Merge pull request #9983 from Ghommie/Ghommie-cit408

refactoring altclick interaction to allow parent calls without forcing the turf contents stat menu open.
This commit is contained in:
Lin
2019-12-10 23:52:31 +00:00
committed by Archie
parent 7ed460e9fe
commit b0779fe2d7
96 changed files with 10279 additions and 10117 deletions
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,91 @@
//NOT YET IMPLEMENTED -- Archie
/obj/item/desynchronizer
name = "desynchronizer"
desc = "An experimental device that can temporarily desynchronize the user from spacetime, effectively making them disappear while it's active."
icon = 'icons/obj/device.dmi'
icon_state = "desynchronizer"
item_state = "electronic"
w_class = WEIGHT_CLASS_SMALL
item_flags = NOBLUDGEON
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
materials = list(MAT_METAL = 250, MAT_GLASS = 500)
var/max_duration = 3000
var/duration = 300
var/last_use = 0
var/next_use = 0
var/obj/effect/abstract/sync_holder/sync_holder
/obj/item/desynchronizer/attack_self(mob/living/user)
if(world.time < next_use)
to_chat(user, "<span class='warning'>[src] is still recharging.</span>")
return
if(!sync_holder)
desync(user)
else
resync()
/obj/item/desynchronizer/examine(mob/user)
. = ..()
if(world.time < next_use)
. += "<span class='warning'>Time left to recharge: [DisplayTimeText(next_use - world.time)]</span>"
. += "<span class='notice'>Alt-click to customize the duration. Current duration: [DisplayTimeText(duration)].</span>"
. += "<span class='notice'>Can be used again to interrupt the effect early. The recharge time is the same as the time spent in desync.</span>"
/obj/item/desynchronizer/AltClick(mob/living/user)
. = ..()
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
return
var/new_duration = input(user, "Set the duration (5-300):", "Desynchronizer", duration / 10) as null|num
if(new_duration)
new_duration = new_duration SECONDS
new_duration = CLAMP(new_duration, 50, max_duration)
duration = new_duration
to_chat(user, "<span class='notice'>You set the duration to [DisplayTimeText(duration)].</span>")
return TRUE
/obj/item/desynchronizer/proc/desync(mob/living/user)
if(sync_holder)
return
sync_holder = new(drop_location())
new /obj/effect/temp_visual/desynchronizer(drop_location())
to_chat(user, "<span class='notice'>You activate [src], desynchronizing yourself from the present. You can still see your surroundings, but you feel eerily dissociated from reality.</span>")
user.forceMove(sync_holder)
SEND_SIGNAL(user, COMSIG_MOVABLE_SECLUDED_LOCATION)
for(var/thing in user)
var/atom/movable/AM = thing
SEND_SIGNAL(AM, COMSIG_MOVABLE_SECLUDED_LOCATION)
last_use = world.time
icon_state = "desynchronizer-on"
addtimer(CALLBACK(src, .proc/resync), duration)
/obj/item/desynchronizer/proc/resync()
new /obj/effect/temp_visual/desynchronizer(sync_holder.drop_location())
QDEL_NULL(sync_holder)
icon_state = initial(icon_state)
next_use = world.time + (world.time - last_use) // Could be 2*world.time-last_use but that would just be confusing
/obj/item/desynchronizer/Destroy()
resync()
return ..()
/obj/effect/abstract/sync_holder
name = "desyncronized pocket"
desc = "A pocket in spacetime, keeping the user a fraction of a second in the future."
icon = null
icon_state = null
alpha = 0
invisibility = INVISIBILITY_ABSTRACT
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
anchored = TRUE
resistance_flags = INDESTRUCTIBLE
/obj/effect/abstract/sync_holder/Destroy()
for(var/I in contents)
var/atom/movable/AM = I
AM.forceMove(drop_location())
return ..()
/obj/effect/abstract/sync_holder/AllowDrop()
return TRUE //no dropping spaghetti out of your spacetime pocket
@@ -184,14 +184,16 @@
return ..()
/obj/item/geiger_counter/AltClick(mob/living/user)
. = ..()
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE))
return ..()
return
if(!scanning)
to_chat(usr, "<span class='warning'>[src] must be on to reset its radiation level!</span>")
return 0
return TRUE
radiation_count = 0
to_chat(usr, "<span class='notice'>You flush [src]'s radiation counts, resetting it to normal.</span>")
update_icon()
return TRUE
/obj/item/geiger_counter/emag_act(mob/user)
if(obj_flags & EMAGGED)
+226 -224
View File
@@ -1,224 +1,226 @@
GLOBAL_LIST_EMPTY(GPS_list)
/obj/item/gps
name = "global positioning system"
desc = "Helping lost spacemen find their way through the planets since 2016."
icon = 'icons/obj/telescience.dmi'
icon_state = "gps-c"
w_class = WEIGHT_CLASS_SMALL
slot_flags = ITEM_SLOT_BELT
obj_flags = UNIQUE_RENAME
var/gpstag = "COM0"
var/emped = FALSE
var/tracking = TRUE
var/updating = TRUE //Automatic updating of GPS list. Can be set to manual by user.
var/global_mode = TRUE //If disabled, only GPS signals of the same Z level are shown
/obj/item/gps/examine(mob/user)
. = ..()
. += "<span class='notice'>Alt-click to switch it [tracking ? "off":"on"].</span>"
/obj/item/gps/Initialize()
. = ..()
GLOB.GPS_list += src
name = "global positioning system ([gpstag])"
add_overlay("working")
/obj/item/gps/Destroy()
GLOB.GPS_list -= src
return ..()
/obj/item/gps/emp_act(severity)
. = ..()
if (. & EMP_PROTECT_SELF)
return
emped = TRUE
cut_overlay("working")
add_overlay("emp")
addtimer(CALLBACK(src, .proc/reboot), 300, TIMER_UNIQUE|TIMER_OVERRIDE) //if a new EMP happens, remove the old timer so it doesn't reactivate early
SStgui.close_uis(src) //Close the UI control if it is open.
