mirror of
https://github.com/KabKebab/GS13.git
synced 2026-07-16 02:17:19 +01:00
Merge pull request #9983 from Ghommie/Ghommie-cit408
refactoring altclick interaction to allow parent calls without forcing the turf contents stat menu open.
This commit is contained in:
+8
-3
@@ -114,7 +114,8 @@
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/mob/living/silicon/ai/CtrlClickOn(var/atom/A)
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A.AICtrlClick(src)
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/mob/living/silicon/ai/AltClickOn(var/atom/A)
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A.AIAltClick(src)
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if(!A.AIAltClick(src))
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altclick_listed_turf(A)
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/*
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The following criminally helpful code is just the previous code cleaned up;
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@@ -125,9 +126,10 @@
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/* Atom Procs */
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/atom/proc/AICtrlClick()
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return
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/atom/proc/AIAltClick(mob/living/silicon/ai/user)
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AltClick(user)
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return
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return AltClick(user)
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/atom/proc/AIShiftClick()
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return
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/atom/proc/AICtrlShiftClick()
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@@ -151,6 +153,7 @@
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shock_perm(usr)
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else
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shock_restore(usr)
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return TRUE
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/obj/machinery/door/airlock/AIShiftClick() // Opens and closes doors!
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if(obj_flags & EMAGGED)
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@@ -185,10 +188,12 @@
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return
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toggle_on()
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add_fingerprint(usr)
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return TRUE
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/* Holopads */
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/obj/machinery/holopad/AIAltClick(mob/living/silicon/ai/user)
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hangup_all_calls()
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return TRUE
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//
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// Override TurfAdjacent for AltClicking
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+518
-520
File diff suppressed because it is too large
Load Diff
+174
-176
@@ -1,176 +1,174 @@
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/*
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Cyborg ClickOn()
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Cyborgs have no range restriction on attack_robot(), because it is basically an AI click.
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However, they do have a range restriction on item use, so they cannot do without the
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adjacency code.
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*/
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/mob/living/silicon/robot/ClickOn(var/atom/A, var/params)
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if(world.time <= next_click)
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return
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next_click = world.time + 1
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if(check_click_intercept(params,A))
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return
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if(stat || lockcharge || IsKnockdown() || IsStun() || IsUnconscious())
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return
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var/list/modifiers = params2list(params)
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if(modifiers["shift"] && modifiers["ctrl"])
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CtrlShiftClickOn(A)
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return
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if(modifiers["shift"] && modifiers["middle"])
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ShiftMiddleClickOn(A)
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return
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if(modifiers["middle"])
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MiddleClickOn(A)
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return
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if(modifiers["shift"])
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ShiftClickOn(A)
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return
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if(modifiers["alt"]) // alt and alt-gr (rightalt)
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AltClickOn(A)
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return
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if(modifiers["ctrl"])
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CtrlClickOn(A)
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return
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if(next_move >= world.time)
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return
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face_atom(A) // change direction to face what you clicked on
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/*
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cyborg restrained() currently does nothing
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if(restrained())
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RestrainedClickOn(A)
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return
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*/
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if(aicamera.in_camera_mode) //Cyborg picture taking
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aicamera.camera_mode_off()
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aicamera.captureimage(A, usr)
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return
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var/obj/item/W = get_active_held_item()
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if(!W && get_dist(src,A) <= interaction_range)
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A.attack_robot(src)
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return
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if(W)
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// buckled cannot prevent machine interlinking but stops arm movement
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if( buckled || incapacitated())
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return
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if(W == A)
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W.attack_self(src)
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return
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// cyborgs are prohibited from using storage items so we can I think safely remove (A.loc in contents)
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if(A == loc || (A in loc) || (A in contents))
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W.melee_attack_chain(src, A, params)
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return
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if(!isturf(loc))
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return
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// cyborgs are prohibited from using storage items so we can I think safely remove (A.loc && isturf(A.loc.loc))
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if(isturf(A) || isturf(A.loc))
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if(A.Adjacent(src)) // see adjacent.dm
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W.melee_attack_chain(src, A, params)
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return
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else
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W.afterattack(A, src, 0, params)
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return
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//Middle click cycles through selected modules.
