diff --git a/code/game/objects/items/stacks/sheets/leather.dm b/code/game/objects/items/stacks/sheets/leather.dm index c8e4a33e..6ae73099 100644 --- a/code/game/objects/items/stacks/sheets/leather.dm +++ b/code/game/objects/items/stacks/sheets/leather.dm @@ -155,6 +155,7 @@ GLOBAL_LIST_INIT(leather_recipes, list ( \ new/datum/stack_recipe("wallet", /obj/item/storage/wallet, 1), \ new/datum/stack_recipe("muzzle", /obj/item/clothing/mask/muzzle, 2), \ new/datum/stack_recipe("botany gloves", /obj/item/clothing/gloves/botanic_leather, 3), \ + new/datum/stack_recipe("botany belt", /obj/item/storage/belt/botany, 4), \ new/datum/stack_recipe("toolbelt", /obj/item/storage/belt/utility, 4), \ new/datum/stack_recipe("leather satchel", /obj/item/storage/backpack/satchel/leather, 5), \ new/datum/stack_recipe("bandolier", /obj/item/storage/belt/bandolier, 5), \ diff --git a/code/game/objects/items/storage/belt.dm b/code/game/objects/items/storage/belt.dm index 41da716c..ca35d1c0 100644 --- a/code/game/objects/items/storage/belt.dm +++ b/code/game/objects/items/storage/belt.dm @@ -599,7 +599,7 @@ icon_state = "bandolier-durathread" item_state = "bandolier-durathread" resistance_flags = FIRE_PROOF - + /obj/item/storage/belt/bandolier/durathread/ComponentInitialize() . = ..() GET_COMPONENT(STR, /datum/component/storage) @@ -776,3 +776,27 @@ if(attack_type == PROJECTILE_ATTACK) final_block_chance = 0 //To thin to block bullets return ..() + +/obj/item/storage/belt/botany + name = "botany belt" + desc = "A belt used to hold most janitorial supplies." + icon_state = "grenadebeltold" //reusing the old grenade belt sprite, can't go wrong. + item_state = "grenadebeltold" + +/obj/item/storage/belt/botany/ComponentInitialize() + . = ..() + GET_COMPONENT(STR, /datum/component/storage) + STR.max_items = 8 + STR.max_w_class = WEIGHT_CLASS_NORMAL + STR.can_hold = typecacheof(list( + /obj/item/reagent_containers/glass/beaker, + /obj/item/reagent_containers/glass/bottle, + /obj/item/reagent_containers/syringe, + /obj/item/reagent_containers/spray, + /obj/item/disk/plantgene, + /obj/item/seeds, + /obj/item/shovel/spade, + /obj/item/cultivator, + /obj/item/hatchet, + /obj/item/plant_analyzer + ))