Adds weapon force emag effect and graffit options to cleanbot

This commit is contained in:
Toast
2019-12-08 20:16:11 -05:00
parent 33c0d1d5e2
commit cce634a063
@@ -21,6 +21,7 @@
var/blood = 1
var/trash = 0
var/pests = 0
var/drawn = 0
var/list/target_types
var/obj/effect/decal/cleanable/target
@@ -34,6 +35,7 @@
var/obj/item/weapon
var/weapon_orig_force = 0
var/chosen_name
var/list/stolen_valor
@@ -55,8 +57,8 @@
user.transferItemToLoc(W, src)
weapon = W
weapon_orig_force = weapon.force
weapon.force = weapon.force / 2
icon_state = "cleanbot[on]"
if(!emagged)
weapon.force = weapon.force / 2
add_overlay(image(icon=weapon.lefthand_file,icon_state=weapon.item_state))
/mob/living/simple_animal/bot/cleanbot/proc/update_titles()
@@ -70,7 +72,7 @@
commissioned = TRUE
break
working_title += initial(name)
working_title += chosen_name
for(var/suf in suffixes)
for(var/title in suf)
@@ -85,10 +87,10 @@
if(weapon)
. += " <span class='warning'>Is that \a [weapon] taped to it...?</span>"
/mob/living/simple_animal/bot/cleanbot/Initialize()
. = ..()
chosen_name = name
get_targets()
icon_state = "cleanbot[on]"
@@ -119,6 +121,8 @@
/mob/living/simple_animal/bot/cleanbot/bot_reset()
..()
if(weapon && emagged == 2)
weapon.force = weapon_orig_force
ignore_list = list() //Allows the bot to clean targets it previously ignored due to being unreachable.
target = null
oldloc = null
@@ -137,13 +141,12 @@
if(!istype(C))
return
weapon.attack(C, src)
C.Knockdown(20)
if(!(C.job in stolen_valor))
stolen_valor += C.job
update_titles()
return
weapon.attack(C, src)
C.Knockdown(20)
/mob/living/simple_animal/bot/cleanbot/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/card/id)||istype(W, /obj/item/pda))
@@ -158,15 +161,18 @@
else
to_chat(user, "<span class='notice'>\The [src] doesn't seem to respect your authority.</span>")
else if(istype(W, /obj/item/kitchen/knife) && user.a_intent != INTENT_HARM)
to_chat(user, "<span class='notice'>You start attaching the [W] to \the [src]...</span>")
if(do_after(user, 40, target = src))
to_chat(user, "<span class='notice'>You start attaching \the [W] to \the [src]...</span>")
if(do_after(user, 25, target = src))
deputize(W, user)
else
return ..()
/mob/living/simple_animal/bot/cleanbot/emag_act(mob/user)
..()
if(emagged == 2)
if(weapon)
weapon.force = weapon_orig_force
if(user)
to_chat(user, "<span class='danger'>[src] buzzes and beeps.</span>")
@@ -219,6 +225,9 @@
if(!target && trash) //Then for trash.
target = scan(/obj/item/trash)
if(!target && trash) //Search for dead mices.
target = scan(/obj/item/reagent_containers/food/snacks/deadmouse)
if(!target && auto_patrol) //Search for cleanables it can see.
