue
|
||||
step_towards(S, center)
|
||||
|
||||
use_power(electricity_level * 5)
|
||||
sleep(13 - electricity_level)
|
||||
|
||||
magneting = FALSE
|
||||
|
||||
|
||||
|
||||
|
||||
/obj/machinery/magnetic_controller
|
||||
name = "magnetic control console"
|
||||
icon = 'icons/obj/airlock_machines.dmi' // uses an airlock machine icon, THINK GREEN HELP THE ENVIRONMENT - RECYCLING!
|
||||
icon_state = "airlock_control_standby"
|
||||
density = FALSE
|
||||
use_power = IDLE_POWER_USE
|
||||
idle_power_usage = 45
|
||||
var/frequency = FREQ_MAGNETS
|
||||
var/code = 0
|
||||
var/list/magnets = list()
|
||||
var/title = "Magnetic Control Console"
|
||||
var/autolink = 0 // if set to 1, can't probe for other magnets!
|
||||
|
||||
var/pathpos = 1 // position in the path
|
||||
var/path = "w;e;e;w;s;n;n;s" // text path of the magnet
|
||||
var/speed = 1 // lowest = 1, highest = 10
|
||||
var/list/rpath = list() // real path of the magnet, used in iterator
|
||||
|
||||
var/moving = 0 // 1 if scheduled to loop
|
||||
var/looping = 0 // 1 if looping
|
||||
|
||||
var/datum/radio_frequency/radio_connection
|
||||
|
||||
|
||||
/obj/machinery/magnetic_controller/Initialize()
|
||||
. = ..()
|
||||
if(autolink)
|
||||
for(var/obj/machinery/magnetic_module/M in GLOB.machines)
|
||||
if(M.freq == frequency && M.code == code)
|
||||
magnets.Add(M)
|
||||
|
||||
if(path) // check for default path
|
||||
filter_path() // renders rpath
|
||||
radio_connection = SSradio.add_object(src, frequency, RADIO_MAGNETS)
|
||||
|
||||
/obj/machinery/magnetic_controller/Destroy()
|
||||
SSradio.remove_object(src, frequency)
|
||||
magnets = null
|
||||
rpath = null
|
||||
return ..()
|
||||
|
||||
/obj/machinery/magnetic_controller/process()
|
||||
if(magnets.len == 0 && autolink)
|
||||
for(var/obj/machinery/magnetic_module/M in GLOB.machines)
|
||||
if(M.freq == frequency && M.code == code)
|
||||
magnets.Add(M)
|
||||
|
||||
/obj/machinery/magnetic_controller/ui_interact(mob/user)
|
||||
. = ..()
|
||||
var/dat = "<B>Magnetic Control Console</B><BR><BR>"
|
||||
if(!autolink)
|
||||
dat += {"
|
||||
Frequency: <a href='?src=[REF(src)];operation=setfreq'>[frequency]</a><br>
|
||||
Code: <a href='?src=[REF(src)];operation=setfreq'>[code]</a><br>
|
||||
<a href='?src=[REF(src)];operation=probe'>Probe Generators</a><br>
|
||||
"}
|
||||
|
||||
if(magnets.len >= 1)
|
||||
|
||||
dat += "Magnets confirmed: <br>"
|
||||
var/i = 0
|
||||
for(var/obj/machinery/magnetic_module/M in magnets)
|
||||
i++
|
||||
dat += " < \[[i]\] (<a href='?src=[REF(src)];radio-op=togglepower'>[M.on ? "On":"Off"]</a>) | Electricity level: <a href='?src=[REF(src)];radio-op=minuselec'>-</a> [M.electricity_level] <a href='?src=[REF(src)];radio-op=pluselec'>+</a>; Magnetic field: <a href='?src=[REF(src)];radio-op=minusmag'>-</a> [M.magnetic_field] <a href='?src=[REF(src)];radio-op=plusmag'>+</a><br>"
|
||||
|
||||
dat += "<br>Speed: <a href='?src=[REF(src)];operation=minusspeed'>-</a> [speed] <a href='?src=[REF(src)];operation=plusspeed'>+</a><br>"
|
||||
dat += "Path: {<a href='?src=[REF(src)];operation=setpath'>[path]</a>}<br>"
|
||||
dat += "Moving: <a href='?src=[REF(src)];operation=togglemoving'>[moving ? "Enabled":"Disabled"]</a>"
|
||||
|
||||
|
||||
user << browse(dat, "window=magnet;size=400x500")
|
||||
onclose(user, "magnet")
|
||||
|
||||
/obj/machinery/magnetic_controller/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
usr.set_machine(src)
|
||||
|
||||
if(href_list["radio-op"])
|
||||
|
||||
// Prepare signal beforehand, because this is a radio operation
|
||||
var/datum/signal/signal = new(list("code" = code))
|
||||
|
||||
// Apply any necessary commands
|
||||
switch(href_list["radio-op"])
|
||||
if("togglepower")
|
||||
signal.data["command"] = "toggle-power"
|
||||
|
||||
if("minuselec")
|
||||
signal.data["command"] = "sub-elec"
|
||||
if("pluselec")
|
||||
signal.data["command"] = "add-elec"
|
||||
|
||||
if("minusmag")
|
||||
signal.data["command"] = "sub-mag"
|
||||
if("plusmag")
|
||||
signal.data["command"] = "add-mag"
|
||||
|
||||
|
||||
// Broadcast the signal
|
||||
|
||||
radio_connection.post_signal(src, signal, filter = RADIO_MAGNETS)
|
||||
|
||||
spawn(1)
|
||||
updateUsrDialog() // pretty sure this increases responsiveness
|
||||
|
||||
if(href_list["operation"])
|
||||
switch(href_list["operation"])
|
||||
if("plusspeed")
|
||||
speed ++
|
||||
if(speed > 10)
|
||||
speed = 10
|
||||
if("minusspeed")
|
||||
speed --
|
||||
if(speed <= 0)
|
||||
speed = 1
|
||||
if("setpath")
|
||||
var/newpath = stripped_input(usr, "Please define a new path!", "New Path", path, MAX_MESSAGE_LEN)
|
||||
if(newpath && newpath != "")
|
||||
moving = 0 // stop moving
|
||||
path = newpath
|
||||
pathpos = 1 // reset position
|
||||
filter_path() // renders rpath
|
||||
|
||||
if("togglemoving")
|
||||
moving = !moving
|
||||
if(moving)
|
||||
spawn() MagnetMove()
|
||||
|
||||
|
||||
updateUsrDialog()
|
||||
|
||||
/obj/machinery/magnetic_controller/proc/MagnetMove()
|
||||
if(looping)
|
||||
return
|
||||
|
||||
while(moving && rpath.len >= 1)
|
||||
|
||||
if(stat & (BROKEN|NOPOWER))
|
||||
break
|
||||
|
||||
looping = 1
|
||||
|
||||
// Prepare the radio signal
|
||||
var/datum/signal/signal = new(list("code" = code))
|
||||
|
||||
if(pathpos > rpath.len) // if the position is greater than the length, we just loop through the list!
|
||||
pathpos = 1
|
||||
|
||||
var/nextmove = uppertext(rpath[pathpos]) // makes it un-case-sensitive
|
||||
|
||||
if(!(nextmove in list("N","S","E","W","C","R")))
|
||||
// N, S, E, W are directional
|
||||
// C is center
|
||||
// R is random (in magnetic field's bounds)
|
||||
qdel(signal)
|
||||
break // break the loop if the character located is invalid
|
||||
|
||||
signal.data["command"] = nextmove
|
||||
|
||||
|
||||
pathpos++ // increase iterator
|
||||
|
||||
// Broadcast the signal
|
||||
spawn()
|
||||
radio_connection.post_signal(src, signal, filter = RADIO_MAGNETS)
|
||||
|
||||
if(speed == 10)
|
||||
sleep(1)
|
||||
else
|
||||
sleep(12-speed)
|
||||
|
||||
looping = 0
|
||||
|
||||
|
||||
/obj/machinery/magnetic_controller/proc/filter_path()
|
||||
// Generates the rpath variable using the path string, think of this as "string2list"
|
||||
// Doesn't use params2list() because of the akward way it stacks entities
|
||||
rpath = list() // clear rpath
|
||||
var/maximum_characters = 50
|
||||
|
||||
var/lentext = length(path)
|
||||
var/nextchar = ""
|
||||
var/charcount = 0
|
||||
|
||||
for(var/i = 1, i <= lentext, i += length(nextchar)) // iterates through all characters in path
|
||||
nextchar = path[i] // find next character
|
||||
|
||||
if(nextchar in list(";", "&", "*", " ")) // if char is a separator, ignore
|
||||
continue
|
||||
rpath += nextchar // else, add to list
|
||||
// there doesn't HAVE to be separators but it makes paths syntatically visible
|
||||
charcount++
|
||||
if(charcount >= maximum_characters)
|
||||
break
|
||||
|
||||
+214
-214
@@ -1,214 +1,214 @@
|
||||
// Navigation beacon for AI robots
|
||||
// No longer exists on the radio controller, it is managed by a global list.
|
||||
|
||||
/obj/machinery/navbeacon
|
||||
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "navbeacon0-f"
|
||||
name = "navigation beacon"
|
||||
desc = "A radio beacon used for bot navigation."
|
||||
level = 1 // underfloor
|
||||
layer = LOW_OBJ_LAYER
|
||||
max_integrity = 500
|
||||
armor = list("melee" = 70, "bullet" = 70, "laser" = 70, "energy" = 70, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 80)
|
||||
|
||||
var/open = FALSE // true if cover is open
|
||||
var/locked = TRUE // true if controls are locked
|
||||
var/freq = FREQ_NAV_BEACON
|
||||
var/location = "" // location response text
|
||||
var/list/codes // assoc. list of transponder codes
|
||||
var/codes_txt = "" // codes as set on map: "tag1;tag2" or "tag1=value;tag2=value"
|
||||
|
||||
req_one_access = list(ACCESS_ENGINE, ACCESS_ROBOTICS)
|
||||
|
||||
/obj/machinery/navbeacon/Initialize()
|
||||
. = ..()
|
||||
|
||||
set_codes()
|
||||
|
||||
var/turf/T = loc
|
||||
hide(T.intact)
|
||||
if(codes["patrol"])
|
||||
if(!GLOB.navbeacons["[z]"])
|
||||
GLOB.navbeacons["[z]"] = list()
|
||||
GLOB.navbeacons["[z]"] += src //Register with the patrol list!
|
||||
if(codes["delivery"])
|
||||
GLOB.deliverybeacons += src
|
||||
GLOB.deliverybeacontags += location
|
||||
|
||||
/obj/machinery/navbeacon/Destroy()
|
||||
if (GLOB.navbeacons["[z]"])
|
||||
GLOB.navbeacons["[z]"] -= src //Remove from beacon list, if in one.
|
||||
GLOB.deliverybeacons -= src
|
||||
return ..()
|
||||
|
||||
/obj/machinery/navbeacon/onTransitZ(old_z, new_z)
|
||||
if (GLOB.navbeacons["[old_z]"])
|
||||
GLOB.navbeacons["[old_z]"] -= src
|
||||
if (GLOB.navbeacons["[new_z]"])
|
||||
GLOB.navbeacons["[new_z]"] += src
|
||||
..()
|
||||
|
||||
// set the transponder codes assoc list from codes_txt
|
||||
/obj/machinery/navbeacon/proc/set_codes()
|
||||
if(!codes_txt)
|
||||
return
|
||||
|
||||
codes = new()
|
||||
|
||||
var/list/entries = splittext(codes_txt, ";") // entries are separated by semicolons
|
||||
|
||||
for(var/e in entries)
|
||||
var/index = findtext(e, "=") // format is "key=value"
|
||||
if(index)
|
||||
var/key = copytext(e, 1, index)
|
||||
var/val = copytext(e, index + length(e[index]))
|
||||
codes[key] = val
|
||||
else
|
||||
codes[e] = "1"
|
||||
|
||||
|
||||
// called when turf state changes
|
||||
// hide the object if turf is intact
|
||||
/obj/machinery/navbeacon/hide(intact)
|
||||
invisibility = intact ? INVISIBILITY_MAXIMUM : 0
|
||||
updateicon()
|
||||
|
||||
// update the icon_state
|
||||
/obj/machinery/navbeacon/proc/updateicon()
|
||||
var/state="navbeacon[open]"
|
||||
|
||||
if(invisibility)
|
||||
icon_state = "[state]-f" // if invisible, set icon to faded version
|
||||
// in case revealed by T-scanner
|
||||
else
|
||||
icon_state = "[state]"
|
||||
|
||||
/obj/machinery/navbeacon/attackby(obj/item/I, mob/user, params)
|
||||
var/turf/T = loc
|
||||
if(T.intact)
|
||||
return // prevent intraction when T-scanner revealed
|
||||
|
||||
if(istype(I, /obj/item/screwdriver))
|
||||
open = !open
|
||||
|
||||
user.visible_message("[user] [open ? "opens" : "closes"] the beacon's cover.", "<span class='notice'>You [open ? "open" : "close"] the beacon's cover.</span>")
|
||||
|
||||
updateicon()
|
||||
|
||||
else if (istype(I, /obj/item/card/id)||istype(I, /obj/item/pda))
|
||||
if(open)
|
||||
if (src.allowed(user))
|
||||
src.locked = !src.locked
|
||||
to_chat(user, "<span class='notice'>Controls are now [src.locked ? "locked" : "unlocked"].</span>")
|
||||
else
|
||||
to_chat(user, "<span class='danger'>Access denied.</span>")
|
||||
updateDialog()
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You must open the cover first!</span>")
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/machinery/navbeacon/attack_ai(mob/user)
|
||||
interact(user, 1)
|
||||
|
||||
/obj/machinery/navbeacon/attack_paw()
|
||||
return
|
||||
|
||||
/obj/machinery/navbeacon/ui_interact(mob/user)
|
||||
. = ..()
|
||||
var/ai = isAI(user)
|
||||
var/turf/T = loc
|
||||
if(T.intact)
|
||||
return // prevent intraction when T-scanner revealed
|
||||
|
||||
if(!open && !ai) // can't alter controls if not open, unless you're an AI
|
||||
to_chat(user, "<span class='warning'>The beacon's control cover is closed!</span>")
|
||||
return
|
||||
|
||||
|
||||
var/t
|
||||
|
||||
if(locked && !ai)
|
||||
t = {"<TT><B>Navigation Beacon</B><HR><BR>
|
||||
<i>(swipe card to unlock controls)</i><BR>
|
||||
Location: [location ? location : "(none)"]</A><BR>
|
||||
Transponder Codes:<UL>"}
|
||||
|
||||
for(var/key in codes)
|
||||
t += "<LI>[key] ... [codes[key]]"
|
||||
t+= "<UL></TT>"
|
||||
|
||||
else
|
||||
|
||||
t = {"<TT><B>Navigation Beacon</B><HR><BR>
|
||||
<i>(swipe card to lock controls)</i><BR>
|
||||
|
||||
<HR>
|
||||
Location: <A href='byond://?src=[REF(src)];locedit=1'>[location ? location : "None"]</A><BR>
|
||||
Transponder Codes:<UL>"}
|
||||
|
||||
for(var/key in codes)
|
||||
t += "<LI>[key] ... [codes[key]]"
|
||||
t += " <A href='byond://?src=[REF(src)];edit=1;code=[key]'>Edit</A>"
|
||||
t += " <A href='byond://?src=[REF(src)];delete=1;code=[key]'>Delete</A><BR>"
|
||||
t += " <A href='byond://?src=[REF(src)];add=1;'>Add New</A><BR>"
|
||||
t+= "<UL></TT>"
|
||||
|
||||
var/datum/browser/popup = new(user, "navbeacon", "Navigation Beacon", 300, 400)
|
||||
popup.set_content(t)
|
||||
popup.open()
|
||||
return
|
||||
|
||||
/obj/machinery/navbeacon/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
if(open && !locked)
|
||||
usr.set_machine(src)
|
||||
|
||||
if(href_list["locedit"])
|
||||
var/newloc = stripped_input(usr, "Enter New Location", "Navigation Beacon", location, MAX_MESSAGE_LEN)
|
||||
if(newloc)
|
||||
location = newloc
|
||||
updateDialog()
|
||||
|
||||
else if(href_list["edit"])
|
||||
var/codekey = href_list["code"]
|
||||
|
||||
var/newkey = stripped_input(usr, "Enter Transponder Code Key", "Navigation Beacon", codekey)
|
||||
if(!newkey)
|
||||
return
|
||||
|
||||
var/codeval = codes[codekey]
|
||||
var/newval = stripped_input(usr, "Enter Transponder Code Value", "Navigation Beacon", codeval)
|
||||
if(!newval)
|
||||
newval = codekey
|
||||
return
|
||||
|
||||
codes.Remove(codekey)
|
||||
codes[newkey] = newval
|
||||
|
||||
updateDialog()
|
||||
|
||||
else if(href_list["delete"])
|
||||
var/codekey = href_list["code"]
|
||||
codes.Remove(codekey)
|
||||
updateDialog()
|
||||
|
||||
else if(href_list["add"])
|
||||
|
||||
var/newkey = stripped_input(usr, "Enter New Transponder Code Key", "Navigation Beacon")
|
||||
if(!newkey)
|
||||
return
|
||||
|
||||
var/newval = stripped_input(usr, "Enter New Transponder Code Value", "Navigation Beacon")
|
||||
if(!newval)
|
||||
newval = "1"
|
||||
return
|
||||
|
||||
if(!codes)
|
||||
codes = new()
|
||||
|
||||
codes[newkey] = newval
|
||||
|
||||
updateDialog()
|
||||
// Navigation beacon for AI robots
|
||||
// No longer exists on the radio controller, it is managed by a global list.