/obj/item/gps/proc/reboot()
emped = FALSE
cut_overlay("emp")
add_overlay("working")
/obj/item/gps/AltClick(mob/user)
if(!user.canUseTopic(src, BE_CLOSE))
return
toggletracking(user)
/obj/item/gps/proc/toggletracking(mob/user)
if(!user.canUseTopic(src, BE_CLOSE))
return //user not valid to use gps
if(emped)
to_chat(user, "It's busted!")
return
if(tracking)
cut_overlay("working")
to_chat(user, "[src] is no longer tracking, or visible to other GPS devices.")
tracking = FALSE
else
add_overlay("working")
to_chat(user, "[src] is now tracking, and visible to other GPS devices.")
tracking = TRUE
/obj/item/gps/ui_interact(mob/user, ui_key = "gps", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) // Remember to use the appropriate state.
if(emped)
to_chat(user, "[src] fizzles weakly.")
return
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
var/gps_window_height = 300 + GLOB.GPS_list.len * 20 // Variable window height, depending on how many GPS units there are to show
ui = new(user, src, ui_key, "gps", "Global Positioning System", 600, gps_window_height, master_ui, state) //width, height
ui.open()
ui.set_autoupdate(state = updating)
/obj/item/gps/ui_data(mob/user)
var/list/data = list()
data["power"] = tracking
data["tag"] = gpstag
data["updating"] = updating
data["globalmode"] = global_mode
if(!tracking || emped) //Do not bother scanning if the GPS is off or EMPed
return data
var/turf/curr = get_turf(src)
data["current"] = "[get_area_name(curr, TRUE)] ([curr.x], [curr.y], [curr.z])"
var/list/signals = list()
data["signals"] = list()
for(var/gps in GLOB.GPS_list)
var/obj/item/gps/G = gps
if(G.emped || !G.tracking || G == src)
continue
var/turf/pos = get_turf(G)
if(!global_mode && pos.z != curr.z)
continue
var/list/signal = list()
signal["entrytag"] = G.gpstag //Name or 'tag' of the GPS
signal["area"] = get_area_name(G, TRUE)
signal["coord"] = "[pos.x], [pos.y], [pos.z]"
if(pos.z == curr.z) //Distance/Direction calculations for same z-level only
signal["dist"] = max(get_dist(curr, pos), 0) //Distance between the src and remote GPS turfs
signal["degrees"] = round(Get_Angle(curr, pos)) //0-360 degree directional bearing, for more precision.
var/direction = uppertext(dir2text(get_dir(curr, pos))) //Direction text (East, etc). Not as precise, but still helpful.
if(!direction)
direction = "CENTER"
signal["degrees"] = "N/A"
signal["direction"] = direction
signals += list(signal) //Add this signal to the list of signals
data["signals"] = signals
return data
/obj/item/gps/ui_act(action, params)
if(..())
return
switch(action)
if("rename")
var/a = input("Please enter desired tag.", name, gpstag) as text
a = copytext(sanitize(a), 1, 20)
gpstag = a
. = TRUE
name = "global positioning system ([gpstag])"
if("power")
toggletracking(usr)
. = TRUE
if("updating")
updating = !updating
. = TRUE
if("globalmode")
global_mode = !global_mode
. = TRUE
/obj/item/gps/science
icon_state = "gps-s"
gpstag = "SCI0"
/obj/item/gps/engineering
icon_state = "gps-e"
gpstag = "ENG0"
/obj/item/gps/mining
icon_state = "gps-m"
gpstag = "MINE0"
desc = "A positioning system helpful for rescuing trapped or injured miners, keeping one on you at all times while mining might just save your life."
/obj/item/gps/cyborg
icon_state = "gps-b"
gpstag = "BORG0"
desc = "A mining cyborg internal positioning system. Used as a recovery beacon for damaged cyborg assets, or a collaboration tool for mining teams."
/obj/item/gps/cyborg/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, CYBORG_ITEM_TRAIT)
/obj/item/gps/internal
icon_state = null
item_flags = ABSTRACT
gpstag = "Eerie Signal"
desc = "Report to a coder immediately."
invisibility = INVISIBILITY_MAXIMUM
var/obj/item/implant/gps/implant
/obj/item/gps/internal/Initialize(mapload, obj/item/implant/gps/_implant)
. = ..()
implant = _implant
/obj/item/gps/internal/Destroy()
if(implant?.imp_in)
qdel(implant)
else
return ..()
/obj/item/gps/internal/mining
icon_state = "gps-m"
gpstag = "MINER"
desc = "A positioning system helpful for rescuing trapped or injured miners, keeping one on you at all times while mining might just save your life."
/obj/item/gps/internal/base
gpstag = "NT_AUX"
desc = "A homing signal from Kinaris's mining base."