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/mob/living/silicon/robot/MiddleClickOn(atom/A)
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cycle_modules()
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return
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//Give cyborgs hotkey clicks without breaking existing uses of hotkey clicks
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// for non-doors/apcs
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/mob/living/silicon/robot/CtrlShiftClickOn(atom/A)
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A.BorgCtrlShiftClick(src)
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/mob/living/silicon/robot/ShiftClickOn(atom/A)
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A.BorgShiftClick(src)
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/mob/living/silicon/robot/CtrlClickOn(atom/A)
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A.BorgCtrlClick(src)
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/mob/living/silicon/robot/AltClickOn(atom/A)
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A.BorgAltClick(src)
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/atom/proc/BorgCtrlShiftClick(mob/living/silicon/robot/user) //forward to human click if not overridden
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CtrlShiftClick(user)
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/obj/machinery/door/airlock/BorgCtrlShiftClick(mob/living/silicon/robot/user) // Sets/Unsets Emergency Access Override Forwards to AI code.
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if(get_dist(src,user) <= user.interaction_range)
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AICtrlShiftClick()
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else
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..()
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/atom/proc/BorgShiftClick(mob/living/silicon/robot/user) //forward to human click if not overridden
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ShiftClick(user)
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/obj/machinery/door/airlock/BorgShiftClick(mob/living/silicon/robot/user) // Opens and closes doors! Forwards to AI code.
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if(get_dist(src,user) <= user.interaction_range)
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AIShiftClick()
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else
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..()
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/atom/proc/BorgCtrlClick(mob/living/silicon/robot/user) //forward to human click if not overridden
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CtrlClick(user)
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/obj/machinery/door/airlock/BorgCtrlClick(mob/living/silicon/robot/user) // Bolts doors. Forwards to AI code.
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if(get_dist(src,user) <= user.interaction_range)
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AICtrlClick()
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else
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..()
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/obj/machinery/power/apc/BorgCtrlClick(mob/living/silicon/robot/user) // turns off/on APCs. Forwards to AI code.
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if(get_dist(src,user) <= user.interaction_range)
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AICtrlClick()
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else
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..()
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/obj/machinery/turretid/BorgCtrlClick(mob/living/silicon/robot/user) //turret control on/off. Forwards to AI code.
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if(get_dist(src,user) <= user.interaction_range)
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AICtrlClick()
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else
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..()
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/atom/proc/BorgAltClick(mob/living/silicon/robot/user)
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AltClick(user)
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return
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/obj/machinery/door/airlock/BorgAltClick(mob/living/silicon/robot/user) // Eletrifies doors. Forwards to AI code.
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if(get_dist(src,user) <= user.interaction_range)
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AIAltClick()
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else
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..()
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/obj/machinery/turretid/BorgAltClick(mob/living/silicon/robot/user) //turret lethal on/off. Forwards to AI code.
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if(get_dist(src,user) <= user.interaction_range)
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AIAltClick()
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else
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..()
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/*
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As with AI, these are not used in click code,
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because the code for robots is specific, not generic.
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If you would like to add advanced features to robot
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clicks, you can do so here, but you will have to
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change attack_robot() above to the proper function
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*/
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/mob/living/silicon/robot/UnarmedAttack(atom/A)
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A.attack_robot(src)
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/mob/living/silicon/robot/RangedAttack(atom/A)
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A.attack_robot(src)
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/atom/proc/attack_robot(mob/user)
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attack_ai(user)
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return
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/*
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Cyborg ClickOn()
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Cyborgs have no range restriction on attack_robot(), because it is basically an AI click.
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However, they do have a range restriction on item use, so they cannot do without the
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adjacency code.
