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https://github.com/KabKebab/GS13.git
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chair breakage mechanics - by VV
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@@ -1,5 +1,4 @@
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/atom/movable
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var/can_buckle = 0
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var/buckle_lying = -1 //bed-like behaviour, forces mob.lying = buckle_lying if != -1
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@@ -108,18 +107,35 @@
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/atom/movable/proc/post_unbuckle_mob(mob/living/M)
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//Wrapper procs that handle sanity and user feedback
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/atom/movable/proc/user_buckle_mob(mob/living/M, mob/user, check_loc = TRUE)
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/atom/movable/proc/user_buckle_mob(mob/living/carbon/M, mob/user, check_loc = TRUE)
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if(!in_range(user, src) || !isturf(user.loc) || user.incapacitated() || M.anchored)
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return FALSE
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add_fingerprint(user)
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. = buckle_mob(M, check_loc = check_loc)
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if(.)
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if(M == user)
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if (M == user && M.fatness >= 3440 && istype(src, /obj/structure/chair)) //GS13 stuff - chair breaking mechanics
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M.visible_message(\
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"<span class='notice'>[M] buckles [M.p_them()]self to [src].</span>",\
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"<span class='notice'>You buckle yourself to [src].</span>",\
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"<span class='notice'>[M] slowly buckles [M.p_them()]self to [src]. their movements slow and deliberate. As [M] settles into the seat, a sudden, violent crash echoes through the air. [M]'s massive weight mercilessly crushes the poor [src], reducing it to pieces! </span>",\
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"<span class='notice'>You slowly try to buckle yourself to [src]. But it breaks under your massive ass!</span>",\
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"<span class='italics'>You hear metal clanking.</span>")
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playsound(loc, 'sound/effects/snap.ogg', 50, 1)
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playsound(loc, 'sound/effects/woodhit.ogg', 50, 1)
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playsound(loc, 'sound/effects/bodyfall4.ogg', 50, 1)
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// Destroy the src object
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src.Destroy()
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else if(M == user && M.fatness >= 1840)
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M.visible_message(\
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"<span class='notice'>[M] buckles [M.p_them()]self to the creaking [src]. The [src] protests audibly under the weight as [M]'s ample form settles onto its surface. .</span>",\
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"<span class='notice'>You buckle yourself to [src].The [src] is cracking and is barely able to hold your weight </span>",\
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"<span class='italics'>You hear metal clanking.</span>")
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playsound(loc, 'sound/effects/crossed.ogg', 50, 1)
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else if(M == user && M.fatness >= 840)
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M.visible_message(\
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"<span class='notice'>[M] buckles [M.p_them()]self to the creaking [src] as their weight spreads all over it.</span>",\
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"<span class='notice'>You buckle yourself to [src].The [src] is creaking as you shuffle a bit </span>",\
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"<span class='italics'>You hear metal clanking.</span>")
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playsound(loc, 'sound/effects/crossed.ogg', 50, 1)
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else
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M.visible_message(\
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"<span class='warning'>[user] buckles [M] to [src]!</span>",\
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