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Lag cleaning.
Ports and Improvements to help attack lag.
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@@ -9,7 +9,7 @@
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var/turf/pixel_turf // The turf the top_atom appears to over.
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var/light_power // Intensity of the emitter light.
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var/light_range // The range of the emitted light.
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var/light_color // The colour of the light, string, decomposed by parse_light_color()
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var/light_color // The colour of the light, string, decomposed by PARSE_LIGHT_COLOR()
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// Variables for keeping track of the colour.
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var/lum_r
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@@ -48,11 +48,10 @@
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light_range = source_atom.light_range
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light_color = source_atom.light_color
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parse_light_color()
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PARSE_LIGHT_COLOR(src)
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update()
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return ..()
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/datum/light_source/Destroy(force)
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remove_lum()
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@@ -99,17 +98,6 @@
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/datum/light_source/proc/vis_update()
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EFFECT_UPDATE(LIGHTING_VIS_UPDATE)
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// Decompile the hexadecimal colour into lumcounts of each perspective.
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/datum/light_source/proc/parse_light_color()
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if (light_color)
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lum_r = GetRedPart (light_color) / 255
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lum_g = GetGreenPart (light_color) / 255
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lum_b = GetBluePart (light_color) / 255
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else
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lum_r = 1
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lum_g = 1
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lum_b = 1
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// Macro that applies light to a new corner.
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// It is a macro in the interest of speed, yet not having to copy paste it.
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// If you're wondering what's with the backslashes, the backslashes cause BYOND to not automatically end the line.
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@@ -224,7 +212,7 @@
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if (source_atom.light_color != light_color)
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light_color = source_atom.light_color
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parse_light_color()
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PARSE_LIGHT_COLOR(src)
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update = TRUE
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else if (applied_lum_r != lum_r || applied_lum_g != lum_g || applied_lum_b != lum_b)
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@@ -917,6 +917,9 @@
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return "[area.name] : [equipment]/[lighting]/[environ] ([lastused_equip+lastused_light+lastused_environ]) : [cell? cell.percent() : "N/C"] ([charging])"
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/obj/machinery/power/apc/proc/update()
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var/old_light = area.power_light
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var/old_equip = area.power_equip
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var/old_environ = area.power_environ
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if(operating && !shorted && !failure_timer)
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area.power_light = (lighting > 1)
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area.power_equip = (equipment > 1)
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@@ -925,7 +928,8 @@
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area.power_light = FALSE
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area.power_equip = FALSE
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area.power_environ = FALSE
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area.power_change()
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if(old_light != area.power_light || old_equip != area.power_equip || old_environ != area.power_environ)
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area.power_change()
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/obj/machinery/power/apc/proc/can_use(mob/user, loud = 0) //used by attack_hand() and Topic()
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if(IsAdminGhost(user))
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