mirror of
https://github.com/KabKebab/GS13.git
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Supply Pod Code Update
This commit is contained in:
+96
-95
@@ -1,95 +1,96 @@
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//A set of constants used to determine which type of mute an admin wishes to apply:
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//Please read and understand the muting/automuting stuff before changing these. MUTE_IC_AUTO etc = (MUTE_IC << 1)
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//Therefore there needs to be a gap between the flags for the automute flags
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#define MUTE_IC (1<<0)
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#define MUTE_OOC (1<<1)
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#define MUTE_PRAY (1<<2)
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#define MUTE_ADMINHELP (1<<3)
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#define MUTE_DEADCHAT (1<<4)
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#define MUTE_ALL (~0)
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//Some constants for DB_Ban
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#define BANTYPE_PERMA 1
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#define BANTYPE_TEMP 2
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#define BANTYPE_JOB_PERMA 3
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#define BANTYPE_JOB_TEMP 4
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#define BANTYPE_ANY_FULLBAN 5 //used to locate stuff to unban.
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#define BANTYPE_ADMIN_PERMA 7
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#define BANTYPE_ADMIN_TEMP 8
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#define BANTYPE_ANY_JOB 9 //used to remove jobbans
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//Admin Permissions
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#define R_BUILDMODE (1<<0)
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#define R_ADMIN (1<<1)
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#define R_BAN (1<<2)
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#define R_FUN (1<<3)
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#define R_SERVER (1<<4)
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#define R_DEBUG (1<<5)
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#define R_POSSESS (1<<6)
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#define R_PERMISSIONS (1<<7)
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#define R_STEALTH (1<<8)
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#define R_POLL (1<<9)
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#define R_VAREDIT (1<<10)
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#define R_SOUNDS (1<<11)
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#define R_SPAWN (1<<12)
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#define R_AUTOLOGIN (1<<13)
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#define R_DBRANKS (1<<14)
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#define R_DEFAULT R_AUTOLOGIN
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#define R_EVERYTHING ALL //the sum of all other rank permissions, used for +EVERYTHING
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#define ADMIN_QUE(user) "(<a href='?_src_=holder;[HrefToken(TRUE)];adminmoreinfo=[REF(user)]'>?</a>)"
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#define ADMIN_FLW(user) "(<a href='?_src_=holder;[HrefToken(TRUE)];adminplayerobservefollow=[REF(user)]'>FLW</a>)"
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#define ADMIN_PP(user) "(<a href='?_src_=holder;[HrefToken(TRUE)];adminplayeropts=[REF(user)]'>PP</a>)"
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#define ADMIN_VV(atom) "(<a href='?_src_=vars;[HrefToken(TRUE)];Vars=[REF(atom)]'>VV</a>)"
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#define ADMIN_SM(user) "(<a href='?_src_=holder;[HrefToken(TRUE)];subtlemessage=[REF(user)]'>SM</a>)"
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#define ADMIN_TP(user) "(<a href='?_src_=holder;[HrefToken(TRUE)];traitor=[REF(user)]'>TP</a>)"
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#define ADMIN_KICK(user) "(<a href='?_src_=holder;[HrefToken(TRUE)];boot2=[REF(user)]'>KICK</a>)"
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#define ADMIN_CENTCOM_REPLY(user) "(<a href='?_src_=holder;[HrefToken(TRUE)];CentComReply=[REF(user)]'>RPLY</a>)"
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#define ADMIN_SYNDICATE_REPLY(user) "(<a href='?_src_=holder;[HrefToken(TRUE)];SyndicateReply=[REF(user)]'>RPLY</a>)"
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#define ADMIN_SC(user) "(<a href='?_src_=holder;[HrefToken(TRUE)];adminspawncookie=[REF(user)]'>SC</a>)"
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#define ADMIN_SMITE(user) "(<a href='?_src_=holder;[HrefToken(TRUE)];adminsmite=[REF(user)]'>SMITE</a>)"
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#define ADMIN_LOOKUP(user) "[key_name_admin(user)][ADMIN_QUE(user)]"
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#define ADMIN_LOOKUPFLW(user) "[key_name_admin(user)][ADMIN_QUE(user)] [ADMIN_FLW(user)]"
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#define ADMIN_SET_SD_CODE "(<a href='?_src_=holder;[HrefToken(TRUE)];set_selfdestruct_code=1'>SETCODE</a>)"
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#define ADMIN_FULLMONTY_NONAME(user) "[ADMIN_QUE(user)] [ADMIN_PP(user)] [ADMIN_VV(user)] [ADMIN_SM(user)] [ADMIN_FLW(user)] [ADMIN_TP(user)] [ADMIN_INDIVIDUALLOG(user)] [ADMIN_SMITE(user)]"
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#define ADMIN_FULLMONTY(user) "[key_name_admin(user)] [ADMIN_FULLMONTY_NONAME(user)]"
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#define ADMIN_JMP(src) "(<a href='?_src_=holder;[HrefToken(TRUE)];adminplayerobservecoodjump=1;X=[src.x];Y=[src.y];Z=[src.z]'>JMP</a>)"
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#define COORD(src) "[src ? "([src.x],[src.y],[src.z])" : "nonexistent location"]"
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#define AREACOORD(src) "[src ? "[get_area_name(src, TRUE)] ([src.x], [src.y], [src.z])" : "nonexistent location"]"
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#define ADMIN_COORDJMP(src) "[src ? "[COORD(src)] [ADMIN_JMP(src)]" : "nonexistent location"]"
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#define ADMIN_VERBOSEJMP(src) "[src ? "[AREACOORD(src)] [ADMIN_JMP(src)]" : "nonexistent location"]"
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#define ADMIN_INDIVIDUALLOG(user) "(<a href='?_src_=holder;[HrefToken(TRUE)];individuallog=[REF(user)]'>LOGS</a>)"
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#define ADMIN_PUNISHMENT_LIGHTNING "Lightning bolt"
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#define ADMIN_PUNISHMENT_BRAINDAMAGE "Brain damage"
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#define ADMIN_PUNISHMENT_GIB "Gib"
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#define ADMIN_PUNISHMENT_BSA "Bluespace Artillery Device"
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#define ADMIN_PUNISHMENT_FIREBALL "Fireball"
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#define ADMIN_PUNISHMENT_CLUWNE "Floor Cluwne"
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#define ADMIN_PUNISHMENT_ROD "Immovable Rod"
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#define ADMIN_PUNISHMENT_SUPPLYPOD "Supply Pod"
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#define ADMIN_PUNISHMENT_MAZING "Puzzle"
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#define ADMIN_PUNISHMENT_PIE "Cream Pie"
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#define ADMIN_PUNISHMENT_TABLETIDESTATIONWIDE "Tabletide Stationwide"
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#define ADMIN_PUNISHMENT_FAKEBWOINK "Fake Bwoink"
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#define ADMIN_PUNISHMENT_NUGGET "Nugget"
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#define ADMIN_PUNISHMENT_BREADIFY ":b:read"
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#define AHELP_ACTIVE 1
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#define AHELP_CLOSED 2
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#define AHELP_RESOLVED 3
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#define ROUNDSTART_LOGOUT_REPORT_TIME 6000 //Amount of time (in deciseconds) after the rounds starts, that the player disconnect report is issued.
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#define SPAM_TRIGGER_WARNING 5 //Number of identical messages required before the spam-prevention will warn you to stfu
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#define SPAM_TRIGGER_AUTOMUTE 10 //Number of identical messages required before the spam-prevention will automute you
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///Max length of a keypress command before it's considered to be a forged packet/bogus command
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#define MAX_KEYPRESS_COMMANDLENGTH 16
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///Max amount of keypress messages per second over two seconds before client is autokicked
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#define MAX_KEYPRESS_AUTOKICK 100
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///Length of held key rolling buffer
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#define HELD_KEY_BUFFER_LENGTH 15
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//A set of constants used to determine which type of mute an admin wishes to apply:
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||||
//Please read and understand the muting/automuting stuff before changing these. MUTE_IC_AUTO etc = (MUTE_IC << 1)
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//Therefore there needs to be a gap between the flags for the automute flags
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#define MUTE_IC (1<<0)
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#define MUTE_OOC (1<<1)
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#define MUTE_PRAY (1<<2)
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#define MUTE_ADMINHELP (1<<3)
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#define MUTE_DEADCHAT (1<<4)
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#define MUTE_ALL (~0)
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//Some constants for DB_Ban
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#define BANTYPE_PERMA 1
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#define BANTYPE_TEMP 2
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#define BANTYPE_JOB_PERMA 3
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#define BANTYPE_JOB_TEMP 4
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#define BANTYPE_ANY_FULLBAN 5 //used to locate stuff to unban.
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#define BANTYPE_ADMIN_PERMA 7
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#define BANTYPE_ADMIN_TEMP 8
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#define BANTYPE_ANY_JOB 9 //used to remove jobbans
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//Admin Permissions
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#define R_BUILDMODE (1<<0)
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#define R_ADMIN (1<<1)
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#define R_BAN (1<<2)
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#define R_FUN (1<<3)
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#define R_SERVER (1<<4)
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#define R_DEBUG (1<<5)
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#define R_POSSESS (1<<6)
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#define R_PERMISSIONS (1<<7)
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#define R_STEALTH (1<<8)
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#define R_POLL (1<<9)
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#define R_VAREDIT (1<<10)
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#define R_SOUNDS (1<<11)
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#define R_SPAWN (1<<12)
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#define R_AUTOLOGIN (1<<13)
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#define R_DBRANKS (1<<14)
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#define R_DEFAULT R_AUTOLOGIN
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#define R_EVERYTHING ALL //the sum of all other rank permissions, used for +EVERYTHING
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#define ADMIN_QUE(user) "(<a href='?_src_=holder;[HrefToken(TRUE)];adminmoreinfo=[REF(user)]'>?</a>)"
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#define ADMIN_FLW(user) "(<a href='?_src_=holder;[HrefToken(TRUE)];adminplayerobservefollow=[REF(user)]'>FLW</a>)"
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#define ADMIN_PP(user) "(<a href='?_src_=holder;[HrefToken(TRUE)];adminplayeropts=[REF(user)]'>PP</a>)"
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#define ADMIN_VV(atom) "(<a href='?_src_=vars;[HrefToken(TRUE)];Vars=[REF(atom)]'>VV</a>)"
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#define ADMIN_SM(user) "(<a href='?_src_=holder;[HrefToken(TRUE)];subtlemessage=[REF(user)]'>SM</a>)"
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#define ADMIN_TP(user) "(<a href='?_src_=holder;[HrefToken(TRUE)];traitor=[REF(user)]'>TP</a>)"
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#define ADMIN_KICK(user) "(<a href='?_src_=holder;[HrefToken(TRUE)];boot2=[REF(user)]'>KICK</a>)"
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#define ADMIN_CENTCOM_REPLY(user) "(<a href='?_src_=holder;[HrefToken(TRUE)];CentComReply=[REF(user)]'>RPLY</a>)"
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#define ADMIN_SYNDICATE_REPLY(user) "(<a href='?_src_=holder;[HrefToken(TRUE)];SyndicateReply=[REF(user)]'>RPLY</a>)"
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#define ADMIN_SC(user) "(<a href='?_src_=holder;[HrefToken(TRUE)];adminspawncookie=[REF(user)]'>SC</a>)"
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#define ADMIN_SMITE(user) "(<a href='?_src_=holder;[HrefToken(TRUE)];adminsmite=[REF(user)]'>SMITE</a>)"
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#define ADMIN_LOOKUP(user) "[key_name_admin(user)][ADMIN_QUE(user)]"
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#define ADMIN_LOOKUPFLW(user) "[key_name_admin(user)][ADMIN_QUE(user)] [ADMIN_FLW(user)]"
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#define ADMIN_SET_SD_CODE "(<a href='?_src_=holder;[HrefToken(TRUE)];set_selfdestruct_code=1'>SETCODE</a>)"
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#define ADMIN_FULLMONTY_NONAME(user) "[ADMIN_QUE(user)] [ADMIN_PP(user)] [ADMIN_VV(user)] [ADMIN_SM(user)] [ADMIN_FLW(user)] [ADMIN_TP(user)] [ADMIN_INDIVIDUALLOG(user)] [ADMIN_SMITE(user)]"
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#define ADMIN_FULLMONTY(user) "[key_name_admin(user)] [ADMIN_FULLMONTY_NONAME(user)]"
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#define ADMIN_JMP(src) "(<a href='?_src_=holder;[HrefToken(TRUE)];adminplayerobservecoodjump=1;X=[src.x];Y=[src.y];Z=[src.z]'>JMP</a>)"
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#define COORD(src) "[src ? "([src.x],[src.y],[src.z])" : "nonexistent location"]"
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#define AREACOORD(src) "[src ? "[get_area_name(src, TRUE)] ([src.x], [src.y], [src.z])" : "nonexistent location"]"
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#define ADMIN_COORDJMP(src) "[src ? "[COORD(src)] [ADMIN_JMP(src)]" : "nonexistent location"]"
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#define ADMIN_VERBOSEJMP(src) "[src ? "[AREACOORD(src)] [ADMIN_JMP(src)]" : "nonexistent location"]"
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#define ADMIN_INDIVIDUALLOG(user) "(<a href='?_src_=holder;[HrefToken(TRUE)];individuallog=[REF(user)]'>LOGS</a>)"
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#define ADMIN_PUNISHMENT_LIGHTNING "Lightning bolt"
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#define ADMIN_PUNISHMENT_BRAINDAMAGE "Brain damage"
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#define ADMIN_PUNISHMENT_GIB "Gib"
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#define ADMIN_PUNISHMENT_BSA "Bluespace Artillery Device"
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#define ADMIN_PUNISHMENT_FIREBALL "Fireball"
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#define ADMIN_PUNISHMENT_CLUWNE "Floor Cluwne"
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#define ADMIN_PUNISHMENT_ROD "Immovable Rod"
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#define ADMIN_PUNISHMENT_SUPPLYPOD_QUICK "Supply Pod (Quick)"
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#define ADMIN_PUNISHMENT_SUPPLYPOD "Supply Pod"
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#define ADMIN_PUNISHMENT_MAZING "Puzzle"
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#define ADMIN_PUNISHMENT_PIE "Cream Pie"
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#define ADMIN_PUNISHMENT_TABLETIDESTATIONWIDE "Tabletide Stationwide"
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#define ADMIN_PUNISHMENT_FAKEBWOINK "Fake Bwoink"
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#define ADMIN_PUNISHMENT_NUGGET "Nugget"
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#define ADMIN_PUNISHMENT_BREADIFY ":b:read"
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#define AHELP_ACTIVE 1
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#define AHELP_CLOSED 2
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#define AHELP_RESOLVED 3
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#define ROUNDSTART_LOGOUT_REPORT_TIME 6000 //Amount of time (in deciseconds) after the rounds starts, that the player disconnect report is issued.
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#define SPAM_TRIGGER_WARNING 5 //Number of identical messages required before the spam-prevention will warn you to stfu
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#define SPAM_TRIGGER_AUTOMUTE 10 //Number of identical messages required before the spam-prevention will automute you
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///Max length of a keypress command before it's considered to be a forged packet/bogus command
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#define MAX_KEYPRESS_COMMANDLENGTH 16
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///Max amount of keypress messages per second over two seconds before client is autokicked
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#define MAX_KEYPRESS_AUTOKICK 100
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///Length of held key rolling buffer
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#define HELD_KEY_BUFFER_LENGTH 15
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@@ -11,6 +11,7 @@
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#define STYLE_FRUIT 11
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#define STYLE_INVISIBLE 12
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#define STYLE_GONDOLA 13
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#define STYLE_SEETHROUGH 14
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#define POD_ICON_STATE 1
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#define POD_NAME 2
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@@ -29,5 +30,6 @@
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list("honkpod", "\improper HONK pod", "A brightly-colored supply pod. It likely originated from the Clown Federation."),\
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list("fruitpod", "\improper Orange", "An angry orange."),\
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list("", "\improper S.T.E.A.L.T.H. pod MKVII", "A supply pod that, under normal circumstances, is completely invisible to conventional methods of detection. How are you even seeing this?"),\
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list("gondolapod", "gondola", "The silent walker. This one seems to be part of a delivery agency.")\
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list("gondolapod", "gondola", "The silent walker. This one seems to be part of a delivery agency."),\
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list("", "", "")\
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)
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+94
-93
@@ -1,93 +1,94 @@
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/*
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These defines are specific to the atom/flags_1 bitmask
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*/
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#define ALL (~0) //For convenience.
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#define NONE 0
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//for convenience
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#define ENABLE_BITFIELD(variable, flag) (variable |= (flag))
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#define DISABLE_BITFIELD(variable, flag) (variable &= ~(flag))
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#define CHECK_BITFIELD(variable, flag) (variable & (flag))
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#define TOGGLE_BITFIELD(variable, flag) (variable ^= (flag))
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#define CHECK_MULTIPLE_BITFIELDS(flagvar, flags) (((flagvar) & (flags)) == (flags))
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GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, 4096, 8192, 16384, 32768))
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// for /datum/var/datum_flags
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#define DF_USE_TAG (1<<0)
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#define DF_VAR_EDITED (1<<1)
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#define DF_ISPROCESSING (1<<2)
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//FLAGS BITMASK
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#define HEAR_1 (1<<3) // This flag is what recursive_hear_check() uses to determine wether to add an item to the hearer list or not.
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#define CHECK_RICOCHET_1 (1<<4) // Projectiels will check ricochet on things impacted that have this.
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#define CONDUCT_1 (1<<5) // conducts electricity (metal etc.)
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#define NODECONSTRUCT_1 (1<<7) // For machines and structures that should not break into parts, eg, holodeck stuff
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#define OVERLAY_QUEUED_1 (1<<8) // atom queued to SSoverlay
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||||
#define ON_BORDER_1 (1<<9) // item has priority to check when entering or leaving
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||||
#define PREVENT_CLICK_UNDER_1 (1<<11) //Prevent clicking things below it on the same turf eg. doors/ fulltile windows
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||||
#define HOLOGRAM_1 (1<<12)
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#define TESLA_IGNORE_1 (1<<13) // TESLA_IGNORE grants immunity from being targeted by tesla-style electricity
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||||
#define INITIALIZED_1 (1<<14) //Whether /atom/Initialize() has already run for the object
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||||
#define ADMIN_SPAWNED_1 (1<<15) //was this spawned by an admin? used for stat tracking stuff.
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||||
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||||
//turf-only flags
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||||
#define NOJAUNT_1 (1<<0)
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#define UNUSED_RESERVATION_TURF_1 (1<<1)
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#define CAN_BE_DIRTY_1 (1<<2) // If a turf can be made dirty at roundstart. This is also used in areas.
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||||
#define NO_LAVA_GEN_1 (1<<6) //Blocks lava rivers being generated on the turf
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||||
#define NO_RUINS_1 (1<<10) //Blocks ruins spawning on the turf
|
||||
|
||||
/*
|
||||
These defines are used specifically with the atom/pass_flags bitmask
|
||||
the atom/checkpass() proc uses them (tables will call movable atom checkpass(PASSTABLE) for example)
|
||||
*/
|
||||
//flags for pass_flags
|
||||
#define PASSTABLE (1<<0)
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||||
#define PASSGLASS (1<<1)
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||||
#define PASSGRILLE (1<<2)
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||||
#define PASSBLOB (1<<3)
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||||
#define PASSMOB (1<<4)
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||||
#define PASSCLOSEDTURF (1<<5)
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||||
#define LETPASSTHROW (1<<6)
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||||
#define PASSMACHINES (1<<7)
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||||
#define PASSCOMPUTER (1<<8)
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||||
#define PASSDOOR (1<<13)
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||||
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||||
//Movement Types
|
||||
#define GROUND (1<<0)
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||||
#define FLYING (1<<1)
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||||
#define VENTCRAWLING (1<<2)
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||||
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//Fire and Acid stuff, for resistance_flags
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||||
#define LAVA_PROOF (1<<0)
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||||
#define FIRE_PROOF (1<<1) //100% immune to fire damage (but not necessarily to lava or heat)
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||||
#define FLAMMABLE (1<<2)
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||||
#define ON_FIRE (1<<3)
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||||
#define UNACIDABLE (1<<4) //acid can't even appear on it, let alone melt it.
