mirror of
https://github.com/KabKebab/GS13.git
synced 2026-07-10 15:36:56 +01:00
Merge pull request #332 from jjpark-kb/youneedradialsson
porting some radials
This commit is contained in:
@@ -6,17 +6,43 @@
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icon_state = "cutout_basic"
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w_class = WEIGHT_CLASS_BULKY
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resistance_flags = FLAMMABLE
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// Possible restyles for the cutout;
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// add an entry in change_appearance() if you add to here
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var/list/possible_appearances = list("Assistant", "Clown", "Mime",
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"Traitor", "Nuke Op", "Cultist", "Clockwork Cultist",
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"Revolutionary", "Wizard", "Shadowling", "Xenomorph", "Xenomorph Maid", "Swarmer",
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"Ash Walker", "Deathsquad Officer", "Ian", "Slaughter Demon",
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"Laughter Demon", "Private Security Officer", "ceo")
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var/pushed_over = FALSE //If the cutout is pushed over and has to be righted
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var/deceptive = FALSE //If the cutout actually appears as what it portray and not a discolored version
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/// Possible restyles for the cutout, add an entry in change_appearance() if you add to here
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var/static/list/possible_appearances
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/// If the cutout is pushed over and has to be righted
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var/pushed_over = FALSE
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/// If the cutout actually appears as what it portray and not a discolored version
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var/deceptive = FALSE
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var/lastattacker = null
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/obj/item/cardboard_cutout/Initialize()
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. = ..()
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if(possible_appearances)
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return
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possible_appearances = sortList(list(
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"Assistant" = image(icon = src.icon, icon_state = "cutout_greytide"),
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"Clown" = image(icon = src.icon, icon_state = "cutout_clown"),
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"Mime" = image(icon = src.icon, icon_state = "cutout_mime"),
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"Traitor" = image(icon = src.icon, icon_state = "cutout_traitor"),
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"Nuke Op" = image(icon = src.icon, icon_state = "cutout_fluke"),
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"Cultist" = image(icon = src.icon, icon_state = "cutout_cultist"),
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"Brass Cultist" = image(icon = src.icon, icon_state = "cutout_servant"),
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"Clockwork Cultist" = image(icon = src.icon, icon_state = "cutout_new_servant"),
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"Revolutionary" = image(icon = src.icon, icon_state = "cutout_viva"),
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"Wizard" = image(icon = src.icon, icon_state = "cutout_wizard"),
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"Shadowling" = image(icon = src.icon, icon_state = "cutout_shadowling"),
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"Xenomorph" = image(icon = src.icon, icon_state = "cutout_fukken_xeno"),
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"Xenomorph Maid" = image(icon = src.icon, icon_state = "cutout_lusty"),
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"Swarmer" = image(icon = src.icon, icon_state = "cutout_swarmer"),
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"Ash Walker" = image(icon = src.icon, icon_state = "cutout_free_antag"),
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"Deathsquad Officer" = image(icon = src.icon, icon_state = "cutout_deathsquad"),
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"Ian" = image(icon = src.icon, icon_state = "cutout_ian"),
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"Slaughter Demon" = image(icon = 'icons/mob/mob.dmi', icon_state = "daemon"),
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"Laughter Demon" = image(icon = 'icons/mob/mob.dmi', icon_state = "bowmon"),
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"Private Security Officer" = image(icon = src.icon, icon_state = "cutout_ntsec"),
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"Securitron" = image(icon = src.icon, icon_state = "cutout_law"),
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"Gondola" = image(icon = src.icon, icon_state = "cutout_gondola"),
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"Monkey" = image(icon = src.icon, icon_state = "cutout_monky"),
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"CEO" = image(icon = src.icon, icon_state = "cutout_val"),
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))
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//ATTACK HAND IGNORING PARENT RETURN VALUE
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/obj/item/cardboard_cutout/attack_hand(mob/living/user)
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@@ -74,23 +100,23 @@
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playsound(src, 'sound/weapons/slice.ogg', 50, 1)
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if(prob(P.damage))
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push_over()
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return BULLET_ACT_HIT
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/**
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* change_appearance: Changes a skin of the cardboard cutout based on a user's choice
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*
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* Arguments:
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* * crayon The crayon used to change and recolor the cardboard cutout
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* * user The mob choosing a skin of the cardboard cutout
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*/
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/obj/item/cardboard_cutout/proc/change_appearance(obj/item/toy/crayon/crayon, mob/living/user)
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if(!crayon || !user)
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return
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if(pushed_over)
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to_chat(user, "<span class='warning'>Right [src] first!</span>")
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return
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if(crayon.check_empty(user))
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return
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if(crayon.is_capped)
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to_chat(user, "<span class='warning'>Take the cap off first!</span>")
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return
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var/new_appearance = input(user, "Choose a new appearance for [src].", "26th Century Deception") as null|anything in possible_appearances
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if(!new_appearance || !crayon || !user.canUseTopic(src))
