various fixes v2

1 - Loadout items no longer duplicate backpack items, and all items get stored into backpacks properly
2 - Fixed a runtime with captain's job on roundstart. They will now be announced when they join at the start of the shift.
3 - Fixed filter runtime when transferring ckeys
4 - Economy SS no longer fires, so it will no longer clutter runtime logs
5 - Fixed laughing peas not being able to be taken out of seed extractors by lazily renaming them
This commit is contained in:
DragonTrance
2021-04-20 00:52:33 -07:00
parent 11a41d1bc1
commit b4039d7cbb
9 changed files with 120 additions and 105 deletions
@@ -50,8 +50,8 @@ GLOBAL_LIST_EMPTY(loadout_whitelist_ids)
var/path //item-to-spawn path
var/cost = 1 //normally, each loadout costs a single point.
var/geargroupID //defines the ID that the gear inherits from the config
var/list/restricted_roles
var/list/ckeywhitelist
var/list/restricted_roles = list()
var/list/ckeywhitelist = list()
var/restricted_desc
var/blacklist_join_equip = FALSE //If we don't equip this when we join