diff --git a/hyperstation/code/modules/events/crystalline_reentry.dm b/hyperstation/code/modules/events/crystalline_reentry.dm index 034e5ce3..bcdb01c5 100644 --- a/hyperstation/code/modules/events/crystalline_reentry.dm +++ b/hyperstation/code/modules/events/crystalline_reentry.dm @@ -14,6 +14,7 @@ /datum/round_event/crystalline_reentry announceWhen = 0 + startWhen = 10 fakeable = FALSE /datum/round_event/crystalline_reentry/announce(fake) @@ -177,7 +178,6 @@ if(asteroidhealth <= 0) collision_effect() atmos_spawn_air("water_vapor=1000;TEMP=0") //brr - make_debris() switch(rand(1,100)) if(1 to 20) var/obj/structure/spawner/crystalline/M = new(src.loc) @@ -205,6 +205,7 @@ new thing_to_spawn(get_turf(src)) /obj/effect/crystalline_reentry/proc/collision_effect() + make_debris() explosion(src.loc, 0, 0, 5, 3, 1, 0, 0, 0, 0) var/sound/meteor_sound = sound(meteorsound) var/random_frequency = get_rand_frequency() @@ -267,8 +268,8 @@ /obj/structure/spawner/crystalline/proc/delayedInitialize() //Why is this needed? Simple, because apparently explosion is so slow that it triggers after the spawner spawns and kills it on the spot. This just makes it killable. resistance_flags = FIRE_PROOF | LAVA_PROOF - max_integrity = 250 - obj_integrity = 250 + max_integrity = 225 + obj_integrity = 225 /obj/effect/light_emitter/crystalline set_luminosity = 4