if(mode == BOT_IDLE || mode == BOT_START_PATROL)
start_patrol()
@@ -264,7 +273,6 @@
/obj/effect/decal/cleanable/oil,
/obj/effect/decal/cleanable/vomit,
/obj/effect/decal/cleanable/robot_debris,
/obj/effect/decal/cleanable/crayon,
/obj/effect/decal/cleanable/molten_object,
/obj/effect/decal/cleanable/tomato_smudge,
/obj/effect/decal/cleanable/egg_smudge,
@@ -286,33 +294,37 @@
target_types += /mob/living/simple_animal/cockroach
target_types += /mob/living/simple_animal/mouse
if(drawn)
target_types += /obj/effect/decal/cleanable/crayon
if(trash)
target_types += /obj/item/trash
target_types += /obj/item/reagent_containers/food/snacks/deadmouse
target_types = typecacheof(target_types)
/mob/living/simple_animal/bot/cleanbot/UnarmedAttack(atom/A)
if(istype(A, /obj/effect/decal/cleanable))
anchored = TRUE
if(is_cleanable(A))
icon_state = "cleanbot-c"
visible_message("<span class='notice'>[src] begins to clean up [A].</span>")
mode = BOT_CLEANING
spawn(50)
if(mode == BOT_CLEANING)
if(A && isturf(A.loc))
var/atom/movable/AM = A
if(istype(AM, /obj/effect/decal/cleanable))
for(var/obj/effect/decal/cleanable/C in A.loc)
qdel(C)
anchored = FALSE
target = null
mode = BOT_IDLE
icon_state = "cleanbot[on]"
var/turf/T = get_turf(A)
if(do_after(src, 1, target = T))
SEND_SIGNAL(T, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_MEDIUM)
visible_message("<span class='notice'>[src] cleans \the [T].</span>")
for(var/atom/dirtything in T)
if(is_cleanable(dirtything))
qdel(dirtything)
target = null
mode = BOT_IDLE
icon_state = "cleanbot[on]"
else if(istype(A, /obj/item) || istype(A, /obj/effect/decal/remains))
visible_message("<span class='danger'>[src] sprays hydrofluoric acid at [A]!</span>")
playsound(src, 'sound/effects/spray2.ogg', 50, 1, -6)
playsound(src, 'sound/effects/spray2.ogg', 50, TRUE, -6)
A.acid_act(75, 10)
target = null
else if(istype(A, /mob/living/simple_animal/cockroach) || istype(A, /mob/living/simple_animal/mouse))
var/mob/living/simple_animal/M = target
if(!M.stat)
@@ -332,7 +344,7 @@
"MY ONLY MISSION IS TO CLEANSE THE WORLD OF EVIL.", "EXTERMINATING PESTS.")
say(phrase)
victim.emote("scream")
playsound(src.loc, 'sound/effects/spray2.ogg', 50, 1, -6)
playsound(src.loc, 'sound/effects/spray2.ogg', 50, TRUE, -6)
victim.acid_act(5, 100)
else if(A == src) // Wets floors and spawns foam randomly
if(prob(75))
@@ -364,7 +376,6 @@
/obj/machinery/bot_core/cleanbot
req_one_access = list(ACCESS_JANITOR, ACCESS_ROBOTICS)
/mob/living/simple_animal/bot/cleanbot/get_controls(mob/user)
var/dat
dat += hack(user)
@@ -376,6 +387,7 @@ Maintenance panel panel is [open ? "opened" : "closed"]"})
if(!locked || issilicon(user)|| IsAdminGhost(user))
dat += "<BR>Clean Blood: <A href='?src=[REF(src)];operation=blood'>[blood ? "Yes" : "No"]</A>"
dat += "<BR>Clean Trash: <A href='?src=[REF(src)];operation=trash'>[trash ? "Yes" : "No"]</A>"
dat += "<BR>Clean Graffiti: <A href='?src=[REF(src)];operation=drawn'>[drawn ? "Yes" : "No"]</A>"
dat += "<BR>Exterminate Pests: <A href='?src=[REF(src)];operation=pests'>[pests ? "Yes" : "No"]</A>"
dat += "<BR><BR>Patrol Station: <A href='?src=[REF(src)];operation=patrol'>[auto_patrol ? "Yes" : "No"]</A>"
return dat
@@ -391,5 +403,7 @@ Maintenance panel panel is [open ? "opened" : "closed"]"})
pests = !pests
if("trash")
trash = !trash
if("drawn")
drawn = !drawn
get_targets()
update_controls()