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||||
#define ACID_PROOF (1<<5) //acid stuck on it doesn't melt it.
|
||||
#define INDESTRUCTIBLE (1<<6) //doesn't take damage
|
||||
#define FREEZE_PROOF (1<<7) //can't be frozen
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||||
#define GOLIATH_RESISTANCE (1<<8) //CIT CHANGE
|
||||
#define GOLIATH_WEAKNESS (1<<9) //CIT CHANGE
|
||||
|
||||
//tesla_zap
|
||||
#define TESLA_MACHINE_EXPLOSIVE (1<<0)
|
||||
#define TESLA_ALLOW_DUPLICATES (1<<1)
|
||||
#define TESLA_OBJ_DAMAGE (1<<2)
|
||||
#define TESLA_MOB_DAMAGE (1<<3)
|
||||
#define TESLA_MOB_STUN (1<<4)
|
||||
|
||||
#define TESLA_DEFAULT_FLAGS ALL
|
||||
#define TESLA_FUSION_FLAGS TESLA_OBJ_DAMAGE | TESLA_MOB_DAMAGE | TESLA_MOB_STUN
|
||||
|
||||
//EMP protection
|
||||
#define EMP_PROTECT_SELF (1<<0)
|
||||
#define EMP_PROTECT_CONTENTS (1<<1)
|
||||
#define EMP_PROTECT_WIRES (1<<2)
|
||||
|
||||
// radiation
|
||||
#define RAD_PROTECT_CONTENTS (1<<0)
|
||||
#define RAD_NO_CONTAMINATE (1<<1)
|
||||
/*
|
||||
These defines are specific to the atom/flags_1 bitmask
|
||||
*/
|
||||
#define ALL (~0) //For convenience.
|
||||
#define NONE 0
|
||||
|
||||
//for convenience
|
||||
#define ENABLE_BITFIELD(variable, flag) (variable |= (flag))
|
||||
#define DISABLE_BITFIELD(variable, flag) (variable &= ~(flag))
|
||||
#define CHECK_BITFIELD(variable, flag) (variable & (flag))
|
||||
#define TOGGLE_BITFIELD(variable, flag) (variable ^= (flag))
|
||||
|
||||
#define CHECK_MULTIPLE_BITFIELDS(flagvar, flags) (((flagvar) & (flags)) == (flags))
|
||||
|
||||
GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, 4096, 8192, 16384, 32768))
|
||||
|
||||
// for /datum/var/datum_flags
|
||||
#define DF_USE_TAG (1<<0)
|
||||
#define DF_VAR_EDITED (1<<1)
|
||||
#define DF_ISPROCESSING (1<<2)
|
||||
|
||||
//FLAGS BITMASK
|
||||
|
||||
#define HEAR_1 (1<<3) // This flag is what recursive_hear_check() uses to determine wether to add an item to the hearer list or not.
|
||||
#define CHECK_RICOCHET_1 (1<<4) // Projectiels will check ricochet on things impacted that have this.
|
||||
#define CONDUCT_1 (1<<5) // conducts electricity (metal etc.)
|
||||
#define NODECONSTRUCT_1 (1<<7) // For machines and structures that should not break into parts, eg, holodeck stuff
|
||||
#define OVERLAY_QUEUED_1 (1<<8) // atom queued to SSoverlay
|
||||
#define ON_BORDER_1 (1<<9) // item has priority to check when entering or leaving
|
||||
#define PREVENT_CLICK_UNDER_1 (1<<11) //Prevent clicking things below it on the same turf eg. doors/ fulltile windows
|
||||
#define HOLOGRAM_1 (1<<12)
|
||||
#define TESLA_IGNORE_1 (1<<13) // TESLA_IGNORE grants immunity from being targeted by tesla-style electricity
|
||||
#define INITIALIZED_1 (1<<14) //Whether /atom/Initialize() has already run for the object
|
||||
#define ADMIN_SPAWNED_1 (1<<15) //was this spawned by an admin? used for stat tracking stuff.
|
||||
#define PREVENT_CONTENTS_EXPLOSION_1 (1<<16) /// should not get harmed if this gets caught by an explosion?
|
||||
|
||||
//turf-only flags
|
||||
#define NOJAUNT_1 (1<<0)
|
||||
#define UNUSED_RESERVATION_TURF_1 (1<<1)
|
||||
#define CAN_BE_DIRTY_1 (1<<2) // If a turf can be made dirty at roundstart. This is also used in areas.
|
||||
#define NO_LAVA_GEN_1 (1<<6) //Blocks lava rivers being generated on the turf
|
||||
#define NO_RUINS_1 (1<<10) //Blocks ruins spawning on the turf
|
||||
|
||||
/*
|
||||
These defines are used specifically with the atom/pass_flags bitmask
|
||||
the atom/checkpass() proc uses them (tables will call movable atom checkpass(PASSTABLE) for example)
|
||||
*/
|
||||
//flags for pass_flags
|
||||
#define PASSTABLE (1<<0)
|
||||
#define PASSGLASS (1<<1)
|
||||
#define PASSGRILLE (1<<2)
|
||||
#define PASSBLOB (1<<3)
|
||||
#define PASSMOB (1<<4)
|
||||
#define PASSCLOSEDTURF (1<<5)
|
||||
#define LETPASSTHROW (1<<6)
|
||||
#define PASSMACHINES (1<<7)
|
||||
#define PASSCOMPUTER (1<<8)
|
||||
#define PASSDOOR (1<<13)
|
||||
|
||||
//Movement Types
|
||||
#define GROUND (1<<0)
|
||||
#define FLYING (1<<1)
|
||||
#define VENTCRAWLING (1<<2)
|
||||
|
||||
//Fire and Acid stuff, for resistance_flags
|
||||
#define LAVA_PROOF (1<<0)
|
||||
#define FIRE_PROOF (1<<1) //100% immune to fire damage (but not necessarily to lava or heat)
|
||||
#define FLAMMABLE (1<<2)
|
||||
#define ON_FIRE (1<<3)
|
||||
#define UNACIDABLE (1<<4) //acid can't even appear on it, let alone melt it.
|
||||
#define ACID_PROOF (1<<5) //acid stuck on it doesn't melt it.
|
||||
#define INDESTRUCTIBLE (1<<6) //doesn't take damage
|
||||
#define FREEZE_PROOF (1<<7) //can't be frozen
|
||||
#define GOLIATH_RESISTANCE (1<<8) //CIT CHANGE
|
||||
#define GOLIATH_WEAKNESS (1<<9) //CIT CHANGE
|
||||
|
||||
//tesla_zap
|
||||
#define TESLA_MACHINE_EXPLOSIVE (1<<0)
|
||||
#define TESLA_ALLOW_DUPLICATES (1<<1)
|
||||
#define TESLA_OBJ_DAMAGE (1<<2)
|
||||
#define TESLA_MOB_DAMAGE (1<<3)
|
||||
#define TESLA_MOB_STUN (1<<4)
|
||||
|
||||
#define TESLA_DEFAULT_FLAGS ALL
|
||||
#define TESLA_FUSION_FLAGS TESLA_OBJ_DAMAGE | TESLA_MOB_DAMAGE | TESLA_MOB_STUN
|
||||
|
||||
//EMP protection
|
||||
#define EMP_PROTECT_SELF (1<<0)
|
||||
#define EMP_PROTECT_CONTENTS (1<<1)
|
||||
#define EMP_PROTECT_WIRES (1<<2)
|
||||
|
||||
// radiation
|
||||
#define RAD_PROTECT_CONTENTS (1<<0)
|
||||
#define RAD_NO_CONTAMINATE (1<<1)
|
||||
|
||||
@@ -198,7 +198,7 @@ GLOBAL_LIST_EMPTY(explosions)
|
||||
var/list/items = list()
|
||||
for(var/I in T)
|
||||
var/atom/A = I
|
||||
if (!A.prevent_content_explosion()) //The atom/contents_explosion() proc returns null if the contents ex_acting has been handled by the atom, and TRUE if it hasn't.
|
||||
if (!(A.flags_1 & PREVENT_CONTENTS_EXPLOSION_1)) //The atom/contents_explosion() proc returns null if the contents ex_acting has been handled by the atom, and TRUE if it hasn't.
|
||||
items += A.GetAllContents()
|
||||
for(var/O in items)
|
||||
var/atom/A = O
|
||||
|
||||
+874
-877
File diff suppressed because it is too large
Load Diff
+1037
-1013
File diff suppressed because it is too large
Load Diff
@@ -112,7 +112,7 @@ GLOBAL_LIST_INIT(admin_verbs_fun, list(
|
||||
/client/proc/roll_dices //CIT CHANGE - Adds dice verb
|
||||
))
|
||||
GLOBAL_PROTECT(admin_verbs_spawn)
|
||||
GLOBAL_LIST_INIT(admin_verbs_spawn, list(/datum/admins/proc/spawn_atom, /datum/admins/proc/spawn_cargo, /datum/admins/proc/spawn_objasmob, /client/proc/respawn_character))
|
||||
GLOBAL_LIST_INIT(admin_verbs_spawn, list(/datum/admins/proc/spawn_atom, /datum/admins/proc/podspawn_atom, /datum/admins/proc/spawn_cargo, /datum/admins/proc/spawn_objasmob, /client/proc/respawn_character))
|
||||
GLOBAL_PROTECT(admin_verbs_server)
|
||||
GLOBAL_LIST_INIT(admin_verbs_server, world.AVerbsServer())
|
||||
/world/proc/AVerbsServer()
|
||||
|
||||
+2992
-2983
File diff suppressed because it is too large
Load Diff
+1454
-1434
File diff suppressed because it is too large
Load Diff
@@ -19,7 +19,7 @@
|
||||
//Variables declared to change how items in the launch bay are picked and launched. (Almost) all of these are changed in the ui_act proc
|
||||
//Some effect groups are choices, while other are booleans. This is because some effects can stack, while others dont (ex: you can stack explosion and quiet, but you cant stack ordered launch and random launch)
|
||||
/datum/centcom_podlauncher
|
||||
var/static/list/ignored_atoms = typecacheof(list(null, /mob/dead, /obj/effect/landmark, /obj/docking_port, /atom/movable/lighting_object, /obj/effect/particle_effect/sparks, /obj/effect/DPtarget, /obj/effect/supplypod_selector ))
|
||||
var/static/list/ignored_atoms = typecacheof(list(null, /mob/dead, /obj/effect/landmark, /obj/docking_port, /atom/movable/lighting_object, /obj/effect/particle_effect/sparks, /obj/effect/abstract/DPtarget, /obj/effect/supplypod_selector ))
|
||||
var/turf/oldTurf //Keeps track of where the user was at if they use the "teleport to centcom" button, so they can go back
|
||||
var/client/holder //client of whoever is using this datum
|
||||
var/area/bay //What bay we're using to launch shit from.
|
||||
@@ -29,9 +29,10 @@
|
||||
var/damageChoice = 0 //Determines if we do no damage (0), custom amnt of damage (1), or gib + 5000dmg (2)
|
||||
var/launcherActivated = FALSE //check if we've entered "launch mode" (when we click a pod is launched). Used for updating mouse cursor
|
||||
var/effectBurst = FALSE //Effect that launches 5 at once in a 3x3 area centered on the target
|
||||
var/effectAnnounce = TRUE
|
||||
var/numTurfs = 0 //Counts the number of turfs with things we can launch in the chosen bay (in the centcom map)
|
||||
var/launchCounter = 1 //Used with the "Ordered" launch mode (launchChoice = 1) to see what item is launched
|
||||
var/specificTarget //Do we want to target a specific mob instead of where we click? Also used for smiting
|
||||
var/atom/specificTarget //Do we want to target a specific mob instead of where we click? Also used for smiting
|
||||
var/list/orderedArea = list() //Contains an ordered list of turfs in an area (filled in the createOrderedArea() proc), read top-left to bottom-right. Used for the "ordered" launch mode (launchChoice = 1)
|
||||
var/list/acceptableTurfs = list() //Contians a list of turfs (in the "bay" area on centcom) that have items that can be launched. Taken from orderedArea
|
||||
var/list/launchList = list() //Contains whatever is going to be put in the supplypod and fired. Taken from acceptableTurfs
|
||||
@@ -66,12 +67,14 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm
|
||||
data["launchChoice"] = launchChoice //Launch turfs all at once (0), ordered (1), or randomly(1)
|
||||
data["explosionChoice"] = explosionChoice //An explosion that occurs when landing. Can be no explosion (0), custom explosion (1), or maxcap (2)
|
||||
data["damageChoice"] = damageChoice //Damage that occurs to any mob under the pod when it lands. Can be no damage (0), custom damage (1), or gib+5000dmg (2)
|
||||
data["fallDuration"] = temp_pod.fallDuration //How long the pod's falling animation lasts
|
||||
data["landingDelay"] = temp_pod.landingDelay //How long the pod takes to land after launching
|
||||
data["openingDelay"] = temp_pod.openingDelay //How long the pod takes to open after landing
|
||||
data["departureDelay"] = temp_pod.departureDelay //How long the pod takes to leave after opening (if bluespace=true, it deletes. if reversing=true, it flies back to centcom)
|
||||
data["styleChoice"] = temp_pod.style //Style is a variable that keeps track of what the pod is supposed to look like. It acts as an index to the POD_STYLES list in cargo.dm defines to get the proper icon/name/desc for the pod.
|
||||
data["effectStun"] = temp_pod.effectStun //If true, stuns anyone under the pod when it launches until it lands, forcing them to get hit by the pod. Devilish!
|
||||
data["effectLimb"] = temp_pod.effectLimb //If true, pops off a limb (if applicable) from anyone caught under the pod when it lands
|
||||
data["effectOrgans"] = temp_pod.effectOrgans //If true, yeets the organs out of any bodies caught under the pod when it lands
|
||||
data["effectBluespace"] = temp_pod.bluespace //If true, the pod deletes (in a shower of sparks) after landing
|
||||
data["effectStealth"] = temp_pod.effectStealth //If true, a target icon isnt displayed on the turf where the pod will land
|
||||
data["effectQuiet"] = temp_pod.effectQuiet //The female sniper. If true, the pod makes no noise (including related explosions, opening sounds, etc)
|
||||
@@ -81,12 +84,14 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm
|
||||
data["effectReverse"] = temp_pod.reversing //If true, the pod will not send any items. Instead, after opening, it will close again (picking up items/mobs) and fly back to centcom
|
||||
data["effectTarget"] = specificTarget //Launches the pod at the turf of a specific mob target, rather than wherever the user clicked. Useful for smites
|
||||
data["effectName"] = temp_pod.adminNamed //Determines whether or not the pod has been named by an admin. If true, the pod's name will not get overridden when the style of the pod changes (changing the style of the pod normally also changes the name+desc)
|
||||
data["effectAnnounce"] = effectAnnounce
|
||||
data["giveLauncher"] = launcherActivated //If true, the user is in launch mode, and whenever they click a pod will be launched (either at their mouse position or at a specific target)
|
||||
data["numObjects"] = numTurfs //Counts the number of turfs that contain a launchable object in the centcom supplypod bay
|
||||
data["fallingSound"] = temp_pod.fallingSound != initial(temp_pod.fallingSound)//Admin sound to play as the pod falls
|
||||
data["landingSound"] = temp_pod.landingSound //Admin sound to play when the pod lands
|
||||
data["openingSound"] = temp_pod.openingSound //Admin sound to play when the pod opens
|
||||
data["leavingSound"] = temp_pod.leavingSound //Admin sound to play when the pod leaves
|
||||
data["soundVolume"] = temp_pod.soundVolume != 50 //Admin sound to play when the pod leaves
|
||||
data["soundVolume"] = temp_pod.soundVolume != initial(temp_pod.soundVolume) //Admin sound to play when the pod leaves
|
||||
return data
|
||||
|
||||
/datum/centcom_podlauncher/ui_act(action, params)
|
||||
@@ -227,6 +232,9 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm
|
||||
if("effectLimb") //Toggle: Anyone carbon mob under the pod loses a limb when it lands
|
||||
temp_pod.effectLimb = !temp_pod.effectLimb
|
||||
. = TRUE
|
||||
if("effectOrgans") //Toggle: Any carbon mob under the pod loses every limb and organ
|
||||
temp_pod.effectOrgans = !temp_pod.effectOrgans
|
||||
. = TRUE
|
||||
if("effectBluespace") //Toggle: Deletes the pod after landing
|
||||
temp_pod.bluespace = !temp_pod.bluespace
|
||||
. = TRUE
|
||||
@@ -245,6 +253,9 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm
|
||||
if("effectBurst") //Toggle: Launch 5 pods (with a very slight delay between) in a 3x3 area centered around the target
|
||||
effectBurst = !effectBurst
|
||||
. = TRUE
|
||||
if("effectAnnounce") //Toggle: Sends a ghost announcement.
|
||||
effectAnnounce = !effectAnnounce
|
||||
. = TRUE
|
||||
if("effectReverse") //Toggle: Don't send any items. Instead, after landing, close (taking any objects inside) and go back to the centcom bay it came from
|
||||
temp_pod.reversing = !temp_pod.reversing
|
||||
. = TRUE
|
||||
@@ -261,11 +272,23 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm
|
||||
. = TRUE
|
||||
|
||||
////////////////////////////TIMER DELAYS//////////////////
|
||||
if("fallDuration") //Change the falling animation duration
|
||||
if (temp_pod.fallDuration != initial(temp_pod.fallDuration)) //If the fall duration has already been changed when we push the "change value" button, then set it to default
|
||||
temp_pod.fallDuration = initial(temp_pod.fallDuration)
|
||||
return
|
||||
var/timeInput = input("Enter the duration of the pod's falling animation, in seconds", "Delay Time", initial(temp_pod.fallDuration) * 0.1) as null|num
|
||||
if (isnull(timeInput))
|
||||
return
|
||||
if (!isnum(timeInput)) //Sanitize input, if it doesnt check out, error and set to default
|
||||
alert(usr, "That wasnt a number! Value set to default ([initial(temp_pod.fallDuration)*0.1]) instead.")