/obj/item/gps/visible_debug
name = "visible GPS"
gpstag = "ADMIN"
desc = "This admin-spawn GPS unit leaves the coordinates visible \
on any turf that it passes over, for debugging. Especially useful \
for marking the area around the transition edges."
var/list/turf/tagged
/obj/item/gps/visible_debug/Initialize()
. = ..()
tagged = list()
START_PROCESSING(SSfastprocess, src)
/obj/item/gps/visible_debug/process()
var/turf/T = get_turf(src)
if(T)
// I assume it's faster to color,tag and OR the turf in, rather
// then checking if its there
T.color = RANDOM_COLOUR
T.maptext = "[T.x],[T.y],[T.z]"
tagged |= T
/obj/item/gps/visible_debug/proc/clear()
while(tagged.len)
var/turf/T = pop(tagged)
T.color = initial(T.color)
T.maptext = initial(T.maptext)
/obj/item/gps/visible_debug/Destroy()
if(tagged)
clear()
tagged = null
STOP_PROCESSING(SSfastprocess, src)
. = ..()
GLOBAL_LIST_EMPTY(GPS_list)
/obj/item/gps
name = "global positioning system"
desc = "Helping lost spacemen find their way through the planets since 2016."
icon = 'icons/obj/telescience.dmi'
icon_state = "gps-c"
w_class = WEIGHT_CLASS_SMALL
slot_flags = ITEM_SLOT_BELT
obj_flags = UNIQUE_RENAME
var/gpstag = "COM0"
var/emped = FALSE
var/tracking = TRUE
var/updating = TRUE //Automatic updating of GPS list. Can be set to manual by user.
var/global_mode = TRUE //If disabled, only GPS signals of the same Z level are shown
/obj/item/gps/examine(mob/user)
. = ..()
. += "<span class='notice'>Alt-click to switch it [tracking ? "off":"on"].</span>"
/obj/item/gps/Initialize()
. = ..()
GLOB.GPS_list += src
name = "global positioning system ([gpstag])"
add_overlay("working")
/obj/item/gps/Destroy()
GLOB.GPS_list -= src
return ..()
/obj/item/gps/emp_act(severity)
. = ..()
if (. & EMP_PROTECT_SELF)
return
emped = TRUE
cut_overlay("working")
add_overlay("emp")
addtimer(CALLBACK(src, .proc/reboot), 300, TIMER_UNIQUE|TIMER_OVERRIDE) //if a new EMP happens, remove the old timer so it doesn't reactivate early
SStgui.close_uis(src) //Close the UI control if it is open.
/obj/item/gps/proc/reboot()
emped = FALSE
cut_overlay("emp")
add_overlay("working")
/obj/item/gps/AltClick(mob/user)
. = ..()
if(!user.canUseTopic(src, BE_CLOSE))
return
toggletracking(user)
return TRUE
/obj/item/gps/proc/toggletracking(mob/user)
if(!user.canUseTopic(src, BE_CLOSE))
return //user not valid to use gps
if(emped)
to_chat(user, "It's busted!")
return
if(tracking)
cut_overlay("working")
to_chat(user, "[src] is no longer tracking, or visible to other GPS devices.")
tracking = FALSE
else
add_overlay("working")
to_chat(user, "[src] is now tracking, and visible to other GPS devices.")
tracking = TRUE
/obj/item/gps/ui_interact(mob/user, ui_key = "gps", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) // Remember to use the appropriate state.
if(emped)
to_chat(user, "[src] fizzles weakly.")
return
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
var/gps_window_height = 300 + GLOB.GPS_list.len * 20 // Variable window height, depending on how many GPS units there are to show
ui = new(user, src, ui_key, "gps", "Global Positioning System", 600, gps_window_height, master_ui, state) //width, height
ui.open()
ui.set_autoupdate(state = updating)
/obj/item/gps/ui_data(mob/user)
var/list/data = list()
data["power"] = tracking
data["tag"] = gpstag
data["updating"] = updating
data["globalmode"] = global_mode
if(!tracking || emped) //Do not bother scanning if the GPS is off or EMPed
return data
var/turf/curr = get_turf(src)
data["current"] = "[get_area_name(curr, TRUE)] ([curr.x], [curr.y], [curr.z])"
var/list/signals = list()
data["signals"] = list()
for(var/gps in GLOB.GPS_list)
var/obj/item/gps/G = gps
if(G.emped || !G.tracking || G == src)
continue
var/turf/pos = get_turf(G)
if(!global_mode && pos.z != curr.z)
continue
var/list/signal = list()
signal["entrytag"] = G.gpstag //Name or 'tag' of the GPS
signal["area"] = get_area_name(G, TRUE)
signal["coord"] = "[pos.x], [pos.y], [pos.z]"
if(pos.z == curr.z) //Distance/Direction calculations for same z-level only
signal["dist"] = max(get_dist(curr, pos), 0) //Distance between the src and remote GPS turfs
signal["degrees"] = round(Get_Angle(curr, pos)) //0-360 degree directional bearing, for more precision.
var/direction = uppertext(dir2text(get_dir(curr, pos))) //Direction text (East, etc). Not as precise, but still helpful.
if(!direction)
direction = "CENTER"
signal["degrees"] = "N/A"
signal["direction"] = direction
signals += list(signal) //Add this signal to the list of signals
data["signals"] = signals
return data
/obj/item/gps/ui_act(action, params)
if(..())
return
switch(action)
if("rename")
var/a = input("Please enter desired tag.", name, gpstag) as text
a = copytext(sanitize(a), 1, 20)
gpstag = a
. = TRUE
name = "global positioning system ([gpstag])"
if("power")
toggletracking(usr)
. = TRUE
if("updating")
updating = !updating
. = TRUE
if("globalmode")
global_mode = !global_mode
. = TRUE
/obj/item/gps/science
icon_state = "gps-s"
gpstag = "SCI0"
/obj/item/gps/engineering
icon_state = "gps-e"
gpstag = "ENG0"
/obj/item/gps/mining
icon_state = "gps-m"
gpstag = "MINE0"
desc = "A positioning system helpful for rescuing trapped or injured miners, keeping one on you at all times while mining might just save your life."
/obj/item/gps/cyborg
icon_state = "gps-b"
gpstag = "BORG0"
desc = "A mining cyborg internal positioning system. Used as a recovery beacon for damaged cyborg assets, or a collaboration tool for mining teams."
