mirror of
https://github.com/KabKebab/GS13.git
synced 2026-07-14 01:19:04 +01:00
Merge remote-tracking branch 'upstream/master' into bobross
This commit is contained in:
@@ -107,7 +107,7 @@
|
||||
if(text2num(duration) > 0)
|
||||
expires = " The ban is for [duration] minutes and expires on [expiration] (server time)."
|
||||
else
|
||||
expires = " The is a permanent ban."
|
||||
expires = " This is a permanent ban."
|
||||
|
||||
var/desc = "\nReason: You, or another user of this computer or connection ([pkey]) is banned from playing here. The ban reason is:\n[reason]\nThis ban (BanID #[banid]) was applied by [akey] on [bantime] during round ID [ban_round_id], [expires]"
|
||||
|
||||
|
||||
@@ -110,7 +110,7 @@
|
||||
if(!user.mind.has_antag_datum(/datum/antagonist/nukeop,TRUE))
|
||||
to_chat(user, "<span class='danger'>AUTHENTICATION FAILURE. ACCESS DENIED.</span>")
|
||||
return FALSE
|
||||
if(!user.onSyndieBase())
|
||||
if(!user.onSyndieBase() && !user.mind.has_antag_datum(/datum/antagonist/nukeop/lone,TRUE))
|
||||
to_chat(user, "<span class='warning'>[src] is out of range! It can only be used at your base!</span>")
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
@@ -343,8 +343,8 @@
|
||||
if(QDELETED(G))
|
||||
return
|
||||
|
||||
if(istype(C.get_item_by_slot(SLOT_HEAD), /obj/item/clothing/head/foilhat))
|
||||
to_chat(user, "<span class='warning'>Your target seems to have some sort of protective headgear on, blocking the message from being sent!</span>")
|
||||
if(C.anti_magic_check(FALSE, FALSE, TRUE, 0))
|
||||
to_chat(user, "<span class='warning'>Your target seems to have some sort of tinfoil protection on, blocking the message from being sent!</span>")
|
||||
return
|
||||
|
||||
G.mind_control(command, user)
|
||||
@@ -520,10 +520,10 @@ Congratulations! You are now trained for invasive xenobiology research!"}
|
||||
|
||||
/obj/item/abductor_baton/proc/SleepAttack(mob/living/L,mob/living/user)
|
||||
if(L.incapacitated(TRUE, TRUE))
|
||||
if(istype(L.get_item_by_slot(SLOT_HEAD), /obj/item/clothing/head/foilhat))
|
||||
to_chat(user, "<span class='warning'>The specimen's protective headgear is interfering with the sleep inducement!</span>")
|
||||
L.visible_message("<span class='danger'>[user] tried to induced sleep in [L] with [src], but [L.p_their()] headgear protected [L.p_them()]!</span>", \
|
||||
"<span class='userdanger'>You feel a strange wave of heavy drowsiness wash over you, but your headgear deflects most of it!</span>")
|
||||
if(L.anti_magic_check(FALSE, FALSE, TRUE, 0))
|
||||
to_chat(user, "<span class='warning'>The specimen's tinfoil protection is interfering with the sleep inducement!</span>")
|
||||
L.visible_message("<span class='danger'>[user] tried to induced sleep in [L] with [src], but [L.p_their()] tinfoil protected [L.p_them()]!</span>", \
|
||||
"<span class='userdanger'>You feel a strange wave of heavy drowsiness wash over you, but your tinfoil protection deflects most of it!</span>")
|
||||
L.drowsyness += 2
|
||||
return
|
||||
L.visible_message("<span class='danger'>[user] has induced sleep in [L] with [src]!</span>", \
|
||||
@@ -532,10 +532,10 @@ Congratulations! You are now trained for invasive xenobiology research!"}
|
||||
L.Sleeping(1200)
|
||||
log_combat(user, L, "put to sleep")
|
||||
else
|
||||
if(istype(L.get_item_by_slot(SLOT_HEAD), /obj/item/clothing/head/foilhat))
|
||||
to_chat(user, "<span class='warning'>The specimen's protective headgear is completely blocking our sleep inducement methods!</span>")
|
||||
L.visible_message("<span class='danger'>[user] tried to induce sleep in [L] with [src], but [L.p_their()] headgear completely protected [L.p_them()]!</span>", \
|
||||
"<span class='userdanger'>Any sense of drowsiness is quickly diminished as your headgear deflects the effects!</span>")
|
||||
if(L.anti_magic_check(FALSE, FALSE, TRUE, 0))
|
||||
to_chat(user, "<span class='warning'>The specimen's tinfoil protection is completely blocking our sleep inducement methods!</span>")
|
||||
L.visible_message("<span class='danger'>[user] tried to induce sleep in [L] with [src], but [L.p_their()] tinfoil completely protected [L.p_them()]!</span>", \
|
||||
"<span class='userdanger'>Any sense of drowsiness is quickly diminished as your tinfoil protection deflects the effects!</span>")
|
||||
return
|
||||
L.drowsyness += 1
|
||||
to_chat(user, "<span class='warning'>Sleep inducement works fully only on stunned specimens! </span>")
|
||||
|
||||
@@ -17,9 +17,9 @@
|
||||
|
||||
/obj/machinery/computer/camera_advanced/abductor/CreateEye()
|
||||
..()
|
||||
eyeobj.visible_icon = 1
|
||||
eyeobj.icon = 'icons/obj/abductor.dmi'
|
||||
eyeobj.icon_state = "camera_target"
|
||||
eyeobj.visible_icon = TRUE
|
||||
eyeobj.icon = 'icons/mob/cameramob.dmi'
|
||||
eyeobj.icon_state = "generic_camera"
|
||||
|
||||
/obj/machinery/computer/camera_advanced/abductor/GrantActions(mob/living/carbon/user)
|
||||
..()
|
||||
|
||||
@@ -178,8 +178,8 @@
|
||||
c.console = src
|
||||
|
||||
/obj/machinery/abductor/console/proc/AddSnapshot(mob/living/carbon/human/target)
|
||||
if(istype(target.get_item_by_slot(SLOT_HEAD), /obj/item/clothing/head/foilhat))
|
||||
say("Subject wearing specialized protective headgear, unable to get a proper scan!")
|
||||
if(target.anti_magic_check(FALSE, FALSE, TRUE, 0))
|
||||
say("Subject wearing specialized protective tinfoil gear, unable to get a proper scan!")
|
||||
return
|
||||
var/datum/icon_snapshot/entry = new
|
||||
entry.name = target.name
|
||||
|
||||
@@ -9,7 +9,7 @@ GLOBAL_LIST_EMPTY(blob_nodes)
|
||||
name = "Blob Overmind"
|
||||
real_name = "Blob Overmind"
|
||||
desc = "The overmind. It controls the blob."
|
||||
icon = 'icons/mob/blob.dmi'
|
||||
icon = 'icons/mob/cameramob.dmi'
|
||||
icon_state = "marker"
|
||||
mouse_opacity = MOUSE_OPACITY_ICON
|
||||
move_on_shuttle = 1
|
||||
|
||||
@@ -35,7 +35,7 @@
|
||||
|
||||
/obj/item/clockwork/weapon/ratvarian_spear/attack(mob/living/target, mob/living/carbon/human/user)
|
||||
. = ..()
|
||||
if(!QDELETED(target) && target.stat != DEAD && !target.anti_magic_check() && !is_servant_of_ratvar(target)) //we do bonus damage on attacks unless they're a servant, have a null rod, or are dead
|
||||
if(!QDELETED(target) && target.stat != DEAD && !target.anti_magic_check(chargecost = 0) && !is_servant_of_ratvar(target)) //we do bonus damage on attacks unless they're a servant, have a null rod, or are dead
|
||||
var/bonus_damage = bonus_burn //normally a total of 20 damage, 30 with ratvar
|
||||
if(issilicon(target))
|
||||
target.visible_message("<span class='warning'>[target] shudders violently at [src]'s touch!</span>", "<span class='userdanger'>ERROR: Temperature rising!</span>")
|
||||
|
||||
@@ -190,8 +190,8 @@
|
||||
for(var/mob/living/L in range(1, src))
|
||||
if(is_servant_of_ratvar(L))
|
||||
continue
|
||||
if(L.anti_magic_check())
|
||||
var/atom/I = L.anti_magic_check()
|
||||
var/atom/I = L.anti_magic_check()
|
||||
if(I)
|
||||
if(isitem(I))
|
||||
L.visible_message("<span class='warning'>Strange energy flows into [L]'s [I.name]!</span>", \
|
||||
"<span class='userdanger'>Your [I.name] shields you from [src]!</span>")
|
||||
|
||||
@@ -60,7 +60,7 @@
|
||||
else
|
||||
if(isliving(target))
|
||||
var/mob/living/L = target
|
||||
if(!L.anti_magic_check())
|
||||
if(!L.anti_magic_check(chargecost = 0))
|
||||
if(isrevenant(L))
|
||||
var/mob/living/simple_animal/revenant/R = L
|
||||
if(R.revealed)
|
||||
|
||||
@@ -53,7 +53,7 @@
|
||||
|
||||
/obj/structure/destructible/clockwork/taunting_trail/proc/affect_mob(mob/living/L)
|
||||
if(istype(L) && !is_servant_of_ratvar(L))
|
||||
if(!L.anti_magic_check())
|
||||
if(!L.anti_magic_check(chargecost = 0))
|
||||
L.confused = min(L.confused + 15, 50)
|
||||
L.dizziness = min(L.dizziness + 15, 50)
|
||||
if(L.confused >= 25)
|
||||
|
||||
@@ -62,8 +62,8 @@ Runes can either be invoked by one's self or with many different cultists. Each
|
||||
if(do_after(user, 15, target = src))
|
||||
to_chat(user, "<span class='notice'>You carefully erase the [lowertext(cultist_name)] rune.</span>")
|
||||
qdel(src)
|
||||
else if(istype(I, /obj/item/nullrod))
|
||||
user.say("BEGONE FOUL MAGIKS!!", forced = "nullrod")
|
||||
else if(istype(I, /obj/item/storage/book/bible) || istype(I, /obj/item/nullrod))
|
||||
user.say("BEGONE FOUL MAGICKS!!", forced = "bible")
|
||||
to_chat(user, "<span class='danger'>You disrupt the magic of [src] with [I].</span>")
|
||||
qdel(src)
|
||||
|
||||
@@ -238,7 +238,7 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
to_chat(M, "<span class='warning'>You need at least two invokers to convert [convertee]!</span>")
|
||||
log_game("Offer rune failed - tried conversion with one invoker")
|
||||
return 0
|
||||
if(convertee.anti_magic_check(TRUE, TRUE, FALSE, 0)) //Not chargecost because it can be spammed
|
||||
if(convertee.anti_magic_check(TRUE, TRUE, chargecost = 0)) //Not major because it can be spammed
|
||||
for(var/M in invokers)
|
||||
to_chat(M, "<span class='warning'>Something is shielding [convertee]'s mind!</span>")
|
||||
log_game("Offer rune failed - convertee had anti-magic")
|
||||
@@ -772,7 +772,7 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
set_light(6, 1, color)
|
||||
for(var/mob/living/L in viewers(T))
|
||||
if(!iscultist(L) && L.blood_volume)
|
||||
var/atom/I = L.anti_magic_check()
|
||||
var/atom/I = L.anti_magic_check(chargecost = 0)
|
||||
if(I)
|
||||
if(isitem(I))
|
||||
to_chat(L, "<span class='userdanger'>[I] suddenly burns hotly before returning to normal!</span>")
|
||||
@@ -802,7 +802,7 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
set_light(6, 1, color)
|
||||
for(var/mob/living/L in viewers(T))
|
||||
if(!iscultist(L) && L.blood_volume)
|
||||
if(L.anti_magic_check())
|
||||
if(L.anti_magic_check(chargecost = 0))
|
||||
continue
|
||||
L.take_overall_damage(tick_damage*multiplier, tick_damage*multiplier)
|
||||
if(is_servant_of_ratvar(L))
|
||||
|
||||
@@ -9,7 +9,7 @@ the new instance inside the host to be updated to the template's stats.
|
||||
name = "Sentient Disease"
|
||||
real_name = "Sentient Disease"
|
||||
desc = ""
|
||||
icon = 'icons/mob/blob.dmi'
|
||||
icon = 'icons/mob/cameramob.dmi'
|
||||
icon_state = "marker"
|
||||
mouse_opacity = MOUSE_OPACITY_ICON
|
||||
move_on_shuttle = FALSE
|
||||
@@ -31,7 +31,6 @@ the new instance inside the host to be updated to the template's stats.
|
||||
var/browser_open = FALSE
|
||||
|
||||
var/mob/living/following_host
|
||||
var/datum/component/redirect/move_listener
|
||||
var/list/disease_instances
|
||||
var/list/hosts //this list is associative, affected_mob -> disease_instance
|
||||
var/datum/disease/advance/sentient_disease/disease_template
|
||||
@@ -260,16 +259,10 @@ the new instance inside the host to be updated to the template's stats.
|
||||
refresh_adaptation_menu()
|
||||
|
||||
/mob/camera/disease/proc/set_following(mob/living/L)
|
||||
if(following_host)
|
||||
UnregisterSignal(following_host, COMSIG_MOVABLE_MOVED)
|
||||
RegisterSignal(L, COMSIG_MOVABLE_MOVED, .proc/follow_mob)
|
||||
following_host = L
|
||||
if(!move_listener)
|
||||
move_listener = L.AddComponent(/datum/component/redirect, list(COMSIG_MOVABLE_MOVED = CALLBACK(src, .proc/follow_mob)))
|
||||
else
|
||||
if(L)
|
||||
L.TakeComponent(move_listener)
|
||||
if(QDELING(move_listener))
|
||||
move_listener = null
|
||||
else
|
||||
QDEL_NULL(move_listener)
|
||||
follow_mob()
|
||||
|
||||
/mob/camera/disease/proc/follow_next(reverse = FALSE)
|
||||
|
||||
@@ -65,7 +65,7 @@
|
||||
if(target.anti_magic_check(FALSE, TRUE))
|
||||
to_chat(src, "<span class='revenminor'>Something's wrong! [target] seems to be resisting the siphoning, leaving you vulnerable!</span>")
|
||||
target.visible_message("<span class='warning'>[target] slumps onto the ground.</span>", \
|
||||
"<span class='revenwarning'>Violets lights, dancing in your vision, receding--</span>")
|
||||
"<span class='revenwarning'>Violet lights, dancing in your vision, receding--</span>")
|
||||
draining = FALSE
|
||||
return
|
||||
var/datum/beam/B = Beam(target,icon_state="drain_life",time=INFINITY)
|
||||
@@ -112,7 +112,8 @@
|
||||
action_background_icon_state = "bg_revenant"
|
||||
notice = "revennotice"
|
||||
boldnotice = "revenboldnotice"
|
||||
|
||||
holy_check = TRUE
|
||||
tinfoil_check = FALSE
|
||||
|
||||
/obj/effect/proc_holder/spell/aoe_turf/revenant
|
||||
clothes_req = 0
|
||||
|
||||
@@ -12,8 +12,8 @@
|
||||
disease_flags = CURABLE
|
||||
permeability_mod = 1
|
||||
severity = DISEASE_SEVERITY_DANGEROUS
|
||||
var/finalstage = 0 //Because we're spawning off the cure in the final stage, we need to check if we've done the final stage's effects.
|
||||
var/datum/mood_event/revenant_blight/depression
|
||||
var/finalstage = FALSE //Because we're spawning off the cure in the final stage, we need to check if we've done the final stage's effects.
|
||||
var/depression = FALSE
|
||||
|
||||
/datum/disease/revblight/cure()
|
||||
if(affected_mob)
|
||||
@@ -44,7 +44,8 @@
|
||||
affected_mob.emote("pale")
|
||||
if(3)
|
||||
if(!depression)
|
||||
depression = SEND_SIGNAL(affected_mob, COMSIG_ADD_MOOD_EVENT, "rev_blight", /datum/mood_event/revenant_blight)
|
||||
SEND_SIGNAL(affected_mob, COMSIG_ADD_MOOD_EVENT, "rev_blight", /datum/mood_event/revenant_blight)
|
||||
depression = TRUE
|
||||
SEND_SIGNAL(affected_mob, COMSIG_DECREASE_SANITY, 0.12, SANITY_CRAZY)
|
||||
if(prob(10))
|
||||
affected_mob.emote(pick("pale","shiver"))
|
||||
|
||||
+239
-235
@@ -1,235 +1,239 @@
|
||||
/obj/item/assembly/infra
|
||||
name = "infrared emitter"
|
||||
desc = "Emits a visible or invisible beam and is triggered when the beam is interrupted."
|
||||
icon_state = "infrared"
|
||||
materials = list(MAT_METAL=1000, MAT_GLASS=500)
|
||||
is_position_sensitive = TRUE
|
||||
|
||||
var/on = FALSE
|
||||
var/visible = FALSE
|
||||
var/maxlength = 8
|
||||
var/list/obj/effect/beam/i_beam/beams
|
||||
var/olddir = 0
|
||||
var/datum/component/redirect/listener
|
||||
var/hearing_range = 3
|
||||
|
||||
/obj/item/assembly/infra/Initialize()
|
||||
. = ..()
|
||||
beams = list()
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
/obj/item/assembly/infra/ComponentInitialize()
|
||||
. = ..()
|
||||
AddComponent(
|
||||
/datum/component/simple_rotation,
|
||||
ROTATION_ALTCLICK | ROTATION_CLOCKWISE | ROTATION_COUNTERCLOCKWISE | ROTATION_FLIP | ROTATION_VERBS,
|
||||
null,
|
||||
null,
|
||||
CALLBACK(src,.proc/after_rotation)
|
||||
)
|
||||
|
||||
/obj/item/assembly/infra/proc/after_rotation()
|
||||
refreshBeam()
|
||||
|
||||
/obj/item/assembly/infra/Destroy()
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
QDEL_NULL(listener)
|
||||
QDEL_LIST(beams)
|
||||
. = ..()
|
||||
|
||||
/obj/item/assembly/infra/examine(mob/user)
|
||||
. = ..()
|
||||
. += "<span class='notice'>The infrared trigger is [on?"on":"off"].</span>"
|
||||
|
||||
/obj/item/assembly/infra/activate()
|
||||
if(!..())
|
||||
return FALSE//Cooldown check
|
||||
on = !on
|
||||
refreshBeam()
|
||||
update_icon()
|
||||
return TRUE
|
||||
|
||||
/obj/item/assembly/infra/toggle_secure()
|
||||
secured = !secured
|
||||
if(secured)
|
||||
START_PROCESSING(SSobj, src)
|
||||
refreshBeam()
|
||||
else
|
||||
QDEL_LIST(beams)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
update_icon()
|
||||
return secured
|
||||
|
||||
/obj/item/assembly/infra/update_icon()
|
||||
cut_overlays()
|
||||
attached_overlays = list()
|
||||
if(on)
|
||||
add_overlay("infrared_on")
|
||||
attached_overlays += "infrared_on"
|
||||
if(visible && secured)
|
||||
add_overlay("infrared_visible")
|
||||
attached_overlays += "infrared_visible"
|
||||
|
||||
if(holder)
|
||||
holder.update_icon()
|
||||
return
|
||||
|
||||
/obj/item/assembly/infra/dropped()
|
||||
. = ..()
|
||||
if(holder)
|
||||
holder_movement() //sync the dir of the device as well if it's contained in a TTV or an assembly holder
|
||||
else
|
||||
refreshBeam()
|
||||
|
||||
/obj/item/assembly/infra/process()
|
||||
if(!on || !secured)
|
||||
refreshBeam()
|
||||
return
|
||||
|
||||
/obj/item/assembly/infra/proc/refreshBeam()
|
||||
QDEL_LIST(beams)
|
||||
if(throwing || !on || !secured)
|
||||
return
|
||||
if(holder)
|
||||
if(holder.master) //incase the sensor is part of an assembly that's contained in another item, such as a single tank bomb
|
||||
if(!holder.master.IsSpecialAssembly() || !isturf(holder.master.loc))
|
||||
return
|
||||
else if(!isturf(holder.loc)) //else just check where the holder is
|
||||
return
|
||||
else if(!isturf(loc)) //or just where the fuck we are in general
|
||||
return
|
||||
var/turf/T = get_turf(src)
|
||||
var/_dir = dir
|
||||
var/turf/_T = get_step(T, _dir)
|
||||
if(_T)
|
||||
for(var/i in 1 to maxlength)
|
||||
var/obj/effect/beam/i_beam/I = new(T)
|
||||
if(istype(holder, /obj/item/assembly_holder))
|
||||
var/obj/item/assembly_holder/assembly_holder = holder
|
||||
I.icon_state = "[initial(I.icon_state)]_[(assembly_holder.a_left == src) ? "l":"r"]" //Sync the offset of the beam with the position of the sensor.
|
||||
else if(istype(holder, /obj/item/transfer_valve))
|
||||
I.icon_state = "[initial(I.icon_state)]_ttv"
|
||||
I.density = TRUE
|
||||
if(!I.Move(_T))
|
||||
qdel(I)
|
||||
switchListener(_T)
|
||||
break
|
||||
I.density = FALSE
|
||||
beams += I
|
||||
I.master = src
|
||||
I.setDir(_dir)
|
||||
I.invisibility = visible? 0 : INVISIBILITY_ABSTRACT
|
||||
T = _T
|
||||
_T = get_step(_T, _dir)
|
||||
CHECK_TICK
|
||||
|
||||
/obj/item/assembly/infra/on_detach()
|
||||
. = ..()
|
||||
if(!.)