|
||||
|
||||
/obj/machinery/navbeacon
|
||||
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "navbeacon0-f"
|
||||
name = "navigation beacon"
|
||||
desc = "A radio beacon used for bot navigation."
|
||||
level = 1 // underfloor
|
||||
layer = LOW_OBJ_LAYER
|
||||
max_integrity = 500
|
||||
armor = list("melee" = 70, "bullet" = 70, "laser" = 70, "energy" = 70, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 80)
|
||||
|
||||
var/open = FALSE // true if cover is open
|
||||
var/locked = TRUE // true if controls are locked
|
||||
var/freq = FREQ_NAV_BEACON
|
||||
var/location = "" // location response text
|
||||
var/list/codes // assoc. list of transponder codes
|
||||
var/codes_txt = "" // codes as set on map: "tag1;tag2" or "tag1=value;tag2=value"
|
||||
|
||||
req_one_access = list(ACCESS_ENGINE, ACCESS_ROBOTICS)
|
||||
|
||||
/obj/machinery/navbeacon/Initialize()
|
||||
. = ..()
|
||||
|
||||
set_codes()
|
||||
|
||||
var/turf/T = loc
|
||||
hide(T.intact)
|
||||
if(codes["patrol"])
|
||||
if(!GLOB.navbeacons["[z]"])
|
||||
GLOB.navbeacons["[z]"] = list()
|
||||
GLOB.navbeacons["[z]"] += src //Register with the patrol list!
|
||||
if(codes["delivery"])
|
||||
GLOB.deliverybeacons += src
|
||||
GLOB.deliverybeacontags += location
|
||||
|
||||
/obj/machinery/navbeacon/Destroy()
|
||||
if (GLOB.navbeacons["[z]"])
|
||||
GLOB.navbeacons["[z]"] -= src //Remove from beacon list, if in one.
|
||||
GLOB.deliverybeacons -= src
|
||||
return ..()
|
||||
|
||||
/obj/machinery/navbeacon/onTransitZ(old_z, new_z)
|
||||
if (GLOB.navbeacons["[old_z]"])
|
||||
GLOB.navbeacons["[old_z]"] -= src
|
||||
if (GLOB.navbeacons["[new_z]"])
|
||||
GLOB.navbeacons["[new_z]"] += src
|
||||
..()
|
||||
|
||||
// set the transponder codes assoc list from codes_txt
|
||||
/obj/machinery/navbeacon/proc/set_codes()
|
||||
if(!codes_txt)
|
||||
return
|
||||
|
||||
codes = new()
|
||||
|
||||
var/list/entries = splittext(codes_txt, ";") // entries are separated by semicolons
|
||||
|
||||
for(var/e in entries)
|
||||
var/index = findtext(e, "=") // format is "key=value"
|
||||
if(index)
|
||||
var/key = copytext(e, 1, index)
|
||||
var/val = copytext(e, index + length(e[index]))
|
||||
codes[key] = val
|
||||
else
|
||||
codes[e] = "1"
|
||||
|
||||
|
||||
// called when turf state changes
|
||||
// hide the object if turf is intact
|
||||
/obj/machinery/navbeacon/hide(intact)
|
||||
invisibility = intact ? INVISIBILITY_MAXIMUM : 0
|
||||
update_icon()
|
||||
|
||||
// update the icon_state
|
||||
/obj/machinery/navbeacon/update_icon()
|
||||
var/state="navbeacon[open]"
|
||||
|
||||
if(invisibility)
|
||||
icon_state = "[state]-f" // if invisible, set icon to faded version
|
||||
// in case revealed by T-scanner
|
||||
else
|
||||
icon_state = "[state]"
|
||||
|
||||
/obj/machinery/navbeacon/attackby(obj/item/I, mob/user, params)
|
||||
var/turf/T = loc
|
||||
if(T.intact)
|
||||
return // prevent intraction when T-scanner revealed
|
||||
|
||||
if(istype(I, /obj/item/screwdriver))
|
||||
open = !open
|
||||
|
||||
user.visible_message("[user] [open ? "opens" : "closes"] the beacon's cover.", "<span class='notice'>You [open ? "open" : "close"] the beacon's cover.</span>")
|
||||
|
||||
update_icon()
|
||||
|
||||
else if (istype(I, /obj/item/card/id)||istype(I, /obj/item/pda))
|
||||
if(open)
|
||||
if (src.allowed(user))
|
||||
src.locked = !src.locked
|
||||
to_chat(user, "<span class='notice'>Controls are now [src.locked ? "locked" : "unlocked"].</span>")
|
||||
else
|
||||
to_chat(user, "<span class='danger'>Access denied.</span>")
|
||||
updateDialog()
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You must open the cover first!</span>")
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/machinery/navbeacon/attack_ai(mob/user)
|
||||
interact(user, 1)
|
||||
|
||||
/obj/machinery/navbeacon/attack_paw()
|
||||
return
|
||||
|
||||
/obj/machinery/navbeacon/ui_interact(mob/user)
|
||||
. = ..()
|
||||
var/ai = isAI(user)
|
||||
var/turf/T = loc
|
||||
if(T.intact)
|
||||
return // prevent intraction when T-scanner revealed
|
||||
|
||||
if(!open && !ai) // can't alter controls if not open, unless you're an AI
|
||||
to_chat(user, "<span class='warning'>The beacon's control cover is closed!</span>")
|
||||
return
|
||||
|
||||
|
||||
var/t
|
||||
|
||||
if(locked && !ai)
|
||||
t = {"<TT><B>Navigation Beacon</B><HR><BR>
|
||||
<i>(swipe card to unlock controls)</i><BR>
|
||||
Location: [location ? location : "(none)"]</A><BR>
|
||||
Transponder Codes:<UL>"}
|
||||
|
||||
for(var/key in codes)
|
||||
t += "<LI>[key] ... [codes[key]]"
|
||||
t+= "<UL></TT>"
|
||||
|
||||
else
|
||||
|
||||
t = {"<TT><B>Navigation Beacon</B><HR><BR>
|
||||
<i>(swipe card to lock controls)</i><BR>
|
||||
|
||||
<HR>
|
||||
Location: <A href='byond://?src=[REF(src)];locedit=1'>[location ? location : "None"]</A><BR>
|
||||
Transponder Codes:<UL>"}
|
||||
|
||||
for(var/key in codes)
|
||||
t += "<LI>[key] ... [codes[key]]"
|
||||
t += " <A href='byond://?src=[REF(src)];edit=1;code=[key]'>Edit</A>"
|
||||
t += " <A href='byond://?src=[REF(src)];delete=1;code=[key]'>Delete</A><BR>"
|
||||
t += " <A href='byond://?src=[REF(src)];add=1;'>Add New</A><BR>"
|
||||
t+= "<UL></TT>"
|
||||
|
||||
var/datum/browser/popup = new(user, "navbeacon", "Navigation Beacon", 300, 400)
|
||||
popup.set_content(t)
|
||||
popup.open()
|
||||
return
|
||||
|
||||
/obj/machinery/navbeacon/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
if(open && !locked)
|
||||
usr.set_machine(src)
|
||||
|
||||
if(href_list["locedit"])
|
||||
var/newloc = stripped_input(usr, "Enter New Location", "Navigation Beacon", location, MAX_MESSAGE_LEN)
|
||||
if(newloc)
|
||||
location = newloc
|
||||
updateDialog()
|
||||
|
||||
else if(href_list["edit"])
|
||||
var/codekey = href_list["code"]
|
||||
|
||||
var/newkey = stripped_input(usr, "Enter Transponder Code Key", "Navigation Beacon", codekey)
|
||||
if(!newkey)
|
||||
return
|
||||
|
||||
var/codeval = codes[codekey]
|
||||
var/newval = stripped_input(usr, "Enter Transponder Code Value", "Navigation Beacon", codeval)
|
||||
if(!newval)
|
||||
newval = codekey
|
||||
return
|
||||
|
||||
codes.Remove(codekey)
|
||||
codes[newkey] = newval
|
||||
|
||||
updateDialog()
|
||||
|
||||
else if(href_list["delete"])
|
||||
var/codekey = href_list["code"]
|
||||
codes.Remove(codekey)
|
||||
updateDialog()
|
||||
|
||||
else if(href_list["add"])
|
||||
|
||||
var/newkey = stripped_input(usr, "Enter New Transponder Code Key", "Navigation Beacon")
|
||||
if(!newkey)
|
||||
return
|
||||
|
||||
var/newval = stripped_input(usr, "Enter New Transponder Code Value", "Navigation Beacon")
|
||||
if(!newval)
|
||||
newval = "1"
|
||||
return
|
||||
|
||||
if(!codes)
|
||||
codes = new()
|
||||
|
||||
codes[newkey] = newval
|
||||
|
||||
updateDialog()
|
||||
|
||||
@@ -464,7 +464,7 @@
|
||||
status = rcd_status
|
||||
delay = rcd_delay
|
||||
if (status == RCD_DECONSTRUCT)
|
||||
addtimer(CALLBACK(src, .proc/update_icon), 11)
|
||||
addtimer(CALLBACK(src, /atom/.proc/update_icon), 11)
|
||||
delay -= 11
|
||||
icon_state = "rcd_end_reverse"
|
||||
else
|
||||
|
||||
@@ -46,8 +46,7 @@
|
||||
|
||||
/obj/item/defibrillator/update_icon()
|
||||
update_power()
|
||||
update_overlays()
|
||||
update_charge()
|
||||
return ..()
|
||||
|
||||
/obj/item/defibrillator/proc/update_power()
|
||||
if(!QDELETED(cell))
|
||||
@@ -58,23 +57,20 @@
|
||||
else
|
||||
powered = FALSE
|
||||
|
||||
/obj/item/defibrillator/proc/update_overlays()
|
||||
cut_overlays()
|
||||
/obj/item/defibrillator/update_overlays()
|
||||
. = ..()
|
||||
if(!on)
|
||||
add_overlay("[initial(icon_state)]-paddles")
|
||||
. += "[initial(icon_state)]-paddles"
|
||||
if(powered)
|
||||
add_overlay("[initial(icon_state)]-powered")
|
||||
if(!cell)
|
||||
add_overlay("[initial(icon_state)]-nocell")
|
||||
if(!safety)
|
||||
add_overlay("[initial(icon_state)]-emagged")
|
||||
|
||||
/obj/item/defibrillator/proc/update_charge()
|
||||
if(powered) //so it doesn't show charge if it's unpowered
|
||||
. += "[initial(icon_state)]-powered"
|
||||
if(!QDELETED(cell))
|
||||
var/ratio = cell.charge / cell.maxcharge
|
||||
ratio = CEILING(ratio*4, 1) * 25
|
||||
add_overlay("[initial(icon_state)]-charge[ratio]")
|
||||
if(!cell)
|
||||
. += "[initial(icon_state)]-nocell"
|
||||
if(!safety)
|
||||
. += "[initial(icon_state)]-emagged"
|
||||
|
||||
/obj/item/defibrillator/CheckParts(list/parts_list)
|
||||
..()
|
||||
|
||||
@@ -1,237 +1,237 @@
|
||||
/obj/item/transfer_valve
|
||||
icon = 'icons/obj/assemblies.dmi'
|
||||
name = "tank transfer valve"
|
||||
icon_state = "valve_1"
|
||||
item_state = "ttv"
|
||||
lefthand_file = 'icons/mob/inhands/weapons/bombs_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/bombs_righthand.dmi'
|
||||
desc = "Regulates the transfer of air between two tanks."
