mirror of
https://github.com/KabKebab/GS13.git
synced 2026-07-12 16:38:18 +01:00
The ID Code Cleanup and Fixening (tm)
This commit is contained in:
@@ -506,3 +506,17 @@ It's fairly easy to fix if dealing with single letters but not so much with comp
|
||||
. = BLOOD_COLOR_BUG
|
||||
//add more stuff to the switch if you have more blood colors for different types
|
||||
// the defines are in _DEFINES/misc.dm
|
||||
|
||||
//gets ID card object from special clothes slot or null.
|
||||
/mob/proc/get_idcard(hand_first = TRUE)
|
||||
var/obj/item/held_item = get_active_held_item()
|
||||
. = held_item?.GetID()
|
||||
if(!.) //If so, then check the inactive hand
|
||||
held_item = get_inactive_held_item()
|
||||
. = held_item?.GetID()
|
||||
|
||||
/mob/proc/get_id_in_hand()
|
||||
var/obj/item/held_item = get_active_held_item()
|
||||
if(!held_item)
|
||||
return
|
||||
return held_item.GetID()
|
||||
|
||||
Reference in New Issue
Block a user