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*/
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/mob/living/silicon/robot/ClickOn(var/atom/A, var/params)
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if(world.time <= next_click)
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return
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next_click = world.time + 1
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if(check_click_intercept(params,A))
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return
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if(stat || lockcharge || IsKnockdown() || IsStun() || IsUnconscious())
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return
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var/list/modifiers = params2list(params)
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if(modifiers["shift"] && modifiers["ctrl"])
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CtrlShiftClickOn(A)
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return
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if(modifiers["shift"] && modifiers["middle"])
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ShiftMiddleClickOn(A)
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return
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if(modifiers["middle"])
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MiddleClickOn(A)
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return
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if(modifiers["shift"])
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ShiftClickOn(A)
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return
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if(modifiers["alt"]) // alt and alt-gr (rightalt)
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AltClickOn(A)
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return
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if(modifiers["ctrl"])
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CtrlClickOn(A)
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return
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if(next_move >= world.time)
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return
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face_atom(A) // change direction to face what you clicked on
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/*
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cyborg restrained() currently does nothing
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if(restrained())
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RestrainedClickOn(A)
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return
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*/
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if(aicamera.in_camera_mode) //Cyborg picture taking
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aicamera.camera_mode_off()
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aicamera.captureimage(A, usr)
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return
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var/obj/item/W = get_active_held_item()
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if(!W && get_dist(src,A) <= interaction_range)
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A.attack_robot(src)
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return
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if(W)
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// buckled cannot prevent machine interlinking but stops arm movement
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if( buckled || incapacitated())
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return
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if(W == A)
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W.attack_self(src)
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return
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// cyborgs are prohibited from using storage items so we can I think safely remove (A.loc in contents)
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if(A == loc || (A in loc) || (A in contents))
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W.melee_attack_chain(src, A, params)
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return
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if(!isturf(loc))
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return
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// cyborgs are prohibited from using storage items so we can I think safely remove (A.loc && isturf(A.loc.loc))
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if(isturf(A) || isturf(A.loc))
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if(A.Adjacent(src)) // see adjacent.dm
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W.melee_attack_chain(src, A, params)
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return
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else
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W.afterattack(A, src, 0, params)
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return
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//Middle click cycles through selected modules.
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/mob/living/silicon/robot/MiddleClickOn(atom/A)
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cycle_modules()
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return
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//Give cyborgs hotkey clicks without breaking existing uses of hotkey clicks
|
||||
// for non-doors/apcs
|
||||
/mob/living/silicon/robot/CtrlShiftClickOn(atom/A)
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A.BorgCtrlShiftClick(src)
|
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/mob/living/silicon/robot/ShiftClickOn(atom/A)
|
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A.BorgShiftClick(src)
|
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/mob/living/silicon/robot/CtrlClickOn(atom/A)
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A.BorgCtrlClick(src)
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/mob/living/silicon/robot/AltClickOn(atom/A)
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if(!A.BorgAltClick(src))
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altclick_listed_turf(A)
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/atom/proc/BorgCtrlShiftClick(mob/living/silicon/robot/user) //forward to human click if not overridden
|
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CtrlShiftClick(user)
|
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|
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/obj/machinery/door/airlock/BorgCtrlShiftClick(mob/living/silicon/robot/user) // Sets/Unsets Emergency Access Override Forwards to AI code.
|
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if(get_dist(src,user) <= user.interaction_range)
|
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AICtrlShiftClick()
|
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else
|
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..()
|
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|
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|
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/atom/proc/BorgShiftClick(mob/living/silicon/robot/user) //forward to human click if not overridden
|
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ShiftClick(user)
|
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|
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/obj/machinery/door/airlock/BorgShiftClick(mob/living/silicon/robot/user) // Opens and closes doors! Forwards to AI code.
|
||||
if(get_dist(src,user) <= user.interaction_range)
|
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AIShiftClick()
|
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else
|
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..()
|
||||
|
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|
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/atom/proc/BorgCtrlClick(mob/living/silicon/robot/user) //forward to human click if not overridden
|
||||
CtrlClick(user)
|
||||
|
||||
/obj/machinery/door/airlock/BorgCtrlClick(mob/living/silicon/robot/user) // Bolts doors. Forwards to AI code.
|
||||
if(get_dist(src,user) <= user.interaction_range)
|
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AICtrlClick()
|
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else
|
||||
..()
|
||||
|
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/obj/machinery/power/apc/BorgCtrlClick(mob/living/silicon/robot/user) // turns off/on APCs. Forwards to AI code.
|
||||
if(get_dist(src,user) <= user.interaction_range)
|
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AICtrlClick()
|
||||
else
|
||||
..()
|
||||
|
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/obj/machinery/turretid/BorgCtrlClick(mob/living/silicon/robot/user) //turret control on/off. Forwards to AI code.
|
||||
if(get_dist(src,user) <= user.interaction_range)
|
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AICtrlClick()
|
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else
|
||||
..()
|
||||
|
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/atom/proc/BorgAltClick(mob/living/silicon/robot/user)
|
||||
return AltClick(user)
|
||||
|
||||
/obj/machinery/door/airlock/BorgAltClick(mob/living/silicon/robot/user) // Eletrifies doors. Forwards to AI code.
|
||||
if(get_dist(src,user) <= user.interaction_range)
|
||||
return AIAltClick()
|
||||
return ..()
|
||||
|
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/obj/machinery/turretid/BorgAltClick(mob/living/silicon/robot/user) //turret lethal on/off. Forwards to AI code.