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
var/obj/item/tank/tank_one
|
||||
var/obj/item/tank/tank_two
|
||||
var/obj/item/assembly/attached_device
|
||||
var/mob/attacher = null
|
||||
var/valve_open = FALSE
|
||||
var/toggle = 1
|
||||
|
||||
/obj/item/transfer_valve/IsAssemblyHolder()
|
||||
return TRUE
|
||||
|
||||
/obj/item/transfer_valve/attackby(obj/item/item, mob/user, params)
|
||||
if(istype(item, /obj/item/tank))
|
||||
if(tank_one && tank_two)
|
||||
to_chat(user, "<span class='warning'>There are already two tanks attached, remove one first!</span>")
|
||||
return
|
||||
|
||||
if(!tank_one)
|
||||
if(!user.transferItemToLoc(item, src))
|
||||
return
|
||||
tank_one = item
|
||||
to_chat(user, "<span class='notice'>You attach the tank to the transfer valve.</span>")
|
||||
else if(!tank_two)
|
||||
if(!user.transferItemToLoc(item, src))
|
||||
return
|
||||
tank_two = item
|
||||
to_chat(user, "<span class='notice'>You attach the tank to the transfer valve.</span>")
|
||||
|
||||
update_icon()
|
||||
//TODO: Have this take an assemblyholder
|
||||
else if(isassembly(item))
|
||||
var/obj/item/assembly/A = item
|
||||
if(A.secured)
|
||||
to_chat(user, "<span class='notice'>The device is secured.</span>")
|
||||
return
|
||||
if(attached_device)
|
||||
to_chat(user, "<span class='warning'>There is already a device attached to the valve, remove it first!</span>")
|
||||
return
|
||||
if(!user.transferItemToLoc(item, src))
|
||||
return
|
||||
attached_device = A
|
||||
to_chat(user, "<span class='notice'>You attach the [item] to the valve controls and secure it.</span>")
|
||||
A.holder = src
|
||||
A.toggle_secure() //this calls update_icon(), which calls update_icon() on the holder (i.e. the bomb).
|
||||
|
||||
GLOB.bombers += "[key_name(user)] attached a [item] to a transfer valve."
|
||||
message_admins("[ADMIN_LOOKUPFLW(user)] attached a [item] to a transfer valve.")
|
||||
log_game("[key_name(user)] attached a [item] to a transfer valve.")
|
||||
attacher = user
|
||||
return
|
||||
|
||||
//Attached device memes
|
||||
/obj/item/transfer_valve/Move()
|
||||
. = ..()
|
||||
if(attached_device)
|
||||
attached_device.holder_movement()
|
||||
|
||||
/obj/item/transfer_valve/dropped()
|
||||
. = ..()
|
||||
if(attached_device)
|
||||
attached_device.dropped()
|
||||
|
||||
/obj/item/transfer_valve/on_found(mob/finder)
|
||||
if(attached_device)
|
||||
attached_device.on_found(finder)
|
||||
|
||||
/obj/item/transfer_valve/Crossed(atom/movable/AM as mob|obj)
|
||||
. = ..()
|
||||
if(attached_device)
|
||||
attached_device.Crossed(AM)
|
||||
|
||||
/obj/item/transfer_valve/attack_hand()//Triggers mousetraps
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
if(attached_device)
|
||||
attached_device.attack_hand()
|
||||
|
||||
//These keep attached devices synced up, for example a TTV with a mouse trap being found in a bag so it's triggered, or moving the TTV with an infrared beam sensor to update the beam's direction.
|
||||
|
||||
|
||||
/obj/item/transfer_valve/attack_self(mob/user)
|
||||
user.set_machine(src)
|
||||
var/dat = {"<B> Valve properties: </B>
|
||||
<BR> <B> Attachment one:</B> [tank_one] [tank_one ? "<A href='?src=[REF(src)];tankone=1'>Remove</A>" : ""]
|
||||
<BR> <B> Attachment two:</B> [tank_two] [tank_two ? "<A href='?src=[REF(src)];tanktwo=1'>Remove</A>" : ""]
|
||||
<BR> <B> Valve attachment:</B> [attached_device ? "<A href='?src=[REF(src)];device=1'>[attached_device]</A>" : "None"] [attached_device ? "<A href='?src=[REF(src)];rem_device=1'>Remove</A>" : ""]
|
||||
<BR> <B> Valve status: </B> [ valve_open ? "<A href='?src=[REF(src)];open=1'>Closed</A> <B>Open</B>" : "<B>Closed</B> <A href='?src=[REF(src)];open=1'>Open</A>"]"}
|
||||
|
||||
var/datum/browser/popup = new(user, "trans_valve", name)
|
||||
popup.set_content(dat)
|
||||
popup.open()
|
||||
return
|
||||
|
||||
/obj/item/transfer_valve/Topic(href, href_list)
|
||||
..()
|
||||
if(!usr.canUseTopic(src))
|
||||
return
|
||||
if(tank_one && href_list["tankone"])
|
||||
split_gases()
|
||||
valve_open = FALSE
|
||||
tank_one.forceMove(drop_location())
|
||||
tank_one = null
|
||||
update_icon()
|
||||
else if(tank_two && href_list["tanktwo"])
|
||||
split_gases()
|
||||
valve_open = FALSE
|
||||
tank_two.forceMove(drop_location())
|
||||
tank_two = null
|
||||
update_icon()
|
||||
else if(href_list["open"])
|
||||
toggle_valve()
|
||||
else if(attached_device)
|
||||
if(href_list["rem_device"])
|
||||
attached_device.on_detach()
|
||||
attached_device = null
|
||||
update_icon()
|
||||
if(href_list["device"])
|
||||
attached_device.attack_self(usr)
|
||||
|
||||
attack_self(usr)
|
||||
add_fingerprint(usr)
|
||||
|
||||
/obj/item/transfer_valve/proc/process_activation(obj/item/D)
|
||||
if(toggle)
|
||||
toggle = FALSE
|
||||
toggle_valve()
|
||||
addtimer(CALLBACK(src, .proc/toggle_off), 5) //To stop a signal being spammed from a proxy sensor constantly going off or whatever
|
||||
|
||||
/obj/item/transfer_valve/proc/toggle_off()
|
||||
toggle = TRUE
|
||||
|
||||
/obj/item/transfer_valve/update_icon()
|
||||
cut_overlays()
|
||||
underlays = null
|
||||
|
||||
if(!tank_one && !tank_two && !attached_device)
|
||||
icon_state = "valve_1"
|
||||
return
|
||||
icon_state = "valve"
|
||||
|
||||
if(tank_one)
|
||||
add_overlay("[tank_one.icon_state]")
|
||||
if(tank_two)
|
||||
var/icon/J = new(icon, icon_state = "[tank_two.icon_state]")
|
||||
J.Shift(WEST, 13)
|
||||
underlays += J
|
||||
if(attached_device)
|
||||
add_overlay("device")
|
||||
if(istype(attached_device, /obj/item/assembly/infra))
|
||||
var/obj/item/assembly/infra/sensor = attached_device
|
||||
if(sensor.on && sensor.visible)
|
||||
add_overlay("proxy_beam")
|
||||
|
||||
/obj/item/transfer_valve/proc/merge_gases(datum/gas_mixture/target, change_volume = TRUE)
|
||||
var/target_self = FALSE
|
||||
if(!target || (target == tank_one.air_contents))
|
||||
target = tank_two.air_contents
|
||||
if(target == tank_two.air_contents)
|
||||
target_self = TRUE
|
||||
if(change_volume)
|
||||
if(!target_self)
|
||||
target.volume += tank_two.volume
|
||||
target.volume += tank_one.air_contents.volume
|
||||
var/datum/gas_mixture/temp
|
||||
temp = tank_one.air_contents.remove_ratio(1)
|
||||
target.merge(temp)
|
||||
if(!target_self)
|
||||
temp = tank_two.air_contents.remove_ratio(1)
|
||||
target.merge(temp)
|
||||
|
||||
/obj/item/transfer_valve/proc/split_gases()
|
||||
if (!valve_open || !tank_one || !tank_two)
|
||||
return
|
||||
var/ratio1 = tank_one.air_contents.volume/tank_two.air_contents.volume
|
||||
var/datum/gas_mixture/temp
|
||||
temp = tank_two.air_contents.remove_ratio(ratio1)
|
||||
tank_one.air_contents.merge(temp)
|
||||
tank_two.air_contents.volume -= tank_one.air_contents.volume
|
||||
|
||||
/*
|
||||
Exadv1: I know this isn't how it's going to work, but this was just to check
|
||||
it explodes properly when it gets a signal (and it does).
|
||||
*/
|
||||
|
||||
/obj/item/transfer_valve/proc/toggle_valve()
|
||||
if(!valve_open && tank_one && tank_two)
|
||||
valve_open = TRUE
|
||||
var/turf/bombturf = get_turf(src)
|
||||
|
||||
var/attachment
|
||||
if(attached_device)
|
||||
if(istype(attached_device, /obj/item/assembly/signaler))
|
||||
attachment = "<A HREF='?_src_=holder;[HrefToken()];secrets=list_signalers'>[attached_device]</A>"
|
||||
else
|
||||
attachment = attached_device
|
||||
|
||||
var/admin_attachment_message
|
||||
var/attachment_message
|
||||
if(attachment)
|
||||
admin_attachment_message = " with [attachment] attached by [attacher ? ADMIN_LOOKUPFLW(attacher) : "Unknown"]"
|
||||
attachment_message = " with [attachment] attached by [attacher ? key_name_admin(attacher) : "Unknown"]"
|
||||
|
||||
var/mob/bomber = get_mob_by_key(fingerprintslast)
|
||||
var/admin_bomber_message
|
||||
var/bomber_message
|
||||
if(bomber)
|
||||
admin_bomber_message = " - Last touched by: [ADMIN_LOOKUPFLW(bomber)]"
|
||||
bomber_message = " - Last touched by: [key_name_admin(bomber)]"
|
||||
|
||||
|
||||
var/admin_bomb_message = "Bomb valve opened in [ADMIN_VERBOSEJMP(bombturf)][admin_attachment_message][admin_bomber_message]"
|
||||
GLOB.bombers += admin_bomb_message
|
||||
message_admins(admin_bomb_message, 0, 1)
|
||||
log_game("Bomb valve opened in [AREACOORD(bombturf)][attachment_message][bomber_message]")
|
||||
|
||||
merge_gases()
|
||||
for(var/i in 1 to 6)
|
||||
addtimer(CALLBACK(src, .proc/update_icon), 20 + (i - 1) * 10)
|
||||
|
||||
else if(valve_open && tank_one && tank_two)
|
||||
split_gases()
|
||||
valve_open = FALSE
|
||||
update_icon()
|
||||
|
||||
// this doesn't do anything but the timer etc. expects it to be here
|
||||
// eventually maybe have it update icon to show state (timer, prox etc.) like old bombs
|
||||
/obj/item/transfer_valve/proc/c_state()
|
||||
return
|
||||
/obj/item/transfer_valve
|
||||
icon = 'icons/obj/assemblies.dmi'
|
||||
name = "tank transfer valve"
|
||||
icon_state = "valve_1"
|
||||
item_state = "ttv"
|
||||
lefthand_file = 'icons/mob/inhands/weapons/bombs_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/bombs_righthand.dmi'
|
||||
desc = "Regulates the transfer of air between two tanks."
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
var/obj/item/tank/tank_one
|
||||
var/obj/item/tank/tank_two
|
||||
var/obj/item/assembly/attached_device
|
||||
var/mob/attacher = null
|
||||
var/valve_open = FALSE
|
||||
var/toggle = 1
|
||||
|
||||
/obj/item/transfer_valve/IsAssemblyHolder()
|
||||
return TRUE
|
||||
|
||||
/obj/item/transfer_valve/attackby(obj/item/item, mob/user, params)
|
||||
if(istype(item, /obj/item/tank))
|
||||
if(tank_one && tank_two)
|
||||
to_chat(user, "<span class='warning'>There are already two tanks attached, remove one first!</span>")
|
||||
return
|
||||
|
||||
if(!tank_one)
|
||||
if(!user.transferItemToLoc(item, src))
|
||||
return
|
||||
tank_one = item
|
||||
to_chat(user, "<span class='notice'>You attach the tank to the transfer valve.</span>")
|
||||
else if(!tank_two)
|
||||
if(!user.transferItemToLoc(item, src))
|
||||
return
|
||||
tank_two = item
|
||||
to_chat(user, "<span class='notice'>You attach the tank to the transfer valve.</span>")
|
||||
|
||||
update_icon()
|
||||
//TODO: Have this take an assemblyholder
|
||||
else if(isassembly(item))
|
||||
var/obj/item/assembly/A = item
|
||||
if(A.secured)
|
||||
to_chat(user, "<span class='notice'>The device is secured.</span>")
|
||||
return
|
||||
if(attached_device)
|
||||
to_chat(user, "<span class='warning'>There is already a device attached to the valve, remove it first!</span>")
|
||||
return
|
||||
if(!user.transferItemToLoc(item, src))
|
||||
return
|
||||
attached_device = A
|
||||
to_chat(user, "<span class='notice'>You attach the [item] to the valve controls and secure it.</span>")
|
||||
A.holder = src
|
||||
A.toggle_secure() //this calls update_icon(), which calls update_icon() on the holder (i.e. the bomb).
|
||||
|
||||
GLOB.bombers += "[key_name(user)] attached a [item] to a transfer valve."
|
||||
message_admins("[ADMIN_LOOKUPFLW(user)] attached a [item] to a transfer valve.")
|
||||
log_game("[key_name(user)] attached a [item] to a transfer valve.")
|
||||
attacher = user
|
||||
return
|
||||
|
||||
//Attached device memes
|
||||
/obj/item/transfer_valve/Move()
|
||||
. = ..()
|
||||
if(attached_device)
|
||||
attached_device.holder_movement()
|
||||
|
||||
/obj/item/transfer_valve/dropped()
|
||||
. = ..()
|
||||
if(attached_device)
|
||||
attached_device.dropped()
|
||||
|
||||
/obj/item/transfer_valve/on_found(mob/finder)
|
||||
if(attached_device)
|
||||
attached_device.on_found(finder)
|
||||
|
||||
/obj/item/transfer_valve/Crossed(atom/movable/AM as mob|obj)
|
||||
. = ..()
|
||||
if(attached_device)
|
||||
attached_device.Crossed(AM)
|
||||
|
||||
/obj/item/transfer_valve/attack_hand()//Triggers mousetraps
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
if(attached_device)
|
||||
attached_device.attack_hand()
|
||||
|
||||
//These keep attached devices synced up, for example a TTV with a mouse trap being found in a bag so it's triggered, or moving the TTV with an infrared beam sensor to update the beam's direction.
