Merge pull request #502 from ArchieBeepBoop/hunter2

Cursed Blood Trait (fixed)
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QuoteFox
2020-09-27 05:35:43 +01:00
committed by GitHub
4 changed files with 41 additions and 9 deletions
+1
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@@ -122,6 +122,7 @@
#define TRAIT_STRONG_GRABBER "strong_grabber"
#define TRAIT_CALCIUM_HEALER "calcium_healer"
#define TRAIT_ALCOHOL_LIGHTWEIGHT "alcohol_lightweight" //Skyrat port
#define TRAIT_CURSED_BLOOD "cursed_blood" //Yo dawg I heard you like bloodborne references so I put a
//non-mob traits
#define TRAIT_PARALYSIS "paralysis" //Used for limb-based paralysis, where replacing the limb will fix it