mirror of
https://github.com/KabKebab/GS13.git
synced 2026-07-10 07:30:36 +01:00
The ID Code Cleanup and Fixening (tm)
This commit is contained in:
@@ -1,5 +1,7 @@
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#define PRINTER_TIMEOUT 10
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/obj/machinery/computer/bounty
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name = "Kinaris.Co bounty console"
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desc = "Used to check and claim bounties offered by Kinaris"
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@@ -24,9 +26,9 @@
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for(var/datum/bounty/B in GLOB.bounties_list)
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if(B.claimed)
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continue
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info += "<h3>[B.name]</h3>"
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info += "<ul><li>Reward: [B.reward_string()]</li>"
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info += "<li>Completed: [B.completion_string()]</li></ul>"
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info += {"<h3>[B.name]</h3>
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<ul><li>Reward: [B.reward_string()]</li>
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<li>Completed: [B.completion_string()]</li></ul>"}
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/obj/machinery/computer/bounty/ui_interact(mob/user)
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. = ..()
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@@ -34,39 +36,36 @@
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if(!GLOB.bounties_list.len)
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setup_bounties()
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var/dat = ""
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dat += "<a href='?src=[REF(src)];refresh=1'>Refresh</a>"
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dat += "<a href='?src=[REF(src)];refresh=1;choice=Print'>Print Paper</a>"
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dat += "<p>Credits: <b>[SSshuttle.points]</b></p>"
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dat += {"<table style="text-align:center;" border="1" cellspacing="0" width="100%">"}
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dat += "<tr><th>Name</th><th>Description</th><th>Reward</th><th>Completion</th><th>Status</th></tr>"
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var/list/dat = list({"<a href='?src=[REF(src)];refresh=1'>Refresh</a>
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<a href='?src=[REF(src)];refresh=1;choice=Print'>Print Paper</a>
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<p>Credits: <b>[SSshuttle.points]</b></p>
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<table style="text-align:center;" border="1" cellspacing="0" width="100%">
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<tr><th>Name</th><th>Description</th><th>Reward</th><th>Completion</th><th>Status</th></tr>"})
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for(var/datum/bounty/B in GLOB.bounties_list)
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var/background
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if(B.can_claim())
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background = "'background-color:#4F7529;'"
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else if(B.claimed)
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background = "'background-color:#294675;'"
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if(B.claimed)
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dat += "<tr style='background-color:#294675;'>"
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else if(B.can_claim())
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dat += "<tr style='background-color:#4F7529;'>"
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else
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background = "'background-color:#990000;'"
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dat += "<tr style=[background]>"
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dat += "<tr style='background-color:#990000;'>"
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if(B.high_priority)
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dat += text("<td><b>[]</b></td>", B.name)
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dat += text("<td><b>High Priority:</b> []</td>", B.description)
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dat += text("<td><b>[]</b></td>", B.reward_string())
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dat += {"<td><b>[B.name]</b></td>
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<td><b>High Priority:</b> [B.description]</td>
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<td><b>[B.reward_string()]</b></td>"}
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else
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dat += text("<td>[]</td>", B.name)
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dat += text("<td>[]</td>", B.description)
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dat += text("<td>[]</td>", B.reward_string())
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dat += text("<td>[]</td>", B.completion_string())
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if(B.can_claim())
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dat += text("<td><A href='?src=[REF(src)];refresh=1;choice=Claim;d_rec=[REF(B)]'>Claim</a></td>")
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else if(B.claimed)
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dat += text("<td>Claimed</td>")
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dat += {"<td>[B.name]</td>
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<td>[B.description]</td>
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<td>[B.reward_string()]</td>"}
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dat += "<td>[B.completion_string()]</td>"
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if(B.claimed)
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dat += "<td>Claimed</td>"
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else if(B.can_claim())
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dat += "<td><A href='?src=[REF(src)];refresh=1;choice=Claim;d_rec=[REF(B)]'>Claim</a></td>"
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else
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dat += text("<td>Unclaimed</td>")
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dat += "<td>Unclaimed</td>"
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dat += "</tr>"
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dat += "</table>"
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dat = dat.Join()
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var/datum/browser/popup = new(user, "bounties", "Kinaris Bounties", 700, 600)
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popup.set_content(dat)
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popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state))
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@@ -91,4 +90,3 @@
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playsound(src, "terminal_type", 25, 0)
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updateUsrDialog()
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@@ -3,6 +3,7 @@
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desc = "Used to order supplies, approve requests, and control the shuttle."