|
||||
|
||||
|
||||
/obj/item/transfer_valve/attack_self(mob/user)
|
||||
user.set_machine(src)
|
||||
var/dat = {"<B> Valve properties: </B>
|
||||
<BR> <B> Attachment one:</B> [tank_one] [tank_one ? "<A href='?src=[REF(src)];tankone=1'>Remove</A>" : ""]
|
||||
<BR> <B> Attachment two:</B> [tank_two] [tank_two ? "<A href='?src=[REF(src)];tanktwo=1'>Remove</A>" : ""]
|
||||
<BR> <B> Valve attachment:</B> [attached_device ? "<A href='?src=[REF(src)];device=1'>[attached_device]</A>" : "None"] [attached_device ? "<A href='?src=[REF(src)];rem_device=1'>Remove</A>" : ""]
|
||||
<BR> <B> Valve status: </B> [ valve_open ? "<A href='?src=[REF(src)];open=1'>Closed</A> <B>Open</B>" : "<B>Closed</B> <A href='?src=[REF(src)];open=1'>Open</A>"]"}
|
||||
|
||||
var/datum/browser/popup = new(user, "trans_valve", name)
|
||||
popup.set_content(dat)
|
||||
popup.open()
|
||||
return
|
||||
|
||||
/obj/item/transfer_valve/Topic(href, href_list)
|
||||
..()
|
||||
if(!usr.canUseTopic(src))
|
||||
return
|
||||
if(tank_one && href_list["tankone"])
|
||||
split_gases()
|
||||
valve_open = FALSE
|
||||
tank_one.forceMove(drop_location())
|
||||
tank_one = null
|
||||
update_icon()
|
||||
else if(tank_two && href_list["tanktwo"])
|
||||
split_gases()
|
||||
valve_open = FALSE
|
||||
tank_two.forceMove(drop_location())
|
||||
tank_two = null
|
||||
update_icon()
|
||||
else if(href_list["open"])
|
||||
toggle_valve()
|
||||
else if(attached_device)
|
||||
if(href_list["rem_device"])
|
||||
attached_device.on_detach()
|
||||
attached_device = null
|
||||
update_icon()
|
||||
if(href_list["device"])
|
||||
attached_device.attack_self(usr)
|
||||
|
||||
attack_self(usr)
|
||||
add_fingerprint(usr)
|
||||
|
||||
/obj/item/transfer_valve/proc/process_activation(obj/item/D)
|
||||
if(toggle)
|
||||
toggle = FALSE
|
||||
toggle_valve()
|
||||
addtimer(CALLBACK(src, .proc/toggle_off), 5) //To stop a signal being spammed from a proxy sensor constantly going off or whatever
|
||||
|
||||
/obj/item/transfer_valve/proc/toggle_off()
|
||||
toggle = TRUE
|
||||
|
||||
/obj/item/transfer_valve/update_icon()
|
||||
cut_overlays()
|
||||
underlays = null
|
||||
|
||||
if(!tank_one && !tank_two && !attached_device)
|
||||
icon_state = "valve_1"
|
||||
return
|
||||
icon_state = "valve"
|
||||
|
||||
if(tank_one)
|
||||
add_overlay("[tank_one.icon_state]")
|
||||
if(tank_two)
|
||||
var/icon/J = new(icon, icon_state = "[tank_two.icon_state]")
|
||||
J.Shift(WEST, 13)
|
||||
underlays += J
|
||||
if(attached_device)
|
||||
add_overlay("device")
|
||||
if(istype(attached_device, /obj/item/assembly/infra))
|
||||
var/obj/item/assembly/infra/sensor = attached_device
|
||||
if(sensor.on && sensor.visible)
|
||||
add_overlay("proxy_beam")
|
||||
|
||||
/obj/item/transfer_valve/proc/merge_gases(datum/gas_mixture/target, change_volume = TRUE)
|
||||
var/target_self = FALSE
|
||||
if(!target || (target == tank_one.air_contents))
|
||||
target = tank_two.air_contents
|
||||
if(target == tank_two.air_contents)
|
||||
target_self = TRUE
|
||||
if(change_volume)
|
||||
if(!target_self)
|
||||
target.volume += tank_two.volume
|
||||
target.volume += tank_one.air_contents.volume
|
||||
var/datum/gas_mixture/temp
|
||||
temp = tank_one.air_contents.remove_ratio(1)
|
||||
target.merge(temp)
|
||||
if(!target_self)
|
||||
temp = tank_two.air_contents.remove_ratio(1)
|
||||
target.merge(temp)
|
||||
|
||||
/obj/item/transfer_valve/proc/split_gases()
|
||||
if (!valve_open || !tank_one || !tank_two)
|
||||
return
|
||||
var/ratio1 = tank_one.air_contents.volume/tank_two.air_contents.volume
|
||||
var/datum/gas_mixture/temp
|
||||
temp = tank_two.air_contents.remove_ratio(ratio1)
|
||||
tank_one.air_contents.merge(temp)
|
||||
tank_two.air_contents.volume -= tank_one.air_contents.volume
|
||||
|
||||
/*
|
||||
Exadv1: I know this isn't how it's going to work, but this was just to check
|
||||
it explodes properly when it gets a signal (and it does).
|
||||
*/
|
||||
|
||||
/obj/item/transfer_valve/proc/toggle_valve()
|
||||
if(!valve_open && tank_one && tank_two)
|
||||
valve_open = TRUE
|
||||
var/turf/bombturf = get_turf(src)
|
||||
|
||||
var/attachment
|
||||
if(attached_device)
|
||||
if(istype(attached_device, /obj/item/assembly/signaler))
|
||||
attachment = "<A HREF='?_src_=holder;[HrefToken()];secrets=list_signalers'>[attached_device]</A>"
|
||||
else
|
||||
attachment = attached_device
|
||||
|
||||
var/admin_attachment_message
|
||||
var/attachment_message
|
||||
if(attachment)
|
||||
admin_attachment_message = " with [attachment] attached by [attacher ? ADMIN_LOOKUPFLW(attacher) : "Unknown"]"
|
||||
attachment_message = " with [attachment] attached by [attacher ? key_name_admin(attacher) : "Unknown"]"
|
||||
|
||||
var/mob/bomber = get_mob_by_key(fingerprintslast)
|
||||
var/admin_bomber_message
|
||||
var/bomber_message
|
||||
if(bomber)
|
||||
admin_bomber_message = " - Last touched by: [ADMIN_LOOKUPFLW(bomber)]"
|
||||
bomber_message = " - Last touched by: [key_name_admin(bomber)]"
|
||||
|
||||
|
||||
var/admin_bomb_message = "Bomb valve opened in [ADMIN_VERBOSEJMP(bombturf)][admin_attachment_message][admin_bomber_message]"
|
||||
GLOB.bombers += admin_bomb_message
|
||||
message_admins(admin_bomb_message, 0, 1)
|
||||
log_game("Bomb valve opened in [AREACOORD(bombturf)][attachment_message][bomber_message]")
|
||||
|
||||
merge_gases()
|
||||
for(var/i in 1 to 6)
|
||||
addtimer(CALLBACK(src, /atom/.proc/update_icon), 20 + (i - 1) * 10)
|
||||
|
||||
else if(valve_open && tank_one && tank_two)
|
||||
split_gases()
|
||||
valve_open = FALSE
|
||||
update_icon()
|
||||
|
||||
// this doesn't do anything but the timer etc. expects it to be here
|
||||
// eventually maybe have it update icon to show state (timer, prox etc.) like old bombs
|
||||
/obj/item/transfer_valve/proc/c_state()
|
||||
return
|
||||
|
||||
@@ -213,7 +213,7 @@
|
||||
loadedWeightClass -= I.w_class
|
||||
else if (A == tank)
|
||||
tank = null
|
||||
update_icons()
|
||||
update_icon()
|
||||
|
||||
/obj/item/pneumatic_cannon/ghetto //Obtainable by improvised methods; more gas per use, less capacity, but smaller
|
||||
name = "improvised pneumatic cannon"
|
||||
@@ -239,14 +239,13 @@
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You hook \the [thetank] up to \the [src].</span>")
|
||||
tank = thetank
|
||||
update_icons()
|
||||
update_icon()
|
||||
|
||||
/obj/item/pneumatic_cannon/proc/update_icons()
|
||||
/obj/item/pneumatic_cannon/update_icon()
|
||||
cut_overlays()
|
||||
if(!tank)
|
||||
return
|
||||
add_overlay(tank.icon_state)
|
||||
update_icon()
|
||||
|
||||
/obj/item/pneumatic_cannon/proc/fill_with_type(type, amount)
|
||||
if(!ispath(type, /obj) && !ispath(type, /mob))
|
||||
|
||||
@@ -1,413 +1,413 @@
|
||||
|
||||
|
||||
//The robot bodyparts have been moved to code/module/surgery/bodyparts/robot_bodyparts.dm
|
||||
|
||||
|
||||
/obj/item/robot_suit
|
||||
name = "cyborg endoskeleton"
|
||||
desc = "A complex metal backbone with standard limb sockets and pseudomuscle anchors."
|
||||
icon = 'icons/mob/augmentation/augments.dmi'
|
||||
icon_state = "robo_suit"
|
||||
var/obj/item/bodypart/l_arm/robot/l_arm = null
|
||||
var/obj/item/bodypart/r_arm/robot/r_arm = null
|
||||
var/obj/item/bodypart/l_leg/robot/l_leg = null
|
||||
var/obj/item/bodypart/r_leg/robot/r_leg = null
|
||||
var/obj/item/bodypart/chest/robot/chest = null
|
||||
var/obj/item/bodypart/head/robot/head = null
|
||||
|
||||
var/created_name = ""
|
||||
var/mob/living/silicon/ai/forced_ai
|
||||
var/locomotion = 1
|
||||
var/lawsync = 1
|
||||
var/aisync = 1
|
||||
var/panel_locked = TRUE
|
||||
|
||||
/obj/item/robot_suit/New()
|
||||
..()
|
||||
updateicon()
|
||||
|
||||
/obj/item/robot_suit/prebuilt/New()
|
||||
l_arm = new(src)
|
||||
r_arm = new(src)
|
||||
l_leg = new(src)
|
||||
r_leg = new(src)
|
||||
head = new(src)
|
||||
head.flash1 = new(head)
|
||||
head.flash2 = new(head)
|
||||
chest = new(src)
|
||||
chest.wired = TRUE
|
||||
chest.cell = new /obj/item/stock_parts/cell/high/plus(chest)
|
||||
..()
|
||||
|
||||
/obj/item/robot_suit/proc/updateicon()
|
||||
cut_overlays()
|
||||
if(l_arm)
|
||||
add_overlay("[l_arm.icon_state]+o")
|
||||
if(r_arm)
|
||||
add_overlay("[r_arm.icon_state]+o")
|
||||
if(chest)
|
||||
add_overlay("[chest.icon_state]+o")
|
||||
if(l_leg)
|
||||
add_overlay("[l_leg.icon_state]+o")
|
||||
if(r_leg)
|
||||
add_overlay("[r_leg.icon_state]+o")
|
||||
if(head)
|
||||
add_overlay("[head.icon_state]+o")
|
||||
|
||||
/obj/item/robot_suit/proc/check_completion()
|
||||
if(src.l_arm && src.r_arm)
|
||||
if(src.l_leg && src.r_leg)
|
||||
if(src.chest && src.head)
|
||||
SSblackbox.record_feedback("amount", "cyborg_frames_built", 1)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/obj/item/robot_suit/wrench_act(mob/living/user, obj/item/I) //Deconstucts empty borg shell. Flashes remain unbroken because they haven't been used yet
|
||||
var/turf/T = get_turf(src)
|
||||
if(l_leg || r_leg || chest || l_arm || r_arm || head)
|
||||
if(I.use_tool(src, user, 5, volume=50))
|
||||
if(l_leg)
|
||||
l_leg.forceMove(T)
|
||||
l_leg = null
|
||||
if(r_leg)
|
||||
r_leg.forceMove(T)
|
||||
r_leg = null
|
||||
if(chest)
|
||||
if (chest.cell) //Sanity check.
|
||||
chest.cell.forceMove(T)
|
||||
chest.cell = null
|
||||
chest.forceMove(T)
|
||||
new /obj/item/stack/cable_coil(T, 1)
|
||||
chest.wired = FALSE
|
||||
chest = null
|
||||
if(l_arm)
|
||||
l_arm.forceMove(T)
|
||||
l_arm = null
|
||||
if(r_arm)
|
||||
r_arm.forceMove(T)
|
||||
r_arm = null
|
||||
if(head)
|
||||
head.forceMove(T)
|
||||
head.flash1.forceMove(T)
|
||||
head.flash1 = null
|
||||
head.flash2.forceMove(T)
|
||||
head.flash2 = null
|
||||
head = null
|
||||
to_chat(user, "<span class='notice'>You disassemble the cyborg shell.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>There is nothing to remove from the endoskeleton.</span>")
|
||||
updateicon()
|
||||
|
||||
/obj/item/robot_suit/proc/put_in_hand_or_drop(mob/living/user, obj/item/I) //normal put_in_hands() drops the item ontop of the player, this drops it at the suit's loc
|
||||
if(!user.put_in_hands(I))
|
||||
I.forceMove(drop_location())
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/obj/item/robot_suit/screwdriver_act(mob/living/user, obj/item/I) //Swaps the power cell if you're holding a new one in your other hand.
|
||||
. = ..()
|
||||
if(.)
|
||||
return TRUE
|
||||
|
||||
if(!chest) //can't remove a cell if there's no chest to remove it from.
|
||||
to_chat(user, "<span class='notice'>[src] has no attached torso.</span>")
|
||||
return
|
||||
|
||||
var/obj/item/stock_parts/cell/temp_cell = user.is_holding_item_of_type(/obj/item/stock_parts/cell)
|
||||
var/swap_failed
|
||||
if(!temp_cell) //if we're not holding a cell
|
||||
swap_failed = TRUE
|
||||
else if(!user.transferItemToLoc(temp_cell, chest))
|
||||
swap_failed = TRUE
|
||||
to_chat(user, "<span class='warning'>[temp_cell] is stuck to your hand, you can't put it in [src]!</span>")
|
||||
|
||||
if(chest.cell) //drop the chest's current cell no matter what.
|
||||
put_in_hand_or_drop(user, chest.cell)
|
||||
|
||||
if(swap_failed) //we didn't transfer any new items.
|
||||
if(chest.cell) //old cell ejected, nothing inserted.
