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Supply Pod Code Update
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@@ -27,6 +27,7 @@
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mob_size = MOB_SIZE_LARGE
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layer = LARGE_MOB_LAYER //Looks weird with them slipping under mineral walls and cameras and shit otherwise
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mouse_opacity = MOUSE_OPACITY_OPAQUE // Easier to click on in melee, they're giant targets anyway
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flags_1 = PREVENT_CONTENTS_EXPLOSION_1
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var/list/crusher_loot
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var/medal_type
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var/score_type = BOSS_SCORE
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@@ -44,9 +45,6 @@
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QDEL_NULL(internal)
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. = ..()
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/mob/living/simple_animal/hostile/megafauna/prevent_content_explosion()
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return TRUE
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/mob/living/simple_animal/hostile/megafauna/death(gibbed)
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if(health > 0)
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return
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