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icon_screen = "supply"
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circuit = /obj/item/circuitboard/computer/cargo
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req_access = list(ACCESS_CARGO)
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var/requestonly = FALSE
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var/contraband = FALSE
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var/safety_warning = "For safety reasons, the automated supply shuttle \
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@@ -17,6 +18,7 @@
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desc = "Used to request supplies from cargo."
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icon_screen = "request"
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circuit = /obj/item/circuitboard/computer/cargo/request
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req_access = list()
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requestonly = TRUE
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/obj/machinery/computer/cargo/Initialize()
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@@ -36,6 +38,7 @@
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. |= EXPORT_EMAG
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/obj/machinery/computer/cargo/emag_act(mob/user)
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. = ..()
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if(obj_flags & EMAGGED)
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return
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user.visible_message("<span class='warning'>[user] swipes a suspicious card through [src]!</span>",
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@@ -48,6 +51,8 @@
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var/obj/item/circuitboard/computer/cargo/board = circuit
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board.contraband = TRUE
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board.obj_flags |= EMAGGED
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req_access = list()
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return TRUE
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/obj/machinery/computer/cargo/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
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datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
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@@ -111,6 +116,9 @@
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/obj/machinery/computer/cargo/ui_act(action, params, datum/tgui/ui)
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if(..())
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return
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if(!allowed(usr))
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to_chat(usr, "<span class='notice'>Access denied.</span>")
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return
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if(action != "add" && requestonly)
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return
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switch(action)
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@@ -159,7 +167,7 @@
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if(ishuman(usr))
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var/mob/living/carbon/human/H = usr
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name = H.get_authentification_name()
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rank = H.get_assignment()
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rank = H.get_assignment(hand_first = TRUE)
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else if(issilicon(usr))
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name = usr.real_name
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rank = "Silicon"
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@@ -54,6 +54,7 @@
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..()
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/obj/machinery/computer/cargo/express/emag_act(mob/living/user)
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. = SEND_SIGNAL(src, COMSIG_ATOM_EMAG_ACT)
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if(obj_flags & EMAGGED)
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return
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user.visible_message("<span class='warning'>[user] swipes a suspicious card through [src]!</span>",
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@@ -63,6 +64,8 @@
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var/obj/item/circuitboard/computer/cargo/board = circuit
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board.obj_flags |= EMAGGED
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packin_up()
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req_access = list()
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return TRUE
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/obj/machinery/computer/cargo/express/proc/packin_up() // oh shit, I'm sorry
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meme_pack_data = list() // sorry for what?
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@@ -153,7 +156,7 @@
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if(ishuman(usr))
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var/mob/living/carbon/human/H = usr
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name = H.get_authentification_name()
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rank = H.get_assignment()
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rank = H.get_assignment(hand_first = TRUE)
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else if(issilicon(usr))
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name = usr.real_name
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rank = "Silicon"
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@@ -35,6 +35,12 @@
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/obj/item/proc/GetID()
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return null
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/obj/item/proc/RemoveID()
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return null
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/obj/item/proc/InsertID()
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return FALSE
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/obj/proc/text2access(access_text)
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. = list()