|
||||
to_chat(user, "<span class='notice'>You remove [chest.cell] from [src].</span>")
|
||||
chest.cell = null
|
||||
else
|
||||
to_chat(user, "<span class='notice'>The power cell slot in [src]'s torso is empty.</span>")
|
||||
return
|
||||
|
||||
to_chat(user, "<span class='notice'>You [chest.cell ? "replace [src]'s [chest.cell.name] with [temp_cell]" : "insert [temp_cell] into [src]"].</span>")
|
||||
chest.cell = temp_cell
|
||||
return TRUE
|
||||
|
||||
/obj/item/robot_suit/attackby(obj/item/W, mob/user, params)
|
||||
|
||||
if(istype(W, /obj/item/stack/sheet/metal))
|
||||
var/obj/item/stack/sheet/metal/M = W
|
||||
if(!l_arm && !r_arm && !l_leg && !r_leg && !chest && !head)
|
||||
if (M.use(1))
|
||||
var/obj/item/bot_assembly/ed209/B = new
|
||||
B.forceMove(drop_location())
|
||||
to_chat(user, "<span class='notice'>You arm the robot frame.</span>")
|
||||
var/holding_this = user.get_inactive_held_item()==src
|
||||
qdel(src)
|
||||
if (holding_this)
|
||||
user.put_in_inactive_hand(B)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You need one sheet of metal to start building ED-209!</span>")
|
||||
return
|
||||
else if(istype(W, /obj/item/bodypart/l_leg/robot))
|
||||
if(src.l_leg)
|
||||
return
|
||||
if(!user.transferItemToLoc(W, src))
|
||||
return
|
||||
W.icon_state = initial(W.icon_state)
|
||||
W.cut_overlays()
|
||||
src.l_leg = W
|
||||
src.updateicon()
|
||||
|
||||
else if(istype(W, /obj/item/bodypart/r_leg/robot))
|
||||
if(src.r_leg)
|
||||
return
|
||||
if(!user.transferItemToLoc(W, src))
|
||||
return
|
||||
W.icon_state = initial(W.icon_state)
|
||||
W.cut_overlays()
|
||||
src.r_leg = W
|
||||
src.updateicon()
|
||||
|
||||
else if(istype(W, /obj/item/bodypart/l_arm/robot))
|
||||
if(src.l_arm)
|
||||
return
|
||||
if(!user.transferItemToLoc(W, src))
|
||||
return
|
||||
W.icon_state = initial(W.icon_state)
|
||||
W.cut_overlays()
|
||||
src.l_arm = W
|
||||
src.updateicon()
|
||||
|
||||
else if(istype(W, /obj/item/bodypart/r_arm/robot))
|
||||
if(src.r_arm)
|
||||
return
|
||||
if(!user.transferItemToLoc(W, src))
|
||||
return
|
||||
W.icon_state = initial(W.icon_state)//in case it is a dismembered robotic limb
|
||||
W.cut_overlays()
|
||||
src.r_arm = W
|
||||
src.updateicon()
|
||||
|
||||
else if(istype(W, /obj/item/bodypart/chest/robot))
|
||||
var/obj/item/bodypart/chest/robot/CH = W
|
||||
if(src.chest)
|
||||
return
|
||||
if(CH.wired && CH.cell)
|
||||
if(!user.transferItemToLoc(CH, src))
|
||||
return
|
||||
CH.icon_state = initial(CH.icon_state) //in case it is a dismembered robotic limb
|
||||
CH.cut_overlays()
|
||||
src.chest = CH
|
||||
src.updateicon()
|
||||
else if(!CH.wired)
|
||||
to_chat(user, "<span class='warning'>You need to attach wires to it first!</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You need to attach a cell to it first!</span>")
|
||||
|
||||
else if(istype(W, /obj/item/bodypart/head/robot))
|
||||
var/obj/item/bodypart/head/robot/HD = W
|
||||
for(var/X in HD.contents)
|
||||
if(istype(X, /obj/item/organ))
|
||||
to_chat(user, "<span class='warning'>There are organs inside [HD]!</span>")
|
||||
return
|
||||
if(src.head)
|
||||
return
|
||||
if(HD.flash2 && HD.flash1)
|
||||
if(!user.transferItemToLoc(HD, src))
|
||||
return
|
||||
HD.icon_state = initial(HD.icon_state)//in case it is a dismembered robotic limb
|
||||
HD.cut_overlays()
|
||||
src.head = HD
|
||||
src.updateicon()
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You need to attach a flash to it first!</span>")
|
||||
|
||||
else if (istype(W, /obj/item/multitool))
|
||||
if(check_completion())
|
||||
Interact(user)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>The endoskeleton must be assembled before debugging can begin!</span>")
|
||||
|
||||
else if(istype(W, /obj/item/mmi))
|
||||
var/obj/item/mmi/M = W
|
||||
if(check_completion())
|
||||
if(!chest.cell)
|
||||
to_chat(user, "<span class='warning'>The endoskeleton still needs a power cell!</span>")
|
||||
return
|
||||
if(!isturf(loc))
|
||||
to_chat(user, "<span class='warning'>You can't put [M] in, the frame has to be standing on the ground to be perfectly precise!</span>")
|
||||
return
|
||||
if(!M.brainmob)
|
||||
to_chat(user, "<span class='warning'>Sticking an empty [M.name] into the frame would sort of defeat the purpose!</span>")
|
||||
return
|
||||
|
||||
var/mob/living/brain/BM = M.brainmob
|
||||
if(!BM.key || !BM.mind)
|
||||
to_chat(user, "<span class='warning'>The MMI indicates that their mind is completely unresponsive; there's no point!</span>")
|
||||
return
|
||||
|
||||
if(!BM.client) //braindead
|
||||
to_chat(user, "<span class='warning'>The MMI indicates that their mind is currently inactive; it might change!</span>")
|
||||
return
|
||||
|
||||
if(BM.stat == DEAD || (M.brain && M.brain.organ_flags & ORGAN_FAILING))
|
||||
to_chat(user, "<span class='warning'>Sticking a dead brain into the frame would sort of defeat the purpose!</span>")
|
||||
return
|
||||
|
||||
if(jobban_isbanned(BM, "Cyborg") || QDELETED(src) || QDELETED(BM) || QDELETED(user) || QDELETED(M) || !Adjacent(user))
|
||||
if(!QDELETED(M))
|
||||
to_chat(user, "<span class='warning'>This [M.name] does not seem to fit!</span>")
|
||||
return
|
||||
|
||||
if(!user.temporarilyRemoveItemFromInventory(W))
|
||||
return
|
||||
|
||||
var/mob/living/silicon/robot/O = new /mob/living/silicon/robot(get_turf(loc))
|
||||
if(!O)
|
||||
return
|
||||
|
||||
if(M.laws && M.laws.id != DEFAULT_AI_LAWID)
|
||||
aisync = 0
|
||||
lawsync = 0
|
||||
O.laws = M.laws
|
||||
M.laws.associate(O)
|
||||
|
||||
O.invisibility = 0
|
||||
//Transfer debug settings to new mob
|
||||
O.custom_name = created_name
|
||||
O.locked = panel_locked
|
||||
if(!aisync)
|
||||
lawsync = 0
|
||||
O.set_connected_ai(null)
|
||||
else
|
||||
O.notify_ai(NEW_BORG)
|
||||
if(forced_ai)
|
||||
O.set_connected_ai(forced_ai)
|
||||
if(!lawsync)
|
||||
O.lawupdate = 0
|
||||
if(M.laws.id == DEFAULT_AI_LAWID)
|
||||
O.make_laws()
|
||||
|
||||
SSticker.mode.remove_antag_for_borging(BM.mind)
|
||||
if(!istype(M.laws, /datum/ai_laws/ratvar))
|
||||
remove_servant_of_ratvar(BM, TRUE)
|
||||
BM.mind.transfer_to(O)
|
||||
|
||||
if(O.mind && O.mind.special_role)
|
||||
O.mind.store_memory("As a cyborg, you must obey your silicon laws and master AI above all else. Your objectives will consider you to be dead.")
|
||||
to_chat(O, "<span class='userdanger'>You have been robotized!</span>")
|
||||
to_chat(O, "<span class='danger'>You must obey your silicon laws and master AI above all else. Your objectives will consider you to be dead.</span>")
|
||||
|
||||
O.job = "Cyborg"
|
||||
|
||||
O.cell = chest.cell
|
||||
chest.cell.forceMove(O)
|
||||
chest.cell = null
|
||||
W.forceMove(O)//Should fix cybros run time erroring when blown up. It got deleted before, along with the frame.
|
||||
if(O.mmi) //we delete the mmi created by robot/New()
|
||||
qdel(O.mmi)
|
||||
O.mmi = W //and give the real mmi to the borg.
|
||||
O.updatename()
|
||||
SSblackbox.record_feedback("amount", "cyborg_birth", 1)
|
||||
forceMove(O)
|
||||
O.robot_suit = src
|
||||
|
||||
if(!locomotion)
|
||||
O.lockcharge = 1
|
||||
O.update_canmove()
|
||||
to_chat(O, "<span class='warning'>Error: Servo motors unresponsive.</span>")
|
||||
|
||||
else
|
||||
to_chat(user, "<span class='warning'>The MMI must go in after everything else!</span>")
|
||||
|
||||
else if(istype(W, /obj/item/borg/upgrade/ai))
|
||||
var/obj/item/borg/upgrade/ai/M = W
|
||||
if(check_completion())
|
||||
if(!isturf(loc))
|
||||
to_chat(user, "<span class='warning'>You cannot install[M], the frame has to be standing on the ground to be perfectly precise!</span>")
|
||||
return
|
||||
if(!user.temporarilyRemoveItemFromInventory(M))
|
||||
to_chat(user, "<span class='warning'>[M] is stuck to your hand!</span>")
|
||||
return
|
||||
qdel(M)
|
||||
var/mob/living/silicon/robot/O = new /mob/living/silicon/robot/shell(get_turf(src))
|
||||
|
||||
if(!aisync)
|
||||
lawsync = FALSE
|
||||
O.set_connected_ai(null)
|
||||
else
|
||||
if(forced_ai)
|
||||
O.set_connected_ai(forced_ai)
|
||||
O.notify_ai(AI_SHELL)
|
||||
if(!lawsync)
|
||||
O.lawupdate = FALSE
|
||||
O.make_laws()
|
||||
|
||||
|
||||
O.cell = chest.cell
|
||||
chest.cell.forceMove(O)
|
||||
chest.cell = null
|
||||
O.locked = panel_locked
|
||||
O.job = "Cyborg"
|
||||
forceMove(O)
|
||||
O.robot_suit = src
|
||||
if(!locomotion)
|
||||
O.lockcharge = TRUE
|
||||
O.update_canmove()
|
||||
|
||||
else if(istype(W, /obj/item/pen))
|
||||
to_chat(user, "<span class='warning'>You need to use a multitool to name [src]!</span>")
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/robot_suit/proc/Interact(mob/user)
|
||||
var/t1 = "Designation: <A href='?src=[REF(src)];Name=1'>[(created_name ? "[created_name]" : "Default Cyborg")]</a><br>\n"
|
||||
t1 += "Master AI: <A href='?src=[REF(src)];Master=1'>[(forced_ai ? "[forced_ai.name]" : "Automatic")]</a><br><br>\n"
|
||||
|
||||
t1 += "LawSync Port: <A href='?src=[REF(src)];Law=1'>[(lawsync ? "Open" : "Closed")]</a><br>\n"
|
||||
t1 += "AI Connection Port: <A href='?src=[REF(src)];AI=1'>[(aisync ? "Open" : "Closed")]</a><br>\n"
|
||||
t1 += "Servo Motor Functions: <A href='?src=[REF(src)];Loco=1'>[(locomotion ? "Unlocked" : "Locked")]</a><br>\n"
|
||||
t1 += "Panel Lock: <A href='?src=[REF(src)];Panel=1'>[(panel_locked ? "Engaged" : "Disengaged")]</a><br>\n"
|
||||
var/datum/browser/popup = new(user, "robotdebug", "Cyborg Boot Debug", 310, 220)
|
||||
popup.set_content(t1)
|
||||
popup.open()
|
||||
|
||||
/obj/item/robot_suit/Topic(href, href_list)
|
||||
if(usr.incapacitated() || !Adjacent(usr))
|
||||
return
|
||||
|
||||
var/mob/living/living_user = usr
|
||||
var/obj/item/item_in_hand = living_user.get_active_held_item()
|
||||
if(!istype(item_in_hand, /obj/item/multitool))
|
||||
to_chat(living_user, "<span class='warning'>You need a multitool!</span>")
|
||||
return
|
||||
|
||||
if(href_list["Name"])
|
||||
var/new_name = reject_bad_name(input(usr, "Enter new designation. Set to blank to reset to default.", "Cyborg Debug", src.created_name), TRUE)
|
||||
if(!in_range(src, usr) && src.loc != usr)
|
||||
return
|
||||
if(new_name)
|
||||
created_name = new_name
|
||||
else
|
||||
created_name = ""
|
||||
|
||||
else if(href_list["Master"])
|
||||
forced_ai = select_active_ai(usr)
|
||||
if(!forced_ai)
|
||||
to_chat(usr, "<span class='error'>No active AIs detected.</span>")
|
||||
|
||||
else if(href_list["Law"])
|
||||
lawsync = !lawsync
|
||||
else if(href_list["AI"])
|
||||
aisync = !aisync
|
||||
else if(href_list["Loco"])
|
||||
locomotion = !locomotion
|
||||
else if(href_list["Panel"])
|
||||
panel_locked = !panel_locked
|
||||
|
||||
add_fingerprint(usr)
|
||||
Interact(usr)
|
||||
|
||||
|
||||
//The robot bodyparts have been moved to code/module/surgery/bodyparts/robot_bodyparts.dm
|
||||
|
||||
|
||||
/obj/item/robot_suit
|
||||
name = "cyborg endoskeleton"
|
||||
desc = "A complex metal backbone with standard limb sockets and pseudomuscle anchors."
|
||||
icon = 'icons/mob/augmentation/augments.dmi'
|
||||
icon_state = "robo_suit"
|
||||
var/obj/item/bodypart/l_arm/robot/l_arm = null
|
||||
var/obj/item/bodypart/r_arm/robot/r_arm = null
|
||||
var/obj/item/bodypart/l_leg/robot/l_leg = null
|
||||
var/obj/item/bodypart/r_leg/robot/r_leg = null
|
||||
var/obj/item/bodypart/chest/robot/chest = null
|
||||
var/obj/item/bodypart/head/robot/head = null
|
||||
|
||||
var/created_name = ""
|
||||
var/mob/living/silicon/ai/forced_ai
|
||||
var/locomotion = 1
|
||||
var/lawsync = 1
|
||||
var/aisync = 1
|
||||
var/panel_locked = TRUE
|
||||
|
||||
/obj/item/robot_suit/New()
|
||||
..()
|
||||
update_icon()
|
||||
|
||||
/obj/item/robot_suit/prebuilt/New()
|
||||
l_arm = new(src)
|
||||
r_arm = new(src)
|
||||
l_leg = new(src)
|
||||
r_leg = new(src)
|
||||
head = new(src)
|
||||
head.flash1 = new(head)
|
||||
head.flash2 = new(head)
|
||||
chest = new(src)
|
||||
chest.wired = TRUE
|
||||
chest.cell = new /obj/item/stock_parts/cell/high/plus(chest)
|
||||
..()
|
||||
|
||||
/obj/item/robot_suit/update_icon()
|
||||
cut_overlays()
|
||||
if(l_arm)
|
||||
add_overlay("[l_arm.icon_state]+o")
|
||||
if(r_arm)
|
||||
add_overlay("[r_arm.icon_state]+o")
|
||||
if(chest)
|
||||
add_overlay("[chest.icon_state]+o")
|
||||
if(l_leg)
|
||||
add_overlay("[l_leg.icon_state]+o")
|
||||
if(r_leg)
|
||||
add_overlay("[r_leg.icon_state]+o")
|
||||
if(head)
|
||||
add_overlay("[head.icon_state]+o")
|
||||
|
||||
/obj/item/robot_suit/proc/check_completion()
|
||||
if(src.l_arm && src.r_arm)
|
||||
if(src.l_leg && src.r_leg)
|
||||
if(src.chest && src.head)
|
||||
SSblackbox.record_feedback("amount", "cyborg_frames_built", 1)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/obj/item/robot_suit/wrench_act(mob/living/user, obj/item/I) //Deconstucts empty borg shell. Flashes remain unbroken because they haven't been used yet
|
||||
var/turf/T = get_turf(src)
|
||||
if(l_leg || r_leg || chest || l_arm || r_arm || head)
|
||||
if(I.use_tool(src, user, 5, volume=50))
|
||||
if(l_leg)
|
||||
l_leg.forceMove(T)
|
||||
l_leg = null
|
||||
if(r_leg)
|
||||
r_leg.forceMove(T)
|
||||
r_leg = null
|
||||
if(chest)
|
||||
if (chest.cell) //Sanity check.