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var/new_appearance = show_radial_menu(user, src, possible_appearances, custom_check = CALLBACK(src, .proc/check_menu, user, crayon), radius = 36, require_near = TRUE)
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if(!new_appearance)
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return
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if(!do_after(user, 10, FALSE, src, TRUE))
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return
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return FALSE
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if(!check_menu(user, crayon))
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return FALSE
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user.visible_message("<span class='notice'>[user] gives [src] a new look.</span>", "<span class='notice'>Voila! You give [src] a new look.</span>")
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crayon.use_charges(1)
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crayon.check_empty(user)
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@@ -123,10 +149,14 @@
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name = "Unknown"
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desc = "A cardboard cutout of a cultist."
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icon_state = "cutout_cultist"
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if("Brass Cultist")
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name = "[pick(GLOB.first_names_male)] [pick(GLOB.last_names)]"
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desc = "A cardboard cutout of a \"servant\" of Ratvar."
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icon_state = "cutout_servant"
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if("Clockwork Cultist")
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name = "[pick(GLOB.first_names_male)] [pick(GLOB.last_names)]"
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desc = "A cardboard cutout of a servant of Ratvar."
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icon_state = "cutout_servant"
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icon_state = "cutout_new_servant"
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if("Revolutionary")
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name = "Unknown"
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desc = "A cardboard cutout of a revolutionary."
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@@ -179,11 +209,49 @@
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name = "Private Security Officer"
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desc = "A cardboard cutout of a private security officer."
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icon_state = "cutout_ntsec"
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if("ceo")
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if("Securitron")
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name = "[pick("Officer", "Oftiser", "Sergeant", "General")][pick(" Genesky", " Pingsky", " Beepsky", " Pipsqueak", "-at-Armsky")]"
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desc = "A cardboard cutout of a securitron."
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icon_state = "cutout_law"
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if("Gondola")
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name = "gondola"
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desc = "A cardboard cutout of a gondola."
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icon_state = "cutout_gondola"
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if("Monkey")
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name = "monkey ([rand(1, 999)])"
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desc = "A cardboard cutout of a monkey."
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icon_state = "cutout_monky"
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if("CEO")
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name = "Valarie"
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desc = "The very owner of your soul"
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icon_state = "cutout_val"
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return 1
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else
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return FALSE
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return TRUE
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/**
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* check_menu: Checks if we are allowed to interact with a radial menu
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*
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* Arguments:
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* * user The mob interacting with a menu
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* * crayon The crayon used to interact with a menu
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*/
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/obj/item/cardboard_cutout/proc/check_menu(mob/living/user, obj/item/toy/crayon/crayon)
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if(!istype(user))
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return FALSE
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if(user.incapacitated())
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return FALSE
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if(pushed_over)
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to_chat(user, "<span class='warning'>Right [src] first!</span>")
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return FALSE
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if(!crayon || !user.is_holding(crayon))
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return FALSE
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if(crayon.check_empty(user))
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return FALSE
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if(crayon.is_capped)
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to_chat(user, "<span class='warning'>Take the cap off first!</span>")
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return FALSE
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return TRUE
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/obj/item/cardboard_cutout/setDir(newdir)
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dir = SOUTH
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@@ -252,16 +252,22 @@
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/obj/machinery/vending/wardrobe/viro_wardrobe = "ViroDrobe",
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/obj/machinery/vending/clothing = "ClothesMate",
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/obj/machinery/vending/medical = "NanoMed Plus",
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/obj/machinery/vending/wallmed = "NanoMed")
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/obj/machinery/vending/wallmed = "NanoMed",
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/obj/machinery/vending/kink = "\improper KinkMate")
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/obj/item/circuitboard/machine/vendor/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/screwdriver))
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var/position = vending_names_paths.Find(build_path)
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position = (position == vending_names_paths.len) ? 1 : (position + 1)
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var/typepath = vending_names_paths[position]
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to_chat(user, "<span class='notice'>You set the board to \"[vending_names_paths[typepath]]\".</span>")