/obj/item/gps/cyborg/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, CYBORG_ITEM_TRAIT)
/obj/item/gps/internal
icon_state = null
item_flags = ABSTRACT
gpstag = "Eerie Signal"
desc = "Report to a coder immediately."
invisibility = INVISIBILITY_MAXIMUM
var/obj/item/implant/gps/implant
/obj/item/gps/internal/Initialize(mapload, obj/item/implant/gps/_implant)
. = ..()
implant = _implant
/obj/item/gps/internal/Destroy()
if(implant?.imp_in)
qdel(implant)
else
return ..()
/obj/item/gps/internal/mining
icon_state = "gps-m"
gpstag = "MINER"
desc = "A positioning system helpful for rescuing trapped or injured miners, keeping one on you at all times while mining might just save your life."
/obj/item/gps/internal/base
gpstag = "NT_AUX"
desc = "A homing signal from Kinaris's mining base."
/obj/item/gps/visible_debug
name = "visible GPS"
gpstag = "ADMIN"
desc = "This admin-spawn GPS unit leaves the coordinates visible \
on any turf that it passes over, for debugging. Especially useful \
for marking the area around the transition edges."
var/list/turf/tagged
/obj/item/gps/visible_debug/Initialize()
. = ..()
tagged = list()
START_PROCESSING(SSfastprocess, src)
/obj/item/gps/visible_debug/process()
var/turf/T = get_turf(src)
if(T)
// I assume it's faster to color,tag and OR the turf in, rather
// then checking if its there
T.color = RANDOM_COLOUR
T.maptext = "[T.x],[T.y],[T.z]"
tagged |= T
/obj/item/gps/visible_debug/proc/clear()
while(tagged.len)
var/turf/T = pop(tagged)
T.color = initial(T.color)
T.maptext = initial(T.maptext)
/obj/item/gps/visible_debug/Destroy()
if(tagged)
clear()
tagged = null
STOP_PROCESSING(SSfastprocess, src)
. = ..()
@@ -18,12 +18,14 @@
. += "<span class='notice'>Insert [src] into an active quantum pad to link it.</span>"
/obj/item/quantum_keycard/AltClick(mob/living/user)
. = ..()
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
return
to_chat(user, "<span class='notice'>You start pressing [src]'s unlink button...</span>")
if(do_after(user, 40, target = src))
to_chat(user, "<span class='notice'>The keycard beeps twice and disconnects the quantum link.</span>")
qpad = null
return TRUE
/obj/item/quantum_keycard/update_icon()
if(qpad)
+335 -333
View File
@@ -1,333 +1,335 @@
// Used for translating channels to tokens on examination
GLOBAL_LIST_INIT(channel_tokens, list(
RADIO_CHANNEL_COMMON = RADIO_KEY_COMMON,
RADIO_CHANNEL_SCIENCE = RADIO_TOKEN_SCIENCE,
RADIO_CHANNEL_COMMAND = RADIO_TOKEN_COMMAND,
RADIO_CHANNEL_MEDICAL = RADIO_TOKEN_MEDICAL,
RADIO_CHANNEL_ENGINEERING = RADIO_TOKEN_ENGINEERING,
RADIO_CHANNEL_SECURITY = RADIO_TOKEN_SECURITY,
RADIO_CHANNEL_CENTCOM = RADIO_TOKEN_CENTCOM,
RADIO_CHANNEL_SYNDICATE = RADIO_TOKEN_SYNDICATE,
RADIO_CHANNEL_SUPPLY = RADIO_TOKEN_SUPPLY,
RADIO_CHANNEL_SERVICE = RADIO_TOKEN_SERVICE,
MODE_BINARY = MODE_TOKEN_BINARY,
RADIO_CHANNEL_AI_PRIVATE = RADIO_TOKEN_AI_PRIVATE
))
/obj/item/radio/headset
name = "radio headset"
desc = "An updated, modular intercom that fits over the head. Takes encryption keys."
icon_state = "headset"
item_state = "headset"
materials = list(MAT_METAL=75)
subspace_transmission = TRUE
canhear_range = 0 // can't hear headsets from very far away
slot_flags = ITEM_SLOT_EARS
var/obj/item/encryptionkey/keyslot2 = null
dog_fashion = null
/obj/item/radio/headset/suicide_act(mob/living/carbon/user)
user.visible_message("<span class='suicide'>[user] begins putting \the [src]'s antenna up [user.p_their()] nose! It looks like [user.p_theyre()] trying to give [user.p_them()]self cancer!</span>")
return TOXLOSS
/obj/item/radio/headset/examine(mob/user)
. = ..()
if(item_flags & IN_INVENTORY && loc == user)
// construction of frequency description
var/list/avail_chans = list("Use [RADIO_KEY_COMMON] for the currently tuned frequency")
if(translate_binary)
avail_chans += "use [MODE_TOKEN_BINARY] for [MODE_BINARY]"
if(length(channels))
for(var/i in 1 to length(channels))
if(i == 1)
avail_chans += "use [MODE_TOKEN_DEPARTMENT] or [GLOB.channel_tokens[channels[i]]] for [lowertext(channels[i])]"
else
avail_chans += "use [GLOB.channel_tokens[channels[i]]] for [lowertext(channels[i])]"
. += "<span class='notice'>A small screen on the headset displays the following available frequencies:\n[english_list(avail_chans)]."