|
||||
chest.cell.forceMove(T)
|
||||
chest.cell = null
|
||||
chest.forceMove(T)
|
||||
new /obj/item/stack/cable_coil(T, 1)
|
||||
chest.wired = FALSE
|
||||
chest = null
|
||||
if(l_arm)
|
||||
l_arm.forceMove(T)
|
||||
l_arm = null
|
||||
if(r_arm)
|
||||
r_arm.forceMove(T)
|
||||
r_arm = null
|
||||
if(head)
|
||||
head.forceMove(T)
|
||||
head.flash1.forceMove(T)
|
||||
head.flash1 = null
|
||||
head.flash2.forceMove(T)
|
||||
head.flash2 = null
|
||||
head = null
|
||||
to_chat(user, "<span class='notice'>You disassemble the cyborg shell.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>There is nothing to remove from the endoskeleton.</span>")
|
||||
update_icon()
|
||||
|
||||
/obj/item/robot_suit/proc/put_in_hand_or_drop(mob/living/user, obj/item/I) //normal put_in_hands() drops the item ontop of the player, this drops it at the suit's loc
|
||||
if(!user.put_in_hands(I))
|
||||
I.forceMove(drop_location())
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/obj/item/robot_suit/screwdriver_act(mob/living/user, obj/item/I) //Swaps the power cell if you're holding a new one in your other hand.
|
||||
. = ..()
|
||||
if(.)
|
||||
return TRUE
|
||||
|
||||
if(!chest) //can't remove a cell if there's no chest to remove it from.
|
||||
to_chat(user, "<span class='notice'>[src] has no attached torso.</span>")
|
||||
return
|
||||
|
||||
var/obj/item/stock_parts/cell/temp_cell = user.is_holding_item_of_type(/obj/item/stock_parts/cell)
|
||||
var/swap_failed
|
||||
if(!temp_cell) //if we're not holding a cell
|
||||
swap_failed = TRUE
|
||||
else if(!user.transferItemToLoc(temp_cell, chest))
|
||||
swap_failed = TRUE
|
||||
to_chat(user, "<span class='warning'>[temp_cell] is stuck to your hand, you can't put it in [src]!</span>")
|
||||
|
||||
if(chest.cell) //drop the chest's current cell no matter what.
|
||||
put_in_hand_or_drop(user, chest.cell)
|
||||
|
||||
if(swap_failed) //we didn't transfer any new items.
|
||||
if(chest.cell) //old cell ejected, nothing inserted.
|
||||
to_chat(user, "<span class='notice'>You remove [chest.cell] from [src].</span>")
|
||||
chest.cell = null
|
||||
else
|
||||
to_chat(user, "<span class='notice'>The power cell slot in [src]'s torso is empty.</span>")
|
||||
return
|
||||
|
||||
to_chat(user, "<span class='notice'>You [chest.cell ? "replace [src]'s [chest.cell.name] with [temp_cell]" : "insert [temp_cell] into [src]"].</span>")
|
||||
chest.cell = temp_cell
|
||||
return TRUE
|
||||
|
||||
/obj/item/robot_suit/attackby(obj/item/W, mob/user, params)
|
||||
|
||||
if(istype(W, /obj/item/stack/sheet/metal))
|
||||
var/obj/item/stack/sheet/metal/M = W
|
||||
if(!l_arm && !r_arm && !l_leg && !r_leg && !chest && !head)
|
||||
if (M.use(1))
|
||||
var/obj/item/bot_assembly/ed209/B = new
|
||||
B.forceMove(drop_location())
|
||||
to_chat(user, "<span class='notice'>You arm the robot frame.</span>")
|
||||
var/holding_this = user.get_inactive_held_item()==src
|
||||
qdel(src)
|
||||
if (holding_this)
|
||||
user.put_in_inactive_hand(B)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You need one sheet of metal to start building ED-209!</span>")
|
||||
return
|
||||
else if(istype(W, /obj/item/bodypart/l_leg/robot))
|
||||
if(src.l_leg)
|
||||
return
|
||||
if(!user.transferItemToLoc(W, src))
|
||||
return
|
||||
W.icon_state = initial(W.icon_state)
|
||||
W.cut_overlays()
|
||||
src.l_leg = W
|
||||
update_icon()
|
||||
|
||||
else if(istype(W, /obj/item/bodypart/r_leg/robot))
|
||||
if(src.r_leg)
|
||||
return
|
||||
if(!user.transferItemToLoc(W, src))
|
||||
return
|
||||
W.icon_state = initial(W.icon_state)
|
||||
W.cut_overlays()
|
||||
src.r_leg = W
|
||||
update_icon()
|
||||
|
||||
else if(istype(W, /obj/item/bodypart/l_arm/robot))
|
||||
if(src.l_arm)
|
||||
return
|
||||
if(!user.transferItemToLoc(W, src))
|
||||
return
|
||||
W.icon_state = initial(W.icon_state)
|
||||
W.cut_overlays()
|
||||
src.l_arm = W
|
||||
update_icon()
|
||||
|
||||
else if(istype(W, /obj/item/bodypart/r_arm/robot))
|
||||
if(src.r_arm)
|
||||
return
|
||||
if(!user.transferItemToLoc(W, src))
|
||||
return
|
||||
W.icon_state = initial(W.icon_state)//in case it is a dismembered robotic limb
|
||||
W.cut_overlays()
|
||||
src.r_arm = W
|
||||
update_icon()
|
||||
|
||||
else if(istype(W, /obj/item/bodypart/chest/robot))
|
||||
var/obj/item/bodypart/chest/robot/CH = W
|
||||
if(src.chest)
|
||||
return
|
||||
if(CH.wired && CH.cell)
|
||||
if(!user.transferItemToLoc(CH, src))
|
||||
return
|
||||
CH.icon_state = initial(CH.icon_state) //in case it is a dismembered robotic limb
|
||||
CH.cut_overlays()
|
||||
src.chest = CH
|
||||
update_icon()
|
||||
else if(!CH.wired)
|
||||
to_chat(user, "<span class='warning'>You need to attach wires to it first!</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You need to attach a cell to it first!</span>")
|
||||
|
||||
else if(istype(W, /obj/item/bodypart/head/robot))
|
||||
var/obj/item/bodypart/head/robot/HD = W
|
||||
for(var/X in HD.contents)
|
||||
if(istype(X, /obj/item/organ))
|
||||
to_chat(user, "<span class='warning'>There are organs inside [HD]!</span>")
|
||||
return
|
||||
if(src.head)
|
||||
return
|
||||
if(HD.flash2 && HD.flash1)
|
||||
if(!user.transferItemToLoc(HD, src))
|
||||
return
|
||||
HD.icon_state = initial(HD.icon_state)//in case it is a dismembered robotic limb
|
||||
HD.cut_overlays()
|
||||
src.head = HD
|
||||
update_icon()
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You need to attach a flash to it first!</span>")
|
||||
|
||||
else if (istype(W, /obj/item/multitool))
|
||||
if(check_completion())
|
||||
Interact(user)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>The endoskeleton must be assembled before debugging can begin!</span>")
|
||||
|
||||
else if(istype(W, /obj/item/mmi))
|
||||
var/obj/item/mmi/M = W
|
||||
if(check_completion())
|
||||
if(!chest.cell)
|
||||
to_chat(user, "<span class='warning'>The endoskeleton still needs a power cell!</span>")
|
||||
return
|
||||
if(!isturf(loc))
|
||||
to_chat(user, "<span class='warning'>You can't put [M] in, the frame has to be standing on the ground to be perfectly precise!</span>")
|
||||
return
|
||||
if(!M.brainmob)
|
||||
to_chat(user, "<span class='warning'>Sticking an empty [M.name] into the frame would sort of defeat the purpose!</span>")
|
||||
return
|
||||
|
||||
var/mob/living/brain/BM = M.brainmob
|
||||
if(!BM.key || !BM.mind)
|
||||
to_chat(user, "<span class='warning'>The MMI indicates that their mind is completely unresponsive; there's no point!</span>")
|
||||
return
|
||||
|
||||
if(!BM.client) //braindead
|
||||
to_chat(user, "<span class='warning'>The MMI indicates that their mind is currently inactive; it might change!</span>")
|
||||
return
|
||||
|
||||
if(BM.stat == DEAD || (M.brain && M.brain.organ_flags & ORGAN_FAILING))
|
||||
to_chat(user, "<span class='warning'>Sticking a dead brain into the frame would sort of defeat the purpose!</span>")
|
||||
return
|
||||
|
||||
if(jobban_isbanned(BM, "Cyborg") || QDELETED(src) || QDELETED(BM) || QDELETED(user) || QDELETED(M) || !Adjacent(user))
|
||||
if(!QDELETED(M))
|
||||
to_chat(user, "<span class='warning'>This [M.name] does not seem to fit!</span>")
|
||||
return
|
||||
|
||||
if(!user.temporarilyRemoveItemFromInventory(W))
|
||||
return
|
||||
|
||||
var/mob/living/silicon/robot/O = new /mob/living/silicon/robot(get_turf(loc))
|
||||
if(!O)
|
||||
return
|
||||
|
||||
if(M.laws && M.laws.id != DEFAULT_AI_LAWID)
|
||||
aisync = 0
|
||||
lawsync = 0
|
||||
O.laws = M.laws
|
||||
M.laws.associate(O)
|
||||
|
||||
O.invisibility = 0
|
||||
//Transfer debug settings to new mob
|
||||
O.custom_name = created_name
|
||||
O.locked = panel_locked
|
||||
if(!aisync)
|
||||
lawsync = 0
|
||||
O.set_connected_ai(null)
|
||||
else
|
||||
O.notify_ai(NEW_BORG)
|
||||
if(forced_ai)
|
||||
O.set_connected_ai(forced_ai)
|
||||
if(!lawsync)
|
||||
O.lawupdate = 0
|
||||
if(M.laws.id == DEFAULT_AI_LAWID)
|
||||
O.make_laws()
|
||||
|
||||
SSticker.mode.remove_antag_for_borging(BM.mind)
|
||||
if(!istype(M.laws, /datum/ai_laws/ratvar))
|
||||
remove_servant_of_ratvar(BM, TRUE)
|
||||
BM.mind.transfer_to(O)
|
||||
|
||||
if(O.mind && O.mind.special_role)
|
||||
O.mind.store_memory("As a cyborg, you must obey your silicon laws and master AI above all else. Your objectives will consider you to be dead.")
|
||||
to_chat(O, "<span class='userdanger'>You have been robotized!</span>")
|
||||
to_chat(O, "<span class='danger'>You must obey your silicon laws and master AI above all else. Your objectives will consider you to be dead.</span>")
|
||||
|
||||
O.job = "Cyborg"
|
||||
|
||||
O.cell = chest.cell
|
||||
chest.cell.forceMove(O)
|
||||
chest.cell = null
|
||||
W.forceMove(O)//Should fix cybros run time erroring when blown up. It got deleted before, along with the frame.
|
||||
if(O.mmi) //we delete the mmi created by robot/New()
|
||||
qdel(O.mmi)
|
||||
O.mmi = W //and give the real mmi to the borg.