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var/choice = show_radial_menu(user, src, GLOB.vending_m_choices, radius = 46, require_near = TRUE, tooltips = TRUE)
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if(!choice)
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return
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var/static/list/vendinglist = GLOB.vending_m_choices
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var/choiceposition = vendinglist.Find(choice)
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if(!choiceposition)
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return
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var/typepath = GLOB.vending_machines[choiceposition]
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var/namepath = vending_names_paths[choiceposition]
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set_type(typepath)
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to_chat(user, "<span class='notice'>You set the board to \"[vending_names_paths[namepath]]\".</span>")
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else
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return ..()
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@@ -244,21 +244,23 @@
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if(user.mind && (user.mind.isholy) && !reskinned)
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reskin_holy_weapon(user)
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/obj/item/nullrod/proc/reskin_holy_weapon(mob/M)
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/obj/item/nullrod/proc/reskin_holy_weapon(mob/living/L)
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if(GLOB.holy_weapon_type)
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return
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var/obj/item/nullrod/holy_weapon
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var/list/holy_weapons_list = typesof(/obj/item/nullrod) + list(
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/obj/item/twohanded/dualsaber/hypereutactic/chaplain
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)
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var/obj/item/holy_weapon
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var/list/holy_weapons_list = subtypesof(/obj/item/nullrod)
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var/list/display_names = list()
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var/list/nullrod_icons = list()
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for(var/V in holy_weapons_list)
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var/obj/item/nullrod/rodtype = V
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if (initial(rodtype.chaplain_spawnable))
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display_names[initial(rodtype.name)] = rodtype
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nullrod_icons += list(initial(rodtype.name) = image(icon = initial(rodtype.icon), icon_state = initial(rodtype.icon_state)))
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var/choice = input(M,"What theme would you like for your holy weapon?","Holy Weapon Theme") as null|anything in display_names
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if(QDELETED(src) || !choice || M.stat || !in_range(M, src) || M.restrained() || !M.canmove || reskinned)
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nullrod_icons = sortList(nullrod_icons)
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var/choice = show_radial_menu(L, src , nullrod_icons, custom_check = CALLBACK(src, .proc/check_menu, L), radius = 42, require_near = TRUE)
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if(!choice || !check_menu(L))
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return
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var/A = display_names[choice] // This needs to be on a separate var as list member access is not allowed for new
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@@ -269,9 +271,23 @@
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SSblackbox.record_feedback("tally", "chaplain_weapon", 1, "[choice]")
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if(holy_weapon)
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holy_weapon.reskinned = TRUE
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qdel(src)
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M.put_in_active_hand(holy_weapon)
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L.put_in_active_hand(holy_weapon)
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/**
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* check_menu: Checks if we are allowed to interact with a radial menu
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*
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* Arguments:
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* * user The mob interacting with a menu
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*/
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/obj/item/nullrod/proc/check_menu(mob/user)
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if(!istype(user))
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return FALSE
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if(QDELETED(src) || reskinned)
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return FALSE
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if(user.incapacitated() || !user.is_holding(src))
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return FALSE
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return TRUE
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/obj/item/nullrod/godhand
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icon_state = "disintegrate"
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@@ -738,4 +754,4 @@
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sharpness = IS_SHARP_ACCURATE
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w_class = WEIGHT_CLASS_BULKY
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attack_verb = list("stabbed", "poked", "slashed", "clocked")
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hitsound = 'sound/weapons/bladeslice.ogg'
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hitsound = 'sound/weapons/bladeslice.ogg'
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@@ -33,6 +33,7 @@
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resistance_flags = FLAMMABLE
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var/foldable = /obj/item/stack/sheet/cardboard
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var/illustration = "writing"
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rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE //exploits ahoy
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/obj/item/storage/box/Initialize(mapload)
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. = ..()
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@@ -104,25 +105,37 @@
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// Ordinary survival box
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/obj/item/storage/box/survival/PopulateContents()
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new /obj/item/clothing/mask/breath(src)
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new /obj/item/tank/internals/emergency_oxygen(src)
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new /obj/item/reagent_containers/hypospray/medipen(src)
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if(!isplasmaman(loc))
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new /obj/item/tank/internals/emergency_oxygen(src)
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else
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new /obj/item/tank/internals/plasmaman/belt(src)
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/obj/item/storage/box/survival/radio/PopulateContents()
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..() // we want the survival stuff too.