|
||||
return
|
||||
refreshBeam()
|
||||
|
||||
/obj/item/assembly/infra/attack_hand()
|
||||
. = ..()
|
||||
refreshBeam()
|
||||
|
||||
/obj/item/assembly/infra/Moved()
|
||||
var/t = dir
|
||||
. = ..()
|
||||
setDir(t)
|
||||
|
||||
/obj/item/assembly/infra/throw_at()
|
||||
. = ..()
|
||||
olddir = dir
|
||||
|
||||
/obj/item/assembly/infra/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
|
||||
. = ..()
|
||||
if(!olddir)
|
||||
return
|
||||
setDir(olddir)
|
||||
olddir = null
|
||||
|
||||
/obj/item/assembly/infra/proc/trigger_beam(atom/movable/AM, turf/location)
|
||||
refreshBeam()
|
||||
switchListener(location)
|
||||
if(!secured || !on || next_activate > world.time)
|
||||
return FALSE
|
||||
pulse(FALSE)
|
||||
audible_message("[icon2html(src, hearers(src))] *beep* *beep* *beep*", null, hearing_range)
|
||||
for(var/CHM in get_hearers_in_view(hearing_range, src))
|
||||
if(ismob(CHM))
|
||||
var/mob/LM = CHM
|
||||
LM.playsound_local(get_turf(src), 'sound/machines/triple_beep.ogg', ASSEMBLY_BEEP_VOLUME, TRUE)
|
||||
next_activate = world.time + 30
|
||||
|
||||
/obj/item/assembly/infra/proc/switchListener(turf/newloc)
|
||||
QDEL_NULL(listener)
|
||||
listener = newloc.AddComponent(/datum/component/redirect, list(COMSIG_ATOM_EXITED = CALLBACK(src, .proc/check_exit)))
|
||||
|
||||
/obj/item/assembly/infra/proc/check_exit(datum/source, atom/movable/offender)
|
||||
if(QDELETED(src))
|
||||
return
|
||||
if(offender == src || istype(offender,/obj/effect/beam/i_beam))
|
||||
return
|
||||
if (offender && isitem(offender))
|
||||
var/obj/item/I = offender
|
||||
if (I.item_flags & ABSTRACT)
|
||||
return
|
||||
return refreshBeam()
|
||||
|
||||
/obj/item/assembly/infra/ui_interact(mob/user)//TODO: change this this to the wire control panel
|
||||
. = ..()
|
||||
if(is_secured(user))
|
||||
user.set_machine(src)
|
||||
var/dat = "<TT><B>Infrared Laser</B></TT>"
|
||||
dat += "<BR><B>Status</B>: [on ? "<A href='?src=[REF(src)];state=0'>On</A>" : "<A href='?src=[REF(src)];state=1'>Off</A>"]"
|
||||
dat += "<BR><B>Visibility</B>: [visible ? "<A href='?src=[REF(src)];visible=0'>Visible</A>" : "<A href='?src=[REF(src)];visible=1'>Invisible</A>"]"
|
||||
dat += "<BR><BR><A href='?src=[REF(src)];refresh=1'>Refresh</A>"
|
||||
dat += "<BR><BR><A href='?src=[REF(src)];close=1'>Close</A>"
|
||||
user << browse(dat, "window=infra")
|
||||
onclose(user, "infra")
|
||||
return
|
||||
|
||||
/obj/item/assembly/infra/Topic(href, href_list)
|
||||
..()
|
||||
if(usr.incapacitated() || !in_range(loc, usr))
|
||||
usr << browse(null, "window=infra")
|
||||
onclose(usr, "infra")
|
||||
return
|
||||
if(href_list["state"])
|
||||
on = !(on)
|
||||
update_icon()
|
||||
refreshBeam()
|
||||
if(href_list["visible"])
|
||||
visible = !(visible)
|
||||
update_icon()
|
||||
refreshBeam()
|
||||
if(href_list["close"])
|
||||
usr << browse(null, "window=infra")
|
||||
return
|
||||
if(usr)
|
||||
attack_self(usr)
|
||||
|
||||
/obj/item/assembly/infra/setDir()
|
||||
. = ..()
|
||||
refreshBeam()
|
||||
|
||||
/***************************IBeam*********************************/
|
||||
|
||||
/obj/effect/beam/i_beam
|
||||
name = "infrared beam"
|
||||
icon = 'icons/obj/projectiles.dmi'
|
||||
icon_state = "ibeam"
|
||||
var/obj/item/assembly/infra/master
|
||||
anchored = TRUE
|
||||
density = FALSE
|
||||
pass_flags = PASSTABLE|PASSGLASS|PASSGRILLE|LETPASSTHROW
|
||||
|
||||
/obj/effect/beam/i_beam/Crossed(atom/movable/AM as mob|obj)
|
||||
if(istype(AM, /obj/effect/beam))
|
||||
return
|
||||
if (isitem(AM))
|
||||
var/obj/item/I = AM
|
||||
if (I.item_flags & ABSTRACT)
|
||||
return
|
||||
master.trigger_beam(AM, get_turf(src))
|
||||
/obj/item/assembly/infra
|
||||
name = "infrared emitter"
|
||||
desc = "Emits a visible or invisible beam and is triggered when the beam is interrupted."
|
||||
icon_state = "infrared"
|
||||
materials = list(MAT_METAL=1000, MAT_GLASS=500)
|
||||
is_position_sensitive = TRUE
|
||||
|
||||
var/on = FALSE
|
||||
var/visible = FALSE
|
||||
var/maxlength = 8
|
||||
var/list/obj/effect/beam/i_beam/beams
|
||||
var/olddir = 0
|
||||
var/turf/listeningTo
|
||||
var/hearing_range = 3
|
||||
|
||||
/obj/item/assembly/infra/Initialize()
|
||||
. = ..()
|
||||
beams = list()
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
/obj/item/assembly/infra/ComponentInitialize()
|
||||
. = ..()
|
||||
AddComponent(
|
||||
/datum/component/simple_rotation,
|
||||
ROTATION_ALTCLICK | ROTATION_CLOCKWISE | ROTATION_COUNTERCLOCKWISE | ROTATION_FLIP | ROTATION_VERBS,
|
||||
null,
|
||||
null,
|
||||
CALLBACK(src,.proc/after_rotation)
|
||||
)
|
||||
|
||||
/obj/item/assembly/infra/proc/after_rotation()
|
||||
refreshBeam()
|
||||
|
||||
/obj/item/assembly/infra/Destroy()
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
listeningTo = null
|
||||
QDEL_LIST(beams)
|
||||
. = ..()
|
||||
|
||||
/obj/item/assembly/infra/examine(mob/user)
|
||||
. = ..()
|
||||
. += "<span class='notice'>The infrared trigger is [on?"on":"off"].</span>"
|
||||
|
||||
/obj/item/assembly/infra/activate()
|
||||
if(!..())
|
||||
return FALSE//Cooldown check
|
||||
on = !on
|
||||
refreshBeam()
|
||||
update_icon()
|
||||
return TRUE
|
||||
|
||||
/obj/item/assembly/infra/toggle_secure()
|
||||
secured = !secured
|
||||
if(secured)
|
||||
START_PROCESSING(SSobj, src)
|
||||
refreshBeam()
|
||||
else
|
||||
QDEL_LIST(beams)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
update_icon()
|
||||
return secured
|
||||
|
||||
/obj/item/assembly/infra/update_icon()
|
||||
cut_overlays()
|
||||
attached_overlays = list()
|
||||
if(on)
|
||||
add_overlay("infrared_on")
|
||||
attached_overlays += "infrared_on"
|
||||
if(visible && secured)
|
||||
add_overlay("infrared_visible")
|
||||
attached_overlays += "infrared_visible"
|
||||
|
||||
if(holder)
|
||||
holder.update_icon()
|
||||
return
|
||||
|
||||
/obj/item/assembly/infra/dropped()
|
||||
. = ..()
|
||||
if(holder)
|
||||
holder_movement() //sync the dir of the device as well if it's contained in a TTV or an assembly holder
|
||||
else
|
||||
refreshBeam()
|
||||
|
||||
/obj/item/assembly/infra/process()
|
||||
if(!on || !secured)
|
||||
refreshBeam()
|
||||
return
|
||||
|
||||
/obj/item/assembly/infra/proc/refreshBeam()
|
||||
QDEL_LIST(beams)
|
||||
if(throwing || !on || !secured)
|
||||
return
|
||||
if(holder)
|
||||
if(holder.master) //incase the sensor is part of an assembly that's contained in another item, such as a single tank bomb
|
||||
if(!holder.master.IsSpecialAssembly() || !isturf(holder.master.loc))
|
||||
return
|
||||
else if(!isturf(holder.loc)) //else just check where the holder is
|
||||
return
|
||||
else if(!isturf(loc)) //or just where the fuck we are in general
|
||||
return
|
||||
var/turf/T = get_turf(src)
|
||||
var/_dir = dir
|
||||
var/turf/_T = get_step(T, _dir)
|
||||
if(_T)
|
||||
for(var/i in 1 to maxlength)
|
||||
var/obj/effect/beam/i_beam/I = new(T)
|
||||
if(istype(holder, /obj/item/assembly_holder))
|
||||
var/obj/item/assembly_holder/assembly_holder = holder
|
||||
I.icon_state = "[initial(I.icon_state)]_[(assembly_holder.a_left == src) ? "l":"r"]" //Sync the offset of the beam with the position of the sensor.
|
||||
else if(istype(holder, /obj/item/transfer_valve))
|
||||
I.icon_state = "[initial(I.icon_state)]_ttv"
|
||||
I.density = TRUE
|
||||
if(!I.Move(_T))
|
||||
qdel(I)
|
||||
switchListener(_T)
|
||||
break
|
||||
I.density = FALSE
|
||||
beams += I
|
||||
I.master = src
|
||||
I.setDir(_dir)
|
||||
I.invisibility = visible? 0 : INVISIBILITY_ABSTRACT
|
||||
T = _T
|
||||
_T = get_step(_T, _dir)
|
||||
CHECK_TICK
|
||||
|
||||
/obj/item/assembly/infra/on_detach()
|
||||
. = ..()
|
||||
if(!.)
|
||||
return
|
||||
refreshBeam()
|
||||
|
||||
/obj/item/assembly/infra/attack_hand()
|
||||
. = ..()
|
||||
refreshBeam()
|
||||
|
||||
/obj/item/assembly/infra/Moved()
|
||||
var/t = dir
|
||||
. = ..()
|
||||
setDir(t)
|
||||
|
||||
/obj/item/assembly/infra/throw_at()
|
||||
. = ..()
|
||||
olddir = dir
|
||||
|
||||
/obj/item/assembly/infra/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
|
||||
. = ..()
|
||||
if(!olddir)
|
||||
return
|
||||
setDir(olddir)
|
||||
olddir = null
|
||||
|
||||
/obj/item/assembly/infra/proc/trigger_beam(atom/movable/AM, turf/location)
|
||||
refreshBeam()
|
||||
switchListener(location)
|
||||
if(!secured || !on || next_activate > world.time)
|
||||
return FALSE
|
||||
pulse(FALSE)
|
||||
audible_message("[icon2html(src, hearers(src))] *beep* *beep* *beep*", null, hearing_range)
|
||||
for(var/CHM in get_hearers_in_view(hearing_range, src))
|
||||
if(ismob(CHM))
|
||||
var/mob/LM = CHM
|
||||
LM.playsound_local(get_turf(src), 'sound/machines/triple_beep.ogg', ASSEMBLY_BEEP_VOLUME, TRUE)
|
||||
next_activate = world.time + 30
|
||||
|
||||
/obj/item/assembly/infra/proc/switchListener(turf/newloc)
|
||||
if(listeningTo == newloc)
|
||||
return
|
||||
if(listeningTo)
|
||||
UnregisterSignal(listeningTo, COMSIG_ATOM_EXITED)
|
||||
RegisterSignal(newloc, COMSIG_ATOM_EXITED, .proc/check_exit)
|
||||
listeningTo = newloc
|
||||
|
||||
/obj/item/assembly/infra/proc/check_exit(datum/source, atom/movable/offender)
|
||||
if(QDELETED(src))
|
||||
return
|
||||
if(offender == src || istype(offender,/obj/effect/beam/i_beam))
|
||||
return
|
||||
if (offender && isitem(offender))
|
||||
var/obj/item/I = offender
|
||||
if (I.item_flags & ABSTRACT)
|
||||
return
|
||||
return refreshBeam()
|
||||
|
||||
/obj/item/assembly/infra/ui_interact(mob/user)//TODO: change this this to the wire control panel
|
||||
. = ..()
|
||||
if(is_secured(user))
|
||||
user.set_machine(src)
|
||||
var/dat = "<TT><B>Infrared Laser</B></TT>"
|
||||
dat += "<BR><B>Status</B>: [on ? "<A href='?src=[REF(src)];state=0'>On</A>" : "<A href='?src=[REF(src)];state=1'>Off</A>"]"
|
||||
dat += "<BR><B>Visibility</B>: [visible ? "<A href='?src=[REF(src)];visible=0'>Visible</A>" : "<A href='?src=[REF(src)];visible=1'>Invisible</A>"]"
|
||||
dat += "<BR><BR><A href='?src=[REF(src)];refresh=1'>Refresh</A>"
|
||||
dat += "<BR><BR><A href='?src=[REF(src)];close=1'>Close</A>"
|
||||
user << browse(dat, "window=infra")
|
||||
onclose(user, "infra")
|
||||
return
|
||||
|
||||
/obj/item/assembly/infra/Topic(href, href_list)
|
||||
..()
|
||||
if(usr.incapacitated() || !in_range(loc, usr))
|
||||
usr << browse(null, "window=infra")
|
||||
onclose(usr, "infra")
|
||||
return
|
||||
if(href_list["state"])
|
||||
on = !(on)
|
||||
update_icon()
|
||||
refreshBeam()
|
||||
if(href_list["visible"])
|
||||
visible = !(visible)
|
||||
update_icon()
|
||||
refreshBeam()
|
||||
if(href_list["close"])
|
||||
usr << browse(null, "window=infra")
|
||||
return
|
||||
if(usr)
|
||||
attack_self(usr)
|
||||
|
||||
/obj/item/assembly/infra/setDir()
|
||||
. = ..()
|
||||
refreshBeam()
|
||||
|
||||
/***************************IBeam*********************************/
|
||||
|
||||
/obj/effect/beam/i_beam
|
||||
name = "infrared beam"
|
||||
icon = 'icons/obj/projectiles.dmi'
|
||||
icon_state = "ibeam"
|
||||
var/obj/item/assembly/infra/master
|
||||
anchored = TRUE
|
||||
density = FALSE
|
||||
pass_flags = PASSTABLE|PASSGLASS|PASSGRILLE|LETPASSTHROW
|
||||
|
||||
/obj/effect/beam/i_beam/Crossed(atom/movable/AM as mob|obj)
|
||||
if(istype(AM, /obj/effect/beam))
|
||||
return
|
||||
if (isitem(AM))
|
||||
var/obj/item/I = AM
|
||||
if (I.item_flags & ABSTRACT)
|
||||
return
|
||||
master.trigger_beam(AM, get_turf(src))
|
||||
|
||||
@@ -0,0 +1,100 @@
|
||||
/*
|
||||
Asset cache quick users guide:
|
||||
Make a datum in asset_list_items.dm with your assets for your thing.
|
||||
Checkout asset_list.dm for the helper subclasses
|
||||
The simple subclass will most like be of use for most cases.
|
||||
Then call get_asset_datum() with the type of the datum you created and store the return
|
||||
Then call .send(client) on that stored return value.
|
||||
Note: If your code uses output() with assets you will need to call asset_flush on the client and wait for it to return before calling output(). You only need do this if .send(client) returned TRUE
|
||||
*/
|
||||
|
||||
//When sending mutiple assets, how many before we give the client a quaint little sending resources message
|
||||
#define ASSET_CACHE_TELL_CLIENT_AMOUNT 8
|
||||
|
||||
//This proc sends the asset to the client, but only if it needs it.
|
||||
//This proc blocks(sleeps) unless verify is set to false
|
||||
/proc/send_asset(client/client, asset_name)
|
||||
return send_asset_list(client, list(asset_name))
|
||||
|
||||
/// Sends a list of assets to a client
|
||||
/// This proc will no longer block, use client.asset_flush() if you to need know when the client has all assets (such as for output()). (This is not required for browse() calls as they use the same message queue as asset sends)
|
||||
/// client - a client or mob
|
||||
/// asset_list - A list of asset filenames to be sent to the client.
|
||||
/// Returns TRUE if any assets were sent.
|
||||
/proc/send_asset_list(client/client, list/asset_list)
|
||||
if(!istype(client))
|
||||
if(ismob(client))
|
||||
var/mob/M = client
|
||||
if(M.client)
|
||||
client = M.client
|
||||
else
|
||||
return
|
||||
else
|
||||
return
|
||||
|
||||
var/list/unreceived = list()
|
||||
|
||||
for (var/asset_name in asset_list)
|
||||
var/datum/asset_cache_item/asset = SSassets.cache[asset_name]
|
||||
if (!asset)
|
||||
continue
|
||||
var/asset_file = asset.resource
|
||||
if (!asset_file)
|
||||
continue
|
||||
|
||||
var/asset_md5 = asset.md5
|
||||
if (client.sent_assets[asset_name] == asset_md5)
|
||||
continue
|
||||
unreceived[asset_name] = asset_md5
|
||||
|
||||
if (unreceived.len)
|
||||
if (unreceived.len >= ASSET_CACHE_TELL_CLIENT_AMOUNT)
|
||||
to_chat(client, "Sending Resources...")
|
||||
|
||||
for(var/asset in unreceived)
|
||||
var/datum/asset_cache_item/ACI
|
||||
if ((ACI = SSassets.cache[asset]))
|
||||
log_asset("Sending asset [asset] to client [client]")
|
||||
client << browse_rsc(ACI.resource, asset)
|
||||
|
||||
client.sent_assets |= unreceived
|
||||
addtimer(CALLBACK(client, /client/proc/asset_cache_update_json), 1 SECONDS, TIMER_UNIQUE|TIMER_OVERRIDE)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
//This proc will download the files without clogging up the browse() queue, used for passively sending files on connection start.
|
||||
//The proc calls procs that sleep for long times.
|
||||
/proc/getFilesSlow(client/client, list/files, register_asset = TRUE, filerate = 3)
|
||||
var/startingfilerate = filerate
|
||||
for(var/file in files)
|
||||
if (!client)
|
||||
break
|
||||
if (register_asset)
|
||||
register_asset(file, files[file])
|
||||
|
||||
if (send_asset(client, file))
|
||||
if (!(--filerate))
|
||||
filerate = startingfilerate
|
||||
client.asset_flush()
|
||||
stoplag(0) //queuing calls like this too quickly can cause issues in some client versions
|
||||
|
||||
//This proc "registers" an asset, it adds it to the cache for further use, you cannot touch it from this point on or you'll fuck things up.
|
||||
//icons and virtual assets get copied to the dyn rsc before use
|
||||
/proc/register_asset(asset_name, asset)
|
||||
var/datum/asset_cache_item/ACI = new(asset_name, asset)
|
||||
|
||||
//this is technically never something that was supported and i want metrics on how often it happens if at all.
|
||||
if (SSassets.cache[asset_name])
|
||||
var/datum/asset_cache_item/OACI = SSassets.cache[asset_name]
|
||||
if (OACI.md5 != ACI.md5)
|
||||
stack_trace("ERROR: new asset added to the asset cache with the same name as another asset: [asset_name] existing asset md5: [OACI.md5] new asset md5:[ACI.md5]")
|
||||
else
|
||||
var/list/stacktrace = gib_stack_trace()
|
||||
log_asset("WARNING: dupe asset added to the asset cache: [asset_name] existing asset md5: [OACI.md5] new asset md5:[ACI.md5]\n[stacktrace.Join("\n")]")
|
||||
SSassets.cache[asset_name] = ACI
|
||||
|
||||
//Generated names do not include file extention.
|
||||
//Used mainly for code that deals with assets in a generic way
|
||||
//The same asset will always lead to the same asset name
|
||||
/proc/generate_asset_name(file)
|
||||
return "asset.[md5(fcopy_rsc(file))]"
|
||||
@@ -0,0 +1,50 @@
|
||||
/// Process asset cache client topic calls for "asset_cache_confirm_arrival=[INT]"
|
||||
/client/proc/asset_cache_confirm_arrival(job_id)
|
||||
var/asset_cache_job = round(text2num(job_id))
|
||||
//because we skip the limiter, we have to make sure this is a valid arrival and not somebody tricking us into letting them append to a list without limit.
|
||||
if (asset_cache_job > 0 && asset_cache_job <= last_asset_job && !(completed_asset_jobs["[asset_cache_job]"]))
|
||||
completed_asset_jobs["[asset_cache_job]"] = TRUE
|
||||
last_completed_asset_job = max(last_completed_asset_job, asset_cache_job)
|
||||
else
|
||||
return asset_cache_job || TRUE
|
||||
|
||||
|
||||
/// Process asset cache client topic calls for "asset_cache_preload_data=[HTML+JSON_STRING]
|
||||
/client/proc/asset_cache_preload_data(data)
|
||||
/*var/jsonend = findtextEx(data, "{{{ENDJSONDATA}}}")
|
||||
if (!jsonend)
|
||||
CRASH("invalid asset_cache_preload_data, no jsonendmarker")*/
|
||||
//var/json = html_decode(copytext(data, 1, jsonend))
|
||||
var/json = data
|
||||
var/list/preloaded_assets = json_decode(json)
|
||||
|
||||
for (var/preloaded_asset in preloaded_assets)
|
||||
if (copytext(preloaded_asset, findlasttext(preloaded_asset, ".")+1) in list("js", "jsm", "htm", "html"))
|
||||
preloaded_assets -= preloaded_asset
|
||||
continue
|
||||
sent_assets |= preloaded_assets
|
||||
|
||||
|
||||
/// Updates the client side stored html/json combo file used to keep track of what assets the client has between restarts/reconnects.
|
||||
/client/proc/asset_cache_update_json(verify = FALSE, list/new_assets = list())
|
||||
if (world.time - connection_time < 10 SECONDS) //don't override the existing data file on a new connection
|
||||
return
|
||||
if (!islist(new_assets))
|
||||
new_assets = list("[new_assets]" = md5(SSassets.cache[new_assets]))
|
||||
|
||||
src << browse(json_encode(new_assets|sent_assets), "file=asset_data.json&display=0")
|
||||
|
||||
/// Blocks until all currently sending browser assets have been sent.
|
||||
/// Due to byond limitations, this proc will sleep for 1 client round trip even if the client has no pending asset sends.
|
||||
/// This proc will return an untrue value if it had to return before confirming the send, such as timeout or the client going away.
|
||||
/client/proc/asset_flush(timeout = 50)
|
||||
var/job = ++last_asset_job
|
||||
var/t = 0
|
||||
var/timeout_time = timeout
|
||||
src << browse({"<script>window.location.href="?asset_cache_confirm_arrival=[job]"</script>"}, "window=asset_cache_browser&file=asset_cache_send_verify.htm")
|
||||
|
||||
while(!completed_asset_jobs["[job]"] && t < timeout_time) // Reception is handled in Topic()
|
||||
stoplag(1) // Lock up the caller until this is received.
|
||||
t++
|
||||
if (t < timeout_time)
|
||||
return TRUE
|
||||
@@ -0,0 +1,21 @@
|
||||
/**
|
||||
* # asset_cache_item
|
||||
*
|
||||
* An internal datum containing info on items in the asset cache. Mainly used to cache md5 info for speed.