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if(!access_text)
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@@ -121,7 +127,7 @@
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return list(ACCESS_CENT_GENERAL, ACCESS_CENT_LIVING, ACCESS_CENT_BAR)
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/proc/get_all_accesses()
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return list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_FORENSICS_LOCKERS, ACCESS_COURT,
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return list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_FORENSICS_LOCKERS, ACCESS_COURT, ACCESS_ENTER_GENPOP, ACCESS_LEAVE_GENPOP,
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ACCESS_MEDICAL, ACCESS_GENETICS, ACCESS_MORGUE, ACCESS_RD,
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ACCESS_TOX, ACCESS_TOX_STORAGE, ACCESS_CHEMISTRY, ACCESS_ENGINE, ACCESS_ENGINE_EQUIP, ACCESS_MAINT_TUNNELS,
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ACCESS_EXTERNAL_AIRLOCKS, ACCESS_CHANGE_IDS, ACCESS_AI_UPLOAD,
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@@ -157,7 +163,7 @@
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if(1) //station general
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return list(ACCESS_KITCHEN,ACCESS_BAR, ACCESS_HYDROPONICS, ACCESS_JANITOR, ACCESS_CHAPEL_OFFICE, ACCESS_CREMATORIUM, ACCESS_LIBRARY, ACCESS_THEATRE, ACCESS_LAWYER)
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if(2) //security
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return list(ACCESS_SEC_DOORS, ACCESS_WEAPONS, ACCESS_SECURITY, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_FORENSICS_LOCKERS, ACCESS_COURT, ACCESS_HOS)
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return list(ACCESS_SEC_DOORS, ACCESS_WEAPONS, ACCESS_SECURITY, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_FORENSICS_LOCKERS, ACCESS_COURT, ACCESS_HOS, ACCESS_ENTER_GENPOP, ACCESS_LEAVE_GENPOP)
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if(3) //medbay
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return list(ACCESS_MEDICAL, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_MORGUE, ACCESS_CHEMISTRY, ACCESS_VIROLOGY, ACCESS_SURGERY, ACCESS_CMO)
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if(4) //research
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@@ -312,6 +318,10 @@
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return "Gateway"
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if(ACCESS_SEC_DOORS)
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return "Brig"
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if(ACCESS_ENTER_GENPOP)
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return "Prison Turnstile Entrance"
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if(ACCESS_LEAVE_GENPOP)
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return "Prison Turnstile Exit"
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if(ACCESS_MINERAL_STOREROOM)
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return "Mineral Storage"
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if(ACCESS_MINISAT)
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@@ -26,11 +26,11 @@ Head of Security
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outfit = /datum/outfit/job/hos
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access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_COURT, ACCESS_WEAPONS,
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access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_COURT, ACCESS_WEAPONS, ACCESS_ENTER_GENPOP, ACCESS_LEAVE_GENPOP,
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ACCESS_FORENSICS_LOCKERS, ACCESS_MORGUE, ACCESS_MAINT_TUNNELS, ACCESS_ALL_PERSONAL_LOCKERS,
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ACCESS_RESEARCH, ACCESS_ENGINE, ACCESS_MINING, ACCESS_MEDICAL, ACCESS_CONSTRUCTION, ACCESS_MAILSORTING,
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ACCESS_HEADS, ACCESS_HOS, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MAINT_TUNNELS, ACCESS_MINERAL_STOREROOM)
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minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_COURT, ACCESS_WEAPONS,
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minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_COURT, ACCESS_WEAPONS, ACCESS_ENTER_GENPOP, ACCESS_LEAVE_GENPOP,
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ACCESS_FORENSICS_LOCKERS, ACCESS_MORGUE, ACCESS_MAINT_TUNNELS, ACCESS_ALL_PERSONAL_LOCKERS,
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ACCESS_RESEARCH, ACCESS_ENGINE, ACCESS_MINING, ACCESS_MEDICAL, ACCESS_CONSTRUCTION, ACCESS_MAILSORTING,
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ACCESS_HEADS, ACCESS_HOS, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MAINT_TUNNELS, ACCESS_MINERAL_STOREROOM)
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@@ -94,8 +94,8 @@ Warden
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outfit = /datum/outfit/job/warden
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access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_COURT, ACCESS_MAINT_TUNNELS, ACCESS_MORGUE, ACCESS_WEAPONS, ACCESS_FORENSICS_LOCKERS, ACCESS_MINERAL_STOREROOM)
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minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_COURT, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM) //SEE /DATUM/JOB/WARDEN/GET_ACCESS()
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access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_COURT, ACCESS_MAINT_TUNNELS, ACCESS_MORGUE, ACCESS_WEAPONS, ACCESS_ENTER_GENPOP, ACCESS_LEAVE_GENPOP, ACCESS_FORENSICS_LOCKERS, ACCESS_MINERAL_STOREROOM)
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minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_COURT, ACCESS_WEAPONS, ACCESS_ENTER_GENPOP, ACCESS_LEAVE_GENPOP, ACCESS_MINERAL_STOREROOM) //SEE /DATUM/JOB/WARDEN/GET_ACCESS()
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mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
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blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/nonviolent, /datum/quirk/paraplegic)
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@@ -210,8 +210,8 @@ Security Officer
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outfit = /datum/outfit/job/security
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access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_COURT, ACCESS_MAINT_TUNNELS, ACCESS_MORGUE, ACCESS_WEAPONS, ACCESS_FORENSICS_LOCKERS, ACCESS_MINERAL_STOREROOM)