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new /obj/item/radio/off(src)
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/obj/item/storage/box/survival_mining/PopulateContents()
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new /obj/item/clothing/mask/gas/explorer(src)
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new /obj/item/tank/internals/emergency_oxygen/engi(src)
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new /obj/item/crowbar/red(src)
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new /obj/item/reagent_containers/hypospray/medipen(src)
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if(!isplasmaman(loc))
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new /obj/item/tank/internals/emergency_oxygen(src)
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else
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new /obj/item/tank/internals/plasmaman/belt(src)
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// Engineer survival box
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/obj/item/storage/box/engineer/PopulateContents()
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new /obj/item/clothing/mask/breath(src)
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new /obj/item/tank/internals/emergency_oxygen/engi(src)
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new /obj/item/reagent_containers/hypospray/medipen(src)
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if(!isplasmaman(loc))
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new /obj/item/tank/internals/emergency_oxygen/engi(src)
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else
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new /obj/item/tank/internals/plasmaman/belt(src)
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/obj/item/storage/box/engineer/radio/PopulateContents()
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..() // we want the regular items too.
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new /obj/item/radio/off(src)
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@@ -130,14 +143,22 @@
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// Syndie survival box
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/obj/item/storage/box/syndie/PopulateContents()
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new /obj/item/clothing/mask/gas/syndicate(src)
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new /obj/item/tank/internals/emergency_oxygen/engi(src)
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if(!isplasmaman(loc))
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new /obj/item/tank/internals/emergency_oxygen/engi(src)
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else
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new /obj/item/tank/internals/plasmaman/belt(src)
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// Security survival box
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/obj/item/storage/box/security/PopulateContents()
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new /obj/item/clothing/mask/gas/sechailer(src)
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new /obj/item/tank/internals/emergency_oxygen(src)
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new /obj/item/reagent_containers/hypospray/medipen(src)
|
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if(!isplasmaman(loc))
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new /obj/item/tank/internals/emergency_oxygen(src)
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else
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new /obj/item/tank/internals/plasmaman/belt(src)
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/obj/item/storage/box/security/radio/PopulateContents()
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..() // we want the regular stuff too
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new /obj/item/radio/off(src)
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@@ -397,7 +418,7 @@
|
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/obj/item/storage/box/donkpockets/ComponentInitialize()
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. = ..()
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GET_COMPONENT(STR, /datum/component/storage)
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var/datum/component/storage/STR = GetComponent(/datum/component/storage)
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STR.can_hold = typecacheof(list(/obj/item/reagent_containers/food/snacks/donkpocket))
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/obj/item/storage/box/donkpockets/PopulateContents()
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@@ -412,7 +433,7 @@
|
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/obj/item/storage/box/monkeycubes/ComponentInitialize()
|
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. = ..()
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GET_COMPONENT(STR, /datum/component/storage)
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var/datum/component/storage/STR = GetComponent(/datum/component/storage)
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STR.max_items = 7
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STR.can_hold = typecacheof(list(/obj/item/reagent_containers/food/snacks/monkeycube))
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@@ -567,7 +588,7 @@
|
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/obj/item/storage/box/snappops/ComponentInitialize()