|
||||
**/
|
||||
/datum/asset_cache_item
|
||||
var/name
|
||||
var/md5
|
||||
var/resource
|
||||
|
||||
/datum/asset_cache_item/New(name, file)
|
||||
if (!isfile(file))
|
||||
file = fcopy_rsc(file)
|
||||
md5 = md5(file)
|
||||
if (!md5)
|
||||
md5 = md5(fcopy_rsc(file))
|
||||
if (!md5)
|
||||
CRASH("invalid asset sent to asset cache")
|
||||
debug_world_log("asset cache unexpected success of second fcopy_rsc")
|
||||
src.name = name
|
||||
resource = file
|
||||
@@ -0,0 +1,228 @@
|
||||
|
||||
//These datums are used to populate the asset cache, the proc "register()" does this.
|
||||
//Place any asset datums you create in asset_list_items.dm
|
||||
|
||||
//all of our asset datums, used for referring to these later
|
||||
GLOBAL_LIST_EMPTY(asset_datums)
|
||||
|
||||
//get an assetdatum or make a new one
|
||||
/proc/get_asset_datum(type)
|
||||
return GLOB.asset_datums[type] || new type()
|
||||
|
||||
/datum/asset
|
||||
var/_abstract = /datum/asset
|
||||
|
||||
/datum/asset/New()
|
||||
GLOB.asset_datums[type] = src
|
||||
register()
|
||||
|
||||
/datum/asset/proc/register()
|
||||
return
|
||||
|
||||
/datum/asset/proc/send(client)
|
||||
return
|
||||
|
||||
|
||||
//If you don't need anything complicated.
|
||||
/datum/asset/simple
|
||||
_abstract = /datum/asset/simple
|
||||
var/assets = list()
|
||||
|
||||
/datum/asset/simple/register()
|
||||
for(var/asset_name in assets)
|
||||
register_asset(asset_name, assets[asset_name])
|
||||
|
||||
/datum/asset/simple/send(client)
|
||||
. = send_asset_list(client, assets)
|
||||
|
||||
|
||||
// For registering or sending multiple others at once
|
||||
/datum/asset/group
|
||||
_abstract = /datum/asset/group
|
||||
var/list/children
|
||||
|
||||
/datum/asset/group/register()
|
||||
for(var/type in children)
|
||||
get_asset_datum(type)
|
||||
|
||||
/datum/asset/group/send(client/C)
|
||||
for(var/type in children)
|
||||
var/datum/asset/A = get_asset_datum(type)
|
||||
. = A.send(C) || .
|
||||
|
||||
|
||||
// spritesheet implementation - coalesces various icons into a single .png file
|
||||
// and uses CSS to select icons out of that file - saves on transferring some
|
||||
// 1400-odd individual PNG files
|
||||
#define SPR_SIZE 1
|
||||
#define SPR_IDX 2
|
||||
#define SPRSZ_COUNT 1
|
||||
#define SPRSZ_ICON 2
|
||||
#define SPRSZ_STRIPPED 3
|
||||
|
||||
/datum/asset/spritesheet
|
||||
_abstract = /datum/asset/spritesheet
|
||||
var/name
|
||||
var/list/sizes = list() // "32x32" -> list(10, icon/normal, icon/stripped)
|
||||
var/list/sprites = list() // "foo_bar" -> list("32x32", 5)
|
||||
|
||||
/datum/asset/spritesheet/register()
|
||||
if (!name)
|
||||
CRASH("spritesheet [type] cannot register without a name")
|
||||
ensure_stripped()
|
||||
|
||||
var/res_name = "spritesheet_[name].css"
|
||||
var/fname = "data/spritesheets/[res_name]"
|
||||
fdel(fname)
|
||||
text2file(generate_css(), fname)
|
||||
register_asset(res_name, fcopy_rsc(fname))
|
||||
fdel(fname)
|
||||
|
||||
for(var/size_id in sizes)
|
||||
var/size = sizes[size_id]
|
||||
register_asset("[name]_[size_id].png", size[SPRSZ_STRIPPED])
|
||||
|
||||
/datum/asset/spritesheet/send(client/C)
|
||||
if (!name)
|
||||
return
|
||||
var/all = list("spritesheet_[name].css")
|
||||
for(var/size_id in sizes)
|
||||
all += "[name]_[size_id].png"
|
||||
. = send_asset_list(C, all)
|
||||
|
||||
/datum/asset/spritesheet/proc/ensure_stripped(sizes_to_strip = sizes)
|
||||
for(var/size_id in sizes_to_strip)
|
||||
var/size = sizes[size_id]
|
||||
if (size[SPRSZ_STRIPPED])
|
||||
continue
|
||||
|
||||
// save flattened version
|
||||
var/fname = "data/spritesheets/[name]_[size_id].png"
|
||||
fcopy(size[SPRSZ_ICON], fname)
|
||||
var/error = rustg_dmi_strip_metadata(fname)
|
||||
if(length(error))
|
||||
stack_trace("Failed to strip [name]_[size_id].png: [error]")
|
||||
size[SPRSZ_STRIPPED] = icon(fname)
|
||||
fdel(fname)
|
||||
|
||||
/datum/asset/spritesheet/proc/generate_css()
|
||||
var/list/out = list()
|
||||
|
||||
for (var/size_id in sizes)
|
||||
var/size = sizes[size_id]
|
||||
var/icon/tiny = size[SPRSZ_ICON]
|
||||
out += ".[name][size_id]{display:inline-block;width:[tiny.Width()]px;height:[tiny.Height()]px;background:url('[name]_[size_id].png') no-repeat;}"
|
||||
|
||||
for (var/sprite_id in sprites)
|
||||
var/sprite = sprites[sprite_id]
|
||||
var/size_id = sprite[SPR_SIZE]
|
||||
var/idx = sprite[SPR_IDX]
|
||||
var/size = sizes[size_id]
|
||||
|
||||
var/icon/tiny = size[SPRSZ_ICON]
|
||||
var/icon/big = size[SPRSZ_STRIPPED]
|
||||
var/per_line = big.Width() / tiny.Width()
|
||||
var/x = (idx % per_line) * tiny.Width()
|
||||
var/y = round(idx / per_line) * tiny.Height()
|
||||
|
||||
out += ".[name][size_id].[sprite_id]{background-position:-[x]px -[y]px;}"
|
||||
|
||||
return out.Join("\n")
|
||||
|
||||
/datum/asset/spritesheet/proc/Insert(sprite_name, icon/I, icon_state="", dir=SOUTH, frame=1, moving=FALSE)
|
||||
I = icon(I, icon_state=icon_state, dir=dir, frame=frame, moving=moving)
|
||||
if (!I || !length(icon_states(I))) // that direction or state doesn't exist
|
||||
return
|
||||
var/size_id = "[I.Width()]x[I.Height()]"
|
||||
var/size = sizes[size_id]
|
||||
|
||||
if (sprites[sprite_name])
|
||||
CRASH("duplicate sprite \"[sprite_name]\" in sheet [name] ([type])")
|
||||
|
||||
if (size)
|
||||
var/position = size[SPRSZ_COUNT]++
|
||||
var/icon/sheet = size[SPRSZ_ICON]
|
||||
size[SPRSZ_STRIPPED] = null
|
||||
sheet.Insert(I, icon_state=sprite_name)
|
||||
sprites[sprite_name] = list(size_id, position)
|
||||
else
|
||||
sizes[size_id] = size = list(1, I, null)
|
||||
sprites[sprite_name] = list(size_id, 0)
|
||||
|
||||
/datum/asset/spritesheet/proc/InsertAll(prefix, icon/I, list/directions)
|
||||
if (length(prefix))
|
||||
prefix = "[prefix]-"
|
||||
|
||||
if (!directions)
|
||||
directions = list(SOUTH)
|
||||
|
||||
for (var/icon_state_name in icon_states(I))
|
||||
for (var/direction in directions)
|
||||
var/prefix2 = (directions.len > 1) ? "[dir2text(direction)]-" : ""
|
||||
Insert("[prefix][prefix2][icon_state_name]", I, icon_state=icon_state_name, dir=direction)
|
||||
|
||||
/datum/asset/spritesheet/proc/css_tag()
|
||||
return {"<link rel="stylesheet" href="spritesheet_[name].css" />"}
|
||||
|
||||
/datum/asset/spritesheet/proc/icon_tag(sprite_name)
|
||||
var/sprite = sprites[sprite_name]
|
||||
if (!sprite)
|
||||
return null
|
||||
var/size_id = sprite[SPR_SIZE]
|
||||
return {"<span class="[name][size_id] [sprite_name]"></span>"}
|
||||
|
||||
/datum/asset/spritesheet/proc/icon_class_name(sprite_name)
|
||||
var/sprite = sprites[sprite_name]
|
||||
if (!sprite)
|
||||
return null
|
||||
var/size_id = sprite[SPR_SIZE]
|
||||
return {"[name][size_id] [sprite_name]"}
|
||||
|
||||
#undef SPR_SIZE
|
||||
#undef SPR_IDX
|
||||
#undef SPRSZ_COUNT
|
||||
#undef SPRSZ_ICON
|
||||
#undef SPRSZ_STRIPPED
|
||||
|
||||
|
||||
/datum/asset/spritesheet/simple
|
||||
_abstract = /datum/asset/spritesheet/simple
|
||||
var/list/assets
|
||||
|
||||
/datum/asset/spritesheet/simple/register()
|
||||
for (var/key in assets)
|
||||
Insert(key, assets[key])
|
||||
..()
|
||||
|
||||
//Generates assets based on iconstates of a single icon
|
||||
/datum/asset/simple/icon_states
|
||||
_abstract = /datum/asset/simple/icon_states
|
||||
var/icon
|
||||
var/list/directions = list(SOUTH)
|
||||
var/frame = 1
|
||||
var/movement_states = FALSE
|
||||
|
||||
var/prefix = "default" //asset_name = "[prefix].[icon_state_name].png"
|
||||
var/generic_icon_names = FALSE //generate icon filenames using generate_asset_name() instead the above format
|
||||
|
||||
/datum/asset/simple/icon_states/register(_icon = icon)
|
||||
for(var/icon_state_name in icon_states(_icon))
|
||||
for(var/direction in directions)
|
||||
var/asset = icon(_icon, icon_state_name, direction, frame, movement_states)
|
||||
if (!asset)
|
||||
continue
|
||||
asset = fcopy_rsc(asset) //dedupe
|
||||
var/prefix2 = (directions.len > 1) ? "[dir2text(direction)]." : ""
|
||||
var/asset_name = sanitize_filename("[prefix].[prefix2][icon_state_name].png")
|
||||
if (generic_icon_names)
|
||||
asset_name = "[generate_asset_name(asset)].png"
|
||||
|
||||
register_asset(asset_name, asset)
|
||||
|
||||
/datum/asset/simple/icon_states/multiple_icons
|
||||
_abstract = /datum/asset/simple/icon_states/multiple_icons
|
||||
var/list/icons
|
||||
|
||||
/datum/asset/simple/icon_states/multiple_icons/register()
|
||||
for(var/i in icons)
|
||||
..(i)
|
||||
+111
-439
@@ -1,399 +1,22 @@
|
||||
/*
|
||||
Asset cache quick users guide:
|
||||
|
||||
Make a datum at the bottom of this file with your assets for your thing.
|
||||
The simple subsystem will most like be of use for most cases.
|
||||
Then call get_asset_datum() with the type of the datum you created and store the return
|
||||
Then call .send(client) on that stored return value.
|
||||
|
||||
You can set verify to TRUE if you want send() to sleep until the client has the assets.
|
||||
*/
|
||||
|
||||
|
||||
// Amount of time(ds) MAX to send per asset, if this get exceeded we cancel the sleeping.
|
||||
// This is doubled for the first asset, then added per asset after
|
||||
#define ASSET_CACHE_SEND_TIMEOUT 7
|
||||
|
||||
//When sending mutiple assets, how many before we give the client a quaint little sending resources message
|
||||
#define ASSET_CACHE_TELL_CLIENT_AMOUNT 8
|
||||
|
||||
//When passively preloading assets, how many to send at once? Too high creates noticable lag where as too low can flood the client's cache with "verify" files
|
||||
#define ASSET_CACHE_PRELOAD_CONCURRENT 3
|
||||
|
||||
/client
|
||||
var/list/cache = list() // List of all assets sent to this client by the asset cache.
|
||||
var/list/completed_asset_jobs = list() // List of all completed jobs, awaiting acknowledgement.
|
||||
var/list/sending = list()
|
||||
var/last_asset_job = 0 // Last job done.
|
||||
|
||||
//This proc sends the asset to the client, but only if it needs it.
|
||||
//This proc blocks(sleeps) unless verify is set to false
|
||||
/proc/send_asset(client/client, asset_name, verify = TRUE)
|
||||
if(!istype(client))
|
||||
if(ismob(client))
|
||||
var/mob/M = client
|
||||
if(M.client)
|
||||
client = M.client
|
||||
|
||||
else
|
||||
return 0
|
||||
|
||||
else
|
||||
return 0
|
||||
|
||||
if(client.cache.Find(asset_name) || client.sending.Find(asset_name))
|
||||
return 0
|
||||
|
||||
client << browse_rsc(SSassets.cache[asset_name], asset_name)
|
||||
if(!verify)
|
||||
client.cache += asset_name
|
||||
return 1
|
||||
|
||||
client.sending |= asset_name
|
||||
var/job = ++client.last_asset_job
|
||||
|
||||
client << browse({"
|
||||
<script>
|
||||
window.location.href="?asset_cache_confirm_arrival=[job]"
|
||||
</script>
|
||||
"}, "window=asset_cache_browser")
|
||||
|
||||
var/t = 0
|
||||
var/timeout_time = (ASSET_CACHE_SEND_TIMEOUT * client.sending.len) + ASSET_CACHE_SEND_TIMEOUT
|
||||
while(client && !client.completed_asset_jobs.Find(job) && t < timeout_time) // Reception is handled in Topic()
|
||||
stoplag(1) // Lock up the caller until this is received.
|
||||
t++
|
||||
|
||||
if(client)
|
||||
client.sending -= asset_name
|
||||
client.cache |= asset_name
|
||||
client.completed_asset_jobs -= job
|
||||
|
||||
return 1
|
||||
|
||||
//This proc blocks(sleeps) unless verify is set to false
|
||||
/proc/send_asset_list(client/client, list/asset_list, verify = TRUE)
|
||||
if(!istype(client))
|
||||
if(ismob(client))
|
||||
var/mob/M = client
|
||||
if(M.client)
|
||||
client = M.client
|
||||
|
||||
else
|
||||
return 0
|
||||
|
||||
else
|
||||
return 0
|
||||
|
||||
var/list/unreceived = asset_list - (client.cache + client.sending)
|
||||
if(!unreceived || !unreceived.len)
|
||||
return 0
|
||||
if (unreceived.len >= ASSET_CACHE_TELL_CLIENT_AMOUNT)
|
||||
to_chat(client, "Sending Resources...")
|
||||
for(var/asset in unreceived)
|
||||
if (asset in SSassets.cache)
|
||||
client << browse_rsc(SSassets.cache[asset], asset)
|
||||
|
||||
if(!verify) // Can't access the asset cache browser, rip.
|
||||
client.cache += unreceived
|
||||
return 1
|
||||
|
||||
client.sending |= unreceived
|
||||
var/job = ++client.last_asset_job
|
||||
|
||||
client << browse({"
|
||||
<script>
|
||||
window.location.href="?asset_cache_confirm_arrival=[job]"
|
||||
</script>
|
||||
"}, "window=asset_cache_browser")
|
||||
|
||||
var/t = 0
|
||||
var/timeout_time = ASSET_CACHE_SEND_TIMEOUT * client.sending.len
|
||||
while(client && !client.completed_asset_jobs.Find(job) && t < timeout_time) // Reception is handled in Topic()
|
||||
stoplag(1) // Lock up the caller until this is received.
|
||||
t++
|
||||
|
||||
if(client)
|
||||
client.sending -= unreceived
|
||||
client.cache |= unreceived
|
||||
client.completed_asset_jobs -= job
|
||||
|
||||
return 1
|
||||
|
||||
//This proc will download the files without clogging up the browse() queue, used for passively sending files on connection start.
|
||||
//The proc calls procs that sleep for long times.
|
||||
/proc/getFilesSlow(client/client, list/files, register_asset = TRUE)
|
||||
var/concurrent_tracker = 1
|
||||
for(var/file in files)
|
||||
if (!client)
|
||||
break
|
||||
if (register_asset)
|
||||
register_asset(file, files[file])
|
||||
if (concurrent_tracker >= ASSET_CACHE_PRELOAD_CONCURRENT)
|
||||
concurrent_tracker = 1
|
||||
send_asset(client, file)
|
||||
else
|
||||
concurrent_tracker++
|
||||
send_asset(client, file, verify=FALSE)
|
||||
|
||||
stoplag(0) //queuing calls like this too quickly can cause issues in some client versions
|
||||
|
||||
//This proc "registers" an asset, it adds it to the cache for further use, you cannot touch it from this point on or you'll fuck things up.
|
||||
//if it's an icon or something be careful, you'll have to copy it before further use.
|
||||
/proc/register_asset(asset_name, asset)
|
||||
SSassets.cache[asset_name] = asset
|
||||
|
||||
//Generated names do not include file extention.
|
||||
//Used mainly for code that deals with assets in a generic way
|
||||
//The same asset will always lead to the same asset name
|
||||
/proc/generate_asset_name(file)
|
||||
return "asset.[md5(fcopy_rsc(file))]"
|
||||
|
||||
|
||||
//These datums are used to populate the asset cache, the proc "register()" does this.
|
||||
|
||||
//all of our asset datums, used for referring to these later
|
||||
GLOBAL_LIST_EMPTY(asset_datums)
|
||||
|
||||
//get an assetdatum or make a new one
|
||||
/proc/get_asset_datum(type)
|
||||
return GLOB.asset_datums[type] || new type()
|
||||
|
||||
/datum/asset
|
||||
var/_abstract = /datum/asset
|
||||
|
||||
/datum/asset/New()
|
||||
GLOB.asset_datums[type] = src
|
||||
register()
|
||||
|
||||
/datum/asset/proc/register()
|
||||
return
|
||||
|
||||
/datum/asset/proc/send(client)
|
||||
return
|
||||
|
||||
|
||||
//If you don't need anything complicated.