|
||||
timeInput = initial(temp_pod.fallDuration)
|
||||
temp_pod.fallDuration = 10 * timeInput
|
||||
. = TRUE
|
||||
if("landingDelay") //Change the time it takes the pod to land, after firing
|
||||
if (temp_pod.landingDelay != initial(temp_pod.landingDelay)) //If the landing delay has already been changed when we push the "change value" button, then set it to default
|
||||
temp_pod.landingDelay = initial(temp_pod.landingDelay)
|
||||
return
|
||||
var/timeInput = input("Delay Time", "Enter the time it takes for the pod to land, in seconds", 0.5) as null|num
|
||||
var/timeInput = input("Enter the time it takes for the pod to land, in seconds", "Delay Time", initial(temp_pod.landingDelay) * 0.1) as null|num
|
||||
if (isnull(timeInput))
|
||||
return
|
||||
if (!isnum(timeInput)) //Sanitize input, if it doesnt check out, error and set to default
|
||||
@@ -277,7 +300,7 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm
|
||||
if (temp_pod.openingDelay != initial(temp_pod.openingDelay)) //If the opening delay has already been changed when we push the "change value" button, then set it to default
|
||||
temp_pod.openingDelay = initial(temp_pod.openingDelay)
|
||||
return
|
||||
var/timeInput = input("Delay Time", "Enter the time it takes for the pod to open after landing, in seconds", 3) as null|num
|
||||
var/timeInput = input("Enter the time it takes for the pod to open after landing, in seconds", "Delay Time", initial(temp_pod.openingDelay) * 0.1) as null|num
|
||||
if (isnull(timeInput))
|
||||
return
|
||||
if (!isnum(timeInput)) //Sanitize input
|
||||
@@ -289,7 +312,7 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm
|
||||
if (temp_pod.departureDelay != initial(temp_pod.departureDelay)) //If the departure delay has already been changed when we push the "change value" button, then set it to default
|
||||
temp_pod.departureDelay = initial(temp_pod.departureDelay)
|
||||
return
|
||||
var/timeInput = input("Delay Time", "Enter the time it takes for the pod to leave after opening, in seconds", 3) as null|num
|
||||
var/timeInput = input("Enter the time it takes for the pod to leave after opening, in seconds", "Delay Time", initial(temp_pod.departureDelay) * 0.1) as null|num
|
||||
if (isnull(timeInput))
|
||||
return
|
||||
if (!isnum(timeInput))
|
||||
@@ -299,31 +322,57 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm
|
||||
. = TRUE
|
||||
|
||||
////////////////////////////ADMIN SOUNDS//////////////////
|
||||
if("fallingSound") //Admin sound from a local file that plays when the pod falls
|
||||
if ((temp_pod.fallingSound) != initial(temp_pod.fallingSound))
|
||||
temp_pod.fallingSound = initial(temp_pod.fallingSound)
|
||||
temp_pod.fallingSoundLength = initial(temp_pod.fallingSoundLength)
|
||||
return
|
||||
var/soundInput = input(holder, "Please pick a sound file to play when the pod lands! NOTICE: Take a note of exactly how long the sound is.", "Pick a Sound File") as null|sound
|
||||
if (isnull(soundInput))
|
||||
return
|
||||
var/timeInput = input(holder, "What is the exact length of the sound file, in seconds. This number will be used to line the sound up so that it finishes right as the pod lands!", "Pick a Sound File", 0.3) as null|num
|
||||
if (isnull(timeInput))
|
||||
return
|
||||
if (!isnum(timeInput))
|
||||
alert(usr, "That wasnt a number! Value set to default ([initial(temp_pod.fallingSoundLength)*0.1]) instead.")
|
||||
temp_pod.fallingSound = soundInput
|
||||
temp_pod.fallingSoundLength = 10 * timeInput
|
||||
. = TRUE
|
||||
if("landingSound") //Admin sound from a local file that plays when the pod lands
|
||||
if (!isnull(temp_pod.landingSound))
|
||||
temp_pod.landingSound = null
|
||||
return
|
||||
temp_pod.landingSound = input(holder, "Please pick a sound file to play when the pod lands! I reccomend a nice \"oh shit, i'm sorry\", incase you hit someone with the pod.", "Pick a Sound File") as null|sound
|
||||
var/soundInput = input(holder, "Please pick a sound file to play when the pod lands! I reccomend a nice \"oh shit, i'm sorry\", incase you hit someone with the pod.", "Pick a Sound File") as null|sound
|
||||
if (isnull(soundInput))
|
||||
return
|
||||
temp_pod.landingSound = soundInput
|
||||
. = TRUE
|
||||
if("openingSound") //Admin sound from a local file that plays when the pod opens
|
||||
if (!isnull(temp_pod.openingSound))
|
||||
temp_pod.openingSound = null
|
||||
return
|
||||
temp_pod.openingSound = input(holder, "Please pick a sound file to play when the pod opens! I reccomend a stock sound effect of kids cheering at a party, incase your pod is full of fun exciting stuff!", "Pick a Sound File") as null|sound
|
||||
var/soundInput = input(holder, "Please pick a sound file to play when the pod opens! I reccomend a stock sound effect of kids cheering at a party, incase your pod is full of fun exciting stuff!", "Pick a Sound File") as null|sound
|
||||
if (isnull(soundInput))
|
||||
return
|
||||
temp_pod.openingSound = soundInput
|
||||
. = TRUE
|
||||
if("leavingSound") //Admin sound from a local file that plays when the pod leaves
|
||||
if (!isnull(temp_pod.leavingSound))
|
||||
temp_pod.leavingSound = null
|
||||
return
|
||||
temp_pod.leavingSound = input(holder, "Please pick a sound file to play when the pod leaves! I reccomend a nice slide whistle sound, especially if you're using the reverse pod effect.", "Pick a Sound File") as null|sound
|
||||
var/soundInput = input(holder, "Please pick a sound file to play when the pod leaves! I reccomend a nice slide whistle sound, especially if you're using the reverse pod effect.", "Pick a Sound File") as null|sound
|
||||
if (isnull(soundInput))
|
||||
return
|
||||
temp_pod.leavingSound = soundInput
|
||||
. = TRUE
|
||||
if("soundVolume") //Admin sound from a local file that plays when the pod leaves
|
||||
if (temp_pod.soundVolume != 50)
|
||||
temp_pod.soundVolume = 50
|
||||
if (temp_pod.soundVolume != initial(temp_pod.soundVolume))
|
||||
temp_pod.soundVolume = initial(temp_pod.soundVolume)
|
||||
return
|
||||
temp_pod.soundVolume = input(holder, "Please pick a volume. Default is between 1 and 100 with 50 being average, but pick whatever. I'm a notification, not a cop. If you still cant hear your sound, consider turning on the Quiet effect. It will silence all pod sounds except for the custom admin ones set by the previous three buttons.", "Pick Admin Sound Volume") as null|num
|
||||
if (isnull(temp_pod.soundVolume))
|
||||
temp_pod.soundVolume = 50
|
||||
var/soundInput = input(holder, "Please pick a volume. Default is between 1 and 100 with 80 being average, but pick whatever. I'm a notification, not a cop. If you still cant hear your sound, consider turning on the Quiet effect. It will silence all pod sounds except for the custom admin ones set by the previous three buttons.", "Pick Admin Sound Volume") as null|num
|
||||
if (isnull(soundInput))
|
||||
return
|
||||
temp_pod.soundVolume = soundInput
|
||||
. = TRUE
|
||||
////////////////////////////STYLE CHANGES//////////////////
|
||||
//Style is a value that is used to keep track of what the pod is supposed to look like. It can be used with the POD_STYLES list (in cargo.dm defines)
|
||||
@@ -364,6 +413,9 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm
|
||||
if("styleGondola")
|
||||
temp_pod.setStyle(STYLE_GONDOLA)
|
||||
. = TRUE
|
||||
if("styleSeeThrough")
|
||||
temp_pod.setStyle(STYLE_SEETHROUGH)
|
||||
. = TRUE
|
||||
if("refresh") //Refresh the Pod bay. User should press this if they spawn something new in the centcom bay. Automatically called whenever the user launches a pod
|
||||
refreshBay()
|
||||
. = TRUE
|
||||
@@ -403,12 +455,17 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm
|
||||
if(left_click) //When we left click:
|
||||
preLaunch() //Fill the acceptableTurfs list from the orderedArea list. Then, fill up the launchList list with items from the acceptableTurfs list based on the manner of launch (ordered, random, etc)
|
||||
if (!isnull(specificTarget))
|
||||
target = get_turf(specificTarget) //if we have a specific mob target, then always launch the pod at the turf of the mob
|
||||
target = get_turf(specificTarget) //if we have a specific target, then always launch the pod at the turf of the target
|
||||
else if (target)
|
||||
target = get_turf(target) //Make sure we're aiming at a turf rather than an item or effect or something
|
||||
else
|
||||
return //if target is null and we don't have a specific target, cancel
|
||||
|
||||
if (effectAnnounce)
|
||||
deadchat_broadcast("<span class='deadsay'>A special package is being launched at the station!</span>", turf_target = target)
|
||||
var/list/bouttaDie = list()
|
||||
for (var/mob/living/M in target)
|
||||
bouttaDie.Add(M)
|
||||
supplypod_punish_log(bouttaDie)
|
||||
if (!effectBurst) //If we're not using burst mode, just launch normally.
|
||||
launch(target)
|
||||
else
|
||||
@@ -422,7 +479,6 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm
|
||||
else
|
||||
launch(target) //If we couldn't locate an adjacent turf, just launch at the normal target
|
||||
sleep(rand()*2) //looks cooler than them all appearing at once. Gives the impression of burst fire.
|
||||
log_admin("Centcom Supplypod Launch: [key_name(user)] launched a supplypod in [AREACOORD(target)]")
|
||||
|
||||
/datum/centcom_podlauncher/proc/refreshBay() //Called whenever the bay is switched, as well as wheneber a pod is launched
|
||||
orderedArea = createOrderedArea(bay) //Create an ordered list full of turfs form the bay
|
||||
@@ -486,11 +542,11 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm
|
||||
if (launchClone) //We arent launching the actual items from the bay, rather we are creating clones and launching those
|
||||
for (var/atom/movable/O in launchList)
|
||||
DuplicateObject(O).forceMove(toLaunch) //Duplicate each atom/movable in launchList and forceMove them into the supplypod
|
||||
new /obj/effect/DPtarget(A, toLaunch) //Create the DPTarget, which will eventually forceMove the temp_pod to it's location
|
||||
else
|
||||
new /obj/effect/abstract/DPtarget(A, toLaunch) //Create the DPTarget, which will eventually forceMove the temp_pod to it's location
|
||||
else
|
||||
for (var/atom/movable/O in launchList) //If we aren't cloning the objects, just go through the launchList
|
||||
O.forceMove(toLaunch) //and forceMove any atom/moveable into the supplypod
|
||||
new /obj/effect/DPtarget(A, toLaunch) //Then, create the DPTarget effect, which will eventually forceMove the temp_pod to it's location
|
||||
new /obj/effect/abstract/DPtarget(A, toLaunch) //Then, create the DPTarget effect, which will eventually forceMove the temp_pod to it's location
|
||||
if (launchClone)
|
||||
launchCounter++ //We only need to increment launchCounter if we are cloning objects.
|
||||
//If we aren't cloning objects, taking and removing the first item each time from the acceptableTurfs list will inherently iterate through the list in order
|
||||
@@ -508,4 +564,26 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm
|
||||
updateCursor(FALSE) //Make sure our moues cursor resets to default. False means we are not in launch mode
|
||||
qdel(temp_pod) //Delete the temp_pod
|
||||
qdel(selector) //Delete the selector effect
|
||||
. = ..()
|
||||
. = ..()
|
||||
|
||||
/datum/centcom_podlauncher/proc/supplypod_punish_log(var/list/whoDyin)
|
||||
var/podString = effectBurst ? "5 pods" : "a pod"
|
||||
var/whomString = ""
|
||||
if (LAZYLEN(whoDyin))
|
||||
for (var/mob/living/M in whoDyin)
|
||||
whomString += "[key_name(M)], "
|
||||
|
||||
var/delayString = temp_pod.landingDelay == initial(temp_pod.landingDelay) ? "" : " Delay=[temp_pod.landingDelay*0.1]s"
|
||||
var/damageString = temp_pod.damage == 0 ? "" : " Dmg=[temp_pod.damage]"
|
||||
var/explosionString = ""
|
||||
var/explosion_sum = temp_pod.explosionSize[1] + temp_pod.explosionSize[2] + temp_pod.explosionSize[3] + temp_pod.explosionSize[4]
|
||||
if (explosion_sum != 0)
|
||||
explosionString = " Boom=|"
|
||||
for (var/X in temp_pod.explosionSize)
|
||||
explosionString += "[X]|"
|
||||
|
||||
var/msg = "launched [podString][whomString].[delayString][damageString][explosionString]]"
|
||||
message_admins("[key_name_admin(usr)] [msg] in [AREACOORD(specificTarget)].")
|
||||
if (!isemptylist(whoDyin))
|
||||
for (var/mob/living/M in whoDyin)
|
||||
admin_ticket_log(M, "[key_name_admin(usr)] [msg]")
|
||||
|
||||
@@ -1,206 +1,206 @@
|
||||
#define MAX_EMAG_ROCKETS 8
|
||||
#define BEACON_COST 5000
|
||||
#define SP_LINKED 1
|
||||
#define SP_READY 2
|
||||
#define SP_LAUNCH 3
|
||||
#define SP_UNLINK 4
|
||||
#define SP_UNREADY 5
|
||||
|
||||
/obj/machinery/computer/cargo/express
|
||||
name = "express supply console"
|
||||
desc = "This console allows the user to purchase a package \
|
||||
with 1/40th of the delivery time: made possible by Kinaris's new \"1500mm Orbital Railgun\".\
|
||||
All sales are near instantaneous - please choose carefully"
|
||||
icon_screen = "supply_express"
|
||||
circuit = /obj/item/circuitboard/computer/cargo/express
|
||||
blockade_warning = "Bluespace instability detected. Delivery impossible."
|
||||
req_access = list(ACCESS_QM)
|
||||
var/message
|
||||
var/printed_beacons = 0 //number of beacons printed. Used to determine beacon names.
|
||||
var/list/meme_pack_data
|
||||
var/obj/item/supplypod_beacon/beacon //the linked supplypod beacon
|
||||
var/area/landingzone = /area/quartermaster/storage //where we droppin boys
|
||||
var/podType = /obj/structure/closet/supplypod
|
||||
var/cooldown = 0 //cooldown to prevent printing supplypod beacon spam
|
||||
var/locked = TRUE //is the console locked? unlock with ID
|
||||
var/usingBeacon = FALSE //is the console in beacon mode? exists to let beacon know when a pod may come in
|
||||
|
||||
/obj/machinery/computer/cargo/express/Initialize()
|
||||
. = ..()
|
||||
packin_up()
|
||||
|
||||
/obj/machinery/computer/cargo/express/Destroy()
|
||||
if(beacon)
|
||||
beacon.unlink_console()
|
||||
return ..()
|
||||
|
||||
/obj/machinery/computer/cargo/express/attackby(obj/item/W, mob/living/user, params)
|
||||
if((istype(W, /obj/item/card/id) || istype(W, /obj/item/pda)) && allowed(user))
|
||||
locked = !locked
|
||||
to_chat(user, "<span class='notice'>You [locked ? "lock" : "unlock"] the interface.</span>")
|
||||
return
|
||||
else if(istype(W, /obj/item/disk/cargo/bluespace_pod))
|
||||
podType = /obj/structure/closet/supplypod/bluespacepod
|
||||
to_chat(user, "<span class='notice'>You insert the disk into [src], allowing for advanced supply delivery vehicles.</span>")
|
||||
qdel(W)
|
||||
return TRUE
|
||||
else if(istype(W, /obj/item/supplypod_beacon))
|
||||
var/obj/item/supplypod_beacon/sb = W
|
||||
if (sb.express_console != src)
|
||||
sb.link_console(src, user)
|
||||
return TRUE
|
||||
else
|
||||
to_chat(user, "<span class='notice'>[src] is already linked to [sb].</span>")
|
||||
..()
|
||||
|
||||
/obj/machinery/computer/cargo/express/emag_act(mob/living/user)
|
||||
. = SEND_SIGNAL(src, COMSIG_ATOM_EMAG_ACT)
|
||||
if(obj_flags & EMAGGED)
|
||||
return
|
||||
user.visible_message("<span class='warning'>[user] swipes a suspicious card through [src]!</span>",
|
||||
"<span class='notice'>You change the routing protocols, allowing the Supply Pod to land anywhere on the station.</span>")
|
||||
obj_flags |= EMAGGED
|
||||
// This also sets this on the circuit board
|
||||
var/obj/item/circuitboard/computer/cargo/board = circuit
|
||||
board.obj_flags |= EMAGGED
|
||||
packin_up()
|
||||
req_access = list()
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/computer/cargo/express/proc/packin_up() // oh shit, I'm sorry
|
||||
meme_pack_data = list() // sorry for what?
|
||||
for(var/pack in SSshuttle.supply_packs) // our quartermaster taught us not to be ashamed of our supply packs
|
||||
var/datum/supply_pack/P = SSshuttle.supply_packs[pack] // specially since they're such a good price and all
|
||||
if(!meme_pack_data[P.group]) // yeah, I see that, your quartermaster gave you good advice
|
||||
meme_pack_data[P.group] = list( // it gets cheaper when I return it
|
||||
"name" = P.group, // mmhm
|
||||
"packs" = list() // sometimes, I return it so much, I rip the manifest
|
||||
) // see, my quartermaster taught me a few things too
|
||||
if((P.hidden) || (P.special)) // like, how not to rip the manifest
|
||||
continue// by using someone else's crate
|
||||
if(!(obj_flags & EMAGGED) && P.contraband) // will you show me?
|
||||
continue // i'd be right happy to
|
||||
meme_pack_data[P.group]["packs"] += list(list(
|
||||
"name" = P.name,
|
||||
"cost" = P.cost,
|
||||
"id" = pack,
|
||||
"desc" = P.desc || P.name // If there is a description, use it. Otherwise use the pack's name.
|
||||
))
|
||||
|
||||
/obj/machinery/computer/cargo/express/ui_interact(mob/living/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) // Remember to use the appropriate state.
