diff --git a/code/controllers/subsystem/mapping.dm b/code/controllers/subsystem/mapping.dm index 2a359465..7f9c104b 100644 --- a/code/controllers/subsystem/mapping.dm +++ b/code/controllers/subsystem/mapping.dm @@ -91,7 +91,7 @@ SUBSYSTEM_DEF(mapping) seedRuins(space_ruins, CONFIG_GET(number/space_budget), /area/space, space_ruins_templates) SSmapping.seedStation() loading_ruins = FALSE - + /* //Hyper change - preload Reebe for midround purposes. I'll change this when I find a decent way to load maps midround. var/list/errorList = list() var/list/reebes = SSmapping.LoadGroup(errorList, "Reebe", "map_files/generic", "City_of_Cogs.dmm", default_traits = ZTRAITS_REEBE, silent = TRUE) @@ -101,7 +101,7 @@ SUBSYSTEM_DEF(mapping) return FALSE for(var/datum/parsed_map/PM in reebes) PM.initTemplateBounds() - + */ #endif repopulate_sorted_areas() // Set up Z-level transitions. diff --git a/config/config.txt b/config/config.txt index d6a6f18f..1d7b9ce1 100644 --- a/config/config.txt +++ b/config/config.txt @@ -475,3 +475,6 @@ DISABLE_HIGH_POP_MC_MODE_AMOUNT 60 ## For reference, Goonstation uses a resolution of 21x15 for it's widescreen mode. ## Do note that changing this value will affect the title screen. The title screen will have to be updated manually if this is changed. DEFAULT_VIEW 21x15 + +## Enable Dynamic mode +DYNAMIC_MODE \ No newline at end of file