diff --git a/hyperstation/code/obj/rope.dm b/hyperstation/code/obj/rope.dm
new file mode 100644
index 00000000..829257e4
--- /dev/null
+++ b/hyperstation/code/obj/rope.dm
@@ -0,0 +1,49 @@
+//Jay
+//TODO: Better sprites
+//Rope
+/obj/item/restraints/handcuffs/rope/ //Fun
+ name = "soft rope"
+ desc = "A comfortable rope that would be easy to slip out of if you needed. Kinky."
+ breakouttime = 10 //Easy to break out. It's not for gaming.
+ icon = 'hyperstation/icons/obj/rope.dmi'
+ icon_state = "rope"
+ item_state = "rope_hands" //This sprite is in restraints.dmi until I figure out how to refrence somewhere else
+ cuffsound = 'sound/weapons/cablecuff.ogg'
+ armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
+
+/mob/living/proc/rope_add(source) //Check to see if the rope is on, and then add effects
+ var/mob/living/carbon/M = source
+ if(M.handcuffed)
+ var/rope_message = pick("The rope is tightly tied onto you")
+ to_chat(M, "[rope_message]")
+ M.min_arousal = 33
+ M.arousal_rate += 2
+ update_stat()
+
+/mob/living/proc/rope_remove(list/sources, temp_min_arousal, temp_max_arousal, temp_arousal_rate) //Check to see it the rope is gone, and reset effects
+ var/mob/living/carbon/M = sources
+ if (!M.handcuffed)
+ var/rope_message = pick("The rope has been removed")
+ to_chat(M, "[rope_message]")
+ M.min_arousal = temp_min_arousal
+ M.max_arousal = temp_max_arousal
+ M.arousal_rate = temp_arousal_rate
+ update_stat()
+
+/obj/item/restraints/handcuffs/rope/attack(mob/living/carbon/C, mob/living/user)
+ . = ..()
+ var/temp_min_arousal = C.min_arousal //Temp variables to hold original arousal values
+ var/temp_max_arousal = C.max_arousal
+ var/temp_arousal_rate = C.arousal_rate
+ var/datum/callback/Cback = new(user, /mob/living/proc/rope_add, C)//Put the rope on
+ addtimer(Cback, 6, TIMER_UNIQUE)//We are going to call this proc six seconds after the click. The rope tying takes 5 seconds
+ var/datum/callback/Cback2 = new(user, /mob/living/proc/rope_remove, C, temp_min_arousal, temp_max_arousal, temp_arousal_rate)
+ while(1) //Loop until break - Because I can't figure out any better way to do it.
+ var/rope_emote = pick("moan", "blush")
+ sleep(50) //5 second wait
+ addtimer(Cback2, 1, TIMER_UNIQUE) //Just keep calling this timer proc
+ if (prob(10))
+ C.emote(rope_emote)
+ if (!C.handcuffed)
+ return //Break when the rope is removed
+