various fixes v2

1 - Loadout items no longer duplicate backpack items, and all items get stored into backpacks properly
2 - Fixed a runtime with captain's job on roundstart. They will now be announced when they join at the start of the shift.
3 - Fixed filter runtime when transferring ckeys
4 - Economy SS no longer fires, so it will no longer clutter runtime logs
5 - Fixed laughing peas not being able to be taken out of seed extractors by lazily renaming them
This commit is contained in:
DragonTrance
2021-04-20 00:52:33 -07:00
parent 11a41d1bc1
commit b4039d7cbb
9 changed files with 120 additions and 105 deletions
+5 -5
View File
@@ -29,13 +29,13 @@
distill_reagent = /datum/reagent/saltpetre
// Laughin' Peas
// Laughing Peas
/obj/item/seeds/peas/laugh
name = "pack of laughin' peas"
desc = "These seeds give off a very soft purple glow.. they should grow into Laughin' Peas."
name = "pack of laughing peas"
desc = "These seeds give off a very soft purple glow.. they should grow into Laughing Peas."
icon_state = "seed-laughpeas"
species = "laughpeas"
plantname = "Laughin' Peas"
plantname = "Laughing Peas"
product = /obj/item/reagent_containers/food/snacks/grown/laugh
maturation = 7
potency = 10
@@ -53,7 +53,7 @@
/obj/item/reagent_containers/food/snacks/grown/laugh
seed = /obj/item/seeds/peas/laugh
name = "pod of laughin' peas"
name = "pod of laughing peas"
desc = "Ridens Cicer, guaranteed to improve your mood dramatically upon consumption!"
icon_state = "laughpeas"
filling_color = "#ee7bee"