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. = ..()
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GET_COMPONENT(STR, /datum/component/storage)
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var/datum/component/storage/STR = GetComponent(/datum/component/storage)
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STR.can_hold = typecacheof(list(/obj/item/toy/snappop))
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STR.max_items = 8
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@@ -585,7 +606,7 @@
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/obj/item/storage/box/matches/ComponentInitialize()
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. = ..()
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GET_COMPONENT(STR, /datum/component/storage)
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var/datum/component/storage/STR = GetComponent(/datum/component/storage)
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STR.max_items = 10
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STR.can_hold = typecacheof(list(/obj/item/match))
|
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@@ -608,7 +629,7 @@
|
||||
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/obj/item/storage/box/lights/ComponentInitialize()
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||||
. = ..()
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GET_COMPONENT(STR, /datum/component/storage)
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var/datum/component/storage/STR = GetComponent(/datum/component/storage)
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STR.max_items = 21
|
||||
STR.can_hold = typecacheof(list(/obj/item/light/tube, /obj/item/light/bulb))
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||||
STR.max_combined_w_class = 21
|
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@@ -706,11 +727,16 @@
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||||
new /obj/item/stack/medical/ointment(src)
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||||
new /obj/item/reagent_containers/hypospray/medipen(src)
|
||||
|
||||
// Clown survival box
|
||||
/obj/item/storage/box/hug/survival/PopulateContents()
|
||||
new /obj/item/clothing/mask/breath(src)
|
||||
new /obj/item/tank/internals/emergency_oxygen(src)
|
||||
new /obj/item/reagent_containers/hypospray/medipen(src)
|
||||
|
||||
if(!isplasmaman(loc))
|
||||
new /obj/item/tank/internals/emergency_oxygen(src)
|
||||
else
|
||||
new /obj/item/tank/internals/plasmaman/belt(src)
|
||||
|
||||
/obj/item/storage/box/rubbershot
|
||||
name = "box of rubber shots"
|
||||
desc = "A box full of rubber shots, designed for riot shotguns."
|
||||
@@ -804,12 +830,6 @@
|
||||
|
||||
|
||||
|
||||
#define NODESIGN "None"
|
||||
#define NANOTRASEN "NanotrasenStandard"
|
||||
#define SYNDI "SyndiSnacks"
|
||||
#define HEART "Heart"
|
||||
#define SMILEY "SmileyFace"
|
||||
|
||||
/obj/item/storage/box/papersack
|
||||
name = "paper sack"
|
||||
desc = "A sack neatly crafted out of paper."
|
||||
@@ -817,64 +837,84 @@
|
||||
item_state = "paperbag_None"
|
||||
resistance_flags = FLAMMABLE
|
||||
foldable = null
|
||||
var/design = NODESIGN
|
||||
/// A list of all available papersack reskins
|
||||
var/list/papersack_designs = list()
|
||||
|
||||
/obj/item/storage/box/papersack/update_icon()
|
||||
/obj/item/storage/box/papersack/Initialize(mapload)
|
||||
. = ..()
|
||||
papersack_designs = sortList(list(
|
||||
"None" = image(icon = src.icon, icon_state = "paperbag_None"),
|
||||
"NanotrasenStandard" = image(icon = src.icon, icon_state = "paperbag_NanotrasenStandard"),
|
||||
"SyndiSnacks" = image(icon = src.icon, icon_state = "paperbag_SyndiSnacks"),
|
||||
"Heart" = image(icon = src.icon, icon_state = "paperbag_Heart"),
|
||||
"SmileyFace" = image(icon = src.icon, icon_state = "paperbag_SmileyFace")
|
||||
))
|
||||
|
||||
/obj/item/storage/box/papersack/update_icon_state()
|
||||
if(contents.len == 0)
|
||||
icon_state = "[item_state]"
|
||||
else icon_state = "[item_state]_closed"
|
||||
else
|
||||
icon_state = "[item_state]_closed"
|
||||
|
||||
/obj/item/storage/box/papersack/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/pen))
|
||||
//if a pen is used on the sack, dialogue to change its design appears
|
||||
if(contents.len)
|
||||
to_chat(user, "<span class='warning'>You can't modify [src] with items still inside!</span>")
|
||||
return
|
||||
var/list/designs = list(NODESIGN, NANOTRASEN, SYNDI, HEART, SMILEY, "Cancel")
|
||||
var/switchDesign = input("Select a Design:", "Paper Sack Design", designs[1]) in designs
|
||||
if(get_dist(usr, src) > 1)
|
||||
to_chat(usr, "<span class='warning'>You have moved too far away!</span>")
|
||||
return
|
||||
var/choice = designs.Find(switchDesign)
|
||||
if(design == designs[choice] || designs[choice] == "Cancel")
|
||||
return 0
|
||||
to_chat(usr, "<span class='notice'>You make some modifications to [src] using your pen.</span>")
|
||||
design = designs[choice]
|
||||
icon_state = "paperbag_[design]"
|
||||
item_state = "paperbag_[design]"
|
||||
switch(designs[choice])
|
||||
if(NODESIGN)
|
||||
var/choice = show_radial_menu(user, src , papersack_designs, custom_check = CALLBACK(src, .proc/check_menu, user, W), radius = 36, require_near = TRUE)
|
||||
if(!choice)
|
||||
return FALSE
|
||||
if(icon_state == "paperbag_[choice]")
|
||||
return FALSE
|
||||
switch(choice)
|
||||
if("None")
|
||||
desc = "A sack neatly crafted out of paper."