if(command)
. += "<span class='info'>Alt-click to toggle the high-volume mode.</span>"
else
. += "<span class='notice'>A small screen on the headset flashes, it's too small to read without holding or wearing the headset.</span>"
/obj/item/radio/headset/Initialize()
. = ..()
recalculateChannels()
/obj/item/radio/headset/Destroy()
QDEL_NULL(keyslot2)
return ..()
/obj/item/radio/headset/talk_into(mob/living/M, message, channel, list/spans,datum/language/language)
if (!listening)
return ITALICS | REDUCE_RANGE
return ..()
/obj/item/radio/headset/can_receive(freq, level, AIuser)
if(ishuman(src.loc))
var/mob/living/carbon/human/H = src.loc
if(H.ears == src)
return ..(freq, level)
else if(AIuser)
return ..(freq, level)
return FALSE
/obj/item/radio/headset/syndicate //disguised to look like a normal headset for stealth ops
/obj/item/radio/headset/syndicate/alt //undisguised bowman with flash protection
name = "syndicate headset"
desc = "A syndicate headset that can be used to hear all radio frequencies. Protects ears from flashbangs."
icon_state = "syndie_headset"
item_state = "syndie_headset"
/obj/item/radio/headset/syndicate/alt/ComponentInitialize()
. = ..()
AddComponent(/datum/component/wearertargeting/earprotection, list(SLOT_EARS))
/obj/item/radio/headset/syndicate/alt/leader
name = "team leader headset"
command = TRUE
/obj/item/radio/headset/syndicate/Initialize()
. = ..()
make_syndie()
/obj/item/radio/headset/binary
/obj/item/radio/headset/binary/Initialize()
. = ..()
qdel(keyslot)
keyslot = new /obj/item/encryptionkey/binary
recalculateChannels()
/obj/item/radio/headset/headset_sec
name = "security radio headset"
desc = "This is used by your elite security force."
icon_state = "sec_headset"
keyslot = new /obj/item/encryptionkey/headset_sec
/obj/item/radio/headset/headset_sec/alt
name = "security bowman headset"
desc = "This is used by your elite security force. Protects ears from flashbangs."
icon_state = "sec_headset_alt"
item_state = "sec_headset_alt"
/obj/item/radio/headset/headset_sec/alt/ComponentInitialize()
. = ..()
AddComponent(/datum/component/wearertargeting/earprotection, list(SLOT_EARS))
/obj/item/radio/headset/headset_eng
name = "engineering radio headset"
desc = "When the engineers wish to chat like girls."
icon_state = "eng_headset"
keyslot = new /obj/item/encryptionkey/headset_eng
/obj/item/radio/headset/headset_rob
name = "robotics radio headset"
desc = "Made specifically for the roboticists, who cannot decide between departments."
icon_state = "rob_headset"
keyslot = new /obj/item/encryptionkey/headset_rob
/obj/item/radio/headset/headset_med
name = "medical radio headset"
desc = "A headset for the trained staff of the medbay."
icon_state = "med_headset"
keyslot = new /obj/item/encryptionkey/headset_med
/obj/item/radio/headset/headset_sci
name = "science radio headset"
desc = "A sciency headset. Like usual."
icon_state = "sci_headset"
keyslot = new /obj/item/encryptionkey/headset_sci
/obj/item/radio/headset/headset_medsci
name = "medical research radio headset"
desc = "A headset that is a result of the mating between medical and science."
icon_state = "medsci_headset"
keyslot = new /obj/item/encryptionkey/headset_medsci
/obj/item/radio/headset/headset_com
name = "command radio headset"
desc = "A headset with a commanding channel.\nTo access the command channel, use :c."
icon_state = "com_headset"
keyslot = new /obj/item/encryptionkey/headset_com
/obj/item/radio/headset/heads
command = TRUE
/obj/item/radio/headset/heads/captain
name = "\proper the captain's headset"
desc = "The headset of the king."
icon_state = "com_headset"
keyslot = new /obj/item/encryptionkey/heads/captain
/obj/item/radio/headset/heads/captain/alt
name = "\proper the captain's bowman headset"
desc = "The headset of the boss. Protects ears from flashbangs."
icon_state = "com_headset_alt"
item_state = "com_headset_alt"
/obj/item/radio/headset/heads/captain/alt/ComponentInitialize()
. = ..()
AddComponent(/datum/component/wearertargeting/earprotection, list(SLOT_EARS))
/obj/item/radio/headset/heads/rd
name = "\proper the research director's headset"
desc = "Headset of the fellow who keeps society marching towards technological singularity."
icon_state = "com_headset"
keyslot = new /obj/item/encryptionkey/heads/rd
/obj/item/radio/headset/heads/hos
name = "\proper the head of security's headset"
desc = "The headset of the man in charge of keeping order and protecting the station."
icon_state = "com_headset"
keyslot = new /obj/item/encryptionkey/heads/hos
/obj/item/radio/headset/heads/hos/alt
name = "\proper the head of security's bowman headset"
desc = "The headset of the man in charge of keeping order and protecting the station. Protects ears from flashbangs."
icon_state = "com_headset_alt"
item_state = "com_headset_alt"
/obj/item/radio/headset/heads/hos/ComponentInitialize()
. = ..()
AddComponent(/datum/component/wearertargeting/earprotection, list(SLOT_EARS))
/obj/item/radio/headset/heads/ce
name = "\proper the chief engineer's headset"
desc = "The headset of the guy in charge of keeping the station powered and undamaged."
icon_state = "com_headset"
keyslot = new /obj/item/encryptionkey/heads/ce
/obj/item/radio/headset/heads/cmo
name = "\proper the chief medical officer's headset"
desc = "The headset of the highly trained medical chief."
icon_state = "com_headset"
keyslot = new /obj/item/encryptionkey/heads/cmo
/obj/item/radio/headset/heads/hop
name = "\proper the head of personnel's headset"
desc = "The headset of the guy who will one day be captain."
