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added tons of botany changes from citadel (not instability)
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@@ -1464,3 +1464,58 @@ datum/reagent/medicine/styptic_powder/overdose_start(mob/living/M)
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M.adjustOrganLoss(ORGAN_SLOT_LUNGS, 0.5)
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..()
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. = 1
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/datum/reagent/medicine/coagulant
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name = "Sanguirite"
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description = "A proprietary coagulant used to help bleeding wounds clot faster."
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reagent_state = LIQUID
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color = "#bb2424"
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metabolization_rate = 0.25 * REAGENTS_METABOLISM
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overdose_threshold = 20
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/// How much base clotting we do per bleeding wound, multiplied by the below number for each bleeding wound
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var/clot_rate = 0.25
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/// If we have multiple bleeding wounds, we count the number of bleeding wounds, then multiply the clot rate by this^(n) before applying it to each cut, so more cuts = less clotting per cut (though still more total clotting)
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var/clot_coeff_per_wound = 0.9
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/* //Residue from porting citadel's botany things. We don't have wounds yet (i think); uncomment this when it becomes a thing
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/datum/reagent/medicine/coagulant/on_mob_life(mob/living/carbon/M)
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. = ..()
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if(!M.blood_volume || !M.all_wounds)
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return
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var/effective_clot_rate = clot_rate
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for(var/i in M.all_wounds)
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var/datum/wound/iter_wound = i
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if(iter_wound.blood_flow)
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effective_clot_rate *= clot_coeff_per_wound
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for(var/i in M.all_wounds)
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var/datum/wound/iter_wound = i
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iter_wound.blood_flow = max(0, iter_wound.blood_flow - effective_clot_rate)
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*/
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/datum/reagent/medicine/coagulant/overdose_process(mob/living/M)
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. = ..()
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if(!M.blood_volume)
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return
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if(prob(15))
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M.losebreath += rand(2,4)
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M.adjustOxyLoss(rand(1,3))
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if(prob(30))
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to_chat(M, "<span class='danger'>You can feel your blood clotting up in your veins!</span>")
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else if(prob(10))
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to_chat(M, "<span class='userdanger'>You feel like your blood has stopped moving!</span>")
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if(prob(50))
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var/obj/item/organ/lungs/our_lungs = M.getorganslot(ORGAN_SLOT_LUNGS)
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our_lungs.applyOrganDamage(1)
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else
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var/obj/item/organ/heart/our_heart = M.getorganslot(ORGAN_SLOT_HEART)
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our_heart.applyOrganDamage(1)
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// can be synthesized on station rather than bought. made by grinding a banana peel, heating it up, then mixing the banana peel powder with salglu
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/datum/reagent/medicine/coagulant/weak
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name = "Synthi-Sanguirite"
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description = "A synthetic coagulant used to help bleeding wounds clot faster. Not quite as effective as name brand Sanguirite, especially on patients with lots of cuts."
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clot_coeff_per_wound = 0.8
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@@ -50,6 +50,20 @@
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results = list(/datum/reagent/medicine/salglu_solution = 3)
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required_reagents = list(/datum/reagent/consumable/sodiumchloride = 1, /datum/reagent/water = 1, /datum/reagent/consumable/sugar = 1)
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/datum/chemical_reaction/baked_banana_peel
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name = "Baked Banana Peel"
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results = list(/datum/reagent/consumable/baked_banana_peel = 1)
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required_temp = 413.15
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required_reagents = list(/datum/reagent/consumable/banana_peel = 1)
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mix_message = "The pulp dries up and takes on a powdery state!"
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mob_react = FALSE
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/datum/chemical_reaction/coagulant_weak
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name = "Weak Coagulant"
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results = list(/datum/reagent/medicine/coagulant/weak = 3)
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required_reagents = list(/datum/reagent/medicine/salglu_solution = 2, /datum/reagent/consumable/baked_banana_peel = 1)
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mob_react = FALSE
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/datum/chemical_reaction/mine_salve
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name = "Miner's Salve"
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id = /datum/reagent/medicine/mine_salve
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