|
||||
if(NANOTRASEN)
|
||||
if("NanotrasenStandard")
|
||||
desc = "A standard Nanotrasen paper lunch sack for loyal employees on the go."
|
||||
if(SYNDI)
|
||||
if("SyndiSnacks")
|
||||
desc = "The design on this paper sack is a remnant of the notorious 'SyndieSnacks' program."
|
||||
if(HEART)
|
||||
if("Heart")
|
||||
desc = "A paper sack with a heart etched onto the side."
|
||||
if(SMILEY)
|
||||
if("SmileyFace")
|
||||
desc = "A paper sack with a crude smile etched onto the side."
|
||||
return 0
|
||||
else
|
||||
return FALSE
|
||||
to_chat(user, "<span class='notice'>You make some modifications to [src] using your pen.</span>")
|
||||
icon_state = "paperbag_[choice]"
|
||||
item_state = "paperbag_[choice]"
|
||||
return FALSE
|
||||
else if(W.is_sharp())
|
||||
if(!contents.len)
|
||||
if(item_state == "paperbag_None")
|
||||
user.show_message("<span class='notice'>You cut eyeholes into [src].</span>", 1)
|
||||
new /obj/item/clothing/head/papersack(user.loc)
|
||||
qdel(src)
|
||||
return 0
|
||||
return FALSE
|
||||
else if(item_state == "paperbag_SmileyFace")
|
||||
user.show_message("<span class='notice'>You cut eyeholes into [src] and modify the design.</span>", 1)
|
||||
new /obj/item/clothing/head/papersack/smiley(user.loc)
|
||||
qdel(src)
|
||||
return 0
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
#undef NODESIGN
|
||||
#undef NANOTRASEN
|
||||
#undef SYNDI
|
||||
#undef HEART
|
||||
#undef SMILEY
|
||||
/**
|
||||
* check_menu: Checks if we are allowed to interact with a radial menu
|
||||
*
|
||||
* Arguments:
|
||||
* * user The mob interacting with a menu
|
||||
* * P The pen used to interact with a menu
|
||||
*/
|
||||
/obj/item/storage/box/papersack/proc/check_menu(mob/user, obj/item/pen/P)
|
||||
if(!istype(user))
|
||||
return FALSE
|
||||
if(user.incapacitated())
|
||||
return FALSE
|
||||
if(contents.len)
|
||||
to_chat(user, "<span class='warning'>You can't modify [src] with items still inside!</span>")
|
||||
return FALSE
|
||||
if(!P || !user.is_holding(P))
|
||||
to_chat(user, "<span class='warning'>You need a pen to modify [src]!</span>")
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/obj/item/storage/box/ingredients //This box is for the randomely chosen version the chef spawns with, it shouldn't actually exist.
|
||||
/obj/item/storage/box/ingredients //This box is for the randomly chosen version the chef spawns with, it shouldn't actually exist.
|
||||
name = "ingredients box"
|
||||
illustration = "fruit"
|
||||
var/theme_name
|
||||
|
||||
@@ -763,79 +763,55 @@
|
||||
name = "hand of cards"
|
||||
desc = "A number of cards not in a deck, customarily held in ones hand."