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minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_COURT, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM) //BUT SEE /DATUM/JOB/WARDEN/GET_ACCESS()
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access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_COURT, ACCESS_MAINT_TUNNELS, ACCESS_MORGUE, ACCESS_WEAPONS, ACCESS_ENTER_GENPOP, ACCESS_LEAVE_GENPOP, ACCESS_FORENSICS_LOCKERS, ACCESS_MINERAL_STOREROOM)
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minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_COURT, ACCESS_WEAPONS, ACCESS_ENTER_GENPOP, ACCESS_LEAVE_GENPOP, ACCESS_MINERAL_STOREROOM) //BUT SEE /DATUM/JOB/WARDEN/GET_ACCESS()
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mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
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blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/nonviolent, /datum/quirk/paraplegic)
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@@ -584,7 +584,7 @@
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return threatcount
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//Check for ID
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var/obj/item/card/id/idcard = get_idcard()
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var/obj/item/card/id/idcard = get_idcard(FALSE)
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if( (judgement_criteria & JUDGE_IDCHECK) && !idcard && name=="Unknown")
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threatcount += 4
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@@ -11,8 +11,8 @@
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//gets assignment from ID or ID inside PDA or PDA itself
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//Useful when player do something with computers
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/mob/living/carbon/human/proc/get_assignment(if_no_id = "No id", if_no_job = "No job")
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var/obj/item/card/id/id = get_idcard()
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/mob/living/carbon/human/proc/get_assignment(if_no_id = "No id", if_no_job = "No job", hand_first = TRUE)
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var/obj/item/card/id/id = get_idcard(hand_first)
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if(id)
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. = id.assignment
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else
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@@ -27,7 +27,7 @@
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//gets name from ID or ID inside PDA or PDA itself
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//Useful when player do something with computers
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/mob/living/carbon/human/proc/get_authentification_name(if_no_id = "Unknown")
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var/obj/item/card/id/id = get_idcard()
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var/obj/item/card/id/id = get_idcard(FALSE)
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if(id)
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return id.registered_name
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var/obj/item/pda/pda = wear_id
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@@ -86,10 +86,15 @@
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return
|
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//gets ID card object from special clothes slot or null.
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/mob/living/carbon/human/get_idcard()
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if(wear_id)
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return wear_id.GetID()
|
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/mob/living/carbon/human/get_idcard(hand_first = TRUE)
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. = ..()
|
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if(. && hand_first)
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return
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//Check inventory slots
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var/obj/item/card/id/id_card = wear_id?.GetID()
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if(!id_card)
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id_card = belt?.GetID()
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return id_card || .
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/mob/living/carbon/human/IsAdvancedToolUser()
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if(HAS_TRAIT(src, TRAIT_MONKEYLIKE))
|
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@@ -462,8 +462,8 @@
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return
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sync_lighting_plane_alpha()
|
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/mob/living/simple_animal/get_idcard()
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return access_card
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/mob/living/simple_animal/get_idcard(hand_first = TRUE)
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return ..() || access_card
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/mob/living/simple_animal/OpenCraftingMenu()
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if(dextrous)
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@@ -942,10 +942,6 @@
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/mob/proc/can_hold_items()
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return FALSE
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|
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/mob/proc/get_idcard()
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return
|
||||
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/mob/vv_get_dropdown()
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. = ..()
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. += "---"
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@@ -506,3 +506,17 @@ It's fairly easy to fix if dealing with single letters but not so much with comp
|
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. = BLOOD_COLOR_BUG
|
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//add more stuff to the switch if you have more blood colors for different types
|
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// the defines are in _DEFINES/misc.dm
|
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|
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//gets ID card object from special clothes slot or null.