|
||||
/datum/asset/simple
|
||||
_abstract = /datum/asset/simple
|
||||
var/assets = list()
|
||||
var/verify = FALSE
|
||||
|
||||
/datum/asset/simple/register()
|
||||
for(var/asset_name in assets)
|
||||
register_asset(asset_name, assets[asset_name])
|
||||
|
||||
/datum/asset/simple/send(client)
|
||||
send_asset_list(client,assets,verify)
|
||||
|
||||
|
||||
// For registering or sending multiple others at once
|
||||
/datum/asset/group
|
||||
_abstract = /datum/asset/group
|
||||
var/list/children
|
||||
|
||||
/datum/asset/group/register()
|
||||
for(var/type in children)
|
||||
get_asset_datum(type)
|
||||
|
||||
/datum/asset/group/send(client/C)
|
||||
for(var/type in children)
|
||||
var/datum/asset/A = get_asset_datum(type)
|
||||
A.send(C)
|
||||
|
||||
|
||||
// spritesheet implementation - coalesces various icons into a single .png file
|
||||
// and uses CSS to select icons out of that file - saves on transferring some
|
||||
// 1400-odd individual PNG files
|
||||
#define SPR_SIZE 1
|
||||
#define SPR_IDX 2
|
||||
#define SPRSZ_COUNT 1
|
||||
#define SPRSZ_ICON 2
|
||||
#define SPRSZ_STRIPPED 3
|
||||
|
||||
/datum/asset/spritesheet
|
||||
_abstract = /datum/asset/spritesheet
|
||||
var/name
|
||||
var/list/sizes = list() // "32x32" -> list(10, icon/normal, icon/stripped)
|
||||
var/list/sprites = list() // "foo_bar" -> list("32x32", 5)
|
||||
var/verify = FALSE
|
||||
|
||||
/datum/asset/spritesheet/register()
|
||||
if (!name)
|
||||
CRASH("spritesheet [type] cannot register without a name")
|
||||
ensure_stripped()
|
||||
|
||||
var/res_name = "spritesheet_[name].css"
|
||||
var/fname = "data/spritesheets/[res_name]"
|
||||
fdel(fname)
|
||||
text2file(generate_css(), fname)
|
||||
register_asset(res_name, fcopy_rsc(fname))
|
||||
fdel(fname)
|
||||
|
||||
for(var/size_id in sizes)
|
||||
var/size = sizes[size_id]
|
||||
register_asset("[name]_[size_id].png", size[SPRSZ_STRIPPED])
|
||||
|
||||
/datum/asset/spritesheet/send(client/C)
|
||||
if (!name)
|
||||
return
|
||||
var/all = list("spritesheet_[name].css")
|
||||
for(var/size_id in sizes)
|
||||
all += "[name]_[size_id].png"
|
||||
send_asset_list(C, all, verify)
|
||||
|
||||
/datum/asset/spritesheet/proc/ensure_stripped(sizes_to_strip = sizes)
|
||||
for(var/size_id in sizes_to_strip)
|
||||
var/size = sizes[size_id]
|
||||
if (size[SPRSZ_STRIPPED])
|
||||
continue
|
||||
|
||||
// save flattened version
|
||||
var/fname = "data/spritesheets/[name]_[size_id].png"
|
||||
fcopy(size[SPRSZ_ICON], fname)
|
||||
var/error = rustg_dmi_strip_metadata(fname)
|
||||
if(length(error))
|
||||
stack_trace("Failed to strip [name]_[size_id].png: [error]")
|
||||
size[SPRSZ_STRIPPED] = icon(fname)
|
||||
fdel(fname)
|
||||
|
||||
/datum/asset/spritesheet/proc/generate_css()
|
||||
var/list/out = list()
|
||||
|
||||
for (var/size_id in sizes)
|
||||
var/size = sizes[size_id]
|
||||
var/icon/tiny = size[SPRSZ_ICON]
|
||||
out += ".[name][size_id]{display:inline-block;width:[tiny.Width()]px;height:[tiny.Height()]px;background:url('[name]_[size_id].png') no-repeat;}"
|
||||
|
||||
for (var/sprite_id in sprites)
|
||||
var/sprite = sprites[sprite_id]
|
||||
var/size_id = sprite[SPR_SIZE]
|
||||
var/idx = sprite[SPR_IDX]
|
||||
var/size = sizes[size_id]
|
||||
|
||||
var/icon/tiny = size[SPRSZ_ICON]
|
||||
var/icon/big = size[SPRSZ_STRIPPED]
|
||||
var/per_line = big.Width() / tiny.Width()
|
||||
var/x = (idx % per_line) * tiny.Width()
|
||||
var/y = round(idx / per_line) * tiny.Height()
|
||||
|
||||
out += ".[name][size_id].[sprite_id]{background-position:-[x]px -[y]px;}"
|
||||
|
||||
return out.Join("\n")
|
||||
|
||||
/datum/asset/spritesheet/proc/Insert(sprite_name, icon/I, icon_state="", dir=SOUTH, frame=1, moving=FALSE)
|
||||
I = icon(I, icon_state=icon_state, dir=dir, frame=frame, moving=moving)
|
||||
if (!I || !length(icon_states(I))) // that direction or state doesn't exist
|
||||
return
|
||||
var/size_id = "[I.Width()]x[I.Height()]"
|
||||
var/size = sizes[size_id]
|
||||
|
||||
if (sprites[sprite_name])
|
||||
CRASH("duplicate sprite \"[sprite_name]\" in sheet [name] ([type])")
|
||||
|
||||
if (size)
|
||||
var/position = size[SPRSZ_COUNT]++
|
||||
var/icon/sheet = size[SPRSZ_ICON]
|
||||
size[SPRSZ_STRIPPED] = null
|
||||
sheet.Insert(I, icon_state=sprite_name)
|
||||
sprites[sprite_name] = list(size_id, position)
|
||||
else
|
||||
sizes[size_id] = size = list(1, I, null)
|
||||
sprites[sprite_name] = list(size_id, 0)
|
||||
|
||||
/datum/asset/spritesheet/proc/InsertAll(prefix, icon/I, list/directions)
|
||||
if (length(prefix))
|
||||
prefix = "[prefix]-"
|
||||
|
||||
if (!directions)
|
||||
directions = list(SOUTH)
|
||||
|
||||
for (var/icon_state_name in icon_states(I))
|
||||
for (var/direction in directions)
|
||||
var/prefix2 = (directions.len > 1) ? "[dir2text(direction)]-" : ""
|
||||
Insert("[prefix][prefix2][icon_state_name]", I, icon_state=icon_state_name, dir=direction)
|
||||
|
||||
/datum/asset/spritesheet/proc/css_tag()
|
||||
return {"<link rel="stylesheet" href="spritesheet_[name].css" />"}
|
||||
|
||||
/datum/asset/spritesheet/proc/icon_tag(sprite_name)
|
||||
var/sprite = sprites[sprite_name]
|
||||
if (!sprite)
|
||||
return null
|
||||
var/size_id = sprite[SPR_SIZE]
|
||||
return {"<span class="[name][size_id] [sprite_name]"></span>"}
|
||||
|
||||
/datum/asset/spritesheet/proc/icon_class_name(sprite_name)
|
||||
var/sprite = sprites[sprite_name]
|
||||
if (!sprite)
|
||||
return null
|
||||
var/size_id = sprite[SPR_SIZE]
|
||||
return {"[name][size_id] [sprite_name]"}
|
||||
|
||||
#undef SPR_SIZE
|
||||
#undef SPR_IDX
|
||||
#undef SPRSZ_COUNT
|
||||
#undef SPRSZ_ICON
|
||||
#undef SPRSZ_STRIPPED
|
||||
|
||||
|
||||
/datum/asset/spritesheet/simple
|
||||
_abstract = /datum/asset/spritesheet/simple
|
||||
var/list/assets
|
||||
|
||||
/datum/asset/spritesheet/simple/register()
|
||||
for (var/key in assets)
|
||||
Insert(key, assets[key])
|
||||
..()
|
||||
|
||||
//Generates assets based on iconstates of a single icon
|
||||
/datum/asset/simple/icon_states
|
||||
_abstract = /datum/asset/simple/icon_states
|
||||
var/icon
|
||||
var/list/directions = list(SOUTH)
|
||||
var/frame = 1
|
||||
var/movement_states = FALSE
|
||||
|
||||
var/prefix = "default" //asset_name = "[prefix].[icon_state_name].png"
|
||||
var/generic_icon_names = FALSE //generate icon filenames using generate_asset_name() instead the above format
|
||||
|
||||
verify = FALSE
|
||||
|
||||
/datum/asset/simple/icon_states/register(_icon = icon)
|
||||
for(var/icon_state_name in icon_states(_icon))
|
||||
for(var/direction in directions)
|
||||
var/asset = icon(_icon, icon_state_name, direction, frame, movement_states)
|
||||
if (!asset)
|
||||
continue
|
||||
asset = fcopy_rsc(asset) //dedupe
|
||||
var/prefix2 = (directions.len > 1) ? "[dir2text(direction)]." : ""
|
||||
var/asset_name = sanitize_filename("[prefix].[prefix2][icon_state_name].png")
|
||||
if (generic_icon_names)
|
||||
asset_name = "[generate_asset_name(asset)].png"
|
||||
|
||||
register_asset(asset_name, asset)
|
||||
|
||||
/datum/asset/simple/icon_states/multiple_icons
|
||||
_abstract = /datum/asset/simple/icon_states/multiple_icons
|
||||
var/list/icons
|
||||
|
||||
/datum/asset/simple/icon_states/multiple_icons/register()
|
||||
for(var/i in icons)
|
||||
..(i)
|
||||
|
||||
|
||||
//DEFINITIONS FOR ASSET DATUMS START HERE.
|
||||
|
||||
/* uncomment this and delete the tgui def bellow this for the new tgui
|
||||
/datum/asset/simple/tgui
|
||||
assets = list(
|
||||
// tgui
|
||||
"tgui.bundle.js" = 'tgui/packages/tgui/public/tgui.bundle.js',
|
||||
"tgui.bundle.css" = 'tgui/packages/tgui/public/tgui.bundle.css',
|
||||
)
|
||||
*/
|
||||
/datum/asset/simple/tgui
|
||||
assets = list(
|
||||
// Old TGUI
|
||||
"tgui.css" = 'tgui/assets/tgui.css',
|
||||
"tgui.js" = 'tgui/assets/tgui.js',
|
||||
// tgui-next
|
||||
"tgui-main.html" = 'tgui-next/packages/tgui/public/tgui-main.html',
|
||||
"tgui-fallback.html" = 'tgui-next/packages/tgui/public/tgui-fallback.html',
|
||||
"tgui.bundle.js" = 'tgui-next/packages/tgui/public/tgui.bundle.js',
|
||||
"tgui.bundle.css" = 'tgui-next/packages/tgui/public/tgui.bundle.css',
|
||||
// Old TGUI compatability
|
||||
"tgui-fallback.html" = 'tgui-next/packages/tgui/public/tgui-fallback.html',
|
||||
"shim-html5shiv.js" = 'tgui-next/packages/tgui/public/shim-html5shiv.js',
|
||||
"shim-ie8.js" = 'tgui-next/packages/tgui/public/shim-ie8.js',
|
||||
"shim-dom4.js" = 'tgui-next/packages/tgui/public/shim-dom4.js',
|
||||
@@ -434,8 +57,16 @@ GLOBAL_LIST_EMPTY(asset_datums)
|
||||
"smmon_4.gif" = 'icons/program_icons/smmon_4.gif',
|
||||
"smmon_5.gif" = 'icons/program_icons/smmon_5.gif',
|
||||
"smmon_6.gif" = 'icons/program_icons/smmon_6.gif'
|
||||
//"borg_mon.gif" = 'icons/program_icons/borg_mon.gif'
|
||||
)
|
||||
|
||||
/* uncomment if you're porting the new ntnet app
|
||||
/datum/asset/simple/radar_assets
|
||||
assets = list(
|
||||
"ntosradarbackground.png" = 'icons/UI_Icons/tgui/ntosradar_background.png',
|
||||
"ntosradarpointer.png" = 'icons/UI_Icons/tgui/ntosradar_pointer.png',
|
||||
"ntosradarpointerS.png" = 'icons/UI_Icons/tgui/ntosradar_pointer_S.png'
|
||||
)
|
||||
*/
|
||||
/datum/asset/spritesheet/simple/pda
|
||||
name = "pda"
|
||||
assets = list(
|
||||
@@ -464,6 +95,7 @@ GLOBAL_LIST_EMPTY(asset_datums)
|
||||
"refresh" = 'icons/pda_icons/pda_refresh.png',
|
||||
"scanner" = 'icons/pda_icons/pda_scanner.png',
|
||||
"signaler" = 'icons/pda_icons/pda_signaler.png',
|
||||
//"skills" = 'icons/pda_icons/pda_skills.png',
|
||||
"status" = 'icons/pda_icons/pda_status.png',
|
||||
"dronephone" = 'icons/pda_icons/pda_dronephone.png'
|
||||
)
|
||||
@@ -482,51 +114,10 @@ GLOBAL_LIST_EMPTY(asset_datums)
|
||||
"stamp-cap" = 'icons/stamp_icons/large_stamp-cap.png',
|
||||
"stamp-qm" = 'icons/stamp_icons/large_stamp-qm.png',
|
||||
"stamp-law" = 'icons/stamp_icons/large_stamp-law.png'
|
||||
)
|
||||
|
||||
/datum/asset/spritesheet/simple/minesweeper
|
||||
name = "minesweeper"
|
||||
assets = list(
|
||||
"1" = 'icons/UI_Icons/minesweeper_tiles/one.png',
|
||||
"2" = 'icons/UI_Icons/minesweeper_tiles/two.png',
|
||||
"3" = 'icons/UI_Icons/minesweeper_tiles/three.png',
|
||||
"4" = 'icons/UI_Icons/minesweeper_tiles/four.png',
|
||||
"5" = 'icons/UI_Icons/minesweeper_tiles/five.png',
|
||||
"6" = 'icons/UI_Icons/minesweeper_tiles/six.png',
|
||||
"7" = 'icons/UI_Icons/minesweeper_tiles/seven.png',
|
||||
"8" = 'icons/UI_Icons/minesweeper_tiles/eight.png',
|
||||
"empty" = 'icons/UI_Icons/minesweeper_tiles/empty.png',
|
||||
"flag" = 'icons/UI_Icons/minesweeper_tiles/flag.png',
|
||||
"hidden" = 'icons/UI_Icons/minesweeper_tiles/hidden.png',
|
||||
"mine" = 'icons/UI_Icons/minesweeper_tiles/mine.png',
|
||||
"minehit" = 'icons/UI_Icons/minesweeper_tiles/minehit.png'
|
||||
)
|
||||
|
||||
/datum/asset/spritesheet/simple/pills
|
||||
name = "pills"
|
||||
assets = list(
|
||||
"pill1" = 'icons/UI_Icons/Pills/pill1.png',
|
||||
"pill2" = 'icons/UI_Icons/Pills/pill2.png',
|
||||
"pill3" = 'icons/UI_Icons/Pills/pill3.png',
|
||||
"pill4" = 'icons/UI_Icons/Pills/pill4.png',
|
||||
"pill5" = 'icons/UI_Icons/Pills/pill5.png',
|
||||
"pill6" = 'icons/UI_Icons/Pills/pill6.png',
|
||||
"pill7" = 'icons/UI_Icons/Pills/pill7.png',
|
||||
"pill8" = 'icons/UI_Icons/Pills/pill8.png',
|
||||
"pill9" = 'icons/UI_Icons/Pills/pill9.png',
|
||||
"pill10" = 'icons/UI_Icons/Pills/pill10.png',
|
||||
"pill11" = 'icons/UI_Icons/Pills/pill11.png',
|
||||
"pill12" = 'icons/UI_Icons/Pills/pill12.png',
|
||||
"pill13" = 'icons/UI_Icons/Pills/pill13.png',
|
||||
"pill14" = 'icons/UI_Icons/Pills/pill14.png',
|
||||
"pill15" = 'icons/UI_Icons/Pills/pill15.png',
|
||||
"pill16" = 'icons/UI_Icons/Pills/pill16.png',
|
||||
"pill17" = 'icons/UI_Icons/Pills/pill17.png',
|
||||
"pill18" = 'icons/UI_Icons/Pills/pill18.png',
|
||||
"pill19" = 'icons/UI_Icons/Pills/pill19.png',
|
||||
"pill20" = 'icons/UI_Icons/Pills/pill20.png',
|
||||
"pill21" = 'icons/UI_Icons/Pills/pill21.png',
|
||||
"pill22" = 'icons/UI_Icons/Pills/pill22.png',
|
||||
//"stamp-chap" = 'icons/stamp_icons/large_stamp-chap.png',
|
||||
//"stamp-mime" = 'icons/stamp_icons/large_stamp-mime.png',
|
||||
//"stamp-centcom" = 'icons/stamp_icons/large_stamp-centcom.png',
|
||||
//"stamp-syndicate" = 'icons/stamp_icons/large_stamp-syndicate.png'
|
||||
)
|
||||
|
||||
/datum/asset/simple/IRV
|
||||
@@ -572,23 +163,20 @@ GLOBAL_LIST_EMPTY(asset_datums)
|
||||
)
|
||||
|
||||
/datum/asset/simple/jquery
|
||||
verify = FALSE
|
||||
assets = list(
|
||||
"jquery.min.js" = 'code/modules/goonchat/browserassets/js/jquery.min.js',
|
||||
)
|
||||
|
||||
/datum/asset/simple/goonchat
|
||||
verify = FALSE
|
||||
assets = list(
|
||||
"json2.min.js" = 'code/modules/goonchat/browserassets/js/json2.min.js',
|
||||
"browserOutput.js" = 'code/modules/goonchat/browserassets/js/browserOutput.js',
|
||||
"browserOutput.css" = 'code/modules/goonchat/browserassets/css/browserOutput.css',
|
||||
"browserOutput_dark.css" = 'code/modules/goonchat/browserassets/css/browserOutput_dark.css',
|
||||
"browserOutput_dark.css" = 'code/modules/goonchat/browserassets/css/browserOutput_dark.css', //dark theme, cit specific
|
||||
"browserOutput_light.css" = 'code/modules/goonchat/browserassets/css/browserOutput_light.css'
|
||||
)
|
||||
|
||||
/datum/asset/simple/fontawesome
|
||||
verify = FALSE
|
||||
assets = list(
|
||||
"fa-regular-400.eot" = 'html/font-awesome/webfonts/fa-regular-400.eot',
|
||||
"fa-regular-400.woff" = 'html/font-awesome/webfonts/fa-regular-400.woff',
|
||||
@@ -629,6 +217,90 @@ GLOBAL_LIST_EMPTY(asset_datums)
|
||||
"none_button.png" = 'html/none_button.png',
|
||||
)
|
||||
|
||||
/datum/asset/spritesheet/simple/minesweeper
|
||||
name = "minesweeper"
|
||||
assets = list(
|
||||
"1" = 'icons/UI_Icons/minesweeper_tiles/one.png',
|
||||
"2" = 'icons/UI_Icons/minesweeper_tiles/two.png',
|
||||
"3" = 'icons/UI_Icons/minesweeper_tiles/three.png',
|
||||
"4" = 'icons/UI_Icons/minesweeper_tiles/four.png',
|
||||
"5" = 'icons/UI_Icons/minesweeper_tiles/five.png',
|
||||
"6" = 'icons/UI_Icons/minesweeper_tiles/six.png',
|
||||
"7" = 'icons/UI_Icons/minesweeper_tiles/seven.png',
|
||||
"8" = 'icons/UI_Icons/minesweeper_tiles/eight.png',
|
||||
"empty" = 'icons/UI_Icons/minesweeper_tiles/empty.png',
|
||||
"flag" = 'icons/UI_Icons/minesweeper_tiles/flag.png',
|
||||
"hidden" = 'icons/UI_Icons/minesweeper_tiles/hidden.png',
|
||||
"mine" = 'icons/UI_Icons/minesweeper_tiles/mine.png',
|
||||
"minehit" = 'icons/UI_Icons/minesweeper_tiles/minehit.png'
|
||||
)
|
||||
|
||||
/* Port the app game thing
|
||||
/datum/asset/simple/arcade
|
||||
assets = list(
|
||||
"boss1.gif" = 'icons/UI_Icons/Arcade/boss1.gif',
|
||||
"boss2.gif" = 'icons/UI_Icons/Arcade/boss2.gif',
|
||||
"boss3.gif" = 'icons/UI_Icons/Arcade/boss3.gif',
|
||||
"boss4.gif" = 'icons/UI_Icons/Arcade/boss4.gif',
|
||||
"boss5.gif" = 'icons/UI_Icons/Arcade/boss5.gif',
|
||||
"boss6.gif" = 'icons/UI_Icons/Arcade/boss6.gif',
|
||||
)
|
||||
*/
|
||||
/*
|
||||
/datum/asset/spritesheet/simple/achievements
|
||||
name ="achievements"
|
||||
assets = list(
|
||||
"default" = 'icons/UI_Icons/Achievements/default.png',
|
||||
"basemisc" = 'icons/UI_Icons/Achievements/basemisc.png',
|
||||
"baseboss" = 'icons/UI_Icons/Achievements/baseboss.png',
|
||||
"baseskill" = 'icons/UI_Icons/Achievements/baseskill.png',
|
||||
"bbgum" = 'icons/UI_Icons/Achievements/Boss/bbgum.png',
|
||||
"colossus" = 'icons/UI_Icons/Achievements/Boss/colossus.png',
|
||||
"hierophant" = 'icons/UI_Icons/Achievements/Boss/hierophant.png',
|
||||
"legion" = 'icons/UI_Icons/Achievements/Boss/legion.png',
|
||||
"miner" = 'icons/UI_Icons/Achievements/Boss/miner.png',
|
||||
"swarmer" = 'icons/UI_Icons/Achievements/Boss/swarmer.png',
|
||||
"tendril" = 'icons/UI_Icons/Achievements/Boss/tendril.png',
|
||||
"featofstrength" = 'icons/UI_Icons/Achievements/Misc/featofstrength.png',
|
||||
"helbital" = 'icons/UI_Icons/Achievements/Misc/helbital.png',
|
||||
"jackpot" = 'icons/UI_Icons/Achievements/Misc/jackpot.png',
|
||||
"meteors" = 'icons/UI_Icons/Achievements/Misc/meteors.png',
|
||||
"timewaste" = 'icons/UI_Icons/Achievements/Misc/timewaste.png',
|
||||
"upgrade" = 'icons/UI_Icons/Achievements/Misc/upgrade.png',
|
||||
"clownking" = 'icons/UI_Icons/Achievements/Misc/clownking.png',
|
||||
"clownthanks" = 'icons/UI_Icons/Achievements/Misc/clownthanks.png',
|
||||
"rule8" = 'icons/UI_Icons/Achievements/Misc/rule8.png',
|
||||
"snail" = 'icons/UI_Icons/Achievements/Misc/snail.png',
|
||||
"mining" = 'icons/UI_Icons/Achievements/Skills/mining.png',
|
||||
)
|
||||
*/
|
||||
/datum/asset/spritesheet/simple/pills
|
||||
name ="pills"
|
||||
assets = list(
|
||||
"pill1" = 'icons/UI_Icons/Pills/pill1.png',
|
||||
"pill2" = 'icons/UI_Icons/Pills/pill2.png',
|
||||
"pill3" = 'icons/UI_Icons/Pills/pill3.png',
|
||||
"pill4" = 'icons/UI_Icons/Pills/pill4.png',
|
||||
"pill5" = 'icons/UI_Icons/Pills/pill5.png',
|
||||
"pill6" = 'icons/UI_Icons/Pills/pill6.png',
|
||||
"pill7" = 'icons/UI_Icons/Pills/pill7.png',
|
||||
"pill8" = 'icons/UI_Icons/Pills/pill8.png',
|
||||
"pill9" = 'icons/UI_Icons/Pills/pill9.png',
|
||||
"pill10" = 'icons/UI_Icons/Pills/pill10.png',
|
||||
"pill11" = 'icons/UI_Icons/Pills/pill11.png',
|
||||
"pill12" = 'icons/UI_Icons/Pills/pill12.png',
|
||||
"pill13" = 'icons/UI_Icons/Pills/pill13.png',
|
||||
"pill14" = 'icons/UI_Icons/Pills/pill14.png',
|
||||
"pill15" = 'icons/UI_Icons/Pills/pill15.png',
|
||||
"pill16" = 'icons/UI_Icons/Pills/pill16.png',
|
||||
"pill17" = 'icons/UI_Icons/Pills/pill17.png',
|
||||
"pill18" = 'icons/UI_Icons/Pills/pill18.png',
|
||||
"pill19" = 'icons/UI_Icons/Pills/pill19.png',
|
||||
"pill20" = 'icons/UI_Icons/Pills/pill20.png',
|
||||
"pill21" = 'icons/UI_Icons/Pills/pill21.png',
|
||||
"pill22" = 'icons/UI_Icons/Pills/pill22.png',
|
||||
)
|
||||
|
||||
//this exists purely to avoid meta by pre-loading all language icons.
|
||||
/datum/asset/language/register()
|
||||
for(var/path in typesof(/datum/language))
|
||||
@@ -639,7 +311,7 @@ GLOBAL_LIST_EMPTY(asset_datums)
|
||||
/datum/asset/spritesheet/pipes
|
||||
name = "pipes"
|
||||
|
||||
/datum/asset/spritesheet/pipes/register()
|
||||
/datum/asset/spritesheet/pipes/register() //we do not have chempipes
|
||||
for (var/each in list('icons/obj/atmospherics/pipes/pipe_item.dmi', 'icons/obj/atmospherics/pipes/disposal.dmi', 'icons/obj/atmospherics/pipes/transit_tube.dmi'))
|
||||
InsertAll("", each, GLOB.alldirs)
|
||||
..()
|
||||
@@ -649,7 +321,7 @@ GLOBAL_LIST_EMPTY(asset_datums)
|
||||
name = "design"
|
||||
|
||||
/datum/asset/spritesheet/research_designs/register()
|
||||
for (var/path in subtypesof(/datum/design))
|
||||
for(var/path in subtypesof(/datum/design))
|
||||
var/datum/design/D = path
|
||||
|
||||
var/icon_file
|
||||
@@ -0,0 +1,28 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta http-equiv="X-UA-Compatible" content="IE=edge" />
|
||||
</head>
|
||||
<body>
|
||||
<script>
|
||||
//this is used over window.location because window.location has a character limit in IE.