|
||||
icon = 'icons/obj/toy.dmi'
|
||||
icon_state = "nanotrasen_hand2"
|
||||
icon_state = "none"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
var/list/currenthand = list()
|
||||
var/choice = null
|
||||
|
||||
|
||||
/obj/item/toy/cards/cardhand/attack_self(mob/user)
|
||||
user.set_machine(src)
|
||||
var/list/handradial = list()
|
||||
interact(user)
|
||||
|
||||
/obj/item/toy/cards/cardhand/ui_interact(mob/user)
|
||||
. = ..()
|
||||
var/dat = "You have:<BR>"
|
||||
for(var/t in currenthand)
|
||||
dat += "<A href='?src=[REF(src)];pick=[t]'>A [t].</A><BR>"
|
||||
dat += "Which card will you remove next?"
|
||||
var/datum/browser/popup = new(user, "cardhand", "Hand of Cards", 400, 240)
|
||||
popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state))
|
||||
popup.set_content(dat)
|
||||
popup.open()
|
||||
handradial[t] = image(icon = src.icon, icon_state = "sc_[t]_[deckstyle]")
|
||||
|
||||
|
||||
/obj/item/toy/cards/cardhand/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
if(usr.stat || !ishuman(usr))
|
||||
return
|
||||
var/mob/living/carbon/human/cardUser = usr
|
||||
var/O = src
|
||||
if(href_list["pick"])
|
||||
if (cardUser.is_holding(src))
|
||||
var/choice = href_list["pick"]
|
||||
var/obj/item/toy/cards/singlecard/C = new/obj/item/toy/cards/singlecard(cardUser.loc)
|
||||
src.currenthand -= choice
|
||||
C.parentdeck = src.parentdeck
|
||||
C.cardname = choice
|
||||
C.apply_card_vars(C,O)
|
||||
C.pickup(cardUser)
|
||||
cardUser.put_in_hands(C)
|
||||
cardUser.visible_message("<span class='notice'>[cardUser] draws a card from [cardUser.p_their()] hand.</span>", "<span class='notice'>You take the [C.cardname] from your hand.</span>")
|
||||
var/choice = show_radial_menu(usr,src, handradial, custom_check = CALLBACK(src, .proc/check_menu, user), radius = 36, require_near = TRUE)
|
||||
if(!choice)
|
||||
return FALSE
|
||||
var/obj/item/toy/cards/singlecard/C = new/obj/item/toy/cards/singlecard(cardUser.loc)
|
||||
currenthand -= choice
|
||||
handradial -= choice
|
||||
C.parentdeck = parentdeck
|
||||
C.cardname = choice
|
||||
C.apply_card_vars(C,O)
|
||||
C.pickup(cardUser)
|
||||
cardUser.put_in_hands(C)
|
||||
cardUser.visible_message("<span class='notice'>[cardUser] draws a card from [cardUser.p_their()] hand.</span>", "<span class='notice'>You take the [C.cardname] from your hand.</span>")
|
||||
|
||||
interact(cardUser)
|
||||
if(src.currenthand.len < 3)
|
||||
src.icon_state = "[deckstyle]_hand2"
|
||||
else if(src.currenthand.len < 4)
|
||||
src.icon_state = "[deckstyle]_hand3"
|
||||
else if(src.currenthand.len < 5)
|
||||
src.icon_state = "[deckstyle]_hand4"
|
||||
if(src.currenthand.len == 1)
|
||||
var/obj/item/toy/cards/singlecard/N = new/obj/item/toy/cards/singlecard(src.loc)
|
||||
N.parentdeck = src.parentdeck
|
||||
N.cardname = src.currenthand[1]
|
||||
N.apply_card_vars(N,O)
|
||||
qdel(src)
|
||||
N.pickup(cardUser)
|
||||
cardUser.put_in_hands(N)
|
||||
to_chat(cardUser, "<span class='notice'>You also take [currenthand[1]] and hold it.</span>")
|
||||
cardUser << browse(null, "window=cardhand")
|
||||
return
|
||||
interact(cardUser)
|
||||
update_sprite()
|
||||
if(length(currenthand) == 1)
|
||||
var/obj/item/toy/cards/singlecard/N = new/obj/item/toy/cards/singlecard(loc)
|
||||
N.parentdeck = parentdeck
|
||||
N.cardname = currenthand[1]
|
||||
N.apply_card_vars(N,O)
|
||||
qdel(src)
|
||||
N.pickup(cardUser)