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "cargo_express", name, 600, 700, master_ui, state)
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/computer/cargo/express/ui_data(mob/user)
|
||||
var/canBeacon = beacon && (isturf(beacon.loc) || ismob(beacon.loc))//is the beacon in a valid location?
|
||||
var/list/data = list()
|
||||
data["locked"] = locked//swipe an ID to unlock
|
||||
data["siliconUser"] = user.has_unlimited_silicon_privilege
|
||||
data["beaconzone"] = beacon ? get_area(beacon) : ""//where is the beacon located? outputs in the tgui
|
||||
data["usingBeacon"] = usingBeacon //is the mode set to deliver to the beacon or the cargobay?
|
||||
data["canBeacon"] = !usingBeacon || canBeacon //is the mode set to beacon delivery, and is the beacon in a valid location?
|
||||
data["canBuyBeacon"] = cooldown <= 0 && SSshuttle.points >= BEACON_COST
|
||||
data["beaconError"] = usingBeacon && !canBeacon ? "(BEACON ERROR)" : ""//changes button text to include an error alert if necessary
|
||||
data["hasBeacon"] = beacon != null//is there a linked beacon?
|
||||
data["beaconName"] = beacon ? beacon.name : "No Beacon Found"
|
||||
data["printMsg"] = cooldown > 0 ? "Print Beacon for [BEACON_COST] credits ([cooldown])" : "Print Beacon for [BEACON_COST] credits"//buttontext for printing beacons
|
||||
data["points"] = SSshuttle.points
|
||||
data["supplies"] = list()
|
||||
message = "Sales are near-instantaneous - please choose carefully."
|
||||
if(SSshuttle.supplyBlocked)
|
||||
message = blockade_warning
|
||||
if(usingBeacon && !beacon)
|
||||
message = "BEACON ERROR: BEACON MISSING"//beacon was destroyed
|
||||
else if (usingBeacon && !canBeacon)
|
||||
message = "BEACON ERROR: MUST BE EXPOSED"//beacon's loc/user's loc must be a turf
|
||||
if(obj_flags & EMAGGED)
|
||||
message = "(&!#@ERROR: ROUTING_#PROTOCOL MALF(*CT#ON. $UG%ESTE@ ACT#0N: !^/PULS3-%E)ET CIR*)ITB%ARD."
|
||||
data["message"] = message
|
||||
if(!meme_pack_data)
|
||||
packin_up()
|
||||
stack_trace("You didn't give the cargo tech good advice, and he ripped the manifest. As a result, there was no pack data for [src]")
|
||||
data["supplies"] = meme_pack_data
|
||||
if (cooldown > 0)//cooldown used for printing beacons
|
||||
cooldown--
|
||||
return data
|
||||
|
||||
/obj/machinery/computer/cargo/express/ui_act(action, params, datum/tgui/ui)
|
||||
switch(action)
|
||||
if("LZCargo")
|
||||
usingBeacon = FALSE
|
||||
if (beacon)
|
||||
beacon.update_status(SP_UNREADY) //ready light on beacon will turn off
|
||||
if("LZBeacon")
|
||||
usingBeacon = TRUE
|
||||
if (beacon)
|
||||
beacon.update_status(SP_READY) //turns on the beacon's ready light
|
||||
if("printBeacon")
|
||||
if (SSshuttle.points >= BEACON_COST)
|
||||
cooldown = 10//a ~ten second cooldown for printing beacons to prevent spam
|
||||
var/obj/item/supplypod_beacon/C = new /obj/item/supplypod_beacon(drop_location())
|
||||
C.link_console(src, usr)//rather than in beacon's Initialize(), we can assign the computer to the beacon by reusing this proc)
|
||||
printed_beacons++//printed_beacons starts at 0, so the first one out will be called beacon # 1
|
||||
beacon.name = "Supply Pod Beacon #[printed_beacons]"
|
||||
SSshuttle.points -= BEACON_COST
|
||||
|
||||
if("add")//Generate Supply Order first
|
||||
var/id = text2path(params["id"])
|
||||
var/datum/supply_pack/pack = SSshuttle.supply_packs[id]
|
||||
if(!istype(pack))
|
||||
return
|
||||
var/name = "*None Provided*"
|
||||
var/rank = "*None Provided*"
|
||||
var/ckey = usr.ckey
|
||||
if(ishuman(usr))
|
||||
var/mob/living/carbon/human/H = usr
|
||||
name = H.get_authentification_name()
|
||||
rank = H.get_assignment(hand_first = TRUE)
|
||||
else if(issilicon(usr))
|
||||
name = usr.real_name
|
||||
rank = "Silicon"
|
||||
var/reason = ""
|
||||
var/list/empty_turfs
|
||||
var/datum/supply_order/SO = new(pack, name, rank, ckey, reason)
|
||||
if(!(obj_flags & EMAGGED))
|
||||
if(SO.pack.cost <= SSshuttle.points)
|
||||
var/LZ
|
||||
if (istype(beacon) && usingBeacon)//prioritize beacons over landing in cargobay
|
||||
LZ = get_turf(beacon)
|
||||
beacon.update_status(SP_LAUNCH)
|
||||
else if (!usingBeacon)//find a suitable supplypod landing zone in cargobay
|
||||
landingzone = GLOB.areas_by_type[/area/quartermaster/storage]
|
||||
if (!landingzone)
|
||||
WARNING("[src] couldnt find a Quartermaster/Storage (aka cargobay) area on the station, and as such it has set the supplypod landingzone to the area it resides in.")
|
||||
landingzone = get_area(src)
|
||||
for(var/turf/open/floor/T in landingzone.contents)//uses default landing zone
|
||||
if(is_blocked_turf(T))
|
||||
continue
|
||||
LAZYADD(empty_turfs, T)
|
||||
CHECK_TICK
|
||||
if(empty_turfs && empty_turfs.len)
|
||||
LZ = pick(empty_turfs)
|
||||
if (SO.pack.cost <= SSshuttle.points && LZ)//we need to call the cost check again because of the CHECK_TICK call
|
||||
SSshuttle.points -= SO.pack.cost
|
||||
new /obj/effect/DPtarget(LZ, podType, SO)
|
||||
. = TRUE
|
||||
update_icon()
|
||||
else
|
||||
if(SO.pack.cost * (0.72*MAX_EMAG_ROCKETS) <= SSshuttle.points) // bulk discount :^)
|
||||
landingzone = GLOB.areas_by_type[pick(GLOB.the_station_areas)] //override default landing zone
|
||||
for(var/turf/open/floor/T in landingzone.contents)
|
||||
if(is_blocked_turf(T))
|
||||
continue
|
||||
LAZYADD(empty_turfs, T)
|
||||
CHECK_TICK
|
||||
if(empty_turfs && empty_turfs.len)
|
||||
SSshuttle.points -= SO.pack.cost * (0.72*MAX_EMAG_ROCKETS)
|
||||
SO.generateRequisition(get_turf(src))
|
||||
for(var/i in 1 to MAX_EMAG_ROCKETS)
|
||||
var/LZ = pick(empty_turfs)
|
||||
LAZYREMOVE(empty_turfs, LZ)
|
||||
new /obj/effect/DPtarget(LZ, podType, SO)
|
||||
. = TRUE
|
||||
update_icon()
|
||||
CHECK_TICK
|
||||
#define MAX_EMAG_ROCKETS 8
|
||||
#define BEACON_COST 5000
|
||||
#define SP_LINKED 1
|
||||
#define SP_READY 2
|
||||
#define SP_LAUNCH 3
|
||||
#define SP_UNLINK 4
|
||||
#define SP_UNREADY 5
|
||||
|
||||
/obj/machinery/computer/cargo/express
|
||||
name = "express supply console"
|
||||
desc = "This console allows the user to purchase a package \
|
||||
with 1/40th of the delivery time: made possible by Kinaris's new \"1500mm Orbital Railgun\".\
|
||||
All sales are near instantaneous - please choose carefully"
|
||||
icon_screen = "supply_express"
|
||||
circuit = /obj/item/circuitboard/computer/cargo/express
|
||||
blockade_warning = "Bluespace instability detected. Delivery impossible."
|
||||
req_access = list(ACCESS_QM)
|
||||
var/message
|
||||
var/printed_beacons = 0 //number of beacons printed. Used to determine beacon names.
|
||||
var/list/meme_pack_data
|
||||
var/obj/item/supplypod_beacon/beacon //the linked supplypod beacon
|
||||
var/area/landingzone = /area/quartermaster/storage //where we droppin boys
|
||||
var/podType = /obj/structure/closet/supplypod
|
||||
var/cooldown = 0 //cooldown to prevent printing supplypod beacon spam
|
||||
var/locked = TRUE //is the console locked? unlock with ID
|
||||
var/usingBeacon = FALSE //is the console in beacon mode? exists to let beacon know when a pod may come in
|
||||
|
||||
/obj/machinery/computer/cargo/express/Initialize()
|
||||
. = ..()
|
||||
packin_up()
|
||||
|
||||
/obj/machinery/computer/cargo/express/Destroy()
|
||||
if(beacon)
|
||||
beacon.unlink_console()
|
||||
return ..()
|
||||
|
||||
/obj/machinery/computer/cargo/express/attackby(obj/item/W, mob/living/user, params)
|
||||
if((istype(W, /obj/item/card/id) || istype(W, /obj/item/pda)) && allowed(user))
|
||||
locked = !locked
|
||||
to_chat(user, "<span class='notice'>You [locked ? "lock" : "unlock"] the interface.</span>")
|
||||
return
|
||||
else if(istype(W, /obj/item/disk/cargo/bluespace_pod))
|
||||
podType = /obj/structure/closet/supplypod/bluespacepod
|
||||
to_chat(user, "<span class='notice'>You insert the disk into [src], allowing for advanced supply delivery vehicles.</span>")
|
||||
qdel(W)
|
||||
return TRUE
|
||||
else if(istype(W, /obj/item/supplypod_beacon))
|
||||
var/obj/item/supplypod_beacon/sb = W
|
||||
if (sb.express_console != src)
|
||||
sb.link_console(src, user)
|
||||
return TRUE
|
||||
else
|
||||
to_chat(user, "<span class='notice'>[src] is already linked to [sb].</span>")
|
||||
..()
|
||||
|
||||
/obj/machinery/computer/cargo/express/emag_act(mob/living/user)
|
||||
. = SEND_SIGNAL(src, COMSIG_ATOM_EMAG_ACT)
|
||||
if(obj_flags & EMAGGED)
|
||||
return
|
||||
user.visible_message("<span class='warning'>[user] swipes a suspicious card through [src]!</span>",
|
||||
"<span class='notice'>You change the routing protocols, allowing the Supply Pod to land anywhere on the station.</span>")
|
||||
obj_flags |= EMAGGED
|
||||
// This also sets this on the circuit board
|
||||
var/obj/item/circuitboard/computer/cargo/board = circuit
|
||||
board.obj_flags |= EMAGGED
|
||||
packin_up()
|
||||
req_access = list()
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/computer/cargo/express/proc/packin_up() // oh shit, I'm sorry
|
||||
meme_pack_data = list() // sorry for what?
|
||||
for(var/pack in SSshuttle.supply_packs) // our quartermaster taught us not to be ashamed of our supply packs
|
||||
var/datum/supply_pack/P = SSshuttle.supply_packs[pack] // specially since they're such a good price and all
|
||||
if(!meme_pack_data[P.group]) // yeah, I see that, your quartermaster gave you good advice
|
||||
meme_pack_data[P.group] = list( // it gets cheaper when I return it
|
||||
"name" = P.group, // mmhm
|
||||
"packs" = list() // sometimes, I return it so much, I rip the manifest
|
||||
) // see, my quartermaster taught me a few things too
|
||||
if((P.hidden) || (P.special)) // like, how not to rip the manifest
|
||||
continue// by using someone else's crate
|
||||
if(!(obj_flags & EMAGGED) && P.contraband) // will you show me?
|
||||
continue // i'd be right happy to
|
||||
meme_pack_data[P.group]["packs"] += list(list(
|
||||
"name" = P.name,
|
||||
"cost" = P.cost,
|
||||
"id" = pack,
|
||||
"desc" = P.desc || P.name // If there is a description, use it. Otherwise use the pack's name.
|
||||
))
|
||||
|
||||
/obj/machinery/computer/cargo/express/ui_interact(mob/living/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) // Remember to use the appropriate state.
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "cargo_express", name, 600, 700, master_ui, state)
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/computer/cargo/express/ui_data(mob/user)
|
||||
var/canBeacon = beacon && (isturf(beacon.loc) || ismob(beacon.loc))//is the beacon in a valid location?
|
||||
var/list/data = list()
|
||||
data["locked"] = locked//swipe an ID to unlock
|
||||
data["siliconUser"] = user.has_unlimited_silicon_privilege
|
||||
data["beaconzone"] = beacon ? get_area(beacon) : ""//where is the beacon located? outputs in the tgui
|
||||
data["usingBeacon"] = usingBeacon //is the mode set to deliver to the beacon or the cargobay?
|
||||
data["canBeacon"] = !usingBeacon || canBeacon //is the mode set to beacon delivery, and is the beacon in a valid location?
|
||||
data["canBuyBeacon"] = cooldown <= 0 && SSshuttle.points >= BEACON_COST
|
||||
data["beaconError"] = usingBeacon && !canBeacon ? "(BEACON ERROR)" : ""//changes button text to include an error alert if necessary
|
||||
data["hasBeacon"] = beacon != null//is there a linked beacon?
|
||||
data["beaconName"] = beacon ? beacon.name : "No Beacon Found"
|
||||
data["printMsg"] = cooldown > 0 ? "Print Beacon for [BEACON_COST] credits ([cooldown])" : "Print Beacon for [BEACON_COST] credits"//buttontext for printing beacons
|
||||
data["points"] = SSshuttle.points
|
||||
data["supplies"] = list()
|
||||
message = "Sales are near-instantaneous - please choose carefully."
|
||||
if(SSshuttle.supplyBlocked)
|
||||
message = blockade_warning
|
||||
if(usingBeacon && !beacon)
|
||||
message = "BEACON ERROR: BEACON MISSING"//beacon was destroyed
|
||||
else if (usingBeacon && !canBeacon)
|
||||
message = "BEACON ERROR: MUST BE EXPOSED"//beacon's loc/user's loc must be a turf
|
||||
if(obj_flags & EMAGGED)
|
||||
message = "(&!#@ERROR: ROUTING_#PROTOCOL MALF(*CT#ON. $UG%ESTE@ ACT#0N: !^/PULS3-%E)ET CIR*)ITB%ARD."
|
||||
data["message"] = message
|
||||
if(!meme_pack_data)
|
||||
packin_up()
|
||||
stack_trace("You didn't give the cargo tech good advice, and he ripped the manifest. As a result, there was no pack data for [src]")
|
||||
data["supplies"] = meme_pack_data
|
||||
if (cooldown > 0)//cooldown used for printing beacons
|
||||
cooldown--
|
||||
return data
|
||||
|
||||
/obj/machinery/computer/cargo/express/ui_act(action, params, datum/tgui/ui)
|
||||
switch(action)
|
||||
if("LZCargo")
|
||||
usingBeacon = FALSE
|
||||
if (beacon)
|
||||
beacon.update_status(SP_UNREADY) //ready light on beacon will turn off
|
||||
if("LZBeacon")
|
||||
usingBeacon = TRUE
|
||||
if (beacon)
|
||||
beacon.update_status(SP_READY) //turns on the beacon's ready light
|
||||
if("printBeacon")
|
||||
if (SSshuttle.points >= BEACON_COST)
|
||||
cooldown = 10//a ~ten second cooldown for printing beacons to prevent spam
|
||||
var/obj/item/supplypod_beacon/C = new /obj/item/supplypod_beacon(drop_location())
|
||||
C.link_console(src, usr)//rather than in beacon's Initialize(), we can assign the computer to the beacon by reusing this proc)
|
||||
printed_beacons++//printed_beacons starts at 0, so the first one out will be called beacon # 1
|
||||
beacon.name = "Supply Pod Beacon #[printed_beacons]"
|
||||
SSshuttle.points -= BEACON_COST
|
||||
|
||||
if("add")//Generate Supply Order first
|
||||
var/id = text2path(params["id"])
|
||||
var/datum/supply_pack/pack = SSshuttle.supply_packs[id]
|
||||
if(!istype(pack))
|
||||
return
|
||||
var/name = "*None Provided*"
|
||||
var/rank = "*None Provided*"
|
||||
var/ckey = usr.ckey
|
||||
if(ishuman(usr))
|
||||
var/mob/living/carbon/human/H = usr
|
||||
name = H.get_authentification_name()
|
||||
rank = H.get_assignment(hand_first = TRUE)
|
||||
else if(issilicon(usr))
|
||||
name = usr.real_name
|
||||
rank = "Silicon"
|
||||
var/reason = ""
|
||||
var/list/empty_turfs
|
||||
var/datum/supply_order/SO = new(pack, name, rank, ckey, reason)
|
||||
if(!(obj_flags & EMAGGED))
|
||||
if(SO.pack.cost <= SSshuttle.points)
|
||||
var/LZ
|
||||
if (istype(beacon) && usingBeacon)//prioritize beacons over landing in cargobay
|
||||
LZ = get_turf(beacon)
|
||||
beacon.update_status(SP_LAUNCH)
|
||||
else if (!usingBeacon)//find a suitable supplypod landing zone in cargobay
|
||||
landingzone = GLOB.areas_by_type[/area/quartermaster/storage]
|
||||
if (!landingzone)
|
||||
WARNING("[src] couldnt find a Quartermaster/Storage (aka cargobay) area on the station, and as such it has set the supplypod landingzone to the area it resides in.")
|
||||
landingzone = get_area(src)
|
||||
for(var/turf/open/floor/T in landingzone.contents)//uses default landing zone
|
||||
if(is_blocked_turf(T))
|
||||
continue
|
||||
LAZYADD(empty_turfs, T)
|
||||
CHECK_TICK
|
||||
if(empty_turfs && empty_turfs.len)
|
||||
LZ = pick(empty_turfs)
|
||||
if (SO.pack.cost <= SSshuttle.points && LZ)//we need to call the cost check again because of the CHECK_TICK call
|
||||
SSshuttle.points -= SO.pack.cost
|
||||
new /obj/effect/abstract/DPtarget(LZ, podType, SO)
|
||||
. = TRUE
|
||||
update_icon()
|
||||
else
|
||||
if(SO.pack.cost * (0.72*MAX_EMAG_ROCKETS) <= SSshuttle.points) // bulk discount :^)
|
||||
landingzone = GLOB.areas_by_type[pick(GLOB.the_station_areas)] //override default landing zone
|
||||
for(var/turf/open/floor/T in landingzone.contents)
|
||||
if(is_blocked_turf(T))
|
||||
continue
|
||||
LAZYADD(empty_turfs, T)
|
||||
CHECK_TICK
|
||||
if(empty_turfs && empty_turfs.len)
|
||||
SSshuttle.points -= SO.pack.cost * (0.72*MAX_EMAG_ROCKETS)
|
||||
SO.generateRequisition(get_turf(src))
|
||||
for(var/i in 1 to MAX_EMAG_ROCKETS)
|
||||
var/LZ = pick(empty_turfs)
|
||||
LAZYREMOVE(empty_turfs, LZ)
|
||||
new /obj/effect/abstract/DPtarget(LZ, podType, SO)
|
||||
. = TRUE
|
||||
update_icon()
|
||||
CHECK_TICK
|
||||
|
||||
@@ -39,15 +39,22 @@
|
||||
set name = "Release Contents"
|
||||
set category = "Gondola"
|
||||
set desc = "Release any contents stored within your vast belly."
|
||||
linked_pod.open(src, manual = TRUE)
|
||||
linked_pod.open(src, forced = TRUE)
|
||||
|
||||
/mob/living/simple_animal/pet/gondola/gondolapod/examine(mob/user)
|
||||
..()
|
||||
if (contents.len)
|
||||
to_chat(user, "<span class='notice'>It looks like it hasn't made its delivery yet.</b><span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>It looks like it has already made its delivery.</b><span>")
|
||||
|
||||
/mob/living/simple_animal/pet/gondola/gondolapod/verb/check()
|
||||
set name = "Count Contents"
|
||||
set category = "Gondola"
|
||||
set desc = "Take a deep look inside youself, and count up what's inside"
|
||||
var/total = contents.len
|
||||
if (total)
|
||||
to_chat(src, "<span class='notice'>You detect [total] object[total > 1 ? "s" : ""] within your incredibly vast belly.</span>")
|
||||
if (total)
|
||||
to_chat(src, "<span class='notice'>You detect [total] object\s within your incredibly vast belly.</span>")
|
||||
else
|
||||
to_chat(src, "<span class='notice'>A closer look inside yourself reveals... nothing.</span>")
|
||||
|
||||
|
||||
@@ -15,15 +15,17 @@
|
||||
armor = list("melee" = 30, "bullet" = 50, "laser" = 50, "energy" = 100, "bomb" = 100, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 80)
|
||||
anchored = TRUE //So it cant slide around after landing
|
||||
anchorable = FALSE
|
||||
flags_1 = PREVENT_CONTENTS_EXPLOSION_1
|
||||
//*****NOTE*****: Many of these comments are similarly described in centcom_podlauncher.dm. If you change them here, please consider doing so in the centcom podlauncher code as well!
