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Merge pull request #121 from Seris02/drinks
adds sin's delight, hellfire and gunfire
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@@ -2227,3 +2227,48 @@ All effects don't start immediately, but rather get worse over time; the rate is
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taste_description = flavor
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if(holder.my_atom)
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holder.my_atom.on_reagent_change()
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/datum/reagent/consumable/ethanol/gunfire
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name = "Gunfire"
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id = "gunfire"
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description = "A drink that tastes like tiny explosions."
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color = "#e4830d"
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boozepwr = 40
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quality = DRINK_GOOD
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taste_description = "tiny explosions"
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glass_icon_state = "gunfire"
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glass_name = "Gunfire"
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glass_desc = "It pops constantly as you look at it, giving off tiny sparks."
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/datum/reagent/consumable/ethanol/hellfire/on_mob_life(mob/living/carbon/M)
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if (prob(3))
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to_chat(M,"<span class='notice'>You feel the gunfire pop in your mouth.</span>")
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return ..()
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/datum/reagent/consumable/ethanol/hellfire
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name = "Hellfire"
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id = "hellfire"
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description = "A nice drink that isn't quite as hot as it looks."
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color = "#fb2203"
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boozepwr = 60
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quality = DRINK_VERYGOOD
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taste_description = "cold flames that lick at the top of your mouth"
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glass_icon_state = "hellfire"
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glass_name = "Hellfire"
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glass_desc = "An amber colored drink that isn't quite as hot as it looks."
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/datum/reagent/consumable/ethanol/hellfire/on_mob_life(mob/living/carbon/M)
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M.adjust_bodytemperature(30 * TEMPERATURE_DAMAGE_COEFFICIENT, 0, BODYTEMP_NORMAL + 30)
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return ..()
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/datum/reagent/consumable/ethanol/sins_delight
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name = "Sin's Delight"
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id = "sins_delight"
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description = "The drink smells like the seven sins."
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color = "#330000"
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boozepwr = 66
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quality = DRINK_FANTASTIC
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taste_description = "sin"
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glass_icon_state = "sins_delight"
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glass_name = "Sin's Delight"
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glass_desc = "You can smell the seven sins rolling off the top of the glass."
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