|
||||
if(get_dist(src,user) <= user.interaction_range)
|
||||
return AIAltClick()
|
||||
return ..()
|
||||
|
||||
/*
|
||||
As with AI, these are not used in click code,
|
||||
because the code for robots is specific, not generic.
|
||||
|
||||
If you would like to add advanced features to robot
|
||||
clicks, you can do so here, but you will have to
|
||||
change attack_robot() above to the proper function
|
||||
*/
|
||||
/mob/living/silicon/robot/UnarmedAttack(atom/A)
|
||||
A.attack_robot(src)
|
||||
/mob/living/silicon/robot/RangedAttack(atom/A)
|
||||
A.attack_robot(src)
|
||||
|
||||
/atom/proc/attack_robot(mob/user)
|
||||
attack_ai(user)
|
||||
return
|
||||
|
||||
@@ -125,6 +125,7 @@
|
||||
moved = FALSE
|
||||
user.update_action_buttons(TRUE)
|
||||
to_chat(user, "<span class='notice'>Action button positions have been reset.</span>")
|
||||
return TRUE
|
||||
|
||||
|
||||
/obj/screen/movable/action_button/hide_toggle/proc/InitialiseIcon(datum/hud/owner_hud)
|
||||
|
||||
+83
-83
@@ -1,83 +1,83 @@
|
||||
/mob/dead/observer/DblClickOn(var/atom/A, var/params)
|
||||
if(can_reenter_corpse && mind && mind.current)
|
||||
if(A == mind.current || (mind.current in A)) // double click your corpse or whatever holds it
|
||||
reenter_corpse() // (cloning scanner, body bag, closet, mech, etc)
|
||||
return // seems legit.
|
||||
|
||||
// Things you might plausibly want to follow
|
||||
if(ismovableatom(A))
|
||||
ManualFollow(A)
|
||||
|
||||
// Otherwise jump
|
||||
else if(A.loc)
|
||||
forceMove(get_turf(A))
|
||||
update_parallax_contents()
|
||||
|
||||
/mob/dead/observer/ClickOn(var/atom/A, var/params)
|
||||
if(check_click_intercept(params,A))
|
||||
return
|
||||
|
||||
var/list/modifiers = params2list(params)
|
||||
if(modifiers["shift"] && modifiers["middle"])
|
||||
ShiftMiddleClickOn(A)
|
||||
return
|
||||
if(modifiers["shift"] && modifiers["ctrl"])
|
||||
CtrlShiftClickOn(A)
|
||||
return
|
||||
if(modifiers["middle"])
|
||||
MiddleClickOn(A)
|
||||
return
|
||||
if(modifiers["shift"])
|
||||
ShiftClickOn(A)
|
||||
return
|
||||
if(modifiers["alt"])
|
||||
AltClickNoInteract(src, A)
|
||||
return
|
||||
if(modifiers["ctrl"])
|
||||
CtrlClickOn(A)
|
||||
return
|
||||
|
||||
if(world.time <= next_move)
|
||||
return
|
||||
// You are responsible for checking config.ghost_interaction when you override this function
|
||||
// Not all of them require checking, see below
|
||||
A.attack_ghost(src)
|
||||
|
||||
// Oh by the way this didn't work with old click code which is why clicking shit didn't spam you
|
||||
/atom/proc/attack_ghost(mob/dead/observer/user)
|
||||
if(SEND_SIGNAL(src, COMSIG_ATOM_ATTACK_GHOST, user) & COMPONENT_NO_ATTACK_HAND)
|
||||
return TRUE
|
||||
if(user.client)
|
||||
if(IsAdminGhost(user))
|
||||
attack_ai(user)
|
||||
else if(user.client.prefs.inquisitive_ghost)
|
||||
user.examinate(src)
|
||||
return FALSE
|
||||
|
||||
/mob/living/attack_ghost(mob/dead/observer/user)
|
||||
if(user.client && user.health_scan)
|
||||
healthscan(user, src, 1, TRUE)
|
||||
return ..()
|
||||
|
||||
// ---------------------------------------
|
||||
// And here are some good things for free:
|
||||
// Now you can click through portals, wormholes, gateways, and teleporters while observing. -Sayu
|
||||
|
||||
/obj/machinery/gateway/centerstation/attack_ghost(mob/user)
|
||||
if(awaygate)
|
||||
user.forceMove(awaygate.loc)
|
||||
else
|
||||
to_chat(user, "[src] has no destination.")