|
||||
var/adminNamed = FALSE //Determines whether or not the pod has been named by an admin. If true, the pod's name will not get overridden when the style of the pod changes (changing the style of the pod normally also changes the name+desc)
|
||||
var/bluespace = FALSE //If true, the pod deletes (in a shower of sparks) after landing
|
||||
var/landingDelay = 30 //How long the pod takes to land after launching
|
||||
var/openingDelay = 30 //How long the pod takes to open after landing
|
||||
var/departureDelay = 30 //How long the pod takes to leave after opening (if bluespace=true, it deletes. if reversing=true, it flies back to centcom)
|
||||
var/departureDelay = 30 //How long the pod takes to leave after opening. If bluespace = TRUE, it deletes. If reversing = TRUE, it flies back to centcom.
|
||||
var/damage = 0 //Damage that occurs to any mob under the pod when it lands.
|
||||
var/effectStun = FALSE //If true, stuns anyone under the pod when it launches until it lands, forcing them to get hit by the pod. Devilish!
|
||||
var/effectLimb = FALSE //If true, pops off a limb (if applicable) from anyone caught under the pod when it lands
|
||||
var/effectOrgans = FALSE //If true, yeets out every limb and organ from anyone caught under the pod when it lands
|
||||
var/effectGib = FALSE //If true, anyone under the pod will be gibbed when it lands
|
||||
var/effectStealth = FALSE //If true, a target icon isnt displayed on the turf where the pod will land
|
||||
var/effectQuiet = FALSE //The female sniper. If true, the pod makes no noise (including related explosions, opening sounds, etc)
|
||||
@@ -31,10 +33,13 @@
|
||||
var/effectCircle = FALSE //If true, allows the pod to come in at any angle. Bit of a weird feature but whatever its here
|
||||
var/style = STYLE_STANDARD //Style is a variable that keeps track of what the pod is supposed to look like. It acts as an index to the POD_STYLES list in cargo.dm defines to get the proper icon/name/desc for the pod.
|
||||
var/reversing = FALSE //If true, the pod will not send any items. Instead, after opening, it will close again (picking up items/mobs) and fly back to centcom
|
||||
var/fallDuration = 4
|
||||
var/fallingSoundLength = 11
|
||||
var/fallingSound = 'sound/weapons/mortar_long_whistle.ogg'//Admin sound to play before the pod lands
|
||||
var/landingSound //Admin sound to play when the pod lands
|
||||
var/openingSound //Admin sound to play when the pod opens
|
||||
var/leavingSound //Admin sound to play when the pod leaves
|
||||
var/soundVolume = 50 //Volume to play sounds at. Ignores the cap
|
||||
var/soundVolume = 80 //Volume to play sounds at. Ignores the cap
|
||||
var/bay //Used specifically for the centcom_podlauncher datum. Holds the current bay the user is launching objects from. Bays are specific rooms on the centcom map.
|
||||
var/list/explosionSize = list(0,0,2,3)
|
||||
|
||||
@@ -48,16 +53,18 @@
|
||||
style = STYLE_CENTCOM
|
||||
bluespace = TRUE
|
||||
explosionSize = list(0,0,0,0)
|
||||
landingDelay = 5 //Very speedy!
|
||||
landingDelay = 20 //Very speedy!
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
|
||||
|
||||
/obj/structure/closet/supplypod/Initialize()
|
||||
..()
|
||||
. = ..()
|
||||
setStyle(style, TRUE) //Upon initialization, give the supplypod an iconstate, name, and description based on the "style" variable. This system is important for the centcom_podlauncher to function correctly
|
||||
|
||||
/obj/structure/closet/supplypod/update_icon()
|
||||
cut_overlays()
|
||||
if (style != STYLE_INVISIBLE) //If we're invisible, we dont bother adding any overlays
|
||||
if (style == STYLE_SEETHROUGH || style == STYLE_INVISIBLE) //If we're invisible, we dont bother adding any overlays
|
||||
return
|
||||
else
|
||||
if (opened)
|
||||
add_overlay("[icon_state]_open")
|
||||
else
|
||||
@@ -75,7 +82,7 @@
|
||||
update_icon()
|
||||
|
||||
/obj/structure/closet/supplypod/tool_interact(obj/item/W, mob/user)
|
||||
if (bluespace) //We dont want to worry about interacting with bluespace pods, as they are due to delete themselves soon anyways.
|
||||
if(bluespace) //We dont want to worry about interacting with bluespace pods, as they are due to delete themselves soon anyways.
|
||||
return FALSE
|
||||
else
|
||||
..()
|
||||
@@ -86,9 +93,6 @@
|
||||
/obj/structure/closet/supplypod/contents_explosion() //Supplypods also protect their contents from the harmful effects of fucking exploding.
|
||||
return
|
||||
|
||||
/obj/structure/closet/supplypod/prevent_content_explosion() //Useful for preventing epicenter explosions from damaging contents
|
||||
return TRUE
|
||||
|
||||
/obj/structure/closet/supplypod/toggle(mob/living/user) //Supplypods shouldn't be able to be manually opened under any circumstances, as the open() proc generates supply order datums
|
||||
return
|
||||
|
||||
@@ -101,17 +105,33 @@
|
||||
if (effectLimb && iscarbon(M)) //If effectLimb is true (which means we pop limbs off when we hit people):
|
||||
var/mob/living/carbon/CM = M
|
||||
for (var/obj/item/bodypart/bodypart in CM.bodyparts) //Look at the bodyparts in our poor mob beneath our pod as it lands
|
||||
if(bodypart.body_part != HEAD && bodypart.body_zone != CHEST)//we dont want to kill him, just teach em a lesson!
|
||||
if(bodypart.body_part != HEAD && bodypart.body_part != CHEST)//we dont want to kill him, just teach em a lesson!
|
||||
if (bodypart.dismemberable)
|
||||
bodypart.dismember() //Using the power of flextape i've sawed this man's limb in half!
|
||||
break
|
||||
if (effectOrgans && iscarbon(M)) //effectOrgans means remove every organ in our mob
|
||||
var/mob/living/carbon/CM = M
|
||||
for(var/X in CM.internal_organs)
|
||||
var/destination = get_edge_target_turf(T, pick(GLOB.alldirs)) //Pick a random direction to toss them in
|
||||
var/obj/item/organ/O = X
|
||||
O.Remove(CM) //Note that this isn't the same proc as for lists
|
||||
O.forceMove(T) //Move the organ outta the body
|
||||
O.throw_at(destination, 2, 3) //Thow the organ at a random tile 3 spots away
|
||||
sleep(1)
|
||||
for (var/obj/item/bodypart/bodypart in CM.bodyparts) //Look at the bodyparts in our poor mob beneath our pod as it lands
|
||||
var/destination = get_edge_target_turf(T, pick(GLOB.alldirs))
|
||||
if (bodypart.dismemberable)
|
||||
bodypart.dismember() //Using the power of flextape i've sawed this man's bodypart in half!
|
||||
bodypart.throw_at(destination, 2, 3)
|
||||
sleep(1)
|
||||
|
||||
if (effectGib) //effectGib is on, that means whatever's underneath us better be fucking oof'd on
|
||||
M.adjustBruteLoss(5000) //THATS A LOT OF DAMAGE (called just in case gib() doesnt work on em)
|
||||
M.gib() //After adjusting the fuck outta that brute loss we finish the job with some satisfying gibs
|
||||
M.adjustBruteLoss(damage)
|
||||
|
||||
|
||||
if (B[1] || B[2] || B[3] || B[4]) //If the explosion list isn't all zeroes, call an explosion
|
||||
else
|
||||
M.adjustBruteLoss(damage)
|
||||
var/explosion_sum = B[1] + B[2] + B[3] + B[4]
|
||||
if (explosion_sum != 0) //If the explosion list isn't all zeroes, call an explosion
|
||||
explosion(get_turf(src), B[1], B[2], B[3], flame_range = B[4], silent = effectQuiet, ignorecap = istype(src, /obj/structure/closet/supplypod/centcompod)) //less advanced equipment than bluespace pod, so larger explosion when landing
|
||||
else if (!effectQuiet) //If our explosion list IS all zeroes, we still make a nice explosion sound (unless the effectQuiet var is true)
|
||||
playsound(src, "explosion", landingSound ? 15 : 80, 1)
|
||||
@@ -128,22 +148,31 @@
|
||||
|
||||
/obj/structure/closet/supplypod/open(atom/movable/holder, var/broken = FALSE, var/forced = FALSE) //The holder var represents an atom whose contents we will be working with
|
||||
var/turf/T = get_turf(holder) //Get the turf of whoever's contents we're talking about
|
||||
if (!holder)
|
||||
return
|
||||
if(opened)
|
||||
return
|
||||
opened = TRUE //This is to ensure we don't open something that has already been opened
|
||||
var/mob/M
|
||||
if (istype(holder, /mob)) //Allows mobs to assume the role of the holder, meaning we look at the mob's contents rather than the supplypod's contents. Typically by this point the supplypod's contents have already been moved over to the mob's contents
|
||||
M = holder
|
||||
if (M.key && !forced && !broken) //If we are player controlled, then we shouldnt open unless the opening is manual, or if it is due to being destroyed (represented by the "broken" parameter)
|
||||
return
|
||||
opened = TRUE //This is to ensure we don't open something that has already been opened
|
||||
if (openingSound)
|
||||
playsound(get_turf(holder), openingSound, soundVolume, 0, 0)
|
||||
playsound(get_turf(holder), openingSound, soundVolume, 0, 0) //Special admin sound to play
|
||||
INVOKE_ASYNC(holder, .proc/setOpened) //Use the INVOKE_ASYNC proc to call setOpened() on whatever the holder may be, without giving the atom/movable base class a setOpened() proc definition
|
||||
if (style == STYLE_SEETHROUGH)
|
||||
update_icon()
|
||||
for (var/atom/movable/O in holder.contents) //Go through the contents of the holder
|
||||
O.forceMove(T) //move everything from the contents of the holder to the turf of the holder
|
||||
if (!effectQuiet) //If we aren't being quiet, play an open sound
|
||||
if (!effectQuiet && !openingSound && style != STYLE_SEETHROUGH) //If we aren't being quiet, play the default pod open sound
|
||||
playsound(get_turf(holder), open_sound, 15, 1, -3)
|
||||
if (broken) //If the pod is opening because it's been destroyed, we end here
|
||||
return
|
||||
addtimer(CALLBACK(src, .proc/depart, holder), departureDelay) //Finish up the pod's duties after a certain amount of time
|
||||
if (style == STYLE_SEETHROUGH)
|
||||
depart(src)
|
||||
else
|
||||
addtimer(CALLBACK(src, .proc/depart, holder), departureDelay) //Finish up the pod's duties after a certain amount of time
|
||||
|
||||
/obj/structure/closet/supplypod/proc/depart(atom/movable/holder)
|
||||
if (leavingSound)
|
||||
@@ -151,7 +180,7 @@
|
||||
if (reversing) //If we're reversing, we call the close proc. This sends the pod back up to centcom
|
||||
close(holder)
|
||||
else if (bluespace) //If we're a bluespace pod, then delete ourselves (along with our holder, if a seperate holder exists)
|
||||
if (style != STYLE_INVISIBLE)
|
||||
if (!effectQuiet && style != STYLE_INVISIBLE && style != STYLE_SEETHROUGH)
|
||||
do_sparks(5, TRUE, holder) //Create some sparks right before closing
|
||||
qdel(src) //Delete ourselves and the holder
|
||||
if (holder != src)
|
||||
@@ -164,13 +193,14 @@
|
||||
if (ismob(O) && !isliving(O)) //We dont want to take ghosts with us
|
||||
continue
|
||||
O.forceMove(holder) //Put objects inside before we close
|
||||
var/obj/effect/temp_visual/risingPod = new /obj/effect/temp_visual/DPfall(get_turf(holder), src) //Make a nice animation of flying back up
|
||||
var/obj/effect/temp_visual/risingPod = new /obj/effect/abstract/DPfall(get_turf(holder), src) //Make a nice animation of flying back up
|
||||
risingPod.pixel_z = 0 //The initial value of risingPod's pixel_z is 200 because it normally comes down from a high spot
|
||||
holder.forceMove(bay) //Move the pod back to centcom, where it belongs
|
||||
animate(risingPod, pixel_z = 200, time = 10, easing = LINEAR_EASING) //Animate our rising pod
|
||||
QDEL_IN(risingPod, 10)
|
||||
reversing = FALSE //Now that we're done reversing, we set this to false (otherwise we would get stuck in an infinite loop of calling the close proc at the bottom of open() )
|
||||
bluespace = TRUE //Make it so that the pod doesn't stay in centcom forever
|
||||
open(holder, forced = TRUE)
|
||||
return
|
||||
|
||||
/obj/structure/closet/supplypod/proc/setOpened() //Proc exists here, as well as in any atom that can assume the role of a "holder" of a supplypod. Check the open() proc for more details
|
||||
update_icon()
|
||||
@@ -179,12 +209,11 @@
|
||||
update_icon()
|
||||
|
||||
/obj/structure/closet/supplypod/Destroy()
|
||||
if (!opened) //If we havent opened yet, we're opening because we've been destroyed. Lets dump our contents by opening up
|
||||
open(src, broken = TRUE)
|
||||
return ..()
|
||||
open(src, broken = TRUE) //Lets dump our contents by opening up
|
||||
. = ..()
|
||||
|
||||
//------------------------------------FALLING SUPPLY POD-------------------------------------//
|
||||
/obj/effect/temp_visual/DPfall //Falling pod
|
||||
/obj/effect/abstract/DPfall //Falling pod
|
||||
name = ""
|
||||
icon = 'icons/obj/supplypods.dmi'
|
||||
pixel_x = -16
|
||||
@@ -192,17 +221,22 @@
|
||||
pixel_z = 200
|
||||
desc = "Get out of the way!"
|
||||
layer = FLY_LAYER//that wasnt flying, that was falling with style!
|
||||
randomdir = FALSE
|
||||
icon_state = ""
|
||||
|
||||
/obj/effect/temp_visual/DPfall/Initialize(dropLocation, obj/structure/closet/supplypod/pod)
|
||||
if (pod.style != STYLE_INVISIBLE) //Check to ensure the pod isn't invisible
|
||||
/obj/effect/abstract/DPfall/Initialize(dropLocation, obj/structure/closet/supplypod/pod)
|
||||
if (pod.style == STYLE_SEETHROUGH)
|
||||
pixel_x = -16
|
||||
pixel_y = 0
|
||||
for (var/atom/movable/O in pod.contents)
|
||||
var/icon/I = getFlatIcon(O) //im so sorry
|
||||
add_overlay(I)
|
||||
else if (pod.style != STYLE_INVISIBLE) //Check to ensure the pod isn't invisible
|
||||
icon_state = "[pod.icon_state]_falling"
|
||||
name = pod.name
|
||||
. = ..()
|
||||
|
||||
//------------------------------------TEMPORARY_VISUAL-------------------------------------//
|
||||
/obj/effect/DPtarget //This is the object that forceMoves the supplypod to it's location
|
||||
/obj/effect/abstract/DPtarget //This is the object that forceMoves the supplypod to it's location
|
||||
name = "Landing Zone Indicator"
|
||||
desc = "A holographic projection designating the landing zone of something. It's probably best to stand back."
|
||||
icon = 'icons/mob/actions/actions_items.dmi'
|
||||
@@ -212,45 +246,60 @@
|
||||
var/obj/effect/temp_visual/fallingPod //Temporary "falling pod" that we animate
|
||||
var/obj/structure/closet/supplypod/pod //The supplyPod that will be landing ontop of this target
|
||||
|
||||
/obj/effect/ex_act()
|
||||
return
|
||||
|
||||
/obj/effect/DPtarget/Initialize(mapload, podParam, var/datum/supply_order/SO = null)
|
||||
/obj/effect/abstract/DPtarget/Initialize(mapload, podParam, single_order = null)
|
||||
. = ..()
|
||||
if (ispath(podParam)) //We can pass either a path for a pod (as expressconsoles do), or a reference to an instantiated pod (as the centcom_podlauncher does)
|
||||
podParam = new podParam() //If its just a path, instantiate it
|
||||
pod = podParam
|
||||
if (SO)
|
||||
SO.generate(pod)
|
||||
for (var/mob/living/M in podParam) //If there are any mobs in the supplypod, we want to forceMove them into the target. This is so that they can see where they are about to land, AND so that they don't get sent to the nullspace error room (as the pod is currently in nullspace)
|
||||
if (single_order)
|
||||
if (istype(single_order, /datum/supply_order))
|
||||
var/datum/supply_order/SO = single_order
|
||||
SO.generate(pod)
|
||||
else if (istype(single_order, /atom/movable))
|
||||
var/atom/movable/O = single_order
|
||||
O.forceMove(pod)
|
||||
for (var/mob/living/M in pod) //If there are any mobs in the supplypod, we want to forceMove them into the target. This is so that they can see where they are about to land, AND so that they don't get sent to the nullspace error room (as the pod is currently in nullspace)
|
||||
M.forceMove(src)
|
||||
if(pod.effectStun) //If effectStun is true, stun any mobs caught on this target until the pod gets a chance to hit them
|
||||
for (var/mob/living/M in get_turf(src))
|
||||
M.Stun(pod.landingDelay+10, ignore_canstun = TRUE)//you aint goin nowhere, kid.
|
||||
if (pod.effectStealth) //If effectStealth is true we want to be invisible
|
||||
alpha = 255
|
||||
icon_state = ""
|
||||
if (pod.fallDuration == initial(pod.fallDuration) && pod.landingDelay + pod.fallDuration < pod.fallingSoundLength)
|
||||
pod.fallingSoundLength = 3 //The default falling sound is a little long, so if the landing time is shorter than the default falling sound, use a special, shorter default falling sound
|
||||
pod.fallingSound = 'sound/weapons/mortar_whistle.ogg'
|
||||
var/soundStartTime = pod.landingDelay - pod.fallingSoundLength + pod.fallDuration
|
||||
if (soundStartTime < 0)
|
||||
soundStartTime = 1
|
||||
if (!pod.effectQuiet)
|
||||
addtimer(CALLBACK(src, .proc/playFallingSound), soundStartTime)
|
||||
addtimer(CALLBACK(src, .proc/beginLaunch, pod.effectCircle), pod.landingDelay)
|
||||
|
||||
/obj/effect/DPtarget/proc/beginLaunch(effectCircle) //Begin the animation for the pod falling. The effectCircle param determines whether the pod gets to come in from any descent angle
|
||||
fallingPod = new /obj/effect/temp_visual/DPfall(drop_location(), pod)
|
||||
/obj/effect/abstract/DPtarget/proc/playFallingSound()
|
||||
playsound(src, pod.fallingSound, pod.soundVolume, 1, 6)
|
||||
|
||||
/obj/effect/abstract/DPtarget/proc/beginLaunch(effectCircle) //Begin the animation for the pod falling. The effectCircle param determines whether the pod gets to come in from any descent angle
|
||||
fallingPod = new /obj/effect/abstract/DPfall(drop_location(), pod)
|
||||
var/matrix/M = matrix(fallingPod.transform) //Create a new matrix that we can rotate
|
||||
var/angle = effectCircle ? rand(0,360) : rand(70,110) //The angle that we can come in from
|
||||
fallingPod.pixel_x = cos(angle)*200 //Use some ADVANCED MATHEMATICS to set the animated pod's position to somewhere on the edge of a circle with the center being the target
|
||||
fallingPod.pixel_z = sin(angle)*200
|
||||
fallingPod.pixel_x = cos(angle)*400 //Use some ADVANCED MATHEMATICS to set the animated pod's position to somewhere on the edge of a circle with the center being the target
|
||||
fallingPod.pixel_z = sin(angle)*400
|
||||
var/rotation = Get_Pixel_Angle(fallingPod.pixel_z, fallingPod.pixel_x) //CUSTOM HOMEBREWED proc that is just arctan with extra steps
|
||||
M.Turn(rotation) //Turn our matrix accordingly
|
||||
fallingPod.transform = M //Transform the animated pod according to the matrix
|
||||
M = matrix(pod.transform) //Make another matrix based on the pod
|
||||
M.Turn(rotation) //Turn the matrix
|
||||
pod.transform = M //Turn the actual pod (Won't be visible until endLaunch() proc tho)
|
||||
animate(fallingPod, pixel_z = 0, pixel_x = -16, time = 3, , easing = LINEAR_EASING) //Make the pod fall! At an angle!