|
||||
cardUser.put_in_hands(N)
|
||||
to_chat(cardUser, "<span class='notice'>You also take [currenthand[1]] and hold it.</span>")
|
||||
|
||||
/obj/item/toy/cards/cardhand/attackby(obj/item/toy/cards/singlecard/C, mob/living/user, params)
|
||||
if(istype(C))
|
||||
if(C.parentdeck == src.parentdeck)
|
||||
src.currenthand += C.cardname
|
||||
user.visible_message("[user] adds a card to [user.p_their()] hand.", "<span class='notice'>You add the [C.cardname] to your hand.</span>")
|
||||
user.visible_message("<span class='notice'>[user] adds a card to [user.p_their()] hand.</span>", "<span class='notice'>You add the [C.cardname] to your hand.</span>")
|
||||
qdel(C)
|
||||
interact(user)
|
||||
if(currenthand.len > 4)
|
||||
src.icon_state = "[deckstyle]_hand5"
|
||||
else if(currenthand.len > 3)
|
||||
src.icon_state = "[deckstyle]_hand4"
|
||||
else if(currenthand.len > 2)
|
||||
src.icon_state = "[deckstyle]_hand3"
|
||||
update_sprite(src)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You can't mix cards from other decks!</span>")
|
||||
else
|
||||
@@ -844,7 +820,7 @@
|
||||
/obj/item/toy/cards/cardhand/apply_card_vars(obj/item/toy/cards/newobj,obj/item/toy/cards/sourceobj)
|
||||
..()
|
||||
newobj.deckstyle = sourceobj.deckstyle
|
||||
newobj.icon_state = "[deckstyle]_hand2" // Another dumb hack, without this the hand is invisible (or has the default deckstyle) until another card is added.
|
||||
update_sprite()
|
||||
newobj.card_hitsound = sourceobj.card_hitsound
|
||||
newobj.card_force = sourceobj.card_force
|
||||
newobj.card_throwforce = sourceobj.card_throwforce
|
||||
@@ -853,6 +829,31 @@
|
||||
newobj.card_attack_verb = sourceobj.card_attack_verb
|
||||
newobj.resistance_flags = sourceobj.resistance_flags
|
||||
|
||||
/**
|
||||
* check_menu: Checks if we are allowed to interact with a radial menu
|
||||
*
|
||||
* Arguments:
|
||||
* * user The mob interacting with a menu
|
||||
*/
|
||||
/obj/item/toy/cards/cardhand/proc/check_menu(mob/living/user)
|
||||
if(!istype(user))
|
||||
return FALSE
|
||||
if(user.incapacitated())
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/**
|
||||
* This proc updates the sprite for when you create a hand of cards
|
||||
*/
|
||||
/obj/item/toy/cards/cardhand/proc/update_sprite()
|
||||
cut_overlays()
|
||||
var/overlay_cards = currenthand.len
|
||||
|
||||
var/k = overlay_cards == 2 ? 1 : overlay_cards - 2
|
||||
for(var/i = k; i <= overlay_cards; i++)
|
||||
var/card_overlay = image(icon=src.icon,icon_state="sc_[currenthand[i]]_[deckstyle]",pixel_x=(1-i+k)*3,pixel_y=(1-i+k)*3)
|
||||
add_overlay(card_overlay)
|
||||
|
||||
/obj/item/toy/cards/singlecard
|
||||
name = "card"
|
||||
desc = "a card"
|
||||
@@ -865,13 +866,13 @@
|
||||
|
||||
|
||||
/obj/item/toy/cards/singlecard/examine(mob/user)
|
||||
. = ..()
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/cardUser = user
|
||||
if(cardUser.is_holding(src))
|
||||
cardUser.visible_message("[cardUser] checks [cardUser.p_their()] card.", "<span class='notice'>The card reads: [cardname].</span>")
|
||||
else
|
||||
to_chat(cardUser, "<span class='warning'>You need to have the card in your hand to check it!</span>")
|
||||
|
||||
. += "<span class='warning'>You need to have the card in your hand to check it!</span>"
|
||||
|
||||
/obj/item/toy/cards/singlecard/verb/Flip()
|
||||
set name = "Flip Card"
|
||||
|
||||
Reference in New Issue
Block a user