|
||||
return ..()
|
||||
|
||||
/obj/machinery/gateway/centeraway/attack_ghost(mob/user)
|
||||
if(stationgate)
|
||||
user.forceMove(stationgate.loc)
|
||||
else
|
||||
to_chat(user, "[src] has no destination.")
|
||||
return ..()
|
||||
|
||||
/obj/machinery/teleport/hub/attack_ghost(mob/user)
|
||||
if(power_station && power_station.engaged && power_station.teleporter_console && power_station.teleporter_console.target)
|
||||
user.forceMove(get_turf(power_station.teleporter_console.target))
|
||||
return ..()
|
||||
/mob/dead/observer/DblClickOn(var/atom/A, var/params)
|
||||
if(can_reenter_corpse && mind && mind.current)
|
||||
if(A == mind.current || (mind.current in A)) // double click your corpse or whatever holds it
|
||||
reenter_corpse() // (cloning scanner, body bag, closet, mech, etc)
|
||||
return // seems legit.
|
||||
|
||||
// Things you might plausibly want to follow
|
||||
if(ismovableatom(A))
|
||||
ManualFollow(A)
|
||||
|
||||
// Otherwise jump
|
||||
else if(A.loc)
|
||||
forceMove(get_turf(A))
|
||||
update_parallax_contents()
|
||||
|
||||
/mob/dead/observer/ClickOn(var/atom/A, var/params)
|
||||
if(check_click_intercept(params,A))
|
||||
return
|
||||
|
||||
var/list/modifiers = params2list(params)
|
||||
if(modifiers["shift"] && modifiers["middle"])
|
||||
ShiftMiddleClickOn(A)
|
||||
return
|
||||
if(modifiers["shift"] && modifiers["ctrl"])
|
||||
CtrlShiftClickOn(A)
|
||||
return
|
||||
if(modifiers["middle"])
|
||||
MiddleClickOn(A)
|
||||
return
|
||||
if(modifiers["shift"])
|
||||
ShiftClickOn(A)
|
||||
return
|
||||
if(modifiers["alt"])
|
||||
altclick_listed_turf(A)
|
||||
return
|
||||
if(modifiers["ctrl"])
|
||||
CtrlClickOn(A)
|
||||
return
|
||||
|
||||
if(world.time <= next_move)
|
||||
return
|
||||
// You are responsible for checking config.ghost_interaction when you override this function
|
||||
// Not all of them require checking, see below
|
||||
A.attack_ghost(src)
|
||||
|
||||
// Oh by the way this didn't work with old click code which is why clicking shit didn't spam you
|
||||
/atom/proc/attack_ghost(mob/dead/observer/user)
|
||||
if(SEND_SIGNAL(src, COMSIG_ATOM_ATTACK_GHOST, user) & COMPONENT_NO_ATTACK_HAND)
|
||||
return TRUE
|
||||
if(user.client)
|
||||
if(IsAdminGhost(user))
|
||||
attack_ai(user)
|
||||
else if(user.client.prefs.inquisitive_ghost)
|
||||
user.examinate(src)
|
||||
return FALSE
|
||||
|
||||
/mob/living/attack_ghost(mob/dead/observer/user)
|
||||
if(user.client && user.health_scan)
|
||||
healthscan(user, src, 1, TRUE)
|
||||
return ..()
|
||||
|
||||
// ---------------------------------------
|
||||
// And here are some good things for free:
|
||||
// Now you can click through portals, wormholes, gateways, and teleporters while observing. -Sayu
|
||||
|
||||
/obj/machinery/gateway/centerstation/attack_ghost(mob/user)
|
||||
if(awaygate)
|
||||
user.forceMove(awaygate.loc)
|
||||
else
|
||||
to_chat(user, "[src] has no destination.")
|
||||
return ..()
|
||||
|
||||
/obj/machinery/gateway/centeraway/attack_ghost(mob/user)
|
||||
if(stationgate)
|
||||
user.forceMove(stationgate.loc)
|
||||
else
|
||||
to_chat(user, "[src] has no destination.")
|
||||
return ..()
|
||||
|
||||
/obj/machinery/teleport/hub/attack_ghost(mob/user)
|
||||
if(power_station && power_station.engaged && power_station.teleporter_console && power_station.teleporter_console.target)
|
||||
user.forceMove(get_turf(power_station.teleporter_console.target))
|
||||
return ..()
|
||||
|
||||
Reference in New Issue
Block a user