|
||||
addtimer(CALLBACK(src, .proc/endLaunch), 3, TIMER_CLIENT_TIME) //Go onto the last step after a very short falling animation
|
||||
animate(fallingPod, pixel_z = 0, pixel_x = -16, time = pod.fallDuration, , easing = LINEAR_EASING) //Make the pod fall! At an angle!
|
||||
addtimer(CALLBACK(src, .proc/endLaunch), pod.fallDuration, TIMER_CLIENT_TIME) //Go onto the last step after a very short falling animation
|
||||
|
||||
/obj/effect/DPtarget/proc/endLaunch()
|
||||
/obj/effect/abstract/DPtarget/proc/endLaunch()
|
||||
pod.update_icon()
|
||||
pod.forceMove(drop_location()) //The fallingPod animation is over, now's a good time to forceMove the actual pod into position
|
||||
QDEL_NULL(fallingPod) //Delete the falling pod effect, because at this point its animation is over. We dont use temp_visual because we want to manually delete it as soon as the pod appears
|
||||
for (var/mob/living/M in src) //Remember earlier (initialization) when we moved mobs into the DPTarget so they wouldnt get lost in nullspace? Time to get them out
|
||||
M.forceMove(pod)
|
||||
pod.preOpen() //Begin supplypod open procedures. Here effects like explosions, damage, and other dangerous (and potentially admin-caused, if the centcom_podlauncher datum was used) memes will take place
|
||||
QDEL_NULL(fallingPod) //The fallingPod's (the animated effect, not the actual pod) purpose is complete. It can rest easy now
|
||||
qdel(src) //ditto
|
||||
|
||||
//------------------------------------UPGRADES-------------------------------------//
|
||||
|
||||
@@ -1,169 +1,167 @@
|
||||
/*
|
||||
Immovable rod random event.
|
||||
The rod will spawn at some location outside the station, and travel in a straight line to the opposite side of the station
|
||||
Everything solid in the way will be ex_act()'d
|
||||
In my current plan for it, 'solid' will be defined as anything with density == 1
|
||||
|
||||
--NEOFite
|
||||
*/
|
||||
|
||||
/datum/round_event_control/immovable_rod
|
||||
name = "Immovable Rod"
|
||||
typepath = /datum/round_event/immovable_rod
|
||||
min_players = 15
|
||||
max_occurrences = 5
|
||||
var/atom/special_target
|
||||
|
||||
|
||||
/datum/round_event_control/immovable_rod/admin_setup()
|
||||
if(!check_rights(R_FUN))
|
||||
return
|
||||
|
||||
var/aimed = alert("Aimed at current location?","Sniperod", "Yes", "No")
|
||||
if(aimed == "Yes")
|
||||
special_target = get_turf(usr)
|
||||
|
||||
/datum/round_event/immovable_rod
|
||||
announceWhen = 5
|
||||
|
||||
/datum/round_event/immovable_rod/announce(fake)
|
||||
priority_announce("What the fuck was that?!", "General Alert")
|
||||
|
||||
/datum/round_event/immovable_rod/start()
|
||||
var/datum/round_event_control/immovable_rod/C = control
|
||||
var/startside = pick(GLOB.cardinals)
|
||||
var/z = pick(SSmapping.levels_by_trait(ZTRAIT_STATION))
|
||||
var/turf/startT = spaceDebrisStartLoc(startside, z)
|
||||
var/turf/endT = spaceDebrisFinishLoc(startside, z)
|
||||
new /obj/effect/immovablerod(startT, endT, C.special_target)
|
||||
|
||||
/obj/effect/immovablerod
|
||||
name = "immovable rod"
|
||||
desc = "What the fuck is that?"
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "immrod"
|
||||
throwforce = 100
|
||||
move_force = INFINITY
|
||||
move_resist = INFINITY
|
||||
pull_force = INFINITY
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
var/mob/living/wizard
|
||||
var/z_original = 0
|
||||
var/destination
|
||||
var/notify = TRUE
|
||||
var/atom/special_target
|
||||
|
||||
/obj/effect/immovablerod/New(atom/start, atom/end, aimed_at)
|
||||
..()
|
||||
SSaugury.register_doom(src, 2000)
|
||||
z_original = z
|
||||
destination = end
|
||||
special_target = aimed_at
|
||||
if(notify)
|
||||
notify_ghosts("\A [src] is inbound!",
|
||||
enter_link="<a href=?src=[REF(src)];orbit=1>(Click to orbit)</a>",
|
||||
source=src, action=NOTIFY_ORBIT)
|
||||
GLOB.poi_list += src
|
||||
|
||||
var/special_target_valid = FALSE
|
||||
if(special_target)
|
||||
var/turf/T = get_turf(special_target)
|
||||
if(T.z == z_original)
|
||||
special_target_valid = TRUE
|
||||
if(special_target_valid)
|
||||
walk_towards(src, special_target, 1)
|
||||
else if(end && end.z==z_original)
|
||||
walk_towards(src, destination, 1)
|
||||
|
||||
/obj/effect/immovablerod/Topic(href, href_list)
|
||||
if(href_list["orbit"])
|
||||
var/mob/dead/observer/ghost = usr
|
||||
if(istype(ghost))
|
||||
ghost.ManualFollow(src)
|
||||
|
||||
/obj/effect/immovablerod/Destroy()
|
||||
GLOB.poi_list -= src
|
||||
. = ..()
|
||||
|
||||
/obj/effect/immovablerod/Moved()
|
||||
if((z != z_original) || (loc == destination))
|
||||
qdel(src)
|
||||
if(special_target && loc == get_turf(special_target))
|
||||
complete_trajectory()
|
||||
return ..()
|
||||
|
||||
/obj/effect/immovablerod/proc/complete_trajectory()
|
||||
//We hit what we wanted to hit, time to go
|
||||
special_target = null
|
||||
destination = get_edge_target_turf(src, dir)
|
||||
walk(src,0)
|
||||
walk_towards(src, destination, 1)
|
||||
|
||||
/obj/effect/immovablerod/ex_act(severity, target)
|
||||
return 0
|
||||
|
||||
/obj/structure/closet/supplypod/prevent_content_explosion()
|
||||
return TRUE
|
||||
|
||||
/obj/effect/immovablerod/singularity_act()
|
||||
return
|
||||
|
||||
/obj/effect/immovablerod/singularity_pull()
|
||||
return
|
||||
|
||||
/obj/effect/immovablerod/Bump(atom/clong)
|
||||
if(prob(10))
|
||||
playsound(src, 'sound/effects/bang.ogg', 50, 1)
|
||||
audible_message("<span class='danger'>You hear a CLANG!</span>")
|
||||
|
||||
if(clong && prob(25))
|
||||
x = clong.x
|
||||
y = clong.y
|
||||
|
||||
if(special_target && clong == special_target)
|
||||
complete_trajectory()
|
||||
|
||||
if(isturf(clong) || isobj(clong))
|
||||
if(clong.density)
|
||||
clong.ex_act(EXPLODE_HEAVY)
|
||||
|
||||
else if(isliving(clong))
|
||||
penetrate(clong)
|
||||
else if(istype(clong, type))
|
||||
var/obj/effect/immovablerod/other = clong
|
||||
visible_message("<span class='danger'>[src] collides with [other]!\
|
||||
</span>")
|
||||
var/datum/effect_system/smoke_spread/smoke = new
|
||||
smoke.set_up(2, get_turf(src))
|
||||
smoke.start()
|
||||
qdel(src)
|
||||
qdel(other)
|
||||
|
||||
/obj/effect/immovablerod/proc/penetrate(mob/living/L)
|
||||
L.visible_message("<span class='danger'>[L] is penetrated by an immovable rod!</span>" , "<span class='userdanger'>The rod penetrates you!</span>" , "<span class ='danger'>You hear a CLANG!</span>")
|
||||
if(ishuman(L))
|
||||
var/mob/living/carbon/human/H = L
|
||||
H.adjustBruteLoss(160)
|
||||
if(L && (L.density || prob(10)))
|
||||
L.ex_act(EXPLODE_HEAVY)
|
||||
|
||||
obj/effect/immovablerod/attack_hand(mob/living/user)
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/U = user
|
||||
if(U.job in list("Research Director"))
|
||||
playsound(src, 'sound/effects/meteorimpact.ogg', 100, 1)
|
||||
for(var/mob/M in urange(8, src))
|
||||
if(!M.stat)
|
||||
shake_camera(M, 2, 3)
|
||||
if(wizard)
|
||||
U.visible_message("<span class='boldwarning'>[src] transforms into [wizard] as [U] suplexes them!</span>", "<span class='warning'>As you grab [src], it suddenly turns into [wizard] as you suplex them!</span>")
|
||||
to_chat(wizard, "<span class='boldwarning'>You're suddenly jolted out of rod-form as [U] somehow manages to grab you, slamming you into the ground!</span>")
|
||||
wizard.Stun(60)
|
||||
wizard.apply_damage(25, BRUTE)
|
||||
qdel(src)
|
||||
else
|
||||
U.visible_message("<span class='boldwarning'>[U] suplexes [src] into the ground!</span>", "<span class='warning'>You suplex [src] into the ground!</span>")
|
||||
new /obj/structure/festivus/anchored(drop_location())
|
||||
new /obj/effect/anomaly/flux(drop_location())
|
||||
qdel(src)
|
||||
/*
|
||||
Immovable rod random event.
|
||||
The rod will spawn at some location outside the station, and travel in a straight line to the opposite side of the station
|
||||
Everything solid in the way will be ex_act()'d
|
||||
In my current plan for it, 'solid' will be defined as anything with density == 1
|
||||
|
||||
--NEOFite
|
||||
*/
|
||||
|
||||
/datum/round_event_control/immovable_rod
|
||||
name = "Immovable Rod"
|
||||
typepath = /datum/round_event/immovable_rod
|
||||
min_players = 15
|
||||
max_occurrences = 5
|
||||
var/atom/special_target
|
||||
|
||||
|
||||
/datum/round_event_control/immovable_rod/admin_setup()
|
||||
if(!check_rights(R_FUN))
|
||||
return
|
||||
|
||||
var/aimed = alert("Aimed at current location?","Sniperod", "Yes", "No")
|
||||
if(aimed == "Yes")
|
||||
special_target = get_turf(usr)
|
||||
|
||||
/datum/round_event/immovable_rod
|
||||
announceWhen = 5
|
||||
|
||||
/datum/round_event/immovable_rod/announce(fake)
|
||||
priority_announce("What the fuck was that?!", "General Alert")
|
||||
|
||||
/datum/round_event/immovable_rod/start()
|
||||
var/datum/round_event_control/immovable_rod/C = control
|
||||
var/startside = pick(GLOB.cardinals)
|
||||
var/z = pick(SSmapping.levels_by_trait(ZTRAIT_STATION))
|
||||
var/turf/startT = spaceDebrisStartLoc(startside, z)
|
||||
var/turf/endT = spaceDebrisFinishLoc(startside, z)
|
||||
new /obj/effect/immovablerod(startT, endT, C.special_target)
|
||||
|
||||
/obj/effect/immovablerod
|
||||
name = "immovable rod"
|
||||
desc = "What the fuck is that?"
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "immrod"
|
||||
throwforce = 100
|
||||
move_force = INFINITY
|
||||
move_resist = INFINITY
|
||||
pull_force = INFINITY
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
flags_1 = PREVENT_CONTENTS_EXPLOSION_1
|
||||
var/mob/living/wizard
|
||||
var/z_original = 0
|
||||
var/destination
|
||||
var/notify = TRUE
|
||||
var/atom/special_target
|
||||
|
||||
/obj/effect/immovablerod/New(atom/start, atom/end, aimed_at)
|
||||
..()
|
||||
SSaugury.register_doom(src, 2000)
|
||||
z_original = z
|
||||
destination = end
|
||||
special_target = aimed_at
|
||||
if(notify)
|
||||
notify_ghosts("\A [src] is inbound!",
|
||||
enter_link="<a href=?src=[REF(src)];orbit=1>(Click to orbit)</a>",
|
||||
source=src, action=NOTIFY_ORBIT)
|
||||
GLOB.poi_list += src
|
||||
|
||||
var/special_target_valid = FALSE
|
||||
if(special_target)
|
||||
var/turf/T = get_turf(special_target)
|
||||
if(T.z == z_original)
|
||||
special_target_valid = TRUE
|
||||
if(special_target_valid)
|
||||
walk_towards(src, special_target, 1)
|
||||
else if(end && end.z==z_original)
|
||||
walk_towards(src, destination, 1)
|
||||
|
||||
/obj/effect/immovablerod/Topic(href, href_list)
|
||||
if(href_list["orbit"])
|
||||
var/mob/dead/observer/ghost = usr
|
||||
if(istype(ghost))
|
||||
ghost.ManualFollow(src)
|
||||
|
||||
/obj/effect/immovablerod/Destroy()
|
||||
GLOB.poi_list -= src
|
||||
. = ..()
|
||||
|
||||
/obj/effect/immovablerod/Moved()
|
||||
if((z != z_original) || (loc == destination))
|
||||
qdel(src)
|
||||
if(special_target && loc == get_turf(special_target))
|
||||
complete_trajectory()
|
||||
return ..()
|
||||
|
||||
/obj/effect/immovablerod/proc/complete_trajectory()
|
||||
//We hit what we wanted to hit, time to go
|
||||
special_target = null
|
||||
destination = get_edge_target_turf(src, dir)
|
||||
walk(src,0)
|
||||
walk_towards(src, destination, 1)
|
||||
|
||||
/obj/effect/immovablerod/ex_act(severity, target)
|
||||
return 0
|
||||
|
||||
/obj/effect/immovablerod/singularity_act()
|
||||
return
|
||||
|
||||
/obj/effect/immovablerod/singularity_pull()
|
||||
return
|
||||
|
||||
/obj/effect/immovablerod/Bump(atom/clong)
|
||||
if(prob(10))
|
||||
playsound(src, 'sound/effects/bang.ogg', 50, 1)
|
||||
audible_message("<span class='danger'>You hear a CLANG!</span>")
|
||||
|
||||
if(clong && prob(25))
|
||||
x = clong.x
|
||||
y = clong.y
|
||||
|
||||
if(special_target && clong == special_target)
|
||||
complete_trajectory()
|
||||
|
||||
if(isturf(clong) || isobj(clong))
|
||||
if(clong.density)
|
||||
clong.ex_act(EXPLODE_HEAVY)
|
||||
|
||||
else if(isliving(clong))
|
||||
penetrate(clong)
|
||||
else if(istype(clong, type))
|
||||
var/obj/effect/immovablerod/other = clong
|
||||
visible_message("<span class='danger'>[src] collides with [other]!\
|
||||
</span>")
|
||||
var/datum/effect_system/smoke_spread/smoke = new
|
||||
smoke.set_up(2, get_turf(src))
|
||||
smoke.start()
|
||||
qdel(src)
|
||||
qdel(other)
|
||||
|
||||
/obj/effect/immovablerod/proc/penetrate(mob/living/L)
|
||||
L.visible_message("<span class='danger'>[L] is penetrated by an immovable rod!</span>" , "<span class='userdanger'>The rod penetrates you!</span>" , "<span class ='danger'>You hear a CLANG!</span>")
|
||||
if(ishuman(L))
|
||||
var/mob/living/carbon/human/H = L
|
||||
H.adjustBruteLoss(160)
|
||||
if(L && (L.density || prob(10)))
|
||||
L.ex_act(EXPLODE_HEAVY)
|
||||
|
||||
obj/effect/immovablerod/attack_hand(mob/living/user)
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/U = user
|
||||
if(U.job in list("Research Director"))
|
||||
playsound(src, 'sound/effects/meteorimpact.ogg', 100, 1)
|
||||
for(var/mob/M in urange(8, src))
|
||||
if(!M.stat)
|
||||
shake_camera(M, 2, 3)
|
||||
if(wizard)
|
||||
U.visible_message("<span class='boldwarning'>[src] transforms into [wizard] as [U] suplexes them!</span>", "<span class='warning'>As you grab [src], it suddenly turns into [wizard] as you suplex them!</span>")
|
||||
to_chat(wizard, "<span class='boldwarning'>You're suddenly jolted out of rod-form as [U] somehow manages to grab you, slamming you into the ground!</span>")
|
||||
wizard.Stun(60)
|
||||
wizard.apply_damage(25, BRUTE)
|
||||
qdel(src)
|
||||
else
|
||||
U.visible_message("<span class='boldwarning'>[U] suplexes [src] into the ground!</span>", "<span class='warning'>You suplex [src] into the ground!</span>")
|
||||
new /obj/structure/festivus/anchored(drop_location())
|
||||
new /obj/effect/anomaly/flux(drop_location())
|
||||
qdel(src)
|
||||
|
||||
@@ -1,413 +1,411 @@
|
||||
/mob/living/silicon
|
||||
gender = NEUTER
|
||||
has_unlimited_silicon_privilege = 1
|
||||
verb_say = "states"
|
||||
verb_ask = "queries"
|
||||
verb_exclaim = "declares"
|
||||
verb_yell = "alarms"
|
||||
initial_language_holder = /datum/language_holder/synthetic
|
||||
see_in_dark = 8
|
||||
bubble_icon = "machine"
|
||||
weather_immunities = list("ash")
|
||||
possible_a_intents = list(INTENT_HELP, INTENT_HARM)
|
||||
mob_biotypes = list(MOB_SILICON)
|
||||
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
|
||||
speech_span = SPAN_ROBOT
|
||||
|
||||
var/datum/ai_laws/laws = null//Now... THEY ALL CAN ALL HAVE LAWS
|
||||
var/last_lawchange_announce = 0
|
||||
var/list/alarms_to_show = list()
|
||||
var/list/alarms_to_clear = list()
|
||||
var/designation = ""
|
||||
var/radiomod = "" //Radio character used before state laws/arrivals announce to allow department transmissions, default, or none at all.