icon_state = "com_headset"
keyslot = new /obj/item/encryptionkey/heads/hop
/obj/item/radio/headset/headset_cargo
name = "supply radio headset"
desc = "A headset used by the QM and his slaves."
icon_state = "cargo_headset"
keyslot = new /obj/item/encryptionkey/headset_cargo
/obj/item/radio/headset/headset_cargo/mining
name = "mining radio headset"
desc = "Headset used by shaft miners."
icon_state = "mine_headset"
keyslot = new /obj/item/encryptionkey/headset_mining
/obj/item/radio/headset/headset_srv
name = "service radio headset"
desc = "Headset used by the service staff, tasked with keeping the station full, happy and clean."
icon_state = "srv_headset"
keyslot = new /obj/item/encryptionkey/headset_service
/obj/item/radio/headset/headset_cent
name = "\improper CentCom headset"
desc = "A headset used by the upper echelons of Kinaris."
icon_state = "cent_headset"
keyslot = new /obj/item/encryptionkey/headset_com
keyslot2 = new /obj/item/encryptionkey/headset_cent
/obj/item/radio/headset/headset_cent/empty
keyslot = null
keyslot2 = null
/obj/item/radio/headset/headset_cent/commander
keyslot = new /obj/item/encryptionkey/heads/captain
/obj/item/radio/headset/headset_cent/alt
name = "\improper CentCom bowman headset"
desc = "A headset especially for emergency response personnel. Protects ears from flashbangs."
icon_state = "cent_headset_alt"
item_state = "cent_headset_alt"
keyslot = null
/obj/item/radio/headset/headset_cent/alt/ComponentInitialize()
. = ..()
AddComponent(/datum/component/wearertargeting/earprotection, list(SLOT_EARS))
/obj/item/radio/headset/ai
name = "\proper Integrated Subspace Transceiver "
keyslot2 = new /obj/item/encryptionkey/ai
command = TRUE
/obj/item/radio/headset/ai/can_receive(freq, level)
return ..(freq, level, TRUE)
/obj/item/radio/headset/attackby(obj/item/W, mob/user, params)
user.set_machine(src)
if(istype(W, /obj/item/screwdriver))
if(keyslot || keyslot2)
for(var/ch_name in channels)
SSradio.remove_object(src, GLOB.radiochannels[ch_name])
secure_radio_connections[ch_name] = null
var/turf/T = user.drop_location()
if(T)
if(keyslot)
keyslot.forceMove(T)
keyslot = null
if(keyslot2)
keyslot2.forceMove(T)
keyslot2 = null
recalculateChannels()
to_chat(user, "<span class='notice'>You pop out the encryption keys in the headset.</span>")
else
to_chat(user, "<span class='warning'>This headset doesn't have any unique encryption keys! How useless...</span>")
else if(istype(W, /obj/item/encryptionkey))
if(keyslot && keyslot2)
to_chat(user, "<span class='warning'>The headset can't hold another key!</span>")
return
if(!keyslot)
if(!user.transferItemToLoc(W, src))
return
keyslot = W
else
if(!user.transferItemToLoc(W, src))
return
keyslot2 = W
recalculateChannels()
else
return ..()
/obj/item/radio/headset/recalculateChannels()
..()
if(keyslot2)
for(var/ch_name in keyslot2.channels)
if(!(ch_name in src.channels))
channels[ch_name] = keyslot2.channels[ch_name]
if(keyslot2.translate_binary)
translate_binary = TRUE
if(keyslot2.syndie)
syndie = TRUE
if (keyslot2.independent)
independent = TRUE
for(var/ch_name in channels)
secure_radio_connections[ch_name] = add_radio(src, GLOB.radiochannels[ch_name])
/obj/item/radio/headset/AltClick(mob/living/user)
if(!istype(user) || !Adjacent(user) || user.incapacitated())
return
if (command)
use_command = !use_command
to_chat(user, "<span class='notice'>You toggle high-volume mode [use_command ? "on" : "off"].</span>")
// Used for translating channels to tokens on examination
GLOBAL_LIST_INIT(channel_tokens, list(
RADIO_CHANNEL_COMMON = RADIO_KEY_COMMON,
RADIO_CHANNEL_SCIENCE = RADIO_TOKEN_SCIENCE,
RADIO_CHANNEL_COMMAND = RADIO_TOKEN_COMMAND,
RADIO_CHANNEL_MEDICAL = RADIO_TOKEN_MEDICAL,
RADIO_CHANNEL_ENGINEERING = RADIO_TOKEN_ENGINEERING,
RADIO_CHANNEL_SECURITY = RADIO_TOKEN_SECURITY,
RADIO_CHANNEL_CENTCOM = RADIO_TOKEN_CENTCOM,
RADIO_CHANNEL_SYNDICATE = RADIO_TOKEN_SYNDICATE,
RADIO_CHANNEL_SUPPLY = RADIO_TOKEN_SUPPLY,
RADIO_CHANNEL_SERVICE = RADIO_TOKEN_SERVICE,
MODE_BINARY = MODE_TOKEN_BINARY,
RADIO_CHANNEL_AI_PRIVATE = RADIO_TOKEN_AI_PRIVATE
))
/obj/item/radio/headset
name = "radio headset"
desc = "An updated, modular intercom that fits over the head. Takes encryption keys."