|
||||
function sendbyond(text) {
|
||||
var xhr = new XMLHttpRequest();
|
||||
xhr.open('GET', '?'+text, true);
|
||||
xhr.send(null);
|
||||
}
|
||||
var xhr = new XMLHttpRequest();
|
||||
xhr.open('GET', 'asset_data.json', true);
|
||||
xhr.responseType = 'text';
|
||||
xhr.onreadystatechange = function () {
|
||||
if (xhr.readyState === 4) {
|
||||
var status = xhr.status;
|
||||
if (status >= 200 && status < 400) {
|
||||
sendbyond('asset_cache_preload_data=' + encodeURIComponent(xhr.responseText));
|
||||
}
|
||||
}
|
||||
};
|
||||
xhr.send(null);
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
||||
@@ -208,7 +208,7 @@
|
||||
/datum/supply_pack/science/hev
|
||||
name = "Hazard Suit Crate"
|
||||
desc = "A familiar suit from the times of interdimensional exploring. Research Directors might prefer these due to their superior radioactive protection over the standard RD suit."
|
||||
cost = 10000
|
||||
cost = 15000
|
||||
access = ACCESS_RD
|
||||
contains = list(/obj/item/clothing/suit/space/hardsuit/rd/hev)
|
||||
crate_name = "hazard suit crate"
|
||||
|
||||
@@ -94,3 +94,11 @@
|
||||
|
||||
/// Messages currently seen by this client
|
||||
var/list/seen_messages
|
||||
|
||||
// List of all asset filenames sent to this client by the asset cache, along with their assoicated md5s
|
||||
var/list/sent_assets = list()
|
||||
/// List of all completed blocking send jobs awaiting acknowledgement by send_asset
|
||||
var/list/completed_asset_jobs = list()
|
||||
/// Last asset send job id.
|
||||
var/last_asset_job = 0
|
||||
var/last_completed_asset_job = 0
|
||||
|
||||
@@ -36,29 +36,11 @@ GLOBAL_LIST_INIT(blacklisted_builds, list(
|
||||
if(!usr || usr != mob) //stops us calling Topic for somebody else's client. Also helps prevent usr=null
|
||||
return
|
||||
|
||||
// asset_cache
|
||||
var/asset_cache_job
|
||||
if(href_list["asset_cache_confirm_arrival"])
|
||||
var/job = text2num(href_list["asset_cache_confirm_arrival"])
|
||||
//because we skip the limiter, we have to make sure this is a valid arrival and not somebody tricking us
|
||||
// into letting append to a list without limit.
|
||||
if (job && job <= last_asset_job && !(job in completed_asset_jobs))
|
||||
completed_asset_jobs += job
|
||||
asset_cache_job = asset_cache_confirm_arrival(href_list["asset_cache_confirm_arrival"])
|
||||
if (!asset_cache_job)
|
||||
return
|
||||
else if (job in completed_asset_jobs) //byond bug ID:2256651
|
||||
to_chat(src, "<span class='danger'>An error has been detected in how your client is receiving resources. Attempting to correct.... (If you keep seeing these messages you might want to close byond and reconnect)</span>")
|
||||
src << browse("...", "window=asset_cache_browser")
|
||||
// Keypress passthrough
|
||||
if(href_list["__keydown"])
|
||||
var/keycode = browser_keycode_to_byond(href_list["__keydown"])
|
||||
if(keycode)
|
||||
keyDown(keycode)
|
||||
return
|
||||
if(href_list["__keyup"])
|
||||
var/keycode = browser_keycode_to_byond(href_list["__keyup"])
|
||||
if(keycode)
|
||||
keyUp(keycode)
|
||||
return
|
||||
|
||||
|
||||
var/mtl = CONFIG_GET(number/minute_topic_limit)
|
||||
if (!holder && mtl)
|
||||
@@ -75,7 +57,7 @@ GLOBAL_LIST_INIT(blacklisted_builds, list(
|
||||
topiclimiter[ADMINSWARNED_AT] = minute
|
||||
msg += " Administrators have been informed."
|
||||
log_game("[key_name(src)] Has hit the per-minute topic limit of [mtl] topic calls in a given game minute")
|
||||
message_admins("[ADMIN_LOOKUPFLW(src)] [ADMIN_KICK(usr)] Has hit the per-minute topic limit of [mtl] topic calls in a given game minute")
|
||||
message_admins("[ADMIN_LOOKUPFLW(usr)] [ADMIN_KICK(usr)] Has hit the per-minute topic limit of [mtl] topic calls in a given game minute")
|
||||
to_chat(src, "<span class='danger'>[msg]</span>")
|
||||
return
|
||||
|
||||
@@ -96,6 +78,27 @@ GLOBAL_LIST_INIT(blacklisted_builds, list(
|
||||
if(!(href_list["_src_"] == "chat" && href_list["proc"] == "ping" && LAZYLEN(href_list) == 2))
|
||||
log_href("[src] (usr:[usr]\[[COORD(usr)]\]) : [hsrc ? "[hsrc] " : ""][href]")
|
||||
|
||||
//byond bug ID:2256651
|
||||
if (asset_cache_job && (asset_cache_job in completed_asset_jobs))
|
||||
to_chat(src, "<span class='danger'>An error has been detected in how your client is receiving resources. Attempting to correct.... (If you keep seeing these messages you might want to close byond and reconnect)</span>")
|
||||
src << browse("...", "window=asset_cache_browser")
|
||||
return
|
||||
if (href_list["asset_cache_preload_data"])
|
||||
asset_cache_preload_data(href_list["asset_cache_preload_data"])
|
||||
return
|
||||
|
||||
// Keypress passthrough
|
||||
if(href_list["__keydown"])
|
||||
var/keycode = browser_keycode_to_byond(href_list["__keydown"])
|
||||
if(keycode)
|
||||
keyDown(keycode)
|
||||
return
|
||||
if(href_list["__keyup"])
|
||||
var/keycode = browser_keycode_to_byond(href_list["__keyup"])
|
||||
if(keycode)
|
||||
keyUp(keycode)
|
||||
return
|
||||
|
||||
// Admin PM
|
||||
if(href_list["priv_msg"])
|
||||
cmd_admin_pm(href_list["priv_msg"],null)
|
||||
@@ -830,8 +833,14 @@ GLOBAL_LIST_EMPTY(external_rsc_urls)
|
||||
'html/browser/playeroptions.css',
|
||||
)
|
||||
spawn (10) //removing this spawn causes all clients to not get verbs.
|
||||
|
||||
//load info on what assets the client has
|
||||
src << browse('code/modules/asset_cache/validate_assets.html', "window=asset_cache_browser")
|
||||
|
||||
//Precache the client with all other assets slowly, so as to not block other browse() calls
|
||||
getFilesSlow(src, SSassets.preload, register_asset = FALSE)
|
||||
addtimer(CALLBACK(GLOBAL_PROC, /proc/getFilesSlow, src, SSassets.preload, FALSE), 5 SECONDS)
|
||||
|
||||
#if (PRELOAD_RSC == 0)
|
||||
for (var/name in GLOB.vox_sounds)
|
||||
var/file = GLOB.vox_sounds[name]
|
||||
|
||||
@@ -6,5 +6,7 @@
|
||||
if(!CONFIG_GET(flag/minimaps_enabled))
|
||||
to_chat(usr, "<span class='boldwarning'>Minimap generation is not enabled in the server's configuration.</span>")
|
||||
return
|
||||
|
||||
if(!SSminimaps.station_minimap)
|
||||
to_chat(usr, "<span class='boldwarning'>Minimap generation is in progress, please wait!</span>")
|
||||
return
|
||||
SSminimaps.station_minimap.show(src)
|
||||
|
||||
@@ -1,43 +1,43 @@
|
||||
/obj/item/clothing/gloves
|
||||
name = "gloves"
|
||||
gender = PLURAL //Carn: for grammarically correct text-parsing
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
icon = 'icons/obj/clothing/gloves.dmi'
|
||||
siemens_coefficient = 0.5
|
||||
body_parts_covered = HANDS
|
||||
slot_flags = ITEM_SLOT_GLOVES
|
||||
attack_verb = list("challenged")
|
||||
var/transfer_prints = FALSE
|
||||
var/transfer_blood = 0
|
||||
strip_delay = 20
|
||||
equip_delay_other = 40
|
||||
|
||||
/obj/item/clothing/gloves/ComponentInitialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/redirect, list(COMSIG_COMPONENT_CLEAN_ACT = CALLBACK(src, /obj/item/clothing/gloves/clean_blood)))
|
||||
|
||||
/obj/item/clothing/gloves/clean_blood(datum/source, strength)
|
||||
. = ..()
|
||||
transfer_blood = 0
|
||||
|
||||
/obj/item/clothing/gloves/suicide_act(mob/living/carbon/user)
|
||||
user.visible_message("<span class='suicide'>\the [src] are forcing [user]'s hands around [user.p_their()] neck! It looks like the gloves are possessed!</span>")
|
||||
return OXYLOSS
|
||||
|
||||
/obj/item/clothing/gloves/worn_overlays(isinhands = FALSE)
|
||||
. = list()
|
||||
if(!isinhands)
|
||||
if(damaged_clothes)
|
||||
. += mutable_appearance('icons/effects/item_damage.dmi', "damagedgloves")
|
||||
if(blood_DNA)
|
||||
. += mutable_appearance('icons/effects/blood.dmi', "bloodyhands", color = blood_DNA_to_color())
|
||||
|
||||
/obj/item/clothing/gloves/update_clothes_damaged_state(damaging = TRUE)
|
||||
..()
|
||||
if(ismob(loc))
|
||||
var/mob/M = loc
|
||||
M.update_inv_gloves()
|
||||
|
||||
// Called just before an attack_hand(), in mob/UnarmedAttack()
|
||||
/obj/item/clothing/gloves/proc/Touch(atom/A, proximity)
|
||||
return FALSE // return TRUE to cancel attack_hand()
|
||||
/obj/item/clothing/gloves
|
||||
name = "gloves"
|
||||
gender = PLURAL //Carn: for grammarically correct text-parsing
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
icon = 'icons/obj/clothing/gloves.dmi'
|
||||
siemens_coefficient = 0.5
|
||||
body_parts_covered = HANDS
|
||||
slot_flags = ITEM_SLOT_GLOVES
|
||||
attack_verb = list("challenged")
|
||||
var/transfer_prints = FALSE
|
||||
var/transfer_blood = 0
|
||||
strip_delay = 20
|
||||
equip_delay_other = 40
|
||||
|
||||
/obj/item/clothing/gloves/ComponentInitialize()
|
||||
. = ..()
|
||||
RegisterSignal(src, COMSIG_COMPONENT_CLEAN_ACT, /obj/item/clothing/gloves/clean_blood)
|
||||
|
||||
/obj/item/clothing/gloves/clean_blood(datum/source, strength)
|
||||
. = ..()
|
||||
transfer_blood = 0
|
||||
|
||||
/obj/item/clothing/gloves/suicide_act(mob/living/carbon/user)
|
||||
user.visible_message("<span class='suicide'>\the [src] are forcing [user]'s hands around [user.p_their()] neck! It looks like the gloves are possessed!</span>")
|
||||
return OXYLOSS
|
||||
|
||||
/obj/item/clothing/gloves/worn_overlays(isinhands = FALSE)
|
||||
. = list()
|
||||
if(!isinhands)
|
||||
if(damaged_clothes)
|
||||
. += mutable_appearance('icons/effects/item_damage.dmi', "damagedgloves")
|
||||
if(blood_DNA)
|
||||
. += mutable_appearance('icons/effects/blood.dmi', "bloodyhands", color = blood_DNA_to_color())
|
||||
|
||||
/obj/item/clothing/gloves/update_clothes_damaged_state(damaging = TRUE)
|
||||
..()
|
||||
if(ismob(loc))
|
||||
var/mob/M = loc
|
||||
M.update_inv_gloves()
|
||||
|
||||
// Called just before an attack_hand(), in mob/UnarmedAttack()
|
||||
/obj/item/clothing/gloves/proc/Touch(atom/A, proximity)
|
||||
return FALSE // return TRUE to cancel attack_hand()
|
||||
|
||||
@@ -238,26 +238,62 @@
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = -5,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = -5, "fire" = 0, "acid" = 0)
|
||||
equip_delay_other = 140
|
||||
var/datum/brain_trauma/mild/phobia/paranoia
|
||||
var/warped = FALSE
|
||||
clothing_flags = IGNORE_HAT_TOSS
|
||||
|
||||
/obj/item/clothing/head/foilhat/Initialize(mapload)
|
||||
. = ..()
|
||||
if(!warped)
|
||||
AddComponent(/datum/component/anti_magic, FALSE, FALSE, TRUE, ITEM_SLOT_HEAD, 6, TRUE, null, CALLBACK(src, .proc/warp_up))
|
||||
else
|
||||
warp_up()
|
||||
|
||||
/obj/item/clothing/head/foilhat/equipped(mob/living/carbon/human/user, slot)
|
||||
..()
|
||||
if(slot == SLOT_HEAD)
|
||||
if(paranoia)
|
||||
QDEL_NULL(paranoia)
|
||||
paranoia = new()
|
||||
user.gain_trauma(paranoia, TRAUMA_RESILIENCE_MAGIC, "conspiracies")
|
||||
to_chat(user, "<span class='warning'>As you don the foiled hat, an entire world of conspiracy theories and seemingly insane ideas suddenly rush into your mind. What you once thought unbelievable suddenly seems.. undeniable. Everything is connected and nothing happens just by accident. You know too much and now they're out to get you. </span>")
|
||||
. = ..()
|
||||
if(slot != SLOT_HEAD || warped)
|
||||
return
|
||||
if(paranoia)
|
||||
QDEL_NULL(paranoia)
|
||||
paranoia = new()
|
||||
user.gain_trauma(paranoia, TRAUMA_RESILIENCE_MAGIC, "conspiracies")
|
||||
to_chat(user, "<span class='warning'>As you don the foiled hat, an entire world of conspiracy theories and seemingly insane ideas suddenly rush into your mind. What you once thought unbelievable suddenly seems.. undeniable. Everything is connected and nothing happens just by accident. You know too much and now they're out to get you. </span>")
|
||||
|
||||
/obj/item/clothing/head/foilhat/MouseDrop(atom/over_object)
|
||||
//God Im sorry
|
||||
if(!warped && iscarbon(usr))
|
||||
var/mob/living/carbon/C = usr
|
||||
if(src == C.head)
|
||||
to_chat(C, "<span class='userdanger'>Why would you want to take this off? Do you want them to get into your mind?!</span>")
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/item/clothing/head/foilhat/dropped(mob/user)
|
||||
..()
|
||||
. = ..()
|
||||
if(paranoia)
|
||||
QDEL_NULL(paranoia)
|
||||
|
||||
/obj/item/clothing/head/foilhat/proc/warp_up()
|
||||
name = "scorched tinfoil hat"
|
||||
desc = "A badly warped up hat. Quite unprobable this will still work against any of fictional and contemporary dangers it used to."
|
||||
warped = TRUE
|
||||
if(!isliving(loc) || !paranoia)
|
||||
return
|
||||
var/mob/living/target = loc
|
||||
if(target.get_item_by_slot(SLOT_HEAD) != src)
|
||||
return
|
||||
QDEL_NULL(paranoia)
|
||||
if(!target.IsUnconscious())
|
||||
to_chat(target, "<span class='warning'>Your zealous conspirationism rapidly dissipates as the donned hat warps up into a ruined mess. All those theories starting to sound like nothing but a ridicolous fanfare.</span>")
|
||||
|
||||
/obj/item/clothing/head/foilhat/attack_hand(mob/user)
|
||||
if(iscarbon(user))
|
||||
if(!warped && iscarbon(user))
|
||||
var/mob/living/carbon/C = user
|
||||
if(src == C.head)
|
||||
to_chat(user, "<span class='userdanger'>Why would you want to take this off? Do you want them to get into your mind?!</span>")
|
||||
return
|
||||
..()
|
||||
return ..()
|
||||
|
||||
/obj/item/clothing/head/foilhat/microwave_act(obj/machinery/microwave/M)
|
||||
. = ..()
|
||||
if(!warped)
|
||||
warp_up()
|
||||
|
||||
@@ -1,113 +1,113 @@
|
||||
/obj/item/clothing/shoes
|
||||
name = "shoes"
|
||||
icon = 'icons/obj/clothing/shoes.dmi'
|
||||
desc = "Comfortable-looking shoes."
|
||||
gender = PLURAL //Carn: for grammarically correct text-parsing
|
||||
var/chained = 0
|
||||
|
||||
body_parts_covered = FEET
|
||||
slot_flags = ITEM_SLOT_FEET
|
||||
|
||||
permeability_coefficient = 0.5
|
||||
slowdown = SHOES_SLOWDOWN
|
||||
var/blood_state = BLOOD_STATE_NOT_BLOODY
|
||||
var/list/bloody_shoes = list(BLOOD_STATE_BLOOD = 0, BLOOD_STATE_OIL = 0, BLOOD_STATE_NOT_BLOODY = 0)
|
||||
var/offset = 0
|
||||
var/equipped_before_drop = FALSE
|
||||
|
||||
//CITADEL EDIT Enables digitigrade shoe styles
|
||||
var/adjusted = NORMAL_STYLE
|
||||
mutantrace_variation = MUTANTRACE_VARIATION
|
||||
var/last_bloodtype = "" //used to track the last bloodtype to have graced these shoes; makes for better performing footprint shenanigans
|
||||
var/last_blood_DNA = "" //same as last one
|
||||
|
||||
/obj/item/clothing/shoes/ComponentInitialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/redirect, list(COMSIG_COMPONENT_CLEAN_ACT = CALLBACK(src, /obj/item/clothing/shoes/clean_blood)))
|
||||
|
||||
/obj/item/clothing/shoes/suicide_act(mob/living/carbon/user)
|
||||
if(rand(2)>1)
|
||||
user.visible_message("<span class='suicide'>[user] begins tying \the [src] up waaay too tightly! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
var/obj/item/bodypart/l_leg = user.get_bodypart(BODY_ZONE_L_LEG)
|
||||
var/obj/item/bodypart/r_leg = user.get_bodypart(BODY_ZONE_R_LEG)
|
||||
if(l_leg)
|
||||
l_leg.dismember()
|
||||
playsound(user,pick('sound/misc/desceration-01.ogg','sound/misc/desceration-02.ogg','sound/misc/desceration-01.ogg') ,50, 1, -1)
|
||||
if(r_leg)
|
||||
r_leg.dismember()
|
||||
playsound(user,pick('sound/misc/desceration-01.ogg','sound/misc/desceration-02.ogg','sound/misc/desceration-01.ogg') ,50, 1, -1)
|
||||
return BRUTELOSS
|
||||
else//didnt realize this suicide act existed (was in miscellaneous.dm) and didnt want to remove it, so made it a 50/50 chance. Why not!
|
||||
user.visible_message("<span class='suicide'>[user] is bashing [user.p_their()] own head in with [src]! Ain't that a kick in the head?</span>")
|
||||
for(var/i = 0, i < 3, i++)
|
||||
sleep(3)
|
||||
playsound(user, 'sound/weapons/genhit2.ogg', 50, 1)
|
||||
return(BRUTELOSS)
|
||||
|
||||
/obj/item/clothing/shoes/transfer_blood_dna(list/blood_dna, diseases)
|
||||
..()
|
||||
if(blood_dna.len)
|
||||
last_bloodtype = blood_dna[blood_dna[blood_dna.len]]//trust me this works
|
||||
last_blood_DNA = blood_dna[blood_dna.len]
|
||||
|
||||
/obj/item/clothing/shoes/worn_overlays(isinhands = FALSE)
|
||||
. = list()
|
||||
if(!isinhands)
|
||||
var/bloody = FALSE
|
||||
if(blood_DNA)
|
||||
bloody = TRUE
|
||||
else
|
||||
bloody = bloody_shoes[BLOOD_STATE_BLOOD]
|
||||
|
||||
if(damaged_clothes)
|
||||
. += mutable_appearance('icons/effects/item_damage.dmi', "damagedshoe")
|
||||
if(bloody)
|
||||
if(adjusted == NORMAL_STYLE)
|
||||
. += mutable_appearance('icons/effects/blood.dmi', "shoeblood", color = blood_DNA_to_color())
|
||||
else
|
||||
. += mutable_appearance('modular_citadel/icons/mob/digishoes.dmi', "shoeblood", color = blood_DNA_to_color())
|
||||
|
||||
/obj/item/clothing/shoes/equipped(mob/user, slot)
|
||||
. = ..()
|
||||
|
||||
if(mutantrace_variation && ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(DIGITIGRADE in H.dna.species.species_traits)
|
||||
adjusted = ALT_STYLE
|
||||
H.update_inv_shoes()
|
||||
else if(adjusted == ALT_STYLE)
|
||||
adjusted = NORMAL_STYLE
|
||||
H.update_inv_shoes()
|
||||
|
||||
if(offset && slot_flags & slotdefine2slotbit(slot))
|
||||
user.pixel_y += offset
|
||||
worn_y_dimension -= (offset * 2)
|
||||
user.update_inv_shoes()
|
||||
equipped_before_drop = TRUE
|
||||
|
||||
/obj/item/clothing/shoes/proc/restore_offsets(mob/user)
|
||||
equipped_before_drop = FALSE
|
||||
user.pixel_y -= offset
|
||||
worn_y_dimension = world.icon_size
|
||||
|
||||
/obj/item/clothing/shoes/dropped(mob/user)
|
||||
if(offset && equipped_before_drop)
|
||||
restore_offsets(user)
|
||||
. = ..()
|
||||
|
||||
/obj/item/clothing/shoes/update_clothes_damaged_state(damaging = TRUE)
|
||||
..()
|
||||
if(ismob(loc))
|
||||
var/mob/M = loc
|
||||
M.update_inv_shoes()
|
||||
|
||||
/obj/item/clothing/shoes/clean_blood(datum/source, strength)
|
||||
. = ..()
|
||||
bloody_shoes = list(BLOOD_STATE_BLOOD = 0, BLOOD_STATE_OIL = 0, BLOOD_STATE_NOT_BLOODY = 0)
|
||||
blood_state = BLOOD_STATE_NOT_BLOODY
|
||||
if(ismob(loc))
|
||||
var/mob/M = loc
|
||||
M.update_inv_shoes()
|
||||
|
||||
/obj/item/proc/negates_gravity()
|
||||
return FALSE
|
||||
/obj/item/clothing/shoes
|
||||
name = "shoes"
|
||||
icon = 'icons/obj/clothing/shoes.dmi'
|
||||
desc = "Comfortable-looking shoes."