|
||||
var/obj/item/camera/siliconcam/aicamera = null //photography
|
||||
hud_possible = list(ANTAG_HUD, DIAG_STAT_HUD, DIAG_HUD, DIAG_TRACK_HUD)
|
||||
|
||||
var/obj/item/radio/borg/radio = null //AIs dont use this but this is at the silicon level to advoid copypasta in say()
|
||||
|
||||
var/list/alarm_types_show = list("Motion" = 0, "Fire" = 0, "Atmosphere" = 0, "Power" = 0, "Camera" = 0)
|
||||
var/list/alarm_types_clear = list("Motion" = 0, "Fire" = 0, "Atmosphere" = 0, "Power" = 0, "Camera" = 0)
|
||||
|
||||
var/lawcheck[1]
|
||||
var/ioncheck[1]
|
||||
var/hackedcheck[1]
|
||||
var/devillawcheck[5]
|
||||
|
||||
var/sensors_on = 0
|
||||
var/med_hud = DATA_HUD_MEDICAL_ADVANCED //Determines the med hud to use
|
||||
var/sec_hud = DATA_HUD_SECURITY_ADVANCED //Determines the sec hud to use
|
||||
var/d_hud = DATA_HUD_DIAGNOSTIC_BASIC //Determines the diag hud to use
|
||||
|
||||
var/law_change_counter = 0
|
||||
var/obj/machinery/camera/builtInCamera = null
|
||||
var/updating = FALSE //portable camera camerachunk update
|
||||
|
||||
var/hack_software = FALSE //Will be able to use hacking actions
|
||||
var/interaction_range = 7 //wireless control range
|
||||
|
||||
/mob/living/silicon/Initialize()
|
||||
. = ..()
|
||||
GLOB.silicon_mobs += src
|
||||
faction += "silicon"
|
||||
for(var/datum/atom_hud/data/diagnostic/diag_hud in GLOB.huds)
|
||||
diag_hud.add_to_hud(src)
|
||||
diag_hud_set_status()
|
||||
diag_hud_set_health()
|
||||
|
||||
/mob/living/silicon/med_hud_set_health()
|
||||
return //we use a different hud
|
||||
|
||||
/mob/living/silicon/med_hud_set_status()
|
||||
return //we use a different hud
|
||||
|
||||
/mob/living/silicon/Destroy()
|
||||
radio = null
|
||||
aicamera = null
|
||||
QDEL_NULL(builtInCamera)
|
||||
GLOB.silicon_mobs -= src
|
||||
return ..()
|
||||
|
||||
/mob/living/silicon/contents_explosion(severity, target)
|
||||
return
|
||||
|
||||
/mob/living/silicon/prevent_content_explosion()
|
||||
return TRUE
|
||||
|
||||
/mob/living/silicon/proc/cancelAlarm()
|
||||
return
|
||||
|
||||
/mob/living/silicon/proc/triggerAlarm()
|
||||
return
|
||||
|
||||
/mob/living/silicon/proc/queueAlarm(message, type, incoming = 1)
|
||||
var/in_cooldown = (alarms_to_show.len > 0 || alarms_to_clear.len > 0)
|
||||
if(incoming)
|
||||
alarms_to_show += message
|
||||
alarm_types_show[type] += 1
|
||||
else
|
||||
alarms_to_clear += message
|
||||
alarm_types_clear[type] += 1
|
||||
|
||||
if(!in_cooldown)
|
||||
spawn(3 * 10) // 3 seconds
|
||||
|
||||
if(alarms_to_show.len < 5)
|
||||
for(var/msg in alarms_to_show)
|
||||
to_chat(src, msg)
|
||||
else if(alarms_to_show.len)
|
||||
|
||||
var/msg = "--- "
|
||||
|
||||
if(alarm_types_show["Burglar"])
|
||||
msg += "BURGLAR: [alarm_types_show["Burglar"]] alarms detected. - "
|
||||
|
||||
if(alarm_types_show["Motion"])
|
||||
msg += "MOTION: [alarm_types_show["Motion"]] alarms detected. - "
|
||||
|
||||
if(alarm_types_show["Fire"])
|
||||
msg += "FIRE: [alarm_types_show["Fire"]] alarms detected. - "
|
||||
|
||||
if(alarm_types_show["Atmosphere"])
|
||||
msg += "ATMOSPHERE: [alarm_types_show["Atmosphere"]] alarms detected. - "
|
||||
|
||||
if(alarm_types_show["Power"])
|
||||
msg += "POWER: [alarm_types_show["Power"]] alarms detected. - "
|
||||
|
||||
if(alarm_types_show["Camera"])
|
||||
msg += "CAMERA: [alarm_types_show["Camera"]] alarms detected. - "
|
||||
|
||||
msg += "<A href=?src=[REF(src)];showalerts=1'>\[Show Alerts\]</a>"
|
||||
to_chat(src, msg)
|
||||
|
||||
if(alarms_to_clear.len < 3)
|
||||
for(var/msg in alarms_to_clear)
|
||||
to_chat(src, msg)
|
||||
|
||||
else if(alarms_to_clear.len)
|
||||
var/msg = "--- "
|
||||
|
||||
if(alarm_types_clear["Motion"])
|
||||
msg += "MOTION: [alarm_types_clear["Motion"]] alarms cleared. - "
|
||||
|
||||
if(alarm_types_clear["Fire"])
|
||||
msg += "FIRE: [alarm_types_clear["Fire"]] alarms cleared. - "
|
||||
|
||||
if(alarm_types_clear["Atmosphere"])
|
||||
msg += "ATMOSPHERE: [alarm_types_clear["Atmosphere"]] alarms cleared. - "
|
||||
|
||||
if(alarm_types_clear["Power"])
|
||||
msg += "POWER: [alarm_types_clear["Power"]] alarms cleared. - "
|
||||
|
||||
if(alarm_types_show["Camera"])
|
||||
msg += "CAMERA: [alarm_types_clear["Camera"]] alarms cleared. - "
|
||||
|
||||
msg += "<A href=?src=[REF(src)];showalerts=1'>\[Show Alerts\]</a>"
|
||||
to_chat(src, msg)
|
||||
|
||||
|
||||
alarms_to_show = list()
|
||||
alarms_to_clear = list()
|
||||
for(var/key in alarm_types_show)
|
||||
alarm_types_show[key] = 0
|
||||
for(var/key in alarm_types_clear)
|
||||
alarm_types_clear[key] = 0
|
||||
|
||||
/mob/living/silicon/can_inject(mob/user, error_msg)
|
||||
if(error_msg)
|
||||
to_chat(user, "<span class='alert'>[p_their(TRUE)] outer shell is too tough.</span>")
|
||||
return FALSE
|
||||
|
||||
/mob/living/silicon/IsAdvancedToolUser()
|
||||
return TRUE
|
||||
|
||||
/proc/islinked(mob/living/silicon/robot/bot, mob/living/silicon/ai/ai)
|
||||
if(!istype(bot) || !istype(ai))
|
||||
return FALSE
|
||||
if(bot.connected_ai == ai)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/mob/living/silicon/Topic(href, href_list)
|
||||
if (href_list["lawc"]) // Toggling whether or not a law gets stated by the State Laws verb --NeoFite
|
||||
var/L = text2num(href_list["lawc"])
|
||||
switch(lawcheck[L+1])
|
||||
if ("Yes")
|
||||
lawcheck[L+1] = "No"
|
||||
if ("No")
|
||||
lawcheck[L+1] = "Yes"
|
||||
checklaws()
|
||||
|
||||
if (href_list["lawi"]) // Toggling whether or not a law gets stated by the State Laws verb --NeoFite
|
||||
var/L = text2num(href_list["lawi"])
|
||||
switch(ioncheck[L])
|
||||
if ("Yes")
|
||||
ioncheck[L] = "No"
|
||||
if ("No")
|
||||
ioncheck[L] = "Yes"
|
||||
checklaws()
|
||||
|
||||
if (href_list["lawh"])
|
||||
var/L = text2num(href_list["lawh"])
|
||||
switch(hackedcheck[L])
|
||||
if ("Yes")
|
||||
hackedcheck[L] = "No"
|
||||
if ("No")
|
||||
hackedcheck[L] = "Yes"
|
||||
checklaws()
|
||||
|
||||
if (href_list["lawdevil"]) // Toggling whether or not a law gets stated by the State Laws verb --NeoFite
|
||||
var/L = text2num(href_list["lawdevil"])
|
||||
switch(devillawcheck[L])
|
||||
if ("Yes")
|
||||
devillawcheck[L] = "No"
|
||||
if ("No")
|
||||
devillawcheck[L] = "Yes"
|
||||
checklaws()
|
||||
|
||||
|
||||
if (href_list["laws"]) // With how my law selection code works, I changed statelaws from a verb to a proc, and call it through my law selection panel. --NeoFite
|
||||
statelaws()
|
||||
|
||||
return
|
||||
|
||||
|
||||
/mob/living/silicon/proc/statelaws(force = 0)
|
||||
|
||||
//"radiomod" is inserted before a hardcoded message to change if and how it is handled by an internal radio.
|
||||
say("[radiomod] Current Active Laws:")
|
||||
//laws_sanity_check()
|
||||
//laws.show_laws(world)
|
||||
var/number = 1
|
||||
sleep(10)
|
||||
|
||||
if (laws.devillaws && laws.devillaws.len)
|
||||
for(var/index = 1, index <= laws.devillaws.len, index++)
|
||||
if (force || devillawcheck[index] == "Yes")
|
||||
say("[radiomod] 666. [laws.devillaws[index]]")
|
||||
sleep(10)
|
||||
|
||||
|
||||
if (laws.zeroth)
|
||||
if (force || lawcheck[1] == "Yes")
|
||||
say("[radiomod] 0. [laws.zeroth]")
|
||||
sleep(10)
|
||||
|
||||
for (var/index = 1, index <= laws.hacked.len, index++)
|
||||
var/law = laws.hacked[index]
|
||||
var/num = ionnum()
|
||||
if (length(law) > 0)
|
||||
if (force || hackedcheck[index] == "Yes")
|
||||
say("[radiomod] [num]. [law]")
|
||||
sleep(10)
|
||||
|
||||
for (var/index = 1, index <= laws.ion.len, index++)
|
||||
var/law = laws.ion[index]
|
||||
var/num = ionnum()
|
||||
if (length(law) > 0)
|
||||
if (force || ioncheck[index] == "Yes")
|
||||
say("[radiomod] [num]. [law]")
|
||||
sleep(10)
|
||||
|
||||
for (var/index = 1, index <= laws.inherent.len, index++)
|
||||
var/law = laws.inherent[index]
|
||||
|
||||
if (length(law) > 0)
|
||||
if (force || lawcheck[index+1] == "Yes")
|
||||
say("[radiomod] [number]. [law]")
|
||||
number++
|
||||
sleep(10)
|
||||
|
||||
for (var/index = 1, index <= laws.supplied.len, index++)
|
||||
var/law = laws.supplied[index]
|
||||
|
||||
if (length(law) > 0)
|
||||
if(lawcheck.len >= number+1)
|
||||
if (force || lawcheck[number+1] == "Yes")
|
||||
say("[radiomod] [number]. [law]")
|
||||
number++
|
||||
sleep(10)
|
||||
|
||||
|
||||
/mob/living/silicon/proc/checklaws() //Gives you a link-driven interface for deciding what laws the statelaws() proc will share with the crew. --NeoFite
|
||||
|
||||
var/list = "<b>Which laws do you want to include when stating them for the crew?</b><br><br>"
|
||||
|
||||
if (laws.devillaws && laws.devillaws.len)
|
||||
for(var/index = 1, index <= laws.devillaws.len, index++)
|
||||
if (!devillawcheck[index])
|
||||
devillawcheck[index] = "No"
|
||||
list += {"<A href='byond://?src=[REF(src)];lawdevil=[index]'>[devillawcheck[index]] 666:</A> <font color='#cc5500'>[laws.devillaws[index]]</font><BR>"}
|
||||
|
||||
if (laws.zeroth)
|
||||
if (!lawcheck[1])
|
||||
lawcheck[1] = "No" //Given Law 0's usual nature, it defaults to NOT getting reported. --NeoFite
|
||||
list += {"<A href='byond://?src=[REF(src)];lawc=0'>[lawcheck[1]] 0:</A> <font color='#ff0000'><b>[laws.zeroth]</b></font><BR>"}
|
||||
|
||||
for (var/index = 1, index <= laws.hacked.len, index++)
|
||||
var/law = laws.hacked[index]
|
||||
if (length(law) > 0)
|
||||
if (!hackedcheck[index])
|
||||
hackedcheck[index] = "No"
|
||||
list += {"<A href='byond://?src=[REF(src)];lawh=[index]'>[hackedcheck[index]] [ionnum()]:</A> <font color='#660000'>[law]</font><BR>"}
|
||||
hackedcheck.len += 1
|
||||
|
||||
for (var/index = 1, index <= laws.ion.len, index++)
|
||||
var/law = laws.ion[index]
|
||||
|
||||
if (length(law) > 0)
|
||||
if (!ioncheck[index])
|
||||
ioncheck[index] = "Yes"
|
||||
list += {"<A href='byond://?src=[REF(src)];lawi=[index]'>[ioncheck[index]] [ionnum()]:</A> <font color='#547DFE'>[law]</font><BR>"}
|
||||
ioncheck.len += 1
|
||||
|
||||
var/number = 1
|
||||
for (var/index = 1, index <= laws.inherent.len, index++)
|
||||
var/law = laws.inherent[index]
|
||||
|
||||
if (length(law) > 0)
|
||||
lawcheck.len += 1
|
||||
|
||||
if (!lawcheck[number+1])
|
||||
lawcheck[number+1] = "Yes"
|
||||
list += {"<A href='byond://?src=[REF(src)];lawc=[number]'>[lawcheck[number+1]] [number]:</A> [law]<BR>"}
|
||||
number++
|
||||
|
||||
for (var/index = 1, index <= laws.supplied.len, index++)
|
||||
var/law = laws.supplied[index]
|
||||
if (length(law) > 0)
|
||||
lawcheck.len += 1
|
||||
if (!lawcheck[number+1])
|
||||
lawcheck[number+1] = "Yes"
|
||||
list += {"<A href='byond://?src=[REF(src)];lawc=[number]'>[lawcheck[number+1]] [number]:</A> <font color='#990099'>[law]</font><BR>"}
|
||||
number++
|
||||
list += {"<br><br><A href='byond://?src=[REF(src)];laws=1'>State Laws</A>"}
|
||||
|
||||
usr << browse(list, "window=laws")
|
||||
|
||||
/mob/living/silicon/proc/set_autosay() //For allowing the AI and borgs to set the radio behavior of auto announcements (state laws, arrivals).
|
||||
if(!radio)
|
||||
to_chat(src, "Radio not detected.")
|
||||
return
|
||||
|
||||
//Ask the user to pick a channel from what it has available.
|
||||
var/Autochan = input("Select a channel:") as null|anything in list("Default","None") + radio.channels
|
||||
|
||||
if(!Autochan)
|
||||
return
|
||||
if(Autochan == "Default") //Autospeak on whatever frequency to which the radio is set, usually Common.
|
||||
radiomod = ";"
|
||||
Autochan += " ([radio.frequency])"
|
||||
else if(Autochan == "None") //Prevents use of the radio for automatic annoucements.
|
||||
radiomod = ""
|
||||
else //For department channels, if any, given by the internal radio.
|
||||
for(var/key in GLOB.department_radio_keys)
|
||||
if(GLOB.department_radio_keys[key] == Autochan)
|
||||
radiomod = ":" + key
|
||||
break
|
||||
|
||||
to_chat(src, "<span class='notice'>Automatic announcements [Autochan == "None" ? "will not use the radio." : "set to [Autochan]."]</span>")
|
||||
|
||||
/mob/living/silicon/put_in_hand_check() // This check is for borgs being able to receive items, not put them in others' hands.
|
||||
return 0
|
||||
|
||||
// The src mob is trying to place an item on someone
|
||||
// But the src mob is a silicon!! Disable.
|
||||
/mob/living/silicon/stripPanelEquip(obj/item/what, mob/who, slot)
|
||||
return 0
|
||||
|
||||
|
||||
/mob/living/silicon/assess_threat(judgement_criteria, lasercolor = "", datum/callback/weaponcheck=null) //Secbots won't hunt silicon units
|
||||
return -10
|
||||
|
||||
/mob/living/silicon/proc/remove_sensors()
|
||||
var/datum/atom_hud/secsensor = GLOB.huds[sec_hud]
|
||||
var/datum/atom_hud/medsensor = GLOB.huds[med_hud]
|
||||
var/datum/atom_hud/diagsensor = GLOB.huds[d_hud]
|
||||
secsensor.remove_hud_from(src)
|
||||
medsensor.remove_hud_from(src)
|
||||
diagsensor.remove_hud_from(src)
|
||||
|
||||
/mob/living/silicon/proc/add_sensors()
|
||||
var/datum/atom_hud/secsensor = GLOB.huds[sec_hud]
|
||||
var/datum/atom_hud/medsensor = GLOB.huds[med_hud]
|
||||
var/datum/atom_hud/diagsensor = GLOB.huds[d_hud]
|
||||
secsensor.add_hud_to(src)
|
||||
medsensor.add_hud_to(src)
|
||||
diagsensor.add_hud_to(src)
|
||||
|
||||
/mob/living/silicon/proc/toggle_sensors()
|
||||
if(incapacitated())
|
||||
return
|
||||
sensors_on = !sensors_on
|
||||
if (!sensors_on)
|
||||
to_chat(src, "Sensor overlay deactivated.")
|
||||
remove_sensors()
|
||||
return
|
||||
add_sensors()
|
||||
to_chat(src, "Sensor overlay activated.")
|
||||
|
||||
/mob/living/silicon/proc/GetPhoto(mob/user)
|
||||
if (aicamera)
|
||||
return aicamera.selectpicture(user)
|
||||
|
||||
/*
|
||||
/mob/living/silicon/update_transform()
|
||||
var/matrix/ntransform = matrix(transform) //aka transform.Copy()
|
||||
var/changed = 0
|
||||
if(resize != RESIZE_DEFAULT_SIZE)
|
||||
changed++
|
||||
ntransform.Scale(resize)
|
||||
resize = RESIZE_DEFAULT_SIZE
|
||||
|
||||
if(changed)
|
||||
animate(src, transform = ntransform, time = 2,easing = EASE_IN|EASE_OUT)
|
||||
return ..() */
|
||||
|
||||
/mob/living/silicon/is_literate()
|
||||
return 1
|
||||
|
||||
/mob/living/silicon/get_inactive_held_item()
|
||||
return FALSE
|
||||
|
||||
/mob/living/silicon/handle_high_gravity(gravity)
|
||||
return
|
||||
/mob/living/silicon
|
||||
gender = NEUTER
|
||||
has_unlimited_silicon_privilege = 1
|
||||
verb_say = "states"
|
||||
verb_ask = "queries"
|
||||
verb_exclaim = "declares"
|
||||
verb_yell = "alarms"
|
||||
initial_language_holder = /datum/language_holder/synthetic
|
||||
see_in_dark = 8
|
||||
bubble_icon = "machine"
|
||||
weather_immunities = list("ash")
|
||||
possible_a_intents = list(INTENT_HELP, INTENT_HARM)
|
||||
mob_biotypes = list(MOB_SILICON)
|
||||
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
|
||||
speech_span = SPAN_ROBOT
|
||||
flags_1 = PREVENT_CONTENTS_EXPLOSION_1
|
||||
|
||||
var/datum/ai_laws/laws = null//Now... THEY ALL CAN ALL HAVE LAWS
|
||||
var/last_lawchange_announce = 0
|
||||
var/list/alarms_to_show = list()
|
||||
var/list/alarms_to_clear = list()
|
||||
var/designation = ""
|
||||
var/radiomod = "" //Radio character used before state laws/arrivals announce to allow department transmissions, default, or none at all.
