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Fixing up compliation errors. One was missed here.
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@@ -2189,11 +2189,6 @@ GLOBAL_LIST_EMPTY(roundstart_races)
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if(BP)
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if(damage > 0 ? BP.receive_damage(damage * hit_percent * brutemod * H.physiology.brute_mod, 0) : BP.heal_damage(abs(damage * hit_percent * brutemod * H.physiology.brute_mod), 0))
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H.update_damage_overlays()
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if(HAS_TRAIT(H, TRAIT_MASO))
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H.adjustArousalLoss(damage * brutemod * H.physiology.brute_mod)
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if (H.getArousalLoss() >= 100 && ishuman(H) && H.has_dna())
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H.mob_climax(forced_climax=TRUE)
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else//no bodypart, we deal damage with a more general method.
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H.adjustBruteLoss(damage * hit_percent * brutemod * H.physiology.brute_mod)
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if(BURN)
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