diff --git a/code/game/gamemodes/dynamic/dynamic_rulesets_roundstart.dm b/code/game/gamemodes/dynamic/dynamic_rulesets_roundstart.dm index dab415d3..30586ee2 100644 --- a/code/game/gamemodes/dynamic/dynamic_rulesets_roundstart.dm +++ b/code/game/gamemodes/dynamic/dynamic_rulesets_roundstart.dm @@ -360,7 +360,7 @@ high_population_requirement = 10 pop_per_requirement = 5 flags = HIGHLANDER_RULESET - var/operative_cap = list(1,1,2,2,2,3,3,3,4,5) + var/operative_cap = list(1,1,1,2,2,3,3,3,4,5) var/datum/team/nuclear/nuke_team chaos_min = 4.0 diff --git a/code/modules/antagonists/nukeop/nukeop.dm b/code/modules/antagonists/nukeop/nukeop.dm index fade96e6..65986105 100644 --- a/code/modules/antagonists/nukeop/nukeop.dm +++ b/code/modules/antagonists/nukeop/nukeop.dm @@ -36,7 +36,6 @@ var/mob/living/carbon/human/H = owner.current H.set_species(/datum/species/human) //Plasamen burn up otherwise, and lizards are vulnerable to asimov AIs H.equipOutfit(nukeop_outfit) - H.checkloadappearance() return TRUE /datum/antagonist/nukeop/greet() @@ -53,6 +52,8 @@ memorize_code() if(send_to_spawnpoint) move_to_spawnpoint() + var/mob/living/carbon/human/H = owner.current + H.checkloadappearance() /datum/antagonist/nukeop/get_team() return nuke_team