|
||||
var/obj/item/camera/siliconcam/aicamera = null //photography
|
||||
hud_possible = list(ANTAG_HUD, DIAG_STAT_HUD, DIAG_HUD, DIAG_TRACK_HUD)
|
||||
|
||||
var/obj/item/radio/borg/radio = null //AIs dont use this but this is at the silicon level to advoid copypasta in say()
|
||||
|
||||
var/list/alarm_types_show = list("Motion" = 0, "Fire" = 0, "Atmosphere" = 0, "Power" = 0, "Camera" = 0)
|
||||
var/list/alarm_types_clear = list("Motion" = 0, "Fire" = 0, "Atmosphere" = 0, "Power" = 0, "Camera" = 0)
|
||||
|
||||
var/lawcheck[1]
|
||||
var/ioncheck[1]
|
||||
var/hackedcheck[1]
|
||||
var/devillawcheck[5]
|
||||
|
||||
var/sensors_on = 0
|
||||
var/med_hud = DATA_HUD_MEDICAL_ADVANCED //Determines the med hud to use
|
||||
var/sec_hud = DATA_HUD_SECURITY_ADVANCED //Determines the sec hud to use
|
||||
var/d_hud = DATA_HUD_DIAGNOSTIC_BASIC //Determines the diag hud to use
|
||||
|
||||
var/law_change_counter = 0
|
||||
var/obj/machinery/camera/builtInCamera = null
|
||||
var/updating = FALSE //portable camera camerachunk update
|
||||
|
||||
var/hack_software = FALSE //Will be able to use hacking actions
|
||||
var/interaction_range = 7 //wireless control range
|
||||
|
||||
/mob/living/silicon/Initialize()
|
||||
. = ..()
|
||||
GLOB.silicon_mobs += src
|
||||
faction += "silicon"
|
||||
for(var/datum/atom_hud/data/diagnostic/diag_hud in GLOB.huds)
|
||||
diag_hud.add_to_hud(src)
|
||||
diag_hud_set_status()
|
||||
diag_hud_set_health()
|
||||
|
||||
/mob/living/silicon/med_hud_set_health()
|
||||
return //we use a different hud
|
||||
|
||||
/mob/living/silicon/med_hud_set_status()
|
||||
return //we use a different hud
|
||||
|
||||
/mob/living/silicon/Destroy()
|
||||
radio = null
|
||||
aicamera = null
|
||||
QDEL_NULL(builtInCamera)
|
||||
GLOB.silicon_mobs -= src
|
||||
return ..()
|
||||
|
||||
/mob/living/silicon/contents_explosion(severity, target)
|
||||
return
|
||||
|
||||
/mob/living/silicon/proc/cancelAlarm()
|
||||
return
|
||||
|
||||
/mob/living/silicon/proc/triggerAlarm()
|
||||
return
|
||||
|
||||
/mob/living/silicon/proc/queueAlarm(message, type, incoming = 1)
|
||||
var/in_cooldown = (alarms_to_show.len > 0 || alarms_to_clear.len > 0)
|
||||
if(incoming)
|
||||
alarms_to_show += message
|
||||
alarm_types_show[type] += 1
|
||||
else
|
||||
alarms_to_clear += message
|
||||
alarm_types_clear[type] += 1
|
||||
|
||||
if(!in_cooldown)
|
||||
spawn(3 * 10) // 3 seconds
|
||||
|
||||
if(alarms_to_show.len < 5)
|
||||
for(var/msg in alarms_to_show)
|
||||
to_chat(src, msg)
|
||||
else if(alarms_to_show.len)
|
||||
|
||||
var/msg = "--- "
|
||||
|
||||
if(alarm_types_show["Burglar"])
|
||||
msg += "BURGLAR: [alarm_types_show["Burglar"]] alarms detected. - "
|
||||
|
||||
if(alarm_types_show["Motion"])
|
||||
msg += "MOTION: [alarm_types_show["Motion"]] alarms detected. - "
|
||||
|
||||
if(alarm_types_show["Fire"])
|
||||
msg += "FIRE: [alarm_types_show["Fire"]] alarms detected. - "
|
||||
|
||||
if(alarm_types_show["Atmosphere"])
|
||||
msg += "ATMOSPHERE: [alarm_types_show["Atmosphere"]] alarms detected. - "
|
||||
|
||||
if(alarm_types_show["Power"])
|
||||
msg += "POWER: [alarm_types_show["Power"]] alarms detected. - "
|
||||
|
||||
if(alarm_types_show["Camera"])
|
||||
msg += "CAMERA: [alarm_types_show["Camera"]] alarms detected. - "
|
||||
|
||||
msg += "<A href=?src=[REF(src)];showalerts=1'>\[Show Alerts\]</a>"
|
||||
to_chat(src, msg)
|
||||
|
||||
if(alarms_to_clear.len < 3)
|
||||
for(var/msg in alarms_to_clear)
|
||||
to_chat(src, msg)
|
||||
|
||||
else if(alarms_to_clear.len)
|
||||
var/msg = "--- "
|
||||
|
||||
if(alarm_types_clear["Motion"])
|
||||
msg += "MOTION: [alarm_types_clear["Motion"]] alarms cleared. - "
|
||||
|
||||
if(alarm_types_clear["Fire"])
|
||||
msg += "FIRE: [alarm_types_clear["Fire"]] alarms cleared. - "
|
||||
|
||||
if(alarm_types_clear["Atmosphere"])
|
||||
msg += "ATMOSPHERE: [alarm_types_clear["Atmosphere"]] alarms cleared. - "
|
||||
|
||||
if(alarm_types_clear["Power"])
|
||||
msg += "POWER: [alarm_types_clear["Power"]] alarms cleared. - "
|
||||
|
||||
if(alarm_types_show["Camera"])
|
||||
msg += "CAMERA: [alarm_types_clear["Camera"]] alarms cleared. - "
|
||||
|
||||
msg += "<A href=?src=[REF(src)];showalerts=1'>\[Show Alerts\]</a>"
|
||||
to_chat(src, msg)
|
||||
|
||||
|
||||
alarms_to_show = list()
|
||||
alarms_to_clear = list()
|
||||
for(var/key in alarm_types_show)
|
||||
alarm_types_show[key] = 0
|
||||
for(var/key in alarm_types_clear)
|
||||
alarm_types_clear[key] = 0
|
||||
|
||||
/mob/living/silicon/can_inject(mob/user, error_msg)
|
||||
if(error_msg)
|
||||
to_chat(user, "<span class='alert'>[p_their(TRUE)] outer shell is too tough.</span>")
|
||||
return FALSE
|
||||
|
||||
/mob/living/silicon/IsAdvancedToolUser()
|
||||
return TRUE
|
||||
|
||||
/proc/islinked(mob/living/silicon/robot/bot, mob/living/silicon/ai/ai)
|
||||
if(!istype(bot) || !istype(ai))
|
||||
return FALSE
|
||||
if(bot.connected_ai == ai)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/mob/living/silicon/Topic(href, href_list)
|
||||
if (href_list["lawc"]) // Toggling whether or not a law gets stated by the State Laws verb --NeoFite
|
||||
var/L = text2num(href_list["lawc"])
|
||||
switch(lawcheck[L+1])
|
||||
if ("Yes")
|
||||
lawcheck[L+1] = "No"
|
||||
if ("No")
|
||||
lawcheck[L+1] = "Yes"
|
||||
checklaws()
|
||||
|
||||
if (href_list["lawi"]) // Toggling whether or not a law gets stated by the State Laws verb --NeoFite
|
||||
var/L = text2num(href_list["lawi"])
|
||||
switch(ioncheck[L])
|
||||
if ("Yes")
|
||||
ioncheck[L] = "No"
|
||||
if ("No")
|
||||
ioncheck[L] = "Yes"
|
||||
checklaws()
|
||||
|
||||
if (href_list["lawh"])
|
||||
var/L = text2num(href_list["lawh"])
|
||||
switch(hackedcheck[L])
|
||||
if ("Yes")
|
||||
hackedcheck[L] = "No"
|
||||
if ("No")
|
||||
hackedcheck[L] = "Yes"
|
||||
checklaws()
|
||||
|
||||
if (href_list["lawdevil"]) // Toggling whether or not a law gets stated by the State Laws verb --NeoFite
|
||||
var/L = text2num(href_list["lawdevil"])
|
||||
switch(devillawcheck[L])
|
||||
if ("Yes")
|
||||
devillawcheck[L] = "No"
|
||||
if ("No")
|
||||
devillawcheck[L] = "Yes"
|
||||
checklaws()
|
||||
|
||||
|
||||
if (href_list["laws"]) // With how my law selection code works, I changed statelaws from a verb to a proc, and call it through my law selection panel. --NeoFite
|
||||
statelaws()
|
||||
|
||||
return
|
||||
|
||||
|
||||
/mob/living/silicon/proc/statelaws(force = 0)
|
||||
|
||||
//"radiomod" is inserted before a hardcoded message to change if and how it is handled by an internal radio.
|
||||
say("[radiomod] Current Active Laws:")
|
||||
//laws_sanity_check()
|
||||
//laws.show_laws(world)
|
||||
var/number = 1
|
||||
sleep(10)
|
||||
|
||||
if (laws.devillaws && laws.devillaws.len)
|
||||
for(var/index = 1, index <= laws.devillaws.len, index++)
|
||||
if (force || devillawcheck[index] == "Yes")
|
||||
say("[radiomod] 666. [laws.devillaws[index]]")
|
||||
sleep(10)
|
||||
|
||||
|
||||
if (laws.zeroth)
|
||||
if (force || lawcheck[1] == "Yes")
|
||||
say("[radiomod] 0. [laws.zeroth]")
|
||||
sleep(10)
|
||||
|
||||
for (var/index = 1, index <= laws.hacked.len, index++)
|
||||
var/law = laws.hacked[index]
|
||||
var/num = ionnum()
|
||||
if (length(law) > 0)
|
||||
if (force || hackedcheck[index] == "Yes")
|
||||
say("[radiomod] [num]. [law]")
|
||||
sleep(10)
|
||||
|
||||
for (var/index = 1, index <= laws.ion.len, index++)
|
||||
var/law = laws.ion[index]
|
||||
var/num = ionnum()
|
||||
if (length(law) > 0)
|
||||
if (force || ioncheck[index] == "Yes")
|
||||
say("[radiomod] [num]. [law]")
|
||||
sleep(10)
|
||||
|
||||
for (var/index = 1, index <= laws.inherent.len, index++)
|
||||
var/law = laws.inherent[index]
|
||||
|
||||
if (length(law) > 0)
|
||||
if (force || lawcheck[index+1] == "Yes")
|
||||
say("[radiomod] [number]. [law]")
|
||||
number++
|
||||
sleep(10)
|
||||
|
||||
for (var/index = 1, index <= laws.supplied.len, index++)
|
||||
var/law = laws.supplied[index]
|
||||
|
||||
if (length(law) > 0)
|
||||
if(lawcheck.len >= number+1)
|
||||
if (force || lawcheck[number+1] == "Yes")
|
||||
say("[radiomod] [number]. [law]")
|
||||
number++
|
||||
sleep(10)
|
||||
|
||||
|
||||
/mob/living/silicon/proc/checklaws() //Gives you a link-driven interface for deciding what laws the statelaws() proc will share with the crew. --NeoFite
|
||||
|
||||
var/list = "<b>Which laws do you want to include when stating them for the crew?</b><br><br>"
|
||||
|
||||
if (laws.devillaws && laws.devillaws.len)
|
||||
for(var/index = 1, index <= laws.devillaws.len, index++)
|
||||
if (!devillawcheck[index])
|
||||
devillawcheck[index] = "No"
|
||||
list += {"<A href='byond://?src=[REF(src)];lawdevil=[index]'>[devillawcheck[index]] 666:</A> <font color='#cc5500'>[laws.devillaws[index]]</font><BR>"}
|
||||
|
||||
if (laws.zeroth)
|
||||
if (!lawcheck[1])
|
||||
lawcheck[1] = "No" //Given Law 0's usual nature, it defaults to NOT getting reported. --NeoFite
|
||||
list += {"<A href='byond://?src=[REF(src)];lawc=0'>[lawcheck[1]] 0:</A> <font color='#ff0000'><b>[laws.zeroth]</b></font><BR>"}
|
||||
|
||||
for (var/index = 1, index <= laws.hacked.len, index++)
|
||||
var/law = laws.hacked[index]
|
||||
if (length(law) > 0)
|
||||
if (!hackedcheck[index])
|
||||
hackedcheck[index] = "No"
|
||||
list += {"<A href='byond://?src=[REF(src)];lawh=[index]'>[hackedcheck[index]] [ionnum()]:</A> <font color='#660000'>[law]</font><BR>"}
|
||||
hackedcheck.len += 1
|
||||
|
||||
for (var/index = 1, index <= laws.ion.len, index++)
|
||||
var/law = laws.ion[index]
|
||||
|
||||
if (length(law) > 0)
|
||||
if (!ioncheck[index])
|
||||
ioncheck[index] = "Yes"
|
||||
list += {"<A href='byond://?src=[REF(src)];lawi=[index]'>[ioncheck[index]] [ionnum()]:</A> <font color='#547DFE'>[law]</font><BR>"}
|
||||
ioncheck.len += 1
|
||||
|
||||
var/number = 1
|
||||
for (var/index = 1, index <= laws.inherent.len, index++)
|
||||
var/law = laws.inherent[index]
|
||||
|
||||
if (length(law) > 0)
|
||||
lawcheck.len += 1
|
||||
|
||||
if (!lawcheck[number+1])
|
||||
lawcheck[number+1] = "Yes"
|
||||
list += {"<A href='byond://?src=[REF(src)];lawc=[number]'>[lawcheck[number+1]] [number]:</A> [law]<BR>"}
|
||||
number++
|
||||
|
||||
for (var/index = 1, index <= laws.supplied.len, index++)
|
||||
var/law = laws.supplied[index]
|
||||
if (length(law) > 0)
|
||||
lawcheck.len += 1
|
||||
if (!lawcheck[number+1])
|
||||
lawcheck[number+1] = "Yes"
|
||||
list += {"<A href='byond://?src=[REF(src)];lawc=[number]'>[lawcheck[number+1]] [number]:</A> <font color='#990099'>[law]</font><BR>"}
|
||||
number++
|
||||
list += {"<br><br><A href='byond://?src=[REF(src)];laws=1'>State Laws</A>"}
|
||||
|
||||
usr << browse(list, "window=laws")
|
||||
|
||||
/mob/living/silicon/proc/set_autosay() //For allowing the AI and borgs to set the radio behavior of auto announcements (state laws, arrivals).
|
||||
if(!radio)
|
||||
to_chat(src, "Radio not detected.")
|
||||
return
|
||||
|
||||
//Ask the user to pick a channel from what it has available.
|
||||
var/Autochan = input("Select a channel:") as null|anything in list("Default","None") + radio.channels
|
||||
|
||||
if(!Autochan)
|
||||
return
|
||||
if(Autochan == "Default") //Autospeak on whatever frequency to which the radio is set, usually Common.
|
||||
radiomod = ";"
|
||||
Autochan += " ([radio.frequency])"
|
||||
else if(Autochan == "None") //Prevents use of the radio for automatic annoucements.
|
||||
radiomod = ""
|
||||
else //For department channels, if any, given by the internal radio.
|
||||
for(var/key in GLOB.department_radio_keys)
|
||||
if(GLOB.department_radio_keys[key] == Autochan)
|
||||
radiomod = ":" + key
|
||||
break
|
||||
|
||||
to_chat(src, "<span class='notice'>Automatic announcements [Autochan == "None" ? "will not use the radio." : "set to [Autochan]."]</span>")
|
||||
|
||||
/mob/living/silicon/put_in_hand_check() // This check is for borgs being able to receive items, not put them in others' hands.
|
||||
return 0
|
||||
|
||||
// The src mob is trying to place an item on someone
|
||||
// But the src mob is a silicon!! Disable.
|
||||
/mob/living/silicon/stripPanelEquip(obj/item/what, mob/who, slot)
|
||||
return 0
|
||||
|
||||
|
||||
/mob/living/silicon/assess_threat(judgement_criteria, lasercolor = "", datum/callback/weaponcheck=null) //Secbots won't hunt silicon units
|
||||
return -10
|
||||
|
||||
/mob/living/silicon/proc/remove_sensors()
|
||||
var/datum/atom_hud/secsensor = GLOB.huds[sec_hud]
|
||||
var/datum/atom_hud/medsensor = GLOB.huds[med_hud]
|
||||
var/datum/atom_hud/diagsensor = GLOB.huds[d_hud]
|
||||
secsensor.remove_hud_from(src)
|
||||
medsensor.remove_hud_from(src)
|
||||
diagsensor.remove_hud_from(src)
|
||||
|
||||
/mob/living/silicon/proc/add_sensors()
|
||||
var/datum/atom_hud/secsensor = GLOB.huds[sec_hud]
|
||||
var/datum/atom_hud/medsensor = GLOB.huds[med_hud]
|
||||
var/datum/atom_hud/diagsensor = GLOB.huds[d_hud]
|
||||
secsensor.add_hud_to(src)
|
||||
medsensor.add_hud_to(src)
|
||||
diagsensor.add_hud_to(src)
|
||||
|
||||
/mob/living/silicon/proc/toggle_sensors()
|
||||
if(incapacitated())
|
||||
return
|
||||
sensors_on = !sensors_on
|
||||
if (!sensors_on)
|
||||
to_chat(src, "Sensor overlay deactivated.")
|
||||
remove_sensors()
|
||||
return
|
||||
add_sensors()
|
||||
to_chat(src, "Sensor overlay activated.")
|
||||
|
||||
/mob/living/silicon/proc/GetPhoto(mob/user)
|
||||
if (aicamera)
|
||||
return aicamera.selectpicture(user)
|
||||
|
||||
/*
|
||||
/mob/living/silicon/update_transform()
|
||||
var/matrix/ntransform = matrix(transform) //aka transform.Copy()
|
||||
var/changed = 0
|
||||
if(resize != RESIZE_DEFAULT_SIZE)
|
||||
changed++
|
||||
ntransform.Scale(resize)
|
||||
resize = RESIZE_DEFAULT_SIZE
|
||||
|
||||
if(changed)
|
||||
animate(src, transform = ntransform, time = 2,easing = EASE_IN|EASE_OUT)
|
||||
return ..() */
|
||||
|
||||
/mob/living/silicon/is_literate()
|
||||
return 1
|
||||
|
||||
/mob/living/silicon/get_inactive_held_item()
|
||||
return FALSE
|
||||
|
||||
/mob/living/silicon/handle_high_gravity(gravity)
|
||||
return
|
||||
|
||||
@@ -27,6 +27,7 @@
|
||||
mob_size = MOB_SIZE_LARGE
|
||||
layer = LARGE_MOB_LAYER //Looks weird with them slipping under mineral walls and cameras and shit otherwise
|
||||
mouse_opacity = MOUSE_OPACITY_OPAQUE // Easier to click on in melee, they're giant targets anyway
|
||||
flags_1 = PREVENT_CONTENTS_EXPLOSION_1
|
||||
var/list/crusher_loot
|
||||
var/medal_type
|
||||
var/score_type = BOSS_SCORE
|
||||
@@ -44,9 +45,6 @@
|
||||
QDEL_NULL(internal)
|
||||
. = ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/prevent_content_explosion()
|
||||
return TRUE
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/death(gibbed)
|
||||
if(health > 0)
|
||||
return
|
||||
|
||||
@@ -78,6 +78,7 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
|
||||
icon_state = "darkmatter"
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
flags_1 = PREVENT_CONTENTS_EXPLOSION_1
|
||||
var/uid = 1
|
||||
var/static/gl_uid = 1
|
||||
light_range = 4
|
||||
@@ -728,9 +729,6 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
|
||||
/obj/machinery/power/supermatter_crystal/contents_explosion(severity, target)
|
||||
return
|
||||
|
||||
/obj/machinery/power/supermatter_crystal/prevent_content_explosion()
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/power/supermatter_crystal/engine
|
||||
is_main_engine = TRUE
|
||||
|
||||
|
||||
Reference in New Issue
Block a user