|
||||
gender = PLURAL //Carn: for grammarically correct text-parsing
|
||||
var/chained = 0
|
||||
|
||||
body_parts_covered = FEET
|
||||
slot_flags = ITEM_SLOT_FEET
|
||||
|
||||
permeability_coefficient = 0.5
|
||||
slowdown = SHOES_SLOWDOWN
|
||||
var/blood_state = BLOOD_STATE_NOT_BLOODY
|
||||
var/list/bloody_shoes = list(BLOOD_STATE_BLOOD = 0, BLOOD_STATE_OIL = 0, BLOOD_STATE_NOT_BLOODY = 0)
|
||||
var/offset = 0
|
||||
var/equipped_before_drop = FALSE
|
||||
|
||||
//CITADEL EDIT Enables digitigrade shoe styles
|
||||
var/adjusted = NORMAL_STYLE
|
||||
mutantrace_variation = MUTANTRACE_VARIATION
|
||||
var/last_bloodtype = "" //used to track the last bloodtype to have graced these shoes; makes for better performing footprint shenanigans
|
||||
var/last_blood_DNA = "" //same as last one
|
||||
|
||||
/obj/item/clothing/shoes/ComponentInitialize()
|
||||
. = ..()
|
||||
RegisterSignal(src, COMSIG_COMPONENT_CLEAN_ACT, /obj/item/clothing/shoes/clean_blood)
|
||||
|
||||
/obj/item/clothing/shoes/suicide_act(mob/living/carbon/user)
|
||||
if(rand(2)>1)
|
||||
user.visible_message("<span class='suicide'>[user] begins tying \the [src] up waaay too tightly! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
var/obj/item/bodypart/l_leg = user.get_bodypart(BODY_ZONE_L_LEG)
|
||||
var/obj/item/bodypart/r_leg = user.get_bodypart(BODY_ZONE_R_LEG)
|
||||
if(l_leg)
|
||||
l_leg.dismember()
|
||||
playsound(user,pick('sound/misc/desceration-01.ogg','sound/misc/desceration-02.ogg','sound/misc/desceration-01.ogg') ,50, 1, -1)
|
||||
if(r_leg)
|
||||
r_leg.dismember()
|
||||
playsound(user,pick('sound/misc/desceration-01.ogg','sound/misc/desceration-02.ogg','sound/misc/desceration-01.ogg') ,50, 1, -1)
|
||||
return BRUTELOSS
|
||||
else//didnt realize this suicide act existed (was in miscellaneous.dm) and didnt want to remove it, so made it a 50/50 chance. Why not!
|
||||
user.visible_message("<span class='suicide'>[user] is bashing [user.p_their()] own head in with [src]! Ain't that a kick in the head?</span>")
|
||||
for(var/i = 0, i < 3, i++)
|
||||
sleep(3)
|
||||
playsound(user, 'sound/weapons/genhit2.ogg', 50, 1)
|
||||
return(BRUTELOSS)
|
||||
|
||||
/obj/item/clothing/shoes/transfer_blood_dna(list/blood_dna, diseases)
|
||||
..()
|
||||
if(blood_dna.len)
|
||||
last_bloodtype = blood_dna[blood_dna[blood_dna.len]]//trust me this works
|
||||
last_blood_DNA = blood_dna[blood_dna.len]
|
||||
|
||||
/obj/item/clothing/shoes/worn_overlays(isinhands = FALSE)
|
||||
. = list()
|
||||
if(!isinhands)
|
||||
var/bloody = FALSE
|
||||
if(blood_DNA)
|
||||
bloody = TRUE
|
||||
else
|
||||
bloody = bloody_shoes[BLOOD_STATE_BLOOD]
|
||||
|
||||
if(damaged_clothes)
|
||||
. += mutable_appearance('icons/effects/item_damage.dmi', "damagedshoe")
|
||||
if(bloody)
|
||||
if(adjusted == NORMAL_STYLE)
|
||||
. += mutable_appearance('icons/effects/blood.dmi', "shoeblood", color = blood_DNA_to_color())
|
||||
else
|
||||
. += mutable_appearance('modular_citadel/icons/mob/digishoes.dmi', "shoeblood", color = blood_DNA_to_color())
|
||||
|
||||
/obj/item/clothing/shoes/equipped(mob/user, slot)
|
||||
. = ..()
|
||||
|
||||
if(mutantrace_variation && ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(DIGITIGRADE in H.dna.species.species_traits)
|
||||
adjusted = ALT_STYLE
|
||||
H.update_inv_shoes()
|
||||
else if(adjusted == ALT_STYLE)
|
||||
adjusted = NORMAL_STYLE
|
||||
H.update_inv_shoes()
|
||||
|
||||
if(offset && slot_flags & slotdefine2slotbit(slot))
|
||||
user.pixel_y += offset
|
||||
worn_y_dimension -= (offset * 2)
|
||||
user.update_inv_shoes()
|
||||
equipped_before_drop = TRUE
|
||||
|
||||
/obj/item/clothing/shoes/proc/restore_offsets(mob/user)
|
||||
equipped_before_drop = FALSE
|
||||
user.pixel_y -= offset
|
||||
worn_y_dimension = world.icon_size
|
||||
|
||||
/obj/item/clothing/shoes/dropped(mob/user)
|
||||
if(offset && equipped_before_drop)
|
||||
restore_offsets(user)
|
||||
. = ..()
|
||||
|
||||
/obj/item/clothing/shoes/update_clothes_damaged_state(damaging = TRUE)
|
||||
..()
|
||||
if(ismob(loc))
|
||||
var/mob/M = loc
|
||||
M.update_inv_shoes()
|
||||
|
||||
/obj/item/clothing/shoes/clean_blood(datum/source, strength)
|
||||
. = ..()
|
||||
bloody_shoes = list(BLOOD_STATE_BLOOD = 0, BLOOD_STATE_OIL = 0, BLOOD_STATE_NOT_BLOODY = 0)
|
||||
blood_state = BLOOD_STATE_NOT_BLOODY
|
||||
if(ismob(loc))
|
||||
var/mob/M = loc
|
||||
M.update_inv_shoes()
|
||||
|
||||
/obj/item/proc/negates_gravity()
|
||||
return FALSE
|
||||
|
||||
@@ -432,7 +432,7 @@
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/wizard/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/anti_magic, TRUE, FALSE)
|
||||
AddComponent(/datum/component/anti_magic, TRUE, FALSE, FALSE, ITEM_SLOT_OCLOTHING, INFINITY, FALSE)
|
||||
|
||||
//Medical hardsuit
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/medical
|
||||
@@ -604,7 +604,6 @@
|
||||
armor = list("melee" = 30, "bullet" = 5, "laser" = 5, "energy" = 0, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 75)
|
||||
item_color = "ancient"
|
||||
resistance_flags = FIRE_PROOF
|
||||
var/datum/component/mobhook
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/ancient
|
||||
name = "prototype RIG hardsuit"
|
||||
@@ -616,7 +615,7 @@
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ancient
|
||||
resistance_flags = FIRE_PROOF
|
||||
var/footstep = 1
|
||||
var/datum/component/mobhook
|
||||
var/mob/listeningTo
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/ancient/mason
|
||||
name = "M.A.S.O.N RIG"
|
||||
@@ -673,20 +672,24 @@
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/ancient/equipped(mob/user, slot)
|
||||
. = ..()
|
||||
if (slot == SLOT_WEAR_SUIT)
|
||||
if (mobhook && mobhook.parent != user)
|
||||
QDEL_NULL(mobhook)
|
||||
if (!mobhook)
|
||||
mobhook = user.AddComponent(/datum/component/redirect, list(COMSIG_MOVABLE_MOVED = CALLBACK(src, .proc/on_mob_move)))
|
||||
else
|
||||
QDEL_NULL(mobhook)
|
||||
if(slot != SLOT_WEAR_SUIT)
|
||||
if(listeningTo)
|
||||
UnregisterSignal(listeningTo, COMSIG_MOVABLE_MOVED)
|
||||
return
|
||||
if(listeningTo == user)
|
||||
return
|
||||
if(listeningTo)
|
||||
UnregisterSignal(listeningTo, COMSIG_MOVABLE_MOVED)
|
||||
RegisterSignal(user, COMSIG_MOVABLE_MOVED, .proc/on_mob_move)
|
||||
listeningTo = user
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/ancient/dropped()
|
||||
. = ..()
|
||||
QDEL_NULL(mobhook)
|
||||
if(listeningTo)
|
||||
UnregisterSignal(listeningTo, COMSIG_MOVABLE_MOVED)
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/ancient/Destroy()
|
||||
QDEL_NULL(mobhook) // mobhook is not our component
|
||||
listeningTo = null
|
||||
return ..()
|
||||
|
||||
/////////////SHIELDED//////////////////////////////////
|
||||
|
||||
@@ -368,6 +368,10 @@ Contains:
|
||||
resistance_flags = FIRE_PROOF
|
||||
mutantrace_variation = NO_MUTANTRACE_VARIATION
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/ert/paranormal/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/anti_magic, FALSE, FALSE, TRUE, ITEM_SLOT_HEAD)
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/ert/paranormal
|
||||
name = "paranormal response team suit"
|
||||
desc = "Powerful wards are built into this hardsuit, protecting the user from all manner of paranormal threats."
|
||||
@@ -380,7 +384,7 @@ Contains:
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/ert/paranormal/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/anti_magic, TRUE, TRUE)
|
||||
AddComponent(/datum/component/anti_magic, TRUE, TRUE, FALSE, ITEM_SLOT_OCLOTHING)
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/ert/paranormal/inquisitor
|
||||
name = "inquisitor's hardsuit"
|
||||
@@ -408,16 +412,12 @@ Contains:
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/ert/paranormal/inquisitor/miner
|
||||
name = "inquisitor's hardsuit"
|
||||
icon_state = "hardsuit-inq"
|
||||
item_state = "hardsuit-inq"
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/paranormal/inquisitor/miner
|
||||
armor = list("melee" = 70, "bullet" = 20, "laser" = 20, "energy" = 20, "bomb" = 60, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 80)
|
||||
slowdown = 1
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/ert/paranormal/inquisitor/miner
|
||||
name = "inquisitor's helmet"
|
||||
icon_state = "hardsuit0-inq"
|
||||
item_state = "hardsuit0-inq"
|
||||
armor = list("melee" = 70, "bullet" = 20, "laser" = 20, "energy" = 20, "bomb" = 60, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 80)
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/ert/paranormal/beserker/miner
|
||||
|
||||
@@ -53,8 +53,8 @@
|
||||
/datum/reagent/carpet,
|
||||
/datum/reagent/firefighting_foam,
|
||||
/datum/reagent/consumable/tearjuice,
|
||||
/datum/reagent/medicine/strange_reagent
|
||||
|
||||
/datum/reagent/medicine/strange_reagent,
|
||||
/datum/reagent/medicine/copium
|
||||
)
|
||||
//needs to be chemid unit checked at some point
|
||||
|
||||
|
||||
@@ -283,7 +283,7 @@
|
||||
var/field_type = /datum/proximity_monitor/advanced/debug
|
||||
var/operating = FALSE
|
||||
var/datum/proximity_monitor/advanced/current = null
|
||||
var/datum/component/mobhook
|
||||
var/mob/listeningTo
|
||||
|
||||
/obj/item/multitool/field_debug/Initialize()
|
||||
. = ..()
|
||||
@@ -292,7 +292,7 @@
|
||||
/obj/item/multitool/field_debug/Destroy()
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
QDEL_NULL(current)
|
||||
QDEL_NULL(mobhook)
|
||||
listeningTo = null
|
||||
return ..()
|
||||
|
||||
/obj/item/multitool/field_debug/proc/setup_debug_field()
|
||||
@@ -303,16 +303,20 @@
|
||||
/obj/item/multitool/field_debug/attack_self(mob/user)
|
||||
operating = !operating
|
||||
to_chat(user, "You turn [src] [operating? "on":"off"].")
|
||||
QDEL_NULL(mobhook)
|
||||
UnregisterSignal(listeningTo, COMSIG_MOVABLE_MOVED)
|
||||
listeningTo = null
|
||||
if(!istype(current) && operating)
|
||||
mobhook = user.AddComponent(/datum/component/redirect, list(COMSIG_MOVABLE_MOVED = CALLBACK(src, .proc/on_mob_move)))
|
||||
RegisterSignal(user, COMSIG_MOVABLE_MOVED, .proc/on_mob_move)
|
||||
listeningTo = user
|
||||
setup_debug_field()
|
||||
else if(!operating)
|
||||
QDEL_NULL(current)
|
||||
|
||||
/obj/item/multitool/field_debug/dropped()
|
||||
. = ..()
|
||||
QDEL_NULL(mobhook)
|
||||
if(listeningTo)
|
||||
UnregisterSignal(listeningTo, COMSIG_MOVABLE_MOVED)
|
||||
listeningTo = null
|
||||
|
||||
/obj/item/multitool/field_debug/proc/on_mob_move()
|
||||
check_turf(get_turf(src))
|
||||
|
||||
@@ -133,6 +133,7 @@
|
||||
|
||||
/datum/proximity_monitor/advanced/timestop/proc/freeze_mob(mob/living/L)
|
||||
if(L.anti_magic_check(check_anti_magic, check_holy))
|
||||
immune += L
|
||||
return
|
||||
L.Stun(20, 1, 1)
|
||||
frozen_mobs[L] = L.anchored
|
||||
|
||||
@@ -138,7 +138,7 @@ GLOBAL_LIST_INIT(hallucination_list, list(
|
||||
Show()
|
||||
|
||||
/obj/effect/hallucination/simple/Destroy()
|
||||
if(target.client)
|
||||
if(target && target.client)
|
||||
target.client.images.Remove(current_image)
|
||||
active = FALSE
|
||||
return ..()
|
||||
|
||||
@@ -191,7 +191,7 @@
|
||||
desc = "A synthetic chunk of meat."
|
||||
icon_state = "meatproduct" //growing meat will make it look like a lumpo
|
||||
foodtype = RAW | MEAT //hurr durr chemicals we're harmed in the production of this meat thus its non-vegan.
|
||||
cooked_type = /obj/item/reagent_containers/food/snacks/meat/steak/meatproduct
|
||||
cooked_type = /obj/item/reagent_containers/food/snacks/meat/steak/plain/meatproduct
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/meatproduct
|
||||
name = "meat product"
|
||||
@@ -280,7 +280,7 @@
|
||||
bitesize = 4
|
||||
tastes = list("meat" = 1, "wheat" = 1)
|
||||
foodtype = GRAIN
|
||||
cooked_type = /obj/item/reagent_containers/food/snacks/meat/steak/meatproduct
|
||||
cooked_type = /obj/item/reagent_containers/food/snacks/meat/steak/plain/meatproduct
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/gorilla
|
||||
name = "gorilla meat"
|
||||
@@ -340,7 +340,7 @@
|
||||
/obj/item/reagent_containers/food/snacks/meat/steak/plain
|
||||
foodtype = MEAT
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/meat/steak/meatproduct
|
||||
/obj/item/reagent_containers/food/snacks/meat/steak/plain/meatproduct
|
||||
foodtype = MEAT
|
||||
icon_state = "meatproduct_steak"
|
||||
|
||||
@@ -497,4 +497,4 @@
|
||||
/obj/item/reagent_containers/food/snacks/meat/cutlet/chicken
|
||||
name = "chicken cutlet"
|
||||
tastes = list("chicken" = 1)
|
||||
icon_state = "bird_cutlet_cooked"
|
||||
icon_state = "bird_cutlet_cooked"
|
||||
|
||||
@@ -46,7 +46,8 @@ God bless America.
|
||||
/obj/item/reagent_containers/syringe,
|
||||
/obj/item/reagent_containers/food/condiment,
|
||||
/obj/item/storage/part_replacer,
|
||||
/obj/item/his_grace))
|
||||
/obj/item/his_grace,
|
||||
/obj/item/portallight))
|
||||
var/datum/looping_sound/deep_fryer/fry_loop
|
||||
|
||||
/obj/machinery/deepfryer/Initialize()
|
||||
|
||||
@@ -64,14 +64,14 @@
|
||||
var/uses = 1
|
||||
if(seed)
|
||||
uses = round(seed.potency / 20)
|
||||
AddComponent(/datum/component/anti_magic, TRUE, TRUE, FALSE, uses, TRUE, CALLBACK(src, .proc/block_magic), CALLBACK(src, .proc/expire)) //deliver us from evil o melon god
|
||||
AddComponent(/datum/component/anti_magic, TRUE, TRUE, FALSE, ITEM_SLOT_HANDS, uses, TRUE, CALLBACK(src, .proc/block_magic), CALLBACK(src, .proc/expire)) //deliver us from evil o melon god
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/grown/holymelon/proc/block_magic(mob/user, major)
|
||||
if(major)
|
||||
visible_message("<span class='warning'>[src] hums slightly, and seems to decay a bit.</span>")
|
||||
to_chat(user, "<span class='warning'>[src] hums slightly, and seems to decay a bit.</span>")
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/grown/holymelon/proc/expire(mob/user)
|
||||
visible_message("<span class='warning'>[src] rapidly turns into ash!</span>")
|
||||
to_chat(user, "<span class='warning'>[src] rapidly turns into ash!</span>")
|
||||
qdel(src)
|
||||
new /obj/effect/decal/cleanable/ash(drop_location())
|
||||
|
||||
|
||||
@@ -12,6 +12,7 @@ Chaplain
|
||||
spawn_positions = 1
|
||||
supervisors = "the head of personnel"
|
||||
selection_color = "#dddddd"
|
||||
custom_spawn_text = "You're playing a job that is essential for when the station deals with paranormal threats. While you have access to weapons, armor and tools such as your nullrod and bible, this does not mean you should hunt those threats unless warranted. If you have any questions, don't hesitate to ask mentors."
|
||||
|
||||
outfit = /datum/outfit/job/chaplain
|
||||
|
||||
|
||||
@@ -1,21 +1,27 @@
|
||||
/datum/minimap
|
||||
var/name
|
||||
var/name = "minimap"
|
||||
var/icon/overlay_icon
|
||||
// The map icons
|
||||
var/icon/map_icon
|
||||
var/icon/meta_icon
|
||||
var/icon/overlay_icon
|
||||
|
||||
var/list/color_area_names = list()
|
||||
|
||||
var/minx
|
||||
var/maxx
|
||||
var/miny
|
||||
var/maxy
|
||||
var/z_level
|
||||
var/id = 0
|
||||
var/static/next_id = 0
|
||||
|
||||
/datum/minimap/New(z, x1 = 1, y1 = 1, x2 = world.maxx, y2 = world.maxy, name)
|
||||
var/z_level
|
||||
var/id = ""
|
||||
|
||||
/datum/minimap/New(z, x1 = 1, y1 = 1, x2 = world.maxx, y2 = world.maxy, name = "minimap")
|
||||
if(!z)
|
||||
CRASH("ERROR: new minimap requested without z level") //CRASH to halt the operatio
|
||||
|
||||
src.name = name
|
||||
id = ++next_id
|
||||
z_level = z
|
||||
id = "[md5("[z_level]" + src.name + REF(src))]" //use it's own md5 as a special identifier
|
||||
|
||||
var/crop_x1 = x2
|
||||
var/crop_x2 = x1
|
||||
@@ -25,10 +31,11 @@
|
||||
// do the generating
|
||||
map_icon = new('html/blank.png')
|
||||
meta_icon = new('html/blank.png')
|
||||
map_icon.Scale(x2-x1+1, y2-y1+1) // arrays start at 1
|
||||
meta_icon.Scale(x2-x1+1, y2-y1+1)
|
||||
map_icon.Scale(x2 - x1 + 1, y2 - y1 + 1) // arrays start at 1
|
||||
meta_icon.Scale(x2 - x1 + 1, y2 - y1 + 1)
|
||||
|
||||
var/list/area_to_color = list()
|
||||
for(var/turf/T in block(locate(x1,y1,z),locate(x2,y2,z)))
|
||||
for(var/turf/T in block(locate(x1, y1, z_level), locate(x2, y2, z_level)))
|
||||
var/area/A = T.loc
|
||||
var/img_x = T.x - x1 + 1 // arrays start at 1
|
||||
var/img_y = T.y - y1 + 1
|
||||
@@ -37,21 +44,26 @@
|
||||
crop_x2 = max(crop_x2, T.x)
|
||||
crop_y1 = min(crop_y1, T.y)
|
||||
crop_y2 = max(crop_y2, T.y)
|
||||
|
||||
var/meta_color = area_to_color[A]
|
||||
if(!meta_color)
|
||||
meta_color = rgb(rand(0,255),rand(0,255),rand(0,255)) // technically conflicts could happen but it's like very unlikely and it's not that big of a deal if one happens
|
||||
meta_color = rgb(rand(0, 255), rand(0, 255), rand(0, 255)) // technically conflicts could happen but it's like very unlikely and it's not that big of a deal if one happens
|
||||
area_to_color[A] = meta_color
|
||||
color_area_names[meta_color] = A.name
|
||||
meta_icon.DrawBox(meta_color, img_x, img_y)
|
||||
|
||||
if(istype(T, /turf/closed/wall))
|
||||
map_icon.DrawBox("#000000", img_x, img_y)
|
||||
|
||||
else if(!istype(A, /area/space))
|
||||
var/color = A.minimap_color || "#FF00FF"
|
||||
if(locate(/obj/machinery/power/solar) in T)
|
||||
color = "#02026a"
|
||||
|
||||
if((locate(/obj/effect/spawner/structure/window) in T) || (locate(/obj/structure/grille) in T))
|
||||
color = BlendRGB(color, "#000000", 0.5)
|
||||
map_icon.DrawBox(color, img_x, img_y)
|
||||
|
||||
map_icon.Crop(crop_x1, crop_y1, crop_x2, crop_y2)
|
||||
meta_icon.Crop(crop_x1, crop_y1, crop_x2, crop_y2)
|
||||
minx = crop_x1
|
||||
@@ -60,14 +72,17 @@
|
||||
maxy = crop_y2
|
||||
overlay_icon = new(map_icon)
|
||||
overlay_icon.Scale(16, 16)
|
||||
|
||||
/datum/minimap/proc/send(mob/user)
|
||||
//we're done baking, now we ship it.
