diff --git a/hyperstation/code/modules/clothing/spacesuits/hardsuit.dm b/hyperstation/code/modules/clothing/spacesuits/hardsuit.dm
index 426ede92..ad682696 100644
--- a/hyperstation/code/modules/clothing/spacesuits/hardsuit.dm
+++ b/hyperstation/code/modules/clothing/spacesuits/hardsuit.dm
@@ -66,4 +66,104 @@
item_color = "goldenpa"
armor = list("melee" = 80, "bullet" = 80, "laser" = 50, "energy" = 50, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
strip_delay = 130
- max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
\ No newline at end of file
+ max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
+
+/obj/item/clothing/suit/space/hardsuit/teslapa
+ name = "Tesla Power Armor"
+ desc = "An advanced power armor, with built-in tesla technology. You're sure this will fry whoever dares attack in close quarters."
+ icon_state = "tesla_pa"
+ item_state = "tesla_pa"
+ item_color = "tesla_pa"
+ armor = list("melee" = 70, "bullet" = 70, "laser" = 90, "energy" = 90, "bomb" = 70, "bio" = 100, "rad" = 40, "fire" = 100, "acid" = 100)
+ strip_delay = 300
+ equip_delay_self = 300
+ max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
+ allowed = list(/obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/melee/transforming/energy/sword/saber, /obj/item/restraints/handcuffs, /obj/item/tank/internals)
+ helmettype = /obj/item/clothing/head/helmet/space/hardsuit/teslapahelmet
+ slowdown = 1
+ siemens_coefficient = -1
+ blood_overlay_type = "armor"
+ resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
+ hit_reaction_chance = 50
+ rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
+ var/teslapa_cooldown = 20
+ var/teslapa_cooldown_duration = 10
+ var/tesla_power = 20000
+ var/tesla_range = 4
+ var/tesla_flags = TESLA_MOB_DAMAGE | TESLA_OBJ_DAMAGE
+ var/legacy = FALSE
+ var/legacy_dmg = 35
+
+/obj/item/clothing/suit/space/hardsuit/teslapa/Initialize()
+ jetpack = new /obj/item/tank/jetpack/suit(src)
+ . = ..()
+
+/obj/item/clothing/suit/space/hardsuit/teslapa/dropped(mob/user)
+ ..()
+ if(istype(user))
+ user.flags_1 &= ~TESLA_IGNORE_1
+
+/obj/item/clothing/suit/space/hardsuit/teslapa/equipped(mob/user, slot)
+ ..()
+ if(slot_flags & slotdefine2slotbit(slot)) //Was equipped to a valid slot for this item?
+ user.flags_1 |= TESLA_IGNORE_1
+
+/obj/item/clothing/suit/space/hardsuit/teslapa/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
+ if(prob(hit_reaction_chance))
+ if(world.time < teslapa_cooldown_duration)
+ var/datum/effect_system/spark_spread/sparks = new /datum/effect_system/spark_spread
+ sparks.set_up(1, 1, src)
+ sparks.start()
+ owner.visible_message("The tesla capacitors on [owner]'s Tesla Power Armor are still recharging! The armor merely emits some sparks.")
+ return
+ owner.visible_message("[src] blocks [attack_text], sending out arcs of lightning!")
+ if(!legacy)
+ tesla_zap(owner, tesla_range, tesla_power, tesla_flags)
+ else
+ for(var/mob/living/M in view(2, owner))
+ if(M == owner)
+ continue
+ owner.Beam(M,icon_state="purple_lightning",icon='icons/effects/effects.dmi',time=5)
+ M.adjustFireLoss(legacy_dmg)
+ playsound(M, 'sound/machines/defib_zap.ogg', 50, 1, -1)
+ teslapa_cooldown = world.time + teslapa_cooldown_duration
+ return TRUE
+
+/obj/item/clothing/head/helmet/space/hardsuit/teslapahelmet
+ name = "Tesla Power Armor Helmet"
+ desc = "An advanced power armor, with built-in tesla technology. You're sure this will fry whoever dares attack in close quarters."
+ icon_state = "teslaup"
+ item_state = "teslaup"
+ armor = list("melee" = 70, "bullet" = 70, "laser" = 90, "energy" = 90, "bomb" = 70, "bio" = 100, "rad" = 10, "fire" = 100, "acid" = 100)
+ strip_delay = 130
+ max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
+
+/obj/item/clothing/suit/space/hardsuit/advancedpa
+ name = "Advanced Power Armor"
+ desc = "An advanced power armor. You're sure this is near to impossible to penetrate in close quarters."
+ icon_state = "advanced_pa"
+ item_state = "advanced_pa"
+ item_color = "advanced_pa"
+ armor = list("melee" = 95, "bullet" = 95, "laser" = 70, "energy" = 80, "bomb" = 70, "bio" = 100, "rad" = 40, "fire" = 100, "acid" = 100)
+ strip_delay = 300 //chonky armor means chonky strip
+ equip_delay_self = 300
+ max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
+ allowed = list(/obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/melee/transforming/energy/sword/saber, /obj/item/restraints/handcuffs, /obj/item/tank/internals)
+ helmettype = /obj/item/clothing/head/helmet/space/hardsuit/advancedpahelmet
+ slowdown = 0
+ blood_overlay_type = "armor"
+ resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
+ rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
+
+/obj/item/clothing/suit/space/hardsuit/advancedpa/Initialize()
+ jetpack = new /obj/item/tank/jetpack/suit(src)
+ . = ..()
+
+/obj/item/clothing/head/helmet/space/hardsuit/advancedpahelmet
+ name = "Advanced Power Armor Helmet"
+ desc = "An advanced power armor. You're sure this is almost impenetrable in close quarters."
+ icon_state = "adv_pa"
+ item_state = "adv_pa"
+ armor = list("melee" = 95, "bullet" = 90, "laser" = 70, "energy" = 80, "bomb" = 70, "bio" = 100, "rad" = 40, "fire" = 100, "acid" = 100)
+ strip_delay = 300
+ max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
diff --git a/icons/mob/head.dmi b/icons/mob/head.dmi
index 689dc07d..e3ecab47 100644
Binary files a/icons/mob/head.dmi and b/icons/mob/head.dmi differ
diff --git a/icons/mob/suit.dmi b/icons/mob/suit.dmi
index 04d6c01d..21540c86 100644
Binary files a/icons/mob/suit.dmi and b/icons/mob/suit.dmi differ
diff --git a/icons/obj/clothing/hats.dmi b/icons/obj/clothing/hats.dmi
index ab6d1f8a..028962e3 100644
Binary files a/icons/obj/clothing/hats.dmi and b/icons/obj/clothing/hats.dmi differ
diff --git a/icons/obj/clothing/suits.dmi b/icons/obj/clothing/suits.dmi
index dd3d89fb..cb5fc392 100644
Binary files a/icons/obj/clothing/suits.dmi and b/icons/obj/clothing/suits.dmi differ
diff --git a/modular_citadel/icons/mob/muzzled_helmet.dmi b/modular_citadel/icons/mob/muzzled_helmet.dmi
index e15d26c1..1d6c0666 100644
Binary files a/modular_citadel/icons/mob/muzzled_helmet.dmi and b/modular_citadel/icons/mob/muzzled_helmet.dmi differ
diff --git a/modular_citadel/icons/mob/suit_digi.dmi b/modular_citadel/icons/mob/suit_digi.dmi
index a6976142..bf8b9c83 100644
Binary files a/modular_citadel/icons/mob/suit_digi.dmi and b/modular_citadel/icons/mob/suit_digi.dmi differ