icon_state = "headset"
item_state = "headset"
materials = list(MAT_METAL=75)
subspace_transmission = TRUE
canhear_range = 0 // can't hear headsets from very far away
slot_flags = ITEM_SLOT_EARS
var/obj/item/encryptionkey/keyslot2 = null
dog_fashion = null
/obj/item/radio/headset/suicide_act(mob/living/carbon/user)
user.visible_message("<span class='suicide'>[user] begins putting \the [src]'s antenna up [user.p_their()] nose! It looks like [user.p_theyre()] trying to give [user.p_them()]self cancer!</span>")
return TOXLOSS
/obj/item/radio/headset/examine(mob/user)
. = ..()
if(item_flags & IN_INVENTORY && loc == user)
// construction of frequency description
var/list/avail_chans = list("Use [RADIO_KEY_COMMON] for the currently tuned frequency")
if(translate_binary)
avail_chans += "use [MODE_TOKEN_BINARY] for [MODE_BINARY]"
if(length(channels))
for(var/i in 1 to length(channels))
if(i == 1)
avail_chans += "use [MODE_TOKEN_DEPARTMENT] or [GLOB.channel_tokens[channels[i]]] for [lowertext(channels[i])]"
else
avail_chans += "use [GLOB.channel_tokens[channels[i]]] for [lowertext(channels[i])]"
. += "<span class='notice'>A small screen on the headset displays the following available frequencies:\n[english_list(avail_chans)]."
if(command)
. += "<span class='info'>Alt-click to toggle the high-volume mode.</span>"
else
. += "<span class='notice'>A small screen on the headset flashes, it's too small to read without holding or wearing the headset.</span>"
/obj/item/radio/headset/Initialize()
. = ..()
recalculateChannels()
/obj/item/radio/headset/Destroy()
QDEL_NULL(keyslot2)
return ..()
/obj/item/radio/headset/talk_into(mob/living/M, message, channel, list/spans,datum/language/language)
if (!listening)
return ITALICS | REDUCE_RANGE
return ..()
/obj/item/radio/headset/can_receive(freq, level, AIuser)
if(ishuman(src.loc))
var/mob/living/carbon/human/H = src.loc
if(H.ears == src)
return ..(freq, level)
else if(AIuser)
return ..(freq, level)
return FALSE
/obj/item/radio/headset/syndicate //disguised to look like a normal headset for stealth ops
/obj/item/radio/headset/syndicate/alt //undisguised bowman with flash protection
name = "syndicate headset"
desc = "A syndicate headset that can be used to hear all radio frequencies. Protects ears from flashbangs."
icon_state = "syndie_headset"
item_state = "syndie_headset"
/obj/item/radio/headset/syndicate/alt/ComponentInitialize()
. = ..()
AddComponent(/datum/component/wearertargeting/earprotection, list(SLOT_EARS))
/obj/item/radio/headset/syndicate/alt/leader
name = "team leader headset"
command = TRUE
/obj/item/radio/headset/syndicate/Initialize()
. = ..()
make_syndie()
/obj/item/radio/headset/binary
/obj/item/radio/headset/binary/Initialize()
. = ..()
qdel(keyslot)
keyslot = new /obj/item/encryptionkey/binary
recalculateChannels()
/obj/item/radio/headset/headset_sec
name = "security radio headset"
desc = "This is used by your elite security force."
icon_state = "sec_headset"
keyslot = new /obj/item/encryptionkey/headset_sec
/obj/item/radio/headset/headset_sec/alt
name = "security bowman headset"
desc = "This is used by your elite security force. Protects ears from flashbangs."
icon_state = "sec_headset_alt"
item_state = "sec_headset_alt"
/obj/item/radio/headset/headset_sec/alt/ComponentInitialize()
. = ..()
AddComponent(/datum/component/wearertargeting/earprotection, list(SLOT_EARS))
/obj/item/radio/headset/headset_eng
name = "engineering radio headset"
desc = "When the engineers wish to chat like girls."
icon_state = "eng_headset"
keyslot = new /obj/item/encryptionkey/headset_eng
/obj/item/radio/headset/headset_rob
name = "robotics radio headset"
desc = "Made specifically for the roboticists, who cannot decide between departments."
icon_state = "rob_headset"
keyslot = new /obj/item/encryptionkey/headset_rob
/obj/item/radio/headset/headset_med
name = "medical radio headset"
desc = "A headset for the trained staff of the medbay."
icon_state = "med_headset"
keyslot = new /obj/item/encryptionkey/headset_med
/obj/item/radio/headset/headset_sci
name = "science radio headset"
desc = "A sciency headset. Like usual."
icon_state = "sci_headset"
keyslot = new /obj/item/encryptionkey/headset_sci
/obj/item/radio/headset/headset_medsci
name = "medical research radio headset"
desc = "A headset that is a result of the mating between medical and science."
icon_state = "medsci_headset"
keyslot = new /obj/item/encryptionkey/headset_medsci
/obj/item/radio/headset/headset_com
name = "command radio headset"
desc = "A headset with a commanding channel.\nTo access the command channel, use :c."
icon_state = "com_headset"
keyslot = new /obj/item/encryptionkey/headset_com
/obj/item/radio/headset/heads
command = TRUE
/obj/item/radio/headset/heads/captain
name = "\proper the captain's headset"
desc = "The headset of the king."
icon_state = "com_headset"
keyslot = new /obj/item/encryptionkey/heads/captain
/obj/item/radio/headset/heads/captain/alt
name = "\proper the captain's bowman headset"
desc = "The headset of the boss. Protects ears from flashbangs."
icon_state = "com_headset_alt"
item_state = "com_headset_alt"
/obj/item/radio/headset/heads/captain/alt/ComponentInitialize()
. = ..()
AddComponent(/datum/component/wearertargeting/earprotection, list(SLOT_EARS))
/obj/item/radio/headset/heads/rd
name = "\proper the research director's headset"
desc = "Headset of the fellow who keeps society marching towards technological singularity."
icon_state = "com_headset"
keyslot = new /obj/item/encryptionkey/heads/rd
/obj/item/radio/headset/heads/hos
name = "\proper the head of security's headset"
desc = "The headset of the man in charge of keeping order and protecting the station."
