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various fixes v2
1 - Loadout items no longer duplicate backpack items, and all items get stored into backpacks properly 2 - Fixed a runtime with captain's job on roundstart. They will now be announced when they join at the start of the shift. 3 - Fixed filter runtime when transferring ckeys 4 - Economy SS no longer fires, so it will no longer clutter runtime logs 5 - Fixed laughing peas not being able to be taken out of seed extractors by lazily renaming them
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@@ -50,8 +50,8 @@ GLOBAL_LIST_EMPTY(loadout_whitelist_ids)
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var/path //item-to-spawn path
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var/cost = 1 //normally, each loadout costs a single point.
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var/geargroupID //defines the ID that the gear inherits from the config
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var/list/restricted_roles
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var/list/ckeywhitelist
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var/list/restricted_roles = list()
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var/list/ckeywhitelist = list()
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var/restricted_desc
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var/blacklist_join_equip = FALSE //If we don't equip this when we join
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