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Re-adds neurotoxin and adds neurosmash
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@@ -1373,6 +1373,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
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/datum/reagent/consumable/ethanol/neurotoxin
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name = "Neurotoxin"
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id = "neurotoxin"
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description = "A strong neurotoxin that puts the subject into a death-like state."
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color = "#2E2E61" // rgb: 46, 46, 97
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boozepwr = 50
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@@ -1417,6 +1418,26 @@ All effects don't start immediately, but rather get worse over time; the rate is
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M.adjustStaminaLoss(10)
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..()
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/datum/reagent/consumable/ethanol/neurosmash
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name = "Neurosmash"
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id = "neurosmash"
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description = "A mostly safe alcoholic drink for the true daredevils. Do not mix with Neurotoxin."
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color = "#2E2E61" // rgb: 46, 46, 97
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boozepwr = 60
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quality = DRINK_VERYGOOD
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taste_description = "a numbing sensation"
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glass_icon_state = "neurosmashglass"
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glass_name = "Neurosmash"
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glass_desc = "A mostly safe alcoholic drink for the true daredevils. Do not mix with Neurotoxin."
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/datum/reagent/consumable/ethanol/neurosmash/on_mob_life(mob/living/carbon/M)
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if(holder.has_reagent("neurotoxin"))
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M.adjustOrganLoss(ORGAN_SLOT_BRAIN, 0.5*REM, 150)
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else
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M.adjustOrganLoss(ORGAN_SLOT_BRAIN, -1.0*REM, 150)
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M.dizziness +=2
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..()
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/datum/reagent/consumable/ethanol/hippies_delight
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name = "Hippie's Delight"
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id = "hippiesdelight"
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