|
||||
O.updatename()
|
||||
SSblackbox.record_feedback("amount", "cyborg_birth", 1)
|
||||
forceMove(O)
|
||||
O.robot_suit = src
|
||||
|
||||
if(!locomotion)
|
||||
O.lockcharge = 1
|
||||
O.update_canmove()
|
||||
to_chat(O, "<span class='warning'>Error: Servo motors unresponsive.</span>")
|
||||
|
||||
else
|
||||
to_chat(user, "<span class='warning'>The MMI must go in after everything else!</span>")
|
||||
|
||||
else if(istype(W, /obj/item/borg/upgrade/ai))
|
||||
var/obj/item/borg/upgrade/ai/M = W
|
||||
if(check_completion())
|
||||
if(!isturf(loc))
|
||||
to_chat(user, "<span class='warning'>You cannot install[M], the frame has to be standing on the ground to be perfectly precise!</span>")
|
||||
return
|
||||
if(!user.temporarilyRemoveItemFromInventory(M))
|
||||
to_chat(user, "<span class='warning'>[M] is stuck to your hand!</span>")
|
||||
return
|
||||
qdel(M)
|
||||
var/mob/living/silicon/robot/O = new /mob/living/silicon/robot/shell(get_turf(src))
|
||||
|
||||
if(!aisync)
|
||||
lawsync = FALSE
|
||||
O.set_connected_ai(null)
|
||||
else
|
||||
if(forced_ai)
|
||||
O.set_connected_ai(forced_ai)
|
||||
O.notify_ai(AI_SHELL)
|
||||
if(!lawsync)
|
||||
O.lawupdate = FALSE
|
||||
O.make_laws()
|
||||
|
||||
|
||||
O.cell = chest.cell
|
||||
chest.cell.forceMove(O)
|
||||
chest.cell = null
|
||||
O.locked = panel_locked
|
||||
O.job = "Cyborg"
|
||||
forceMove(O)
|
||||
O.robot_suit = src
|
||||
if(!locomotion)
|
||||
O.lockcharge = TRUE
|
||||
O.update_canmove()
|
||||
|
||||
else if(istype(W, /obj/item/pen))
|
||||
to_chat(user, "<span class='warning'>You need to use a multitool to name [src]!</span>")
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/robot_suit/proc/Interact(mob/user)
|
||||
var/t1 = "Designation: <A href='?src=[REF(src)];Name=1'>[(created_name ? "[created_name]" : "Default Cyborg")]</a><br>\n"
|
||||
t1 += "Master AI: <A href='?src=[REF(src)];Master=1'>[(forced_ai ? "[forced_ai.name]" : "Automatic")]</a><br><br>\n"
|
||||
|
||||
t1 += "LawSync Port: <A href='?src=[REF(src)];Law=1'>[(lawsync ? "Open" : "Closed")]</a><br>\n"
|
||||
t1 += "AI Connection Port: <A href='?src=[REF(src)];AI=1'>[(aisync ? "Open" : "Closed")]</a><br>\n"
|
||||
t1 += "Servo Motor Functions: <A href='?src=[REF(src)];Loco=1'>[(locomotion ? "Unlocked" : "Locked")]</a><br>\n"
|
||||
t1 += "Panel Lock: <A href='?src=[REF(src)];Panel=1'>[(panel_locked ? "Engaged" : "Disengaged")]</a><br>\n"
|
||||
var/datum/browser/popup = new(user, "robotdebug", "Cyborg Boot Debug", 310, 220)
|
||||
popup.set_content(t1)
|
||||
popup.open()
|
||||
|
||||
/obj/item/robot_suit/Topic(href, href_list)
|
||||
if(usr.incapacitated() || !Adjacent(usr))
|
||||
return
|
||||
|
||||
var/mob/living/living_user = usr
|
||||
var/obj/item/item_in_hand = living_user.get_active_held_item()
|
||||
if(!istype(item_in_hand, /obj/item/multitool))
|
||||
to_chat(living_user, "<span class='warning'>You need a multitool!</span>")
|
||||
return
|
||||
|
||||
if(href_list["Name"])
|
||||
var/new_name = reject_bad_name(input(usr, "Enter new designation. Set to blank to reset to default.", "Cyborg Debug", src.created_name), TRUE)
|
||||
if(!in_range(src, usr) && src.loc != usr)
|
||||
return
|
||||
if(new_name)
|
||||
created_name = new_name
|
||||
else
|
||||
created_name = ""
|
||||
|
||||
else if(href_list["Master"])
|
||||
forced_ai = select_active_ai(usr)
|
||||
if(!forced_ai)
|
||||
to_chat(usr, "<span class='error'>No active AIs detected.</span>")
|
||||
|
||||
else if(href_list["Law"])
|
||||
lawsync = !lawsync
|
||||
else if(href_list["AI"])
|
||||
aisync = !aisync
|
||||
else if(href_list["Loco"])
|
||||
locomotion = !locomotion
|
||||
else if(href_list["Panel"])
|
||||
panel_locked = !panel_locked
|
||||
|
||||
add_fingerprint(usr)
|
||||
Interact(usr)
|
||||
|
||||
@@ -392,3 +392,9 @@
|
||||
icon_type = "silver ring"
|
||||
spawn_type = /obj/item/clothing/gloves/ring/silver
|
||||
|
||||
/obj/item/storage/fancy/ringbox/lyricalpaws
|
||||
name = "Ornate Ring Box"
|
||||
desc = "A rich royal blue felted box, the inside lined with a beautiful black silk. It was clearly designed to hold a ring of sorts."
|
||||
icon_state = "paws ringbox"
|
||||
icon_type = "ornate ring"
|
||||
spawn_type = /obj/item/clothing/gloves/ring/lyricalpaws
|
||||
|
||||
+252
-255
@@ -1,255 +1,252 @@
|
||||
|
||||
/obj
|
||||
var/crit_fail = FALSE
|
||||
animate_movement = 2
|
||||
speech_span = SPAN_ROBOT
|
||||
var/obj_flags = CAN_BE_HIT
|
||||
var/set_obj_flags // ONLY FOR MAPPING: Sets flags from a string list, handled in Initialize. Usage: set_obj_flags = "EMAGGED;!CAN_BE_HIT" to set EMAGGED and clear CAN_BE_HIT.
|
||||
|
||||
var/damtype = BRUTE
|
||||
var/force = 0
|
||||
|
||||
var/datum/armor/armor
|
||||
var/obj_integrity //defaults to max_integrity
|
||||
var/max_integrity = 500
|
||||
var/integrity_failure = 0 //0 if we have no special broken behavior
|
||||
|
||||
var/resistance_flags = NONE // INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ON_FIRE | UNACIDABLE | ACID_PROOF
|
||||
|
||||
var/acid_level = 0 //how much acid is on that obj
|
||||
|
||||
var/persistence_replacement //have something WAY too amazing to live to the next round? Set a new path here. Overuse of this var will make me upset.
|
||||
var/current_skin //the item reskin
|
||||
var/list/unique_reskin //List of options to reskin.
|
||||
var/always_reskinnable = FALSE
|
||||
|
||||
// Access levels, used in modules\jobs\access.dm
|
||||
var/list/req_access
|
||||
var/req_access_txt = "0"
|
||||
var/list/req_one_access
|
||||
var/req_one_access_txt = "0"
|
||||
|
||||
var/renamedByPlayer = FALSE //set when a player uses a pen on a renamable object
|
||||
|
||||
vis_flags = VIS_INHERIT_PLANE //when this be added to vis_contents of something it inherit something.plane, important for visualisation of obj in openspace.
|
||||
|
||||
/obj/vv_edit_var(vname, vval)
|
||||
switch(vname)
|
||||
if("anchored")
|
||||
setAnchored(vval)
|
||||
return TRUE
|
||||
if("obj_flags")
|
||||
if ((obj_flags & DANGEROUS_POSSESSION) && !(vval & DANGEROUS_POSSESSION))
|
||||
return FALSE
|
||||
if("control_object")
|
||||
var/obj/O = vval
|
||||
if(istype(O) && (O.obj_flags & DANGEROUS_POSSESSION))
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/obj/Initialize()
|
||||
. = ..()
|
||||
if (islist(armor))
|
||||
armor = getArmor(arglist(armor))
|
||||
else if (!armor)
|
||||
armor = getArmor()
|
||||
else if (!istype(armor, /datum/armor))
|
||||
stack_trace("Invalid type [armor.type] found in .armor during /obj Initialize()")
|
||||
|
||||
if(obj_integrity == null)
|
||||
obj_integrity = max_integrity
|
||||
if (set_obj_flags)
|
||||
var/flagslist = splittext(set_obj_flags,";")
|
||||
var/list/string_to_objflag = GLOB.bitfields["obj_flags"]
|
||||
for (var/flag in flagslist)
|
||||
if(flag[1] == "!")
|
||||
flag = copytext(flag, length(flag[1]) + 1) // Get all but the initial !
|
||||
obj_flags &= ~string_to_objflag[flag]
|
||||
else
|
||||
obj_flags |= string_to_objflag[flag]
|
||||
if((obj_flags & ON_BLUEPRINTS) && isturf(loc))
|
||||
var/turf/T = loc
|
||||
T.add_blueprints_preround(src)
|
||||
|
||||
|
||||
/obj/Destroy(force=FALSE)
|
||||
if(!ismachinery(src))
|
||||
STOP_PROCESSING(SSobj, src) // TODO: Have a processing bitflag to reduce on unnecessary loops through the processing lists
|
||||
SStgui.close_uis(src)
|
||||
. = ..()
|
||||
|
||||
/obj/proc/setAnchored(anchorvalue)
|
||||
SEND_SIGNAL(src, COMSIG_OBJ_SETANCHORED, anchorvalue)
|
||||
anchored = anchorvalue
|
||||
|
||||
/obj/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback, force, messy_throw = TRUE)
|
||||
. = ..()
|
||||
if(obj_flags & FROZEN)
|
||||
visible_message("<span class='danger'>[src] shatters into a million pieces!</span>")
|
||||
qdel(src)
|
||||
|
||||
|
||||
/obj/assume_air(datum/gas_mixture/giver)
|
||||
if(loc)
|
||||
return loc.assume_air(giver)
|
||||
else
|
||||
return null
|
||||
|
||||
/obj/remove_air(amount)
|
||||
if(loc)
|
||||
return loc.remove_air(amount)
|
||||
else
|
||||
return null
|
||||
|
||||
/obj/return_air()
|
||||
if(loc)
|
||||
return loc.return_air()
|
||||
else
|
||||
return null
|
||||
|
||||
/obj/proc/handle_internal_lifeform(mob/lifeform_inside_me, breath_request)
|
||||
//Return: (NONSTANDARD)
|
||||
// null if object handles breathing logic for lifeform
|
||||
// datum/air_group to tell lifeform to process using that breath return
|
||||
//DEFAULT: Take air from turf to give to have mob process
|
||||
|
||||
if(breath_request>0)
|
||||
var/datum/gas_mixture/environment = return_air()
|
||||
var/breath_percentage = BREATH_VOLUME / environment.return_volume()
|
||||
return remove_air(environment.total_moles() * breath_percentage)
|
||||
else
|
||||
return null
|
||||
|
||||
/obj/proc/updateUsrDialog()
|
||||
if((obj_flags & IN_USE) && !(obj_flags & USES_TGUI))
|
||||
var/is_in_use = FALSE
|
||||
var/list/nearby = viewers(1, src)
|
||||
for(var/mob/M in nearby)
|
||||
if ((M.client && M.machine == src))
|
||||
is_in_use = TRUE
|
||||
ui_interact(M)
|
||||
if(isAI(usr) || iscyborg(usr) || IsAdminGhost(usr))
|
||||
if (!(usr in nearby))
|
||||
if (usr.client && usr.machine==src) // && M.machine == src is omitted because if we triggered this by using the dialog, it doesn't matter if our machine changed in between triggering it and this - the dialog is probably still supposed to refresh.
|
||||
is_in_use = TRUE
|
||||
ui_interact(usr)
|
||||
|
||||
// check for TK users
|
||||
|
||||
if(ishuman(usr))
|
||||
var/mob/living/carbon/human/H = usr
|
||||
if(!(usr in nearby))
|
||||
if(usr.client && usr.machine==src)
|
||||
if(H.dna.check_mutation(TK))
|
||||
is_in_use = TRUE
|
||||
ui_interact(usr)
|
||||
if (is_in_use)
|
||||
obj_flags |= IN_USE
|
||||
else
|
||||
obj_flags &= ~IN_USE
|
||||
|
||||
/obj/proc/updateDialog(update_viewers = TRUE,update_ais = TRUE)
|
||||
// Check that people are actually using the machine. If not, don't update anymore.
|
||||
if(obj_flags & IN_USE)
|
||||
var/is_in_use = FALSE
|
||||
if(update_viewers)
|
||||
for(var/mob/M in viewers(1, src))
|
||||
if ((M.client && M.machine == src))
|
||||
is_in_use = TRUE
|
||||
src.interact(M)
|
||||
var/ai_in_use = FALSE
|
||||
if(update_ais)
|
||||
ai_in_use = AutoUpdateAI(src)
|
||||
|
||||
if(update_viewers && update_ais) //State change is sure only if we check both
|
||||
if(!ai_in_use && !is_in_use)
|
||||
obj_flags &= ~IN_USE
|
||||
|
||||
|
||||
/obj/attack_ghost(mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
ui_interact(user)
|
||||
|
||||
/obj/proc/container_resist(mob/living/user)
|
||||
return
|
||||
|
||||
/obj/proc/update_icon()
|
||||
return
|
||||
|
||||
/mob/proc/unset_machine()
|
||||
if(machine)
|
||||
machine.on_unset_machine(src)
|
||||
machine = null
|
||||
|
||||
//called when the user unsets the machine.
|
||||
/atom/movable/proc/on_unset_machine(mob/user)
|
||||
return
|
||||
|
||||
/mob/proc/set_machine(obj/O)
|
||||
if(src.machine)
|
||||
unset_machine()
|
||||
src.machine = O
|
||||
if(istype(O))
|
||||
O.obj_flags |= IN_USE
|
||||
|
||||
/obj/item/proc/updateSelfDialog()
|
||||
var/mob/M = src.loc
|
||||
if(istype(M) && M.client && M.machine == src)
|
||||
src.attack_self(M)
|
||||
|
||||
/obj/proc/hide(h)
|
||||
return
|
||||
|
||||
/obj/singularity_pull(S, current_size)
|
||||
..()
|
||||
if(!anchored || current_size >= STAGE_FIVE)
|
||||
step_towards(src,S)
|
||||
|
||||
/obj/get_dumping_location(datum/component/storage/source,mob/user)
|
||||
return get_turf(src)
|
||||
|
||||
/obj/proc/CanAStarPass()
|
||||
. = !density
|
||||
|
||||
/obj/proc/check_uplink_validity()
|
||||
return 1
|
||||
|
||||
/obj/proc/intercept_user_move(dir, mob, newLoc, oldLoc)
|
||||
return
|
||||
|
||||
/obj/vv_get_dropdown()
|
||||
. = ..()
|
||||
.["Delete all of type"] = "?_src_=vars;[HrefToken()];delall=[REF(src)]"
|
||||
.["Osay"] = "?_src_=vars;[HrefToken()];osay[REF(src)]"
|
||||
.["Modify armor values"] = "?_src_=vars;[HrefToken()];modarmor=[REF(src)]"
|
||||
|
||||
/obj/examine(mob/user)
|
||||
. = ..()
|
||||
if(obj_flags & UNIQUE_RENAME)
|
||||
. += "<span class='notice'>Use a pen on it to rename it or change its description.</span>"
|
||||
if(unique_reskin && (!current_skin || always_reskinnable))
|
||||
. += "<span class='notice'>Alt-click it to reskin it.</span>"
|
||||
|
||||
/obj/AltClick(mob/user)
|
||||
. = ..()
|
||||
if(unique_reskin && (!current_skin || always_reskinnable) && user.canUseTopic(src, BE_CLOSE, NO_DEXTERY))
|
||||
reskin_obj(user)
|
||||
return TRUE
|
||||
|
||||
/obj/proc/reskin_obj(mob/M)
|
||||
if(!LAZYLEN(unique_reskin))
|
||||
return
|
||||
var/dat = "<b>Reskin options for [name]:</b>\n"
|
||||
for(var/V in unique_reskin)
|
||||
var/output = icon2html(src, M, unique_reskin[V])
|
||||
dat += "[V]: <span class='reallybig'>[output]</span>\n"
|
||||
to_chat(M, dat)
|
||||
|
||||
var/choice = input(M, always_reskinnable ? "Choose the a reskin for [src]" : "Warning, you can only reskin [src] once!","Reskin Object") as null|anything in unique_reskin
|
||||
if(QDELETED(src) || !choice || (current_skin && !always_reskinnable) || M.incapacitated() || !in_range(M,src) || !unique_reskin[choice] || unique_reskin[choice] == current_skin)
|
||||
return
|
||||
current_skin = choice
|
||||
icon_state = unique_reskin[choice]
|
||||
to_chat(M, "[src] is now skinned as '[choice]'.")
|
||||
|
||||
/obj
|
||||
var/crit_fail = FALSE
|
||||
animate_movement = 2
|
||||
speech_span = SPAN_ROBOT
|
||||
var/obj_flags = CAN_BE_HIT
|
||||
var/set_obj_flags // ONLY FOR MAPPING: Sets flags from a string list, handled in Initialize. Usage: set_obj_flags = "EMAGGED;!CAN_BE_HIT" to set EMAGGED and clear CAN_BE_HIT.