icon_state = "com_headset"
keyslot = new /obj/item/encryptionkey/heads/hos
/obj/item/radio/headset/heads/hos/alt
name = "\proper the head of security's bowman headset"
desc = "The headset of the man in charge of keeping order and protecting the station. Protects ears from flashbangs."
icon_state = "com_headset_alt"
item_state = "com_headset_alt"
/obj/item/radio/headset/heads/hos/ComponentInitialize()
. = ..()
AddComponent(/datum/component/wearertargeting/earprotection, list(SLOT_EARS))
/obj/item/radio/headset/heads/ce
name = "\proper the chief engineer's headset"
desc = "The headset of the guy in charge of keeping the station powered and undamaged."
icon_state = "com_headset"
keyslot = new /obj/item/encryptionkey/heads/ce
/obj/item/radio/headset/heads/cmo
name = "\proper the chief medical officer's headset"
desc = "The headset of the highly trained medical chief."
icon_state = "com_headset"
keyslot = new /obj/item/encryptionkey/heads/cmo
/obj/item/radio/headset/heads/hop
name = "\proper the head of personnel's headset"
desc = "The headset of the guy who will one day be captain."
icon_state = "com_headset"
keyslot = new /obj/item/encryptionkey/heads/hop
/obj/item/radio/headset/headset_cargo
name = "supply radio headset"
desc = "A headset used by the QM and his slaves."
icon_state = "cargo_headset"
keyslot = new /obj/item/encryptionkey/headset_cargo
/obj/item/radio/headset/headset_cargo/mining
name = "mining radio headset"
desc = "Headset used by shaft miners."
icon_state = "mine_headset"
keyslot = new /obj/item/encryptionkey/headset_mining
/obj/item/radio/headset/headset_srv
name = "service radio headset"
desc = "Headset used by the service staff, tasked with keeping the station full, happy and clean."
icon_state = "srv_headset"
keyslot = new /obj/item/encryptionkey/headset_service
/obj/item/radio/headset/headset_cent
name = "\improper CentCom headset"
desc = "A headset used by the upper echelons of Kinaris."
icon_state = "cent_headset"
keyslot = new /obj/item/encryptionkey/headset_com
keyslot2 = new /obj/item/encryptionkey/headset_cent
/obj/item/radio/headset/headset_cent/empty
keyslot = null
keyslot2 = null
/obj/item/radio/headset/headset_cent/commander
keyslot = new /obj/item/encryptionkey/heads/captain
/obj/item/radio/headset/headset_cent/alt
name = "\improper CentCom bowman headset"
desc = "A headset especially for emergency response personnel. Protects ears from flashbangs."
icon_state = "cent_headset_alt"
item_state = "cent_headset_alt"
keyslot = null
/obj/item/radio/headset/headset_cent/alt/ComponentInitialize()
. = ..()
AddComponent(/datum/component/wearertargeting/earprotection, list(SLOT_EARS))
/obj/item/radio/headset/ai
name = "\proper Integrated Subspace Transceiver "
keyslot2 = new /obj/item/encryptionkey/ai
command = TRUE
/obj/item/radio/headset/ai/can_receive(freq, level)
return ..(freq, level, TRUE)
/obj/item/radio/headset/attackby(obj/item/W, mob/user, params)
user.set_machine(src)
if(istype(W, /obj/item/screwdriver))
if(keyslot || keyslot2)
for(var/ch_name in channels)
SSradio.remove_object(src, GLOB.radiochannels[ch_name])
secure_radio_connections[ch_name] = null
var/turf/T = user.drop_location()
if(T)
if(keyslot)
keyslot.forceMove(T)
keyslot = null
if(keyslot2)
keyslot2.forceMove(T)
keyslot2 = null
recalculateChannels()
to_chat(user, "<span class='notice'>You pop out the encryption keys in the headset.</span>")
else
to_chat(user, "<span class='warning'>This headset doesn't have any unique encryption keys! How useless...</span>")
else if(istype(W, /obj/item/encryptionkey))
if(keyslot && keyslot2)
to_chat(user, "<span class='warning'>The headset can't hold another key!</span>")
return
if(!keyslot)
if(!user.transferItemToLoc(W, src))
return
keyslot = W
else
if(!user.transferItemToLoc(W, src))
return
keyslot2 = W
recalculateChannels()
else
return ..()
/obj/item/radio/headset/recalculateChannels()
..()
if(keyslot2)
for(var/ch_name in keyslot2.channels)
if(!(ch_name in src.channels))
channels[ch_name] = keyslot2.channels[ch_name]
if(keyslot2.translate_binary)
translate_binary = TRUE
if(keyslot2.syndie)
syndie = TRUE
if (keyslot2.independent)
independent = TRUE
for(var/ch_name in channels)
secure_radio_connections[ch_name] = add_radio(src, GLOB.radiochannels[ch_name])
/obj/item/radio/headset/AltClick(mob/living/user)
. = ..()
if(!istype(user) || !Adjacent(user) || user.incapacitated())
return
if (command)
use_command = !use_command
to_chat(user, "<span class='notice'>You toggle high-volume mode [use_command ? "on" : "off"].</span>")
return TRUE
+2 -2
View File
@@ -595,10 +595,10 @@ GENE SCANNER
to_chat(user, "<span class='info'>Temperature: [round(environment.temperature-T0C, 0.01)] &deg;C ([round(environment.temperature, 0.01)] K)</span>")
/obj/item/analyzer/AltClick(mob/user) //Barometer output for measuring when the next storm happens
..()
. = ..()
if(user.canUseTopic(src))
. = TRUE
if(cooldown)
to_chat(user, "<span class='warning'>[src]'s barometer function is preparing itself.</span>")
return