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/mob/proc/get_idcard(hand_first = TRUE)
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var/obj/item/held_item = get_active_held_item()
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. = held_item?.GetID()
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if(!.) //If so, then check the inactive hand
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held_item = get_inactive_held_item()
|
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. = held_item?.GetID()
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||||
/mob/proc/get_id_in_hand()
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var/obj/item/held_item = get_active_held_item()
|
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if(!held_item)
|
||||
return
|
||||
return held_item.GetID()
|
||||
|
||||
@@ -157,6 +157,21 @@
|
||||
return card_slot.GetID()
|
||||
return ..()
|
||||
|
||||
/obj/item/modular_computer/RemoveID()
|
||||
var/obj/item/computer_hardware/card_slot/card_slot = all_components[MC_CARD]
|
||||
if(!card_slot)
|
||||
return
|
||||
return card_slot.RemoveID()
|
||||
|
||||
/obj/item/modular_computer/InsertID(obj/item/inserting_item)
|
||||
var/obj/item/computer_hardware/card_slot/card_slot = all_components[MC_CARD]
|
||||
if(!card_slot)
|
||||
return FALSE
|
||||
var/obj/item/card/inserting_id = inserting_item.RemoveID()
|
||||
if(!inserting_id)
|
||||
return FALSE
|
||||
return card_slot.try_insert(inserting_id)
|
||||
|
||||
/obj/item/modular_computer/MouseDrop(obj/over_object, src_location, over_location)
|
||||
var/mob/M = usr
|
||||
if((!istype(over_object, /obj/screen)) && usr.canUseTopic(src))
|
||||
|
||||
@@ -97,14 +97,8 @@
|
||||
card_slot = computer.all_components[MC_CARD]
|
||||
D = card_slot.GetID()
|
||||
var/mob/living/carbon/human/h = user
|
||||
var/obj/item/card/id/I = h.get_idcard()
|
||||
var/obj/item/card/id/C = h.get_active_held_item()
|
||||
if(C)
|
||||
C = C.GetID()
|
||||
if(!(C && istype(C)))
|
||||
C = null
|
||||
|
||||
if(!I && !C && !D)
|
||||
var/obj/item/card/id/I = h.get_idcard(TRUE)
|
||||
if(!I && !D)
|
||||
if(loud)
|
||||
to_chat(user, "<span class='danger'>\The [computer] flashes an \"RFID Error - Unable to scan ID\" warning.</span>")
|
||||
return 0
|
||||
@@ -112,9 +106,6 @@
|
||||
if(I)
|
||||
if(access_to_check in I.GetAccess())
|
||||
return 1
|
||||
else if(C)
|
||||
if(access_to_check in C.GetAccess())
|
||||
return 1
|
||||
else if(D)
|
||||
if(access_to_check in D.GetAccess())
|
||||
return 1
|
||||
|
||||
@@ -117,7 +117,7 @@
|
||||
else
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/h = user
|
||||
user_id_card = h.get_idcard()
|
||||
user_id_card = h.get_idcard(TRUE)
|
||||
|
||||
switch(action)
|
||||
if("PRG_switchm")
|
||||
|
||||
@@ -29,6 +29,17 @@
|
||||
return stored_card2
|
||||
return ..()
|
||||
|
||||
/obj/item/computer_hardware/card_slot/RemoveID()
|
||||
if(stored_card)
|
||||
. = stored_card
|
||||
if(!try_eject(1))
|
||||
return null
|
||||
return
|
||||
if(stored_card2)
|
||||
. = stored_card2
|
||||
if(!try_eject(2))
|
||||
return null
|
||||
|
||||
/obj/item/computer_hardware/card_slot/on_install(obj/item/modular_computer/M, mob/living/user = null)
|
||||
M.add_verb(device_type)
|
||||
|
||||
|
||||
@@ -57,7 +57,7 @@
|
||||
var/mob/user = usr
|
||||
. = FALSE
|
||||
|
||||
var/obj/item/card/id/ID = user.get_idcard()
|
||||
var/obj/item/card/id/ID = user.get_idcard(TRUE)
|
||||
|
||||
if(!ID)
|
||||
to_chat(user, "<span class='warning'>You don't have an ID.</span>")
|
||||
@@ -93,7 +93,7 @@
|
||||
minor_announce("Early launch authorization revoked, [remaining] authorizations needed")
|
||||
|
||||
/obj/machinery/computer/emergency_shuttle/proc/authorize(mob/user, source)
|
||||
var/obj/item/card/id/ID = user.get_idcard()
|
||||
var/obj/item/card/id/ID = user.get_idcard(TRUE)
|
||||
|
||||
if(ID in authorized)
|
||||
return FALSE
|
||||
|
||||
@@ -199,7 +199,7 @@
|
||||
if(H.mind && H.mind.assigned_role == "Bartender")
|
||||
return TRUE
|
||||
|
||||
var/obj/item/card/id/ID = user.get_idcard()
|
||||
var/obj/item/card/id/ID = user.get_idcard(FALSE)
|
||||
if(ID && (ACCESS_CENT_BAR in ID.access))
|
||||
return TRUE
|
||||
|
||||
|
||||
Reference in New Issue
Block a user