|
||||
register_asset("minimap-[id].png", map_icon)
|
||||
register_asset("minimap-[id]-meta.png", meta_icon)
|
||||
send_asset_list(user, list("minimap-[id].png" = map_icon, "minimap-[id]-meta.png" = meta_icon), verify=FALSE)
|
||||
|
||||
/datum/minimap/proc/send(mob/user)
|
||||
if(!id)
|
||||
CRASH("ERROR: send called, but the minimap id is null/missing. ID: [id]")
|
||||
send_asset_list(user, list("minimap-[id].png" = map_icon, "minimap-[id]-meta.png" = meta_icon))
|
||||
|
||||
/datum/minimap_group
|
||||
var/list/minimaps
|
||||
var/list/minimaps = list()
|
||||
var/static/next_id = 0
|
||||
var/id
|
||||
var/name
|
||||
@@ -75,45 +90,62 @@
|
||||
/datum/minimap_group/New(list/maps, name)
|
||||
id = ++next_id
|
||||
src.name = name
|
||||
minimaps = maps || list()
|
||||
if(maps)
|
||||
minimaps = maps
|
||||
|
||||
/datum/minimap_group/proc/show(mob/user)
|
||||
if(!length(minimaps))
|
||||
to_chat(user, "<span class='boldwarning'>ERROR: Attempted to access an empty datum/minimap_group. This should probably not happen.</span>")
|
||||
return
|
||||
|
||||
var/list/datas = list()
|
||||
var/list/info = list()
|
||||
var/datum/minimap/first_map = minimaps[1]
|
||||
for(var/i in 1 to length(minimaps))
|
||||
|
||||
for(var/i in 1 to length(minimaps))// OLD: for(var/i in 1 to length(minimaps))
|
||||
var/datum/minimap/M = minimaps[i]
|
||||
M.send(user)
|
||||
info += "<img src='minimap-[M.id].png' id='map-[i]'><img src='minimap-[M.id]-meta.png' style='display: none' id='map-[i]-meta'><div id='label-[i]'></div>"
|
||||
info += {"
|
||||
<div class="block">
|
||||
<div> <!-- The div is in here to fit it both in the block div -->
|
||||
<img id='map-[i]' src='minimap-[M.id].png' />
|
||||
<img id='map-[i]-meta' src='minimap-[M.id]-meta.png' style='display: none' />
|
||||
</div>
|
||||
<div class="statusDisplay" id='label-[i]'></div>
|
||||
</div>
|
||||
"}
|
||||
datas += json_encode(M.color_area_names);
|
||||
info = info.Join()
|
||||
|
||||
var/html = {"
|
||||
<!DOCTYPE html>
|
||||
<HTML>
|
||||
<HEAD>
|
||||
<meta http-equiv="X-UA-Compatible" content="IE=edge">
|
||||
<script>
|
||||
function hexify(num) {
|
||||
if(!num) num = 0;
|
||||
num = num.toString(16);
|
||||
if(num.length == 1) num = "0" + num;
|
||||
return num;
|
||||
}
|
||||
window.onload = function() {
|
||||
var datas = \[[jointext(datas, ",")]]
|
||||
if(window.HTMLCanvasElement) {
|
||||
for(var i = 0; i < [minimaps.len]; i++) {
|
||||
(function() {
|
||||
info = info.Join()
|
||||
//this is bad. Too bad!
|
||||
var/headerJS = {"
|
||||
<script>
|
||||
function hexify(num) {
|
||||
if(!num){
|
||||
num = 0;
|
||||
}
|
||||
num = num.toString(16);
|
||||
if(num.length == 1){
|
||||
num = "0" + num;
|
||||
}
|
||||
return num;
|
||||
}
|
||||
window.onload = function() {
|
||||
var datas = \[[jointext(datas, ",")]]
|
||||
if(!window.HTMLCanvasElement){
|
||||
//something has gone horribly wrong!
|
||||
return false
|
||||
}
|
||||
for(var i = 0; i < [length(minimaps)]; i++){
|
||||
//the fuck is this wrapped?
|
||||
var data = datas\[i];
|
||||
var img = document.getElementById("map-" + (i+1));
|
||||
if(!img) return;
|
||||
var img = document.getElementById("map-" + (i + 1));
|
||||
if(!img){
|
||||
return; //if it does not exist, it means it's done!
|
||||
}
|
||||
var canvas = document.createElement("canvas");
|
||||
canvas.width = img.width * 2;
|
||||
canvas.height = img.height * 2;
|
||||
|
||||
var ctx = canvas.getContext('2d');
|
||||
ctx.msImageSmoothingEnabled = false;
|
||||
ctx.drawImage(img, 0, 0, canvas.width, canvas.height);
|
||||
@@ -122,9 +154,10 @@ window.onload = function() {
|
||||
ctx.canvas.width = img.width;
|
||||
ctx.canvas.height = img.height;
|
||||
ctx.drawImage(document.getElementById("map-" + (i+1) + "-meta"), 0, 0);
|
||||
|
||||
var imagedata = ctx.getImageData(0, 0, img.width, img.height);
|
||||
var label = document.getElementById("label-" + (i+1));
|
||||
canvas.onmousemove = function(e) {
|
||||
canvas.onmousemove = function(e){
|
||||
var rect = canvas.getBoundingClientRect();
|
||||
var x = Math.floor(e.offsetX * img.width / rect.width);
|
||||
var y = Math.floor(e.offsetY * img.height / rect.height);
|
||||
@@ -133,23 +166,23 @@ window.onload = function() {
|
||||
label.textContent = data\[color];
|
||||
canvas.title = data\[color];
|
||||
}
|
||||
canvas.onmouseout = function(e) {
|
||||
label.textContent = "";
|
||||
canvas.onmouseout = function(e){
|
||||
canvas.title = "";
|
||||
}
|
||||
})();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
</script>
|
||||
<STYLE>
|
||||
img, canvas {
|
||||
width: 100%
|
||||
}
|
||||
</STYLE>
|
||||
<TITLE>[name]</TITLE>
|
||||
</HEAD>
|
||||
<BODY>[info]</BODY>
|
||||
</HTML>"}
|
||||
</script>
|
||||
<style>
|
||||
img, canvas {
|
||||
width: 100%;
|
||||
background-color: white;
|
||||
}
|
||||
</style>
|
||||
"}
|
||||
|
||||
user << browse(html, "window=minimap_[id];size=768x[round(768 / first_map.map_icon.Width() * first_map.map_icon.Height() + 50)]")
|
||||
var/datum/browser/popup = new(user, "minimap_[id]", name, 500, 700)
|
||||
popup.add_head_content(headerJS) //set the head
|
||||
popup.set_content(info)
|
||||
var/datum/minimap/MICO = minimaps[1]
|
||||
popup.set_title_image(MICO.overlay_icon)
|
||||
popup.open(FALSE)
|
||||
|
||||
@@ -95,8 +95,14 @@ Doesn't work on other aliens/AI.*/
|
||||
var/mob/living/M = input("Select who to whisper to:","Whisper to?",null) as null|mob in options
|
||||
if(!M)
|
||||
return 0
|
||||
if(M.anti_magic_check(FALSE, FALSE, TRUE, 0))
|
||||
to_chat(user, "<span class='noticealien'>As you try to communicate with [M], you're suddenly stopped by a vision of a massive tinfoil wall that streches beyond visible range. It seems you've been foiled.</span>")
|
||||
return FALSE
|
||||
var/msg = sanitize(input("Message:", "Alien Whisper") as text|null)
|
||||
if(msg)
|
||||
if(M.anti_magic_check(FALSE, FALSE, TRUE, 0))
|
||||
to_chat(user, "<span class='notice'>As you try to communicate with [M], you're suddenly stopped by a vision of a massive tinfoil wall that streches beyond visible range. It seems you've been foiled.</span>")
|
||||
return
|
||||
log_directed_talk(user, M, msg, LOG_SAY, tag="alien whisper")
|
||||
to_chat(M, "<span class='noticealien'>You hear a strange, alien voice in your head...</span>[msg]")
|
||||
to_chat(user, "<span class='noticealien'>You said: \"[msg]\" to [M]</span>")
|
||||
|
||||
@@ -29,7 +29,7 @@
|
||||
|
||||
. = ..()
|
||||
|
||||
AddComponent(/datum/component/redirect, list(COMSIG_COMPONENT_CLEAN_ACT = CALLBACK(src, /mob/living/carbon/human/clean_blood)))
|
||||
RegisterSignal(src, COMSIG_COMPONENT_CLEAN_ACT, /mob/living/carbon/human/clean_blood)
|
||||
|
||||
|
||||
/mob/living/carbon/human/ComponentInitialize()
|
||||
|
||||
@@ -603,6 +603,8 @@
|
||||
return FALSE
|
||||
if(HAS_TRAIT(M, TRAIT_MINDSHIELD)) //mindshield implant, no dice
|
||||
return FALSE
|
||||
if(M.anti_magic_check(FALSE, FALSE, TRUE, 0))
|
||||
return FALSE
|
||||
if(M in linked_mobs)
|
||||
return FALSE
|
||||
linked_mobs.Add(M)
|
||||
@@ -688,9 +690,14 @@
|
||||
var/mob/living/M = input("Select who to send your message to:","Send thought to?",null) as null|mob in options
|
||||
if(!M)
|
||||
return
|
||||
|
||||
if(M.anti_magic_check(FALSE, FALSE, TRUE, 0))
|
||||
to_chat(H, "<span class='notice'>As you try to communicate with [M], you're suddenly stopped by a vision of a massive tinfoil wall that streches beyond visible range. It seems you've been foiled.</span>")
|
||||
return
|
||||
var/msg = sanitize(input("Message:", "Telepathy") as text|null)
|
||||
if(msg)
|
||||
if(M.anti_magic_check(FALSE, FALSE, TRUE, 0))
|
||||
to_chat(H, "<span class='notice'>As you try to communicate with [M], you're suddenly stopped by a vision of a massive tinfoil wall that streches beyond visible range. It seems you've been foiled.</span>")
|
||||
return
|
||||
log_directed_talk(H, M, msg, LOG_SAY, "slime telepathy")
|
||||
to_chat(M, "<span class='notice'>You hear an alien voice in your head... </span><font color=#008CA2>[msg]</font>")
|
||||
to_chat(H, "<span class='notice'>You telepathically said: \"[msg]\" to [M]</span>")
|
||||
|
||||
@@ -88,7 +88,7 @@
|
||||
to_chat(H, "<span class='notice'>[victim] doesn't have blood!</span>")
|
||||
return
|
||||
V.drain_cooldown = world.time + 30
|
||||
if(victim.anti_magic_check(FALSE, TRUE))
|
||||
if(victim.anti_magic_check(FALSE, TRUE, FALSE, 0))
|
||||
to_chat(victim, "<span class='warning'>[H] tries to bite you, but stops before touching you!</span>")
|
||||
to_chat(H, "<span class='warning'>[victim] is blessed! You stop just in time to avoid catching fire.</span>")
|
||||
return
|
||||
|
||||
@@ -873,6 +873,8 @@
|
||||
return 0
|
||||
if(digitalcamo || digitalinvis)
|
||||
return 0
|
||||
if(ismimic(src)) // Are we a mimic? Mimics should not be tracked to prevent AI camera cheese.
|
||||
return 0
|
||||
|
||||
// Now, are they viewable by a camera? (This is last because it's the most intensive check)
|
||||
if(!near_camera(src))
|
||||
@@ -974,7 +976,7 @@
|
||||
|
||||
apply_effect((amount*RAD_MOB_COEFFICIENT)/max(1, (radiation**2)*RAD_OVERDOSE_REDUCTION), EFFECT_IRRADIATE, blocked)
|
||||
|
||||
/mob/living/anti_magic_check(magic = TRUE, holy = FALSE)
|
||||
/mob/living/anti_magic_check(magic = TRUE, holy = FALSE, chargecost = 1, self = FALSE)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
|
||||
@@ -892,6 +892,7 @@
|
||||
/mob/living/silicon/ai/revive(full_heal = 0, admin_revive = 0)
|
||||
. = ..()
|
||||
if(.) //successfully ressuscitated from death
|
||||
set_eyeobj_visible(TRUE)
|
||||
set_core_display_icon(display_icon_override)
|
||||
|
||||
/mob/living/silicon/ai/proc/malfhacked(obj/machinery/power/apc/apc)
|
||||
|
||||
@@ -18,6 +18,7 @@
|
||||
update_canmove()
|
||||
if(eyeobj)
|
||||
eyeobj.setLoc(get_turf(src))
|
||||
set_eyeobj_visible(FALSE)
|
||||
|
||||
GLOB.shuttle_caller_list -= src
|
||||
SSshuttle.autoEvac()
|
||||
|
||||
@@ -6,6 +6,8 @@
|
||||
/mob/camera/aiEye
|
||||
name = "Inactive AI Eye"
|
||||
|
||||
icon_state = "ai_camera"
|
||||
icon = 'icons/mob/cameramob.dmi'
|
||||
invisibility = INVISIBILITY_MAXIMUM
|
||||
hud_possible = list(ANTAG_HUD, AI_DETECT_HUD = HUD_LIST_LIST)
|
||||
var/list/visibleCameraChunks = list()
|
||||
@@ -158,11 +160,11 @@
|
||||
cameraFollow = null
|
||||
unset_machine()
|
||||
|
||||
if(!eyeobj || !eyeobj.loc || QDELETED(eyeobj))
|
||||
if(isturf(loc) && (QDELETED(eyeobj) || !eyeobj.loc))
|
||||
to_chat(src, "ERROR: Eyeobj not found. Creating new eye...")
|
||||
create_eye()
|
||||
|
||||
eyeobj.setLoc(loc)
|
||||
eyeobj?.setLoc(loc)
|
||||
|
||||
/mob/living/silicon/ai/proc/create_eye()
|
||||
if(eyeobj)
|
||||
@@ -172,6 +174,13 @@
|
||||
eyeobj.ai = src
|
||||
eyeobj.setLoc(loc)
|
||||
eyeobj.name = "[name] (AI Eye)"
|
||||
set_eyeobj_visible(TRUE)
|
||||
|
||||
/mob/living/silicon/ai/proc/set_eyeobj_visible(state = TRUE)
|
||||
if(!eyeobj)
|
||||
return
|
||||
eyeobj.mouse_opacity = state ? MOUSE_OPACITY_ICON : initial(eyeobj.mouse_opacity)
|
||||
eyeobj.invisibility = state ? INVISIBILITY_OBSERVER : initial(eyeobj.invisibility)
|
||||
|
||||
/mob/living/silicon/ai/verb/toggle_acceleration()
|
||||
set category = "AI Commands"
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
// messenging the client
|
||||
malfhacked(malfhack)
|
||||
|
||||
if(!eyeobj || QDELETED(eyeobj) || !eyeobj.loc)
|
||||
if(isturf(loc) && (QDELETED(eyeobj) || !eyeobj.loc))
|
||||
view_core()
|
||||
|
||||
if(machine)
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
O.mode = 1
|
||||
O.emotion = "Neutral"
|
||||
O.update()
|
||||
set_eyeobj_visible(TRUE)
|
||||
if(multicam_on)
|
||||
end_multicam()
|
||||
view_core()
|
||||
|
||||
@@ -4,4 +4,5 @@
|
||||
var/obj/machinery/status_display/ai/O = each
|
||||
O.mode = 0
|
||||
O.update()
|
||||
set_eyeobj_visible(FALSE)
|
||||
view_core()
|
||||
|
||||
@@ -120,6 +120,9 @@ GLOBAL_DATUM(ai_camera_room_landmark, /obj/effect/landmark/ai_multicam_room)
|
||||
|
||||
/mob/camera/aiEye/pic_in_pic
|
||||
name = "Secondary AI Eye"
|
||||
invisibility = INVISIBILITY_OBSERVER
|
||||
mouse_opacity = MOUSE_OPACITY_ICON
|
||||
icon_state = "ai_pip_camera"
|
||||
var/obj/screen/movable/pic_in_pic/ai/screen
|
||||
var/list/cameras_telegraphed = list()
|
||||
var/telegraph_cameras = TRUE
|
||||
|
||||
@@ -21,6 +21,9 @@
|
||||
|
||||
locked = FALSE //unlock cover
|
||||
|
||||
if(connected_ai)
|
||||
deployed = FALSE
|
||||
|
||||
update_canmove()
|
||||
if(!QDELETED(builtInCamera) && builtInCamera.status)
|
||||
builtInCamera.toggle_cam(src,0)
|
||||
|
||||
@@ -1232,7 +1232,6 @@
|
||||
/mob/living/silicon/robot/proc/TryConnectToAI()
|
||||
set_connected_ai(select_active_ai_with_fewest_borgs(z))
|
||||
if(connected_ai)
|
||||
connected_ai.connected_robots += src
|
||||
lawsync()
|
||||
lawupdate = 1
|
||||
return TRUE
|
||||
@@ -1270,4 +1269,4 @@
|
||||
var/mob/living/silicon/ai/old_ai = .
|
||||
old_ai.connected_robots -= src
|
||||
if(connected_ai)
|
||||
connected_ai.connected_robots |= src
|
||||
connected_ai.connected_robots |= src
|
||||
|
||||
@@ -804,15 +804,17 @@ mob/visible_message(message, self_message, blind_message, vision_distance = DEFA
|
||||
if(client)
|
||||
client << output(null, "statbrowser:check_spells")
|
||||
|
||||
/mob/proc/anti_magic_check(magic = TRUE, holy = FALSE)
|
||||
if(!magic && !holy)
|
||||
/mob/proc/anti_magic_check(magic = TRUE, holy = FALSE, tinfoil = FALSE, chargecost = 1, self = FALSE)
|
||||
if(!magic && !holy && !tinfoil)
|
||||
return
|
||||
var/list/protection_sources = list()
|
||||
if(SEND_SIGNAL(src, COMSIG_MOB_RECEIVE_MAGIC, magic, holy, protection_sources) & COMPONENT_BLOCK_MAGIC)
|
||||
if(SEND_SIGNAL(src, COMSIG_MOB_RECEIVE_MAGIC, src, magic, holy, tinfoil, chargecost, self, protection_sources) & COMPONENT_BLOCK_MAGIC)
|
||||
if(protection_sources.len)
|
||||
return pick(protection_sources)
|
||||
else
|
||||
return src
|
||||
if((magic && HAS_TRAIT(src, TRAIT_ANTIMAGIC)) || (holy && HAS_TRAIT(src, TRAIT_HOLY)))
|
||||
return src
|
||||
|
||||
//You can buckle on mobs if you're next to them since most are dense
|
||||
/mob/buckle_mob(mob/living/M, force = FALSE, check_loc = TRUE)
|
||||
|
||||
@@ -1,8 +1,11 @@
|
||||
/datum/asset/group/oui_theme_nano
|
||||
children = list(
|
||||
/datum/asset/simple/jquery,
|
||||
/datum/asset/simple/oui_theme_nano
|
||||
)
|
||||
|
||||
/datum/asset/simple/oui_theme_nano
|
||||
assets = list(
|
||||
// JavaScript
|
||||
"sui-nano-common.js" = 'html/oracle_ui/themes/nano/sui-nano-common.js',
|
||||
"sui-nano-jquery.min.js" = 'html/oracle_ui/themes/nano/sui-nano-jquery.min.js',
|
||||
// Stylesheets
|
||||
"sui-nano-common.css" = 'html/oracle_ui/themes/nano/sui-nano-common.css',
|
||||
"sui-nano-common.js" = 'html/oracle_ui/themes/nano/sui-nano-common.js',
|
||||
"sui-nano-common.css" = 'html/oracle_ui/themes/nano/sui-nano-common.css',
|
||||
)
|
||||
|
||||
@@ -59,6 +59,9 @@
|
||||
/obj/item/ammo_casing/energy/laser/redtag/hitscan
|
||||
projectile_type = /obj/item/projectile/beam/lasertag/redtag/hitscan
|
||||
|
||||
/obj/item/ammo_casing/energy/laser/redtag/hitscan/holy
|
||||
projectile_type = /obj/item/projectile/beam/lasertag/redtag/hitscan/holy
|
||||
|
||||
/obj/item/ammo_casing/energy/xray
|
||||
projectile_type = /obj/item/projectile/beam/xray
|
||||
e_cost = 50
|
||||
|
||||
@@ -159,3 +159,65 @@
|
||||
|
||||
/obj/item/gun/energy/laser/redtag/hitscan
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/laser/redtag/hitscan)
|
||||
|
||||
/obj/item/gun/energy/laser/redtag/hitscan/chaplain
|
||||
name = "\improper holy lasrifle"
|
||||
desc = "A lasrifle from the old Imperium. This one seems to be blessed by techpriests."
|
||||
icon_state = "LaserAK"
|
||||
item_state = null
|
||||
force = 14
|
||||
pin = /obj/item/firing_pin/holy
|
||||
icon = 'modular_citadel/icons/obj/guns/VGguns.dmi'
|
||||
ammo_x_offset = 4
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/laser/redtag/hitscan/holy)
|
||||
lefthand_file = 'modular_citadel/icons/mob/citadel/guns_lefthand.dmi'
|
||||
righthand_file = 'modular_citadel/icons/mob/citadel/guns_righthand.dmi'
|
||||
var/chaplain_spawnable = TRUE
|
||||
total_mass = TOTAL_MASS_MEDIEVAL_WEAPON
|
||||
throw_speed = 3
|
||||
throw_range = 4
|
||||
throwforce = 10
|
||||
obj_flags = UNIQUE_RENAME
|
||||
|
||||
/obj/item/gun/energy/laser/redtag/hitscan/chaplain/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/anti_magic, TRUE, TRUE, FALSE, null, null, FALSE)
|
||||
|
||||
/obj/item/gun/energy/laser/redtag/hitscan/chaplain/handle_suicide(mob/living/carbon/human/user, mob/living/carbon/human/target, params, bypass_timer)
|
||||
if(!ishuman(user) || !ishuman(target))
|
||||
return
|
||||
|
||||
if(semicd)
|
||||
return
|
||||
|
||||
if(user == target)
|
||||
target.visible_message("<span class='warning'>[user] sticks [src] in [user.p_their()] mouth, ready to pull the trigger...</span>", \
|
||||
"<span class='userdanger'>You stick [src] in your mouth, ready to pull the trigger...</span>")
|
||||
else
|
||||
target.visible_message("<span class='warning'>[user] points [src] at [target]'s head, ready to pull the trigger...</span>", \
|
||||
"<span class='userdanger'>[user] points [src] at your head, ready to pull the trigger...</span>")
|
||||
|
||||
semicd = TRUE
|
||||
|
||||
if(!bypass_timer && (!do_mob(user, target, 120) || user.zone_selected != BODY_ZONE_PRECISE_MOUTH))
|
||||
if(user)
|
||||
if(user == target)
|
||||
user.visible_message("<span class='notice'>[user] decided not to shoot.</span>")
|
||||
else if(target && target.Adjacent(user))
|
||||
target.visible_message("<span class='notice'>[user] has decided to spare [target]</span>", "<span class='notice'>[user] has decided to spare your life!</span>")
|
||||
semicd = FALSE
|
||||
return
|
||||
|
||||
semicd = FALSE
|
||||
|
||||
target.visible_message("<span class='warning'>[user] pulls the trigger!</span>", "<span class='userdanger'>[user] pulls the trigger!</span>")
|
||||
|
||||
playsound('sound/weapons/dink.ogg', 30, 1)
|
||||
|
||||
if((iscultist(target)) || (is_servant_of_ratvar(target)))
|
||||
chambered.BB.damage *= 1500
|
||||
|
||||
else if(chambered && chambered.BB)
|
||||
chambered.BB.damage *= 5
|
||||
|
||||
process_fire(target, user, TRUE, params)
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
fire_sound = 'sound/weapons/emitter.ogg'
|
||||
flags_1 = CONDUCT_1
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
var/checks_antimagic = FALSE
|
||||
var/max_charges = 6
|
||||
var/charges = 0
|
||||
var/recharge_rate = 4
|
||||
@@ -31,6 +32,9 @@
|
||||
return
|
||||
else
|
||||
no_den_usage = 0
|
||||
if(checks_antimagic && user.anti_magic_check(TRUE, FALSE, FALSE, 0, TRUE))
|
||||
to_chat(user, "<span class='warning'>Something is interfering with [src].</span>")
|
||||
return
|
||||
. = ..()
|
||||
|
||||
/obj/item/gun/magic/can_shoot()
|
||||
|
||||
@@ -87,14 +87,17 @@
|
||||
max_charges = 10 //10, 5, 5, 4
|
||||
|
||||
/obj/item/gun/magic/wand/resurrection/zap_self(mob/living/user)
|
||||
..()
|
||||
charges--
|
||||
if(user.anti_magic_check())
|
||||
user.visible_message("<span class='warning'>[src] has no effect on [user]!</span>")
|
||||
return
|
||||
user.revive(full_heal = 1)
|
||||
if(iscarbon(user))
|
||||
var/mob/living/carbon/C = user
|
||||
C.regenerate_limbs()
|
||||
C.regenerate_organs()
|
||||
to_chat(user, "<span class='notice'>You feel great!</span>")
|
||||
charges--
|
||||
..()
|
||||
|
||||
/obj/item/gun/magic/wand/resurrection/debug //for testing
|
||||
name = "debug wand of healing"
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -186,6 +186,15 @@
|
||||
desc = "This is a DNA-locked firing pin which only authorizes one user. Attempt to fire once to DNA-link. It has a small explosive charge on it."