|
||||
|
||||
var/damtype = BRUTE
|
||||
var/force = 0
|
||||
|
||||
var/datum/armor/armor
|
||||
var/obj_integrity //defaults to max_integrity
|
||||
var/max_integrity = 500
|
||||
var/integrity_failure = 0 //0 if we have no special broken behavior
|
||||
|
||||
var/resistance_flags = NONE // INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ON_FIRE | UNACIDABLE | ACID_PROOF
|
||||
|
||||
var/acid_level = 0 //how much acid is on that obj
|
||||
|
||||
var/persistence_replacement //have something WAY too amazing to live to the next round? Set a new path here. Overuse of this var will make me upset.
|
||||
var/current_skin //the item reskin
|
||||
var/list/unique_reskin //List of options to reskin.
|
||||
var/always_reskinnable = FALSE
|
||||
|
||||
// Access levels, used in modules\jobs\access.dm
|
||||
var/list/req_access
|
||||
var/req_access_txt = "0"
|
||||
var/list/req_one_access
|
||||
var/req_one_access_txt = "0"
|
||||
|
||||
var/renamedByPlayer = FALSE //set when a player uses a pen on a renamable object
|
||||
|
||||
vis_flags = VIS_INHERIT_PLANE //when this be added to vis_contents of something it inherit something.plane, important for visualisation of obj in openspace.
|
||||
|
||||
/obj/vv_edit_var(vname, vval)
|
||||
switch(vname)
|
||||
if("anchored")
|
||||
setAnchored(vval)
|
||||
return TRUE
|
||||
if("obj_flags")
|
||||
if ((obj_flags & DANGEROUS_POSSESSION) && !(vval & DANGEROUS_POSSESSION))
|
||||
return FALSE
|
||||
if("control_object")
|
||||
var/obj/O = vval
|
||||
if(istype(O) && (O.obj_flags & DANGEROUS_POSSESSION))
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/obj/Initialize()
|
||||
. = ..()
|
||||
if (islist(armor))
|
||||
armor = getArmor(arglist(armor))
|
||||
else if (!armor)
|
||||
armor = getArmor()
|
||||
else if (!istype(armor, /datum/armor))
|
||||
stack_trace("Invalid type [armor.type] found in .armor during /obj Initialize()")
|
||||
|
||||
if(obj_integrity == null)
|
||||
obj_integrity = max_integrity
|
||||
if (set_obj_flags)
|
||||
var/flagslist = splittext(set_obj_flags,";")
|
||||
var/list/string_to_objflag = GLOB.bitfields["obj_flags"]
|
||||
for (var/flag in flagslist)
|
||||
if(flag[1] == "!")
|
||||
flag = copytext(flag, length(flag[1]) + 1) // Get all but the initial !
|
||||
obj_flags &= ~string_to_objflag[flag]
|
||||
else
|
||||
obj_flags |= string_to_objflag[flag]
|
||||
if((obj_flags & ON_BLUEPRINTS) && isturf(loc))
|
||||
var/turf/T = loc
|
||||
T.add_blueprints_preround(src)
|
||||
|
||||
|
||||
/obj/Destroy(force=FALSE)
|
||||
if(!ismachinery(src))
|
||||
STOP_PROCESSING(SSobj, src) // TODO: Have a processing bitflag to reduce on unnecessary loops through the processing lists
|
||||
SStgui.close_uis(src)
|
||||
. = ..()
|
||||
|
||||
/obj/proc/setAnchored(anchorvalue)
|
||||
SEND_SIGNAL(src, COMSIG_OBJ_SETANCHORED, anchorvalue)
|
||||
anchored = anchorvalue
|
||||
|
||||
/obj/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback, force, messy_throw = TRUE)
|
||||
. = ..()
|
||||
if(obj_flags & FROZEN)
|
||||
visible_message("<span class='danger'>[src] shatters into a million pieces!</span>")
|
||||
qdel(src)
|
||||
|
||||
|
||||
/obj/assume_air(datum/gas_mixture/giver)
|
||||
if(loc)
|
||||
return loc.assume_air(giver)
|
||||
else
|
||||
return null
|
||||
|
||||
/obj/remove_air(amount)
|
||||
if(loc)
|
||||
return loc.remove_air(amount)
|
||||
else
|
||||
return null
|
||||
|
||||
/obj/return_air()
|
||||
if(loc)
|
||||
return loc.return_air()
|
||||
else
|
||||
return null
|
||||
|
||||
/obj/proc/handle_internal_lifeform(mob/lifeform_inside_me, breath_request)
|
||||
//Return: (NONSTANDARD)
|
||||
// null if object handles breathing logic for lifeform
|
||||
// datum/air_group to tell lifeform to process using that breath return
|
||||
//DEFAULT: Take air from turf to give to have mob process
|
||||
|
||||
if(breath_request>0)
|
||||
var/datum/gas_mixture/environment = return_air()
|
||||
var/breath_percentage = BREATH_VOLUME / environment.return_volume()
|
||||
return remove_air(environment.total_moles() * breath_percentage)
|
||||
else
|
||||
return null
|
||||
|
||||
/obj/proc/updateUsrDialog()
|
||||
if((obj_flags & IN_USE) && !(obj_flags & USES_TGUI))
|
||||
var/is_in_use = FALSE
|
||||
var/list/nearby = viewers(1, src)
|
||||
for(var/mob/M in nearby)
|
||||
if ((M.client && M.machine == src))
|
||||
is_in_use = TRUE
|
||||
ui_interact(M)
|
||||
if(isAI(usr) || iscyborg(usr) || IsAdminGhost(usr))
|
||||
if (!(usr in nearby))
|
||||
if (usr.client && usr.machine==src) // && M.machine == src is omitted because if we triggered this by using the dialog, it doesn't matter if our machine changed in between triggering it and this - the dialog is probably still supposed to refresh.
|
||||
is_in_use = TRUE
|
||||
ui_interact(usr)
|
||||
|
||||
// check for TK users
|
||||
|
||||
if(ishuman(usr))
|
||||
var/mob/living/carbon/human/H = usr
|
||||
if(!(usr in nearby))
|
||||
if(usr.client && usr.machine==src)
|
||||
if(H.dna.check_mutation(TK))
|
||||
is_in_use = TRUE
|
||||
ui_interact(usr)
|
||||
if (is_in_use)
|
||||
obj_flags |= IN_USE
|
||||
else
|
||||
obj_flags &= ~IN_USE
|
||||
|
||||
/obj/proc/updateDialog(update_viewers = TRUE,update_ais = TRUE)
|
||||
// Check that people are actually using the machine. If not, don't update anymore.
|
||||
if(obj_flags & IN_USE)
|
||||
var/is_in_use = FALSE
|
||||
if(update_viewers)
|
||||
for(var/mob/M in viewers(1, src))
|
||||
if ((M.client && M.machine == src))
|
||||
is_in_use = TRUE
|
||||
src.interact(M)
|
||||
var/ai_in_use = FALSE
|
||||
if(update_ais)
|
||||
ai_in_use = AutoUpdateAI(src)
|
||||
|
||||
if(update_viewers && update_ais) //State change is sure only if we check both
|
||||
if(!ai_in_use && !is_in_use)
|
||||
obj_flags &= ~IN_USE
|
||||
|
||||
|
||||
/obj/attack_ghost(mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
ui_interact(user)
|
||||
|
||||
/obj/proc/container_resist(mob/living/user)
|
||||
return
|
||||
|
||||
/mob/proc/unset_machine()
|
||||
if(machine)
|
||||
machine.on_unset_machine(src)
|
||||
machine = null
|
||||
|
||||
//called when the user unsets the machine.
|
||||
/atom/movable/proc/on_unset_machine(mob/user)
|
||||
return
|
||||
|
||||
/mob/proc/set_machine(obj/O)
|
||||
if(src.machine)
|
||||
unset_machine()
|
||||
src.machine = O
|
||||
if(istype(O))
|
||||
O.obj_flags |= IN_USE
|
||||
|
||||
/obj/item/proc/updateSelfDialog()
|
||||
var/mob/M = src.loc
|
||||
if(istype(M) && M.client && M.machine == src)
|
||||
src.attack_self(M)
|
||||
|
||||
/obj/proc/hide(h)
|
||||
return
|
||||
|
||||
/obj/singularity_pull(S, current_size)
|
||||
..()
|
||||
if(!anchored || current_size >= STAGE_FIVE)
|
||||
step_towards(src,S)
|
||||
|
||||
/obj/get_dumping_location(datum/component/storage/source,mob/user)
|
||||
return get_turf(src)
|
||||
|
||||
/obj/proc/CanAStarPass()
|
||||
. = !density
|
||||
|
||||
/obj/proc/check_uplink_validity()
|
||||
return 1
|
||||
|
||||
/obj/proc/intercept_user_move(dir, mob, newLoc, oldLoc)
|
||||
return
|
||||
|
||||
/obj/vv_get_dropdown()
|
||||
. = ..()
|
||||
.["Delete all of type"] = "?_src_=vars;[HrefToken()];delall=[REF(src)]"
|
||||
.["Osay"] = "?_src_=vars;[HrefToken()];osay[REF(src)]"
|
||||
.["Modify armor values"] = "?_src_=vars;[HrefToken()];modarmor=[REF(src)]"
|
||||
|
||||
/obj/examine(mob/user)
|
||||
. = ..()
|
||||
if(obj_flags & UNIQUE_RENAME)
|
||||
. += "<span class='notice'>Use a pen on it to rename it or change its description.</span>"
|
||||
if(unique_reskin && (!current_skin || always_reskinnable))
|
||||
. += "<span class='notice'>Alt-click it to reskin it.</span>"
|
||||
|
||||
/obj/AltClick(mob/user)
|
||||
. = ..()
|
||||
if(unique_reskin && (!current_skin || always_reskinnable) && user.canUseTopic(src, BE_CLOSE, NO_DEXTERY))
|
||||
reskin_obj(user)
|
||||
return TRUE
|
||||
|
||||
/obj/proc/reskin_obj(mob/M)
|
||||
if(!LAZYLEN(unique_reskin))
|
||||
return
|
||||
var/dat = "<b>Reskin options for [name]:</b>\n"
|
||||
for(var/V in unique_reskin)
|
||||
var/output = icon2html(src, M, unique_reskin[V])
|
||||
dat += "[V]: <span class='reallybig'>[output]</span>\n"
|
||||
to_chat(M, dat)
|
||||
|
||||
var/choice = input(M, always_reskinnable ? "Choose the a reskin for [src]" : "Warning, you can only reskin [src] once!","Reskin Object") as null|anything in unique_reskin
|
||||
if(QDELETED(src) || !choice || (current_skin && !always_reskinnable) || M.incapacitated() || !in_range(M,src) || !unique_reskin[choice] || unique_reskin[choice] == current_skin)
|
||||
return
|
||||
current_skin = choice
|
||||
icon_state = unique_reskin[choice]
|
||||
to_chat(M, "[src] is now skinned as '[choice]'.")
|
||||
|
||||
@@ -40,11 +40,11 @@
|
||||
last_process = world.time
|
||||
to_chat(user, "<span class='notice'>The water feels warm and soothing as you touch it. The fountain immediately dries up shortly afterwards.</span>")
|
||||
user.reagents.add_reagent(/datum/reagent/medicine/omnizine/godblood,20)
|
||||
update_icons()
|
||||
addtimer(CALLBACK(src, .proc/update_icons), time_between_uses)
|
||||
update_icon()
|
||||
addtimer(CALLBACK(src, /atom/.proc/update_icon), time_between_uses)
|
||||
|
||||
|
||||
/obj/structure/healingfountain/proc/update_icons()
|
||||
/obj/structure/healingfountain/update_icon()
|
||||
if(last_process + time_between_uses > world.time)
|
||||
icon_state = "fountain"
|
||||
else
|
||||
|
||||
@@ -71,7 +71,7 @@ GLOBAL_LIST_INIT(blacklisted_automated_baseturfs, typecacheof(list(
|
||||
// basic doesn't initialize and this will cause issues
|
||||
// no warning though because this can happen naturaly as a result of it being built on top of
|
||||
path = /turf/open/space
|
||||
if(!GLOB.use_preloader && path == type && !(flags & CHANGETURF_FORCEOP)) // Don't no-op if the map loader requires it to be reconstructed
|
||||
if(!GLOB.use_preloader && path == type && !(flags & CHANGETURF_FORCEOP) && (baseturfs == new_baseturfs)) // Don't no-op if the map loader requires it to be reconstructed, or if this is a new set of baseturfs
|
||||
return src
|
||||
if(flags & CHANGETURF_SKIP)
|
||||
return new path(src)
|
||||
|
||||
@@ -103,9 +103,9 @@
|
||||
/turf/open/floor/blob_act(obj/structure/blob/B)
|
||||
return
|
||||
|
||||
/turf/open/floor/proc/update_icon()
|
||||
/turf/open/floor/update_icon()
|
||||
. = ..()
|
||||
update_visuals()
|
||||
return 1
|
||||
|
||||
/turf/open/floor/attack_paw(mob/user)
|
||||
return attack_hand(user)
|
||||
|
||||
@@ -202,15 +202,20 @@
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/turf/closed/wall/r_wall/proc/update_icon()
|
||||
/turf/closed/wall/r_wall/update_icon()
|
||||
. = ..()
|
||||
if(d_state != INTACT)
|
||||
smooth = SMOOTH_FALSE
|
||||
clear_smooth_overlays()
|
||||
icon_state = "r_wall-[d_state]"
|
||||
else
|
||||
smooth = SMOOTH_TRUE
|
||||
queue_smooth_neighbors(src)
|
||||
queue_smooth(src)
|
||||
|
||||
/turf/closed/wall/r_wall/update_icon_state()
|
||||
if(d_state != INTACT)
|
||||
icon_state = "r_wall-[d_state]"
|
||||
else
|
||||
icon_state = "r_wall"
|
||||
|
||||
/turf/closed/wall/r_wall/singularity_pull(S, current_size)
|
||||
|
||||
@@ -103,10 +103,13 @@
|
||||
for(var/atom/movable/AM in src)
|
||||
throw_atom(AM)
|
||||
|
||||
/turf/open/space/transit/proc/update_icon()
|
||||
icon_state = "speedspace_ns_[get_transit_state(src)]"
|
||||
/turf/open/space/transit/update_icon()
|
||||
. = ..()
|
||||
transform = turn(matrix(), get_transit_angle(src))
|
||||
|
||||
/turf/open/space/transit/update_icon_state()
|
||||
icon_state = "speedspace_ns_[get_transit_state(src)]"
|
||||
|
||||
/proc/get_transit_state(turf/T)
|
||||
var/p = 9
|
||||
. = 1
|
||||
|
||||
Reference in New Issue
Block a user