|
||||
selfdestruct = TRUE
|
||||
|
||||
/obj/item/firing_pin/holy
|
||||
name = "blessed pin"
|
||||
desc = "A firing pin that only responds to those who are holier than thou."
|
||||
|
||||
/obj/item/firing_pin/holy/pin_auth(mob/living/user)
|
||||
if(user.mind.isholy)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
// Laser tag pins
|
||||
/obj/item/firing_pin/tag
|
||||
name = "laser tag firing pin"
|
||||
|
||||
@@ -151,6 +151,11 @@
|
||||
/obj/item/projectile/beam/lasertag/redtag/hitscan
|
||||
hitscan = TRUE
|
||||
|
||||
/obj/item/projectile/beam/lasertag/redtag/hitscan/holy
|
||||
name = "lasrifle beam"
|
||||
damage = 0.1
|
||||
damage_type = BURN
|
||||
|
||||
/obj/item/projectile/beam/lasertag/bluetag
|
||||
icon_state = "bluelaser"
|
||||
suit_types = list(/obj/item/clothing/suit/redtag)
|
||||
|
||||
@@ -200,7 +200,8 @@
|
||||
pH = 11
|
||||
|
||||
/datum/reagent/toxin/mindbreaker/on_mob_life(mob/living/carbon/M)
|
||||
M.hallucination += 5
|
||||
if(!M.has_quirk(/datum/quirk/insanity))
|
||||
M.hallucination += 5
|
||||
return ..()
|
||||
|
||||
/datum/reagent/toxin/plantbgone
|
||||
|
||||
+1
-1
@@ -93,7 +93,7 @@
|
||||
|
||||
|
||||
/datum/design/medkit
|
||||
name = "Medkit Cabinent"
|
||||
name = "Medkit Cabinet"
|
||||
id = "medkit_cabinet"
|
||||
build_type = AUTOLATHE | PROTOLATHE
|
||||
materials = list(MAT_METAL = 4000)
|
||||
|
||||
@@ -483,6 +483,16 @@
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
||||
|
||||
/datum/design/ranged_analyzer
|
||||
name = "Long-range Analyzer"
|
||||
desc = "A new advanced atmospheric analyzer design, capable of performing scans at long range."
|
||||
id = "ranged_analyzer"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 400, MAT_GLASS = 1000, MAT_URANIUM = 800, MAT_GOLD = 200, MAT_PLASTIC = 200)
|
||||
build_path = /obj/item/analyzer/ranged
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
|
||||
|
||||
/datum/design/rcd_loaded
|
||||
name = "Rapid Construction Device (RCD)"
|
||||
desc = "A tool that can construct and deconstruct walls, airlocks and floors on the fly."
|
||||
|
||||
@@ -636,7 +636,7 @@
|
||||
id = "exp_tools"
|
||||
display_name = "Experimental Tools"
|
||||
description = "Highly advanced construction tools."
|
||||
design_ids = list("exwelder", "jawsoflife", "handdrill")
|
||||
design_ids = list("exwelder", "jawsoflife", "handdrill", "ranged_analyzer")
|
||||
prereq_ids = list("adv_engi")
|
||||
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2750)
|
||||
export_price = 5000
|
||||
|
||||
@@ -64,10 +64,9 @@
|
||||
var/interrupted = FALSE
|
||||
var/mob/target
|
||||
var/icon/bluespace
|
||||
var/datum/weakref/redirect_component
|
||||
|
||||
/datum/status_effect/slimerecall/on_apply()
|
||||
redirect_component = WEAKREF(owner.AddComponent(/datum/component/redirect, list(COMSIG_LIVING_RESIST = CALLBACK(src, .proc/resistField))))
|
||||
RegisterSignal(owner, COMSIG_LIVING_RESIST, .proc/resistField)
|
||||
to_chat(owner, "<span class='danger'>You feel a sudden tug from an unknown force, and feel a pull to bluespace!</span>")
|
||||
to_chat(owner, "<span class='notice'>Resist if you wish avoid the force!</span>")
|
||||
bluespace = icon('icons/effects/effects.dmi',"chronofield")
|
||||
@@ -77,9 +76,9 @@
|
||||
/datum/status_effect/slimerecall/proc/resistField()
|
||||
interrupted = TRUE
|
||||
owner.remove_status_effect(src)
|
||||
|
||||
/datum/status_effect/slimerecall/on_remove()
|
||||
qdel(redirect_component.resolve())
|
||||
redirect_component = null
|
||||
UnregisterSignal(owner, COMSIG_LIVING_RESIST)
|
||||
owner.cut_overlay(bluespace)
|
||||
if(interrupted || !ismob(target))
|
||||
to_chat(owner, "<span class='warning'>The bluespace tug fades away, and you feel that the force has passed you by.</span>")
|
||||
@@ -98,10 +97,9 @@
|
||||
duration = -1 //Will remove self when block breaks.
|
||||
alert_type = /obj/screen/alert/status_effect/freon/stasis
|
||||
var/obj/structure/ice_stasis/cube
|
||||
var/datum/weakref/redirect_component
|
||||
|
||||
/datum/status_effect/frozenstasis/on_apply()
|
||||
redirect_component = WEAKREF(owner.AddComponent(/datum/component/redirect, list(COMSIG_LIVING_RESIST = CALLBACK(src, .proc/breakCube))))
|
||||
RegisterSignal(owner, COMSIG_LIVING_RESIST, .proc/breakCube)
|
||||
cube = new /obj/structure/ice_stasis(get_turf(owner))
|
||||
owner.forceMove(cube)
|
||||
owner.status_flags |= GODMODE
|
||||
@@ -118,8 +116,7 @@
|
||||
if(cube)
|
||||
qdel(cube)
|
||||
owner.status_flags &= ~GODMODE
|
||||
qdel(redirect_component.resolve())
|
||||
redirect_component = null
|
||||
UnregisterSignal(owner, COMSIG_LIVING_RESIST)
|
||||
|
||||
/datum/status_effect/slime_clone
|
||||
id = "slime_cloned"
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
//Xenobio control console
|
||||
/mob/camera/aiEye/remote/xenobio
|
||||
visible_icon = TRUE
|
||||
icon = 'icons/obj/abductor.dmi'
|
||||
icon_state = "camera_target"
|
||||
icon = 'icons/mob/cameramob.dmi'
|
||||
icon_state = "generic_camera"
|
||||
var/allowed_area = null
|
||||
|
||||
/mob/camera/aiEye/remote/xenobio/Initialize()
|
||||
@@ -24,8 +24,6 @@
|
||||
circuit = /obj/item/circuitboard/computer/xenobiology
|
||||
var/datum/action/innate/hotkey_help/hotkey_help
|
||||
|
||||
var/datum/component/redirect/listener
|
||||
|
||||
var/obj/machinery/monkey_recycler/connected_recycler
|
||||
var/list/stored_slimes
|
||||
var/obj/item/slimepotion/slime/current_potion
|
||||
@@ -41,7 +39,7 @@
|
||||
. = ..()
|
||||
hotkey_help = new
|
||||
stored_slimes = list()
|
||||
listener = AddComponent(/datum/component/redirect, list(COMSIG_ATOM_CONTENTS_DEL = CALLBACK(src, .proc/on_contents_del)))
|
||||
RegisterSignal(src, COMSIG_ATOM_CONTENTS_DEL, .proc/on_contents_del)
|
||||
for(var/obj/machinery/monkey_recycler/recycler in GLOB.monkey_recyclers)
|
||||
if(get_area(src) == get_area(recycler))
|
||||
connected_recycler = recycler
|
||||
@@ -80,8 +78,8 @@
|
||||
eyeobj = new /mob/camera/aiEye/remote/xenobio(get_turf(src))
|
||||
eyeobj.origin = src
|
||||
eyeobj.visible_icon = TRUE
|
||||
eyeobj.icon = 'icons/obj/abductor.dmi'
|
||||
eyeobj.icon_state = "camera_target"
|
||||
eyeobj.icon = 'icons/mob/cameramob.dmi'
|
||||
eyeobj.icon_state = "generic_camera"
|
||||
|
||||
/obj/machinery/computer/camera_advanced/xenobio/GrantActions(mob/living/user)
|
||||
..()
|
||||
|
||||
@@ -115,6 +115,7 @@ GLOBAL_LIST_INIT(spells, typesof(/obj/effect/proc_holder/spell)) //needed for th
|
||||
var/nonabstract_req = 0 //spell can only be cast by mobs that are physical entities
|
||||
var/stat_allowed = 0 //see if it requires being conscious/alive, need to set to 1 for ghostpells
|
||||
var/phase_allowed = 0 // If true, the spell can be cast while phased, eg. blood crawling, ethereal jaunting
|
||||
var/antimagic_allowed = TRUE // If false, the spell cannot be cast while under the effect of antimagic
|
||||
var/invocation = "HURP DURP" //what is uttered when the wizard casts the spell
|
||||
var/invocation_emote_self = null
|
||||
var/invocation_type = "none" //can be none, whisper, emote and shout
|
||||
@@ -147,27 +148,36 @@ GLOBAL_LIST_INIT(spells, typesof(/obj/effect/proc_holder/spell)) //needed for th
|
||||
if(player_lock)
|
||||
if(!user.mind || !(src in user.mind.spell_list) && !(src in user.mob_spell_list))
|
||||
to_chat(user, "<span class='warning'>You shouldn't have this spell! Something's wrong.</span>")
|
||||
return 0
|
||||
return FALSE
|
||||
else
|
||||
if(!(src in user.mob_spell_list))
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
var/turf/T = get_turf(user)
|
||||
if(is_centcom_level(T.z) && !centcom_cancast) //Certain spells are not allowed on the centcom zlevel
|
||||
to_chat(user, "<span class='notice'>You can't cast this spell here.</span>")
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
if(!skipcharge)
|
||||
if(!charge_check(user))
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
if(user.stat && !stat_allowed)
|
||||
to_chat(user, "<span class='notice'>Not when you're incapacitated.</span>")
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
if(!antimagic_allowed)
|
||||
var/antimagic = user.anti_magic_check(TRUE, FALSE, chargecost = 0, self = TRUE)
|
||||
if(antimagic)
|
||||
if(isitem(antimagic))
|
||||
to_chat(user, "<span class='notice'>[antimagic] is interfering with your magic.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>Magic seems to flee from you, you can't gather enough power to cast this spell.</span>")
|
||||
return FALSE
|
||||
|
||||
if(!phase_allowed && istype(user.loc, /obj/effect/dummy))
|
||||
to_chat(user, "<span class='notice'>[name] cannot be cast unless you are completely manifested in the material plane.</span>")
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
if(ishuman(user))
|
||||
|
||||
@@ -175,7 +185,7 @@ GLOBAL_LIST_INIT(spells, typesof(/obj/effect/proc_holder/spell)) //needed for th
|
||||
|
||||
if((invocation_type == "whisper" || invocation_type == "shout") && !H.can_speak_vocal())
|
||||
to_chat(user, "<span class='notice'>You can't get the words out!</span>")
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
var/list/casting_clothes = typecacheof(list(/obj/item/clothing/suit/wizrobe,
|
||||
/obj/item/clothing/suit/space/hardsuit/wizard,
|
||||
@@ -187,24 +197,24 @@ GLOBAL_LIST_INIT(spells, typesof(/obj/effect/proc_holder/spell)) //needed for th
|
||||
if(clothes_req) //clothes check
|
||||
if(!is_type_in_typecache(H.wear_suit, casting_clothes))
|
||||
to_chat(H, "<span class='notice'>I don't feel strong enough without my robe.</span>")
|
||||
return 0
|
||||
return FALSE
|
||||
if(!is_type_in_typecache(H.head, casting_clothes))
|
||||
to_chat(H, "<span class='notice'>I don't feel strong enough without my hat.</span>")
|
||||
return 0
|
||||
return FALSE
|
||||
if(cult_req) //CULT_REQ CLOTHES CHECK
|
||||
if(!istype(H.wear_suit, /obj/item/clothing/suit/magusred) && !istype(H.wear_suit, /obj/item/clothing/suit/space/hardsuit/cult))
|
||||
to_chat(H, "<span class='notice'>I don't feel strong enough without my armor.</span>")
|
||||
return 0
|
||||
return FALSE
|
||||
if(!istype(H.head, /obj/item/clothing/head/magus) && !istype(H.head, /obj/item/clothing/head/helmet/space/hardsuit/cult))
|
||||
to_chat(H, "<span class='notice'>I don't feel strong enough without my helmet.</span>")
|
||||
return 0
|
||||
return FALSE
|
||||
else
|
||||
if(clothes_req || human_req)
|
||||
to_chat(user, "<span class='notice'>This spell can only be cast by humans!</span>")
|
||||
return 0
|
||||
return FALSE
|
||||
if(nonabstract_req && (isbrain(user) || ispAI(user)))
|
||||
to_chat(user, "<span class='notice'>This spell can only be cast by physical beings!</span>")
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
|
||||
if(!skipcharge)
|
||||
@@ -499,6 +509,9 @@ GLOBAL_LIST_INIT(spells, typesof(/obj/effect/proc_holder/spell)) //needed for th
|
||||
if(user.stat && !stat_allowed)
|
||||
return FALSE
|
||||
|
||||
if(!antimagic_allowed && user.anti_magic_check(TRUE, FALSE, chargecost = 0, self = TRUE))
|
||||
return FALSE
|
||||
|
||||
if(!ishuman(user))
|
||||
if(clothes_req || human_req)
|
||||
return FALSE
|
||||
|
||||
@@ -35,6 +35,6 @@
|
||||
return TRUE
|
||||
if(ismob(mover))
|
||||
var/mob/M = mover
|
||||
if(M.anti_magic_check())
|
||||
if(M.anti_magic_check(chargecost = 0))
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
@@ -86,7 +86,7 @@
|
||||
/obj/effect/cross_action/spacetime_dist/proc/walk_link(atom/movable/AM)
|
||||
if(ismob(AM))
|
||||
var/mob/M = AM
|
||||
if(M.anti_magic_check())
|
||||
if(M.anti_magic_check(chargecost = 0))
|
||||
return
|
||||
if(linked_dist && walks_left > 0)
|
||||
flick("purplesparkles", src)
|
||||
|
||||
@@ -10,9 +10,11 @@
|
||||
action_background_icon_state = "bg_spell"
|
||||
var/notice = "notice"
|
||||
var/boldnotice = "boldnotice"
|
||||
var/magic_check = TRUE
|
||||
var/magic_check = FALSE
|
||||
var/holy_check = FALSE
|
||||
var/tinfoil_check = TRUE
|
||||
|
||||
/obj/effect/proc_holder/spell/targeted/telepathy/cast(list/targets, mob/living/simple_animal/revenant/user = usr)
|
||||
/obj/effect/proc_holder/spell/targeted/telepathy/cast(list/targets, mob/living/user = usr)
|
||||
for(var/mob/living/M in targets)
|
||||
var/msg = stripped_input(usr, "What do you wish to tell [M]?", null, "")
|
||||
if(!msg)
|
||||
@@ -20,11 +22,11 @@
|
||||
return
|
||||
log_directed_talk(user, M, msg, LOG_SAY, "[name]")
|
||||
to_chat(user, "<span class='[boldnotice]'>You transmit to [M]:</span> <span class='[notice]'>[msg]</span>")
|
||||
if(!magic_check || !M.anti_magic_check(FALSE, TRUE)) //hear no evil
|
||||
if(!M.anti_magic_check(magic_check, holy_check, tinfoil_check, 0)) //hear no evil
|
||||
to_chat(M, "<span class='[boldnotice]'>You hear something behind you talking...</span> <span class='[notice]'>[msg]</span>")
|
||||
for(var/ded in GLOB.dead_mob_list)
|
||||
if(!isobserver(ded))
|
||||
continue
|
||||
var/follow_rev = FOLLOW_LINK(ded, user)
|
||||
var/follow_whispee = FOLLOW_LINK(ded, M)
|
||||
to_chat(ded, "[follow_rev] <span class='[boldnotice]'>[user] [name]:</span> <span class='[notice]'>\"[msg]\" to</span> [follow_whispee] <span class='name'>[M]</span>")
|
||||
to_chat(ded, "[follow_rev] <span class='[boldnotice]'>[user] [name]:</span> <span class='[notice]'>\"[msg]\" to</span> [follow_whispee] <span class='name'>[M]</span>")
|
||||
|
||||
@@ -254,7 +254,8 @@
|
||||
var/static/regex/clap_words = regex("clap|applaud")
|
||||
var/static/regex/honk_words = regex("ho+nk") //hooooooonk
|
||||
var/static/regex/multispin_words = regex("like a record baby|right round")
|
||||
var/static/regex/orgasm_words = regex("cum|orgasm|climax|squirt|heyo") //CITADEL CHANGE
|
||||
var/static/regex/family_friendly_words = regex("family") //Hyper change
|
||||
//var/static/regex/orgasm_words = regex("cum|orgasm|climax|squirt|heyo") //CITADEL CHANGE
|
||||
var/static/regex/dab_words = regex("dab|mood") //CITADEL CHANGE
|
||||
var/static/regex/snap_words = regex("snap") //CITADEL CHANGE
|
||||
var/static/regex/bwoink_words = regex("what the fuck are you doing|bwoink|hey you got a moment?") //CITADEL CHANGE
|
||||
@@ -572,6 +573,7 @@
|
||||
var/mob/living/L = V
|
||||
L.SpinAnimation(speed = 10, loops = 5)
|
||||
|
||||
/* Yeah nah fam.
|
||||
//CITADEL CHANGES
|
||||
//ORGASM
|
||||
else if((findtext(message, orgasm_words)))
|
||||
@@ -580,6 +582,13 @@
|
||||
var/mob/living/carbon/human/H = V
|
||||
if(H.canbearoused && H.has_dna() && HAS_TRAIT(H, TRAIT_NYMPHO)) // probably a redundant check but for good measure
|
||||
H.mob_climax(forced_climax=TRUE)
|
||||
*/
|
||||
else if((findtext(message, family_friendly_words)))
|
||||
cooldown = COOLDOWN_MEME
|
||||
for(var/V in listeners)
|
||||
var/mob/living/M = V
|
||||
M.say(pick("You don't turn your back on family.","...Even when they do."))
|
||||
SEND_SOUND(M, sound('hyperstation/sound/misc/family.ogg',volume=75))
|
||||
|
||||
//DAB
|
||||
else if((findtext(message, dab_words)))
|
||||
|
||||
@@ -1,13 +1,13 @@
|
||||
//include unit test files in this module in this ifdef
|
||||
//Keep this sorted alphabetically
|
||||
|
||||
#ifdef UNIT_TESTS
|
||||
#include "anchored_mobs.dm"
|
||||
#include "component_tests.dm"
|
||||
#include "reagent_id_typos.dm"
|
||||
#include "reagent_recipe_collisions.dm"
|
||||
#include "spawn_humans.dm"
|
||||
#include "subsystem_init.dm"
|
||||
#include "timer_sanity.dm"
|
||||
#include "unit_test.dm"
|
||||
#endif
|
||||
//include unit test files in this module in this ifdef
|
||||
//Keep this sorted alphabetically
|
||||
|
||||
#ifdef UNIT_TESTS
|
||||
#include "anchored_mobs.dm"
|
||||
#include "component_tests.dm"
|
||||
#include "reagent_id_typos.dm"
|
||||
#include "reagent_recipe_collisions.dm"
|
||||
#include "spawn_humans.dm"
|
||||
#include "subsystem_init.dm"
|
||||
#include "timer_sanity.dm"
|
||||
#include "unit_test.dm"
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
/datum/unit_test/component_duping/Run()
|
||||
var/list/bad_dms = list()
|
||||
var/list/bad_dts = list()
|
||||
for(var/t in typesof(/datum/component))
|
||||
var/datum/component/comp = t
|
||||
if(!isnum(initial(comp.dupe_mode)))
|
||||
bad_dms += t
|
||||
var/dupe_type = initial(comp.dupe_type)
|
||||
if(dupe_type && !ispath(dupe_type))
|
||||
bad_dts += t
|
||||
if(length(bad_dms) || length(bad_dts))
|
||||
Fail("Components with invalid dupe modes: ([bad_dms.Join(",")]) ||| Components with invalid dupe types: ([bad_dts.Join(",")])")
|
